My worst Umbrella Chronicles fear realised

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porntogo

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#1 porntogo
Member since 2005 • 100 Posts

Having played many 3rd person games on the Wii inc Res 4, I had noticed it never felt like you were actually aiming directly with the pointer itself, you basically use the pointer to move the on screen reticle towards the target. So that brought doubts into my mind about UC. C&VG's website had a preview of their playtest and they confirmed it feels nothing like a lightgun game as you just move a reticle across the screen. Apparently the same effect would be gained by using a standard controller anyway.

Ive seen vids and screens of the game and I think the main problem is the (quite large)reticle is on screen all the time. In most light gun games no reticle is on screen. When you fire a gun an impact point appears, this is used to gauge your aim and thats what makes it a light gun game. Pin point precision isnt really required as House of the dead worked perfectly and UC should be a similar game to this.

Overall, im a little disappointed, their comments that the game plays more like the previous Dead Aim games hasnt helped either. Whats the point in having the zapper peripheral if it doesnt feel like you are playing a proper light gun game? I want to aim using my hand, eye co-ordination, not a giant curser on screen. Remember how much easier Wii Res 4 is with the pointer/reticle interface?

I would certainly invest in the Zapper and every light gun game that came out, but not if it simply feels like an on rails first person shooter.

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Duckman5

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#2 Duckman5
Member since 2006 • 18934 Posts
Well it isn't a light gun game to begin with. Besides the game will suck so don't be too sad.
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nintendofreak_2

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#3 nintendofreak_2
Member since 2005 • 25896 Posts
Maybe they'll let you remove the reticle. I see your point though. That could be rather annoying and make the game feel handicapped.
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porntogo

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#4 porntogo
Member since 2005 • 100 Posts

Well it isn't a light gun game to begin with. Besides the game will suck so don't be too sad.Duckman5

Erm, its actually meant to be a light gun game(hence the zapper peripheral), but obviously if they dont sort a few things out it could be as bad as the Dead Aim games on the PS.

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the_leet_kid

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#5 the_leet_kid
Member since 2005 • 9951 Posts

In this game, precision seems to be more important than in house of the dead. Without the reticle, I imagine it would be hard to pull of critical headshots.

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porntogo

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#6 porntogo
Member since 2005 • 100 Posts

In this game, precision seems to be more important than in house of the dead. Without the reticle, I imagine it would be hard to pull of critical headshots.

the_leet_kid

That would be a good point had C&VG not pointed out that aiming was imprecise and half the time critical headshots dont work.

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Sonick54

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#7 Sonick54
Member since 2005 • 7947 Posts

Well it isn't a light gun game to begin with. Besides the game will suck so don't be too sad.Duckman5

Not it will not suck

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porntogo

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#8 porntogo
Member since 2005 • 100 Posts

Actually here is what C&VG said

"Being a linear shooter designed for the Wii remote, it's more of a followup to the Gun Survivor and Dead Aim titles than the Resi 5 we were all hoping for. It's set in locations from the first three games in the series, and the E3 demo took in a bit of the mansion from the original Resi as well as the gloomy streets of the sequel's Raccoon City.

If you were hoping for something innovative from Resi's first exclusive outing on Wii you'll have to revise your expectations, because Umbrella Chronicles is a back-to-basics game. That's necessarily a bad thing, but there's nothing in the E3 demo that couldn't be done comfortably on any other console with a standard controller configuration.

Dead unconvincing
The gameplay is essentially on rails, with your character dragged along on a guided tour of the world while zombies attack from all sides. The nunchuk's analogue stick can be used to shift the camera view, while the remote controls a large cursor and fires bullets using the B button. A handy gauge around the edge of the cursor shows when it's time to reload, at which point flicking the remote away from the screen will change the magazine.

Although the E3 version was demonstrated in tandem with Nintendo's new Zapper cradle, there's clearly some work left to be done before the game feels right either with or without the peripheral.

It's just a gun game, of course, so we certainly aren't upset with it for not being Resi 5, but there's no denying the gunplay feels far less convincing than we'd have liked.

For various reasons, including the zapper's muffling of the remote's weak rumble and a lack of visual feedback when shooting the zombies, it doesn't give the impression that you're wielding a deadly weapon. Compared to the physicality of Resi 4, it's as though you're moving a cursor around the screen and clicking on a target until the game makes a seemingly arbitrary decision that your zombie foe has had enough. Which is essentially what it is.

It's possible to target different parts of a zombie's body but they don't react like they do in Resi 4. It's inconsistent - most hits produce no reaction at all, despite counting towards the zombie's eventual demise, but some shots that appear to land in exactly the same area will only make the enemy stagger backwards a little.

While a knee shot will usually drop a zombie for a few seconds, there's no urgency because they don't always go for your throat when they get up. Maybe the E3 demo was easy to allow people to finish it and move on quickly, but the sight of multiple zombies swaying slightly and scowling as they waited to absorb the requisite number of bullets inspired little optimism for the finished product.

As with targeting any particular body area, head shots are unpredictable at best. Sometimes it's an instant kill, sometimes it requires several hits. Perhaps there's a random element to compensate for the simplicity of lining up precise shots with the remote compared to the skill needed to operate a light gun, but to have such inconsistency in a game that features nothing but shooting is disappointing. We hope Umbrella Chronicles gets its act together before long, because if it can match the satisfying quality of Resi 4's shooting then it'll be worth playing.

It's one of the better looking Wii games, with detailed 3D locations that look as good as the pre-rendered backdrops from the Resi remake on GameCube. The chance to experience familiar scenes from a new perspective is an opportunity any true Resi fan wouldn't willingly pass up, and a profusion of boss battles from across the series should make for an enticingly hefty challenge. Capcom's official estimate is for up to 20 hours of playing time - a huge amount. The likes of Virtua Cop and House of the Dead, which are the closest to Umbrella Chronicles in terms of gameplay, have nowhere near as much meat on their bones. But there are still problems to fix before we can look forward to that time with confidence."

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0v3rcl0ck3d

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#9 0v3rcl0ck3d
Member since 2006 • 921 Posts

I was worried at first too but I reckon itll be fine.

The reticule might seem like cheating but becasue your not pointing it at your screen your solely relying on the reticule and not your phyiscal aim to do the aiming.

So if you want to aim up for example you cant judge it by looking at your wii remote because its aiming at the sensor bar however if you practised you would know if you tilted the wiimote upwards by so much, the reticule would go where youd want it to go.

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Jaysonguy

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#10 Jaysonguy
Member since 2006 • 39454 Posts

A recticle on the scrren is not bad. If not for anything else but when you find someone bad at the game and they say it's because it's not aiming correctly you can easily see that it is.

To say that having a recticle on the screen makes a light gun play the same way as a controller is about as wrong as you're gonna get.

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sun_spirit

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#11 sun_spirit
Member since 2006 • 920 Posts

It didn't sound like too much of a blast to begin with anyway.

Thing about the Wii remote is that it's very sensitive and it's incredibly easy move your hand away from the screen.

We'll have to make the most of what we've got though, as we won't be getting RE5 :(

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porntogo

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#12 porntogo
Member since 2005 • 100 Posts
@ 0v3rcl0ck3d Actually, if you look down the line of site from your Wiimote you will find it lines up with whats its pointing atvery well. As I said though if they used an inpact point instead of a reticle then that would be your point of reference for aiming. It would be more challenging and feel like you were weilding a gun as opposed to moving a giant dot.
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T3H_1337_N1NJ4

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#13 T3H_1337_N1NJ4
Member since 2005 • 2227 Posts

The Wiimote can't work as a Lightgun!
While I am totally adicted to Lightgun games, and absolutely love them, I don't mind TOO much this difference, since at least the screen won't be flashing every time I shoot.

But what annoys me, is that it won't offer the same thrill of aiming with the lightgun, and the quick shoot in/offscreen movements that I so love!

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porntogo

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#14 porntogo
Member since 2005 • 100 Posts

To say that having a recticle on the screen makes a light gun play the same way as a controller is about as wrong as you're gonna get.

Jaysonguy

I think they actuallymean is itsnothing that couldnt be done with a standard controller to similar fare, ie "it doesnt work that well, so you wouldnt miss much without it".

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jaemillz555

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#16 jaemillz555
Member since 2007 • 909 Posts

Well it isn't a light gun game to begin with. Besides the game will suck so don't be too sad.Duckman5

Agreed. this game is going to blow. They really screwed up with the whole on rail style. Sad, coop could have really been a fun experience with split screen and a style such as RE4. I think ima go with RE5 on this one. plus you get to play as chris again. woo hoo!

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sun_spirit

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#17 sun_spirit
Member since 2006 • 920 Posts

The Wiimote can't work as a Lightgun!
While I am totally adicted to Lightgun games, and absolutely love them, I don't mind TOO much this difference, since at least the screen won't be flashing every time I shoot.

But what annoys me, is that it won't offer the same thrill of aiming with the lightgun, and the quick shoot in/offscreen movements that I so love!

T3H_1337_N1NJ4

You can buy a gun add-on for the Wii remote so it feels like one...

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porntogo

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#18 porntogo
Member since 2005 • 100 Posts
Umbrella Chronicles will come with a gun add on for the Wiimote and Nunchuka anyway. Its not really the point we're making. We are talking about how aiming feels, not how the controllers themselves feel.
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sun_spirit

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#19 sun_spirit
Member since 2006 • 920 Posts

Umbrella Chronicles will come with a gun add on for the Wiimote and Nunchuka anyway. Its not really the point we're making. We are talking about how aiming feels, not how the controllers themselves feel.porntogo

Yeah... I know that, and I wrote a point about that earlier wether you've read it or not.

I was just saying somethong about how the Wii remote apparently can't work as a lightgun...

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porntogo

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#20 porntogo
Member since 2005 • 100 Posts

I read your point earlier, even with an add on though, it my feel like a gun but with a reticle on screen it wouldnt aim like one.

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Gangans

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#21 Gangans
Member since 2007 • 1273 Posts
IF you've played resident evil 4 wii then you would see that there will be no issues. It is very easy to get head shots, it's a 3D mouse for christs sake.
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porntogo

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#22 porntogo
Member since 2005 • 100 Posts

Perhaps you should read all the posts again, as I think you've either misunderstood one, or several points. 1) Nobody is complaining about the accuracy of the Wiimote on a whole, the fact is while UC may have a precise aiming reticle, it wont feel like a proper light gun game, ala time crisis or House of the dead. 2) Nobody has said it will be difficult to aim with either control method anyway. 3) If you read the CVG preview its obvious head shots are inconsistent, that has more to do with the developers programming than the Wiimote itself.

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neo111222333

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#23 neo111222333
Member since 2007 • 191 Posts
i hope they somehow fix it so it can feel like a real lightgun game.....i couldn't play it if u had 2 basically aim at the sensor bar instead of the screen.....what i hope they do is put mirrors or sumthin in the lightgun so we could aim at the screen
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playstation_wii

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#24 playstation_wii
Member since 2007 • 5271 Posts

Having played many 3rd person games on the Wii inc Res 4, I had noticed it never felt like you were actually aiming directly with the pointer itself, you basically use the pointer to move the on screen reticle towards the target. So that brought doubts into my mind about UC. C&VG's website had a preview of their playtest and they confirmed it feels nothing like a lightgun game as you just move a reticle across the screen. Apparently the same effect would be gained by using a standard controller anyway.

Ive seen vids and screens of the game and I think the main problem is the (quite large)reticle is on screen all the time. In most light gun games no reticle is on screen. When you fire a gun an impact point appears, this is used to gauge your aim and thats what makes it a light gun game. Pin point precision isnt really required as House of the dead worked perfectly and UC should be a similar game to this.

Overall, im a little disappointed, their comments that the game plays more like the previous Dead Aim games hasnt helped either. Whats the point in having the zapper peripheral if it doesnt feel like you are playing a proper light gun game? I want to aim using my hand, eye co-ordination, not a giant curser on screen. Remember how much easier Wii Res 4 is with the pointer/reticle interface?

I would certainly invest in the Zapper and every light gun game that came out, but not if it simply feels like an on rails first person shooter.

porntogo
it's like a mouse basically
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-Despacio-

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#25 -Despacio-
Member since 2002 • 1881 Posts

What your basically saying is that there is no difference between this game, Zombie Flash Game, and RE: UC except that instead of moving the cursor around with your mouse in the flash game, your moving it around with your Wiimote on the Wii.

Neither of which is like a true light gun game where you aim by loking down the barell of your gun, with no need for a cursor on scrren, as if you're actuallly using a real gun.

RE:UC and Segas Ghost Squad are not light gun games, they are reticule games. You can shoot your enemies without barely moving your wrist if you chose to. Still though, I think they will be fun.

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KJAX90

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#26 KJAX90
Member since 2006 • 8809 Posts

[QUOTE="Duckman5"]Well it isn't a light gun game to begin with. Besides the game will suck so don't be too sad.Sonick54

Not it will not suck

Agreed; I think it looks really good.

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Wild_Card

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#27 Wild_Card
Member since 2005 • 4034 Posts
i think the game has a chance at being a fun game. as long as you dont go in expecting it to be as high class as RE4. its more or less capcom "like most 3rd party devs" relizeing to late that the Wii was going to be the major seller it came to be and just wanting something with the RE lable on it to make some cash. thats not to say i think the game will be trash. as i said it has potental to be a lot of fun as long as you go into it with the knowlge that its not going to be the next BIG RE game.
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Wild_Card

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#28 Wild_Card
Member since 2005 • 4034 Posts
i hope they somehow fix it so it can feel like a real lightgun game.....i couldn't play it if u had 2 basically aim at the sensor bar instead of the screen.....what i hope they do is put mirrors or sumthin in the lightgun so we could aim at the screenneo111222333
mirriors would be far to problamatic. The game and other like it could probly work if the devs included a feature that allowed for ALOT of adjustment. like in zelda TP you have the pointer menu that allows you to adjust the wiimote pointer position up and down ect. something a bit more sensative and allowing more fine adjustment could be added to the game. even a self calibrateing tool built in to the game could work much like calibrateing a flight stick in PC games. We will most likely see things like this in the futer even if not in REuc
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Wanderer5

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#29 Wanderer5
Member since 2006 • 25727 Posts

Well it isn't a light gun game to begin with. Besides the game will suck so don't be too sad.Duckman5

So tell, what make the game suck?

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moondoggey

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#30 moondoggey
Member since 2007 • 549 Posts
i was very much looking forward to this game but now i think i better wait for a review
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16bitkevin

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#31 16bitkevin
Member since 2005 • 3962 Posts
Nintendo needs to come out with an update that comes with the option of calibrating your Wiimote cursor position, so that where you point is where the cursor/crosshair is going to be.
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Michael85

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#32 Michael85
Member since 2005 • 3971 Posts

Here's the problem: the IR pointer is not a 1-to-1 aiming device. It's more like a mouse: if you push a mouse forwards, regardless of which direction the mouse is pointed in 3D space, the cursor on your screen will move upwards.

IR pointing works the same way in that the reticle on screen moves in relation to your wiimote, but it's not directly pointing at your television screen. If you want an example, point your wiimote at your screen, then look down the wiimote as if it had a scope. You'll notice the reticle on the screen is not lineup up with the wiimote.

That's why you need the reticle on-screen at all times. If it weren't there, you'd lose track of where it was you were firing last.

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#33 gatsbythepig
Member since 2003 • 12059 Posts
I guess we'll just have to wait and see what happens.
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#34 Darth-Samus
Member since 2006 • 3995 Posts
Well I'm pretty damn excited for the game first off and I have it reserved. I see where you're going with the reticule being prohibitive but I have to disagree. I think it feels just like a shooting game or just like I'M the one doing the shooting even with the reticule. I actually prefer it and it's not because I feel it makes it easier (because I don't) but I think it feels better. It's true that they might have an option where you can remove the reticule and for your sake I hope they do. But it'll be fun either way. Just relax, give it a shot and enjoy eh.
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neo111222333

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#35 neo111222333
Member since 2007 • 191 Posts

[QUOTE="neo111222333"]i hope they somehow fix it so it can feel like a real lightgun game.....i couldn't play it if u had 2 basically aim at the sensor bar instead of the screen.....what i hope they do is put mirrors or sumthin in the lightgun so we could aim at the screenWild_Card
mirriors would be far to problamatic. The game and other like it could probly work if the devs included a feature that allowed for ALOT of adjustment. like in zelda TP you have the pointer menu that allows you to adjust the wiimote pointer position up and down ect. something a bit more sensative and allowing more fine adjustment could be added to the game. even a self calibrateing tool built in to the game could work much like calibrateing a flight stick in PC games. We will most likely see things like this in the futer even if not in REuc

yea even somethin like that'll work....i just want it to be like a true lightgun games cause it would suck if it was like a point a click shooting game.....but i dont see y u wouldn't b able to aim at the screen.. from what i remember inhouse of the dead 2 for dreamcast u could get a lightgun and aim at the screen

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HolyCheesus

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#36 HolyCheesus
Member since 2006 • 428 Posts
So Yeah this game will suck. Today I went to an arcade and played some of the shooters, and thought they were fun, but I wondered if RE UC would play like this. BUT YOUR CONTROLLING A GODDAMN CURSOR!! The light gun sucks anyway, because theres no way to aim with it. They need to put out a hand gun to slide the remote into, and it should have the little nubs so YOU CAN AIM THE GODDAMN GUN!! So Yeah this game will suck.
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porntogo

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#37 porntogo
Member since 2005 • 100 Posts

That's why you need the reticle on-screen at all times. If it weren't there, you'd lose track of where it was you were firing last.

Michael85

Ive actually already covered that. 1) You could calibrate the zapper before hand to compensate for the sensor, 2) When you fire a light gun, an impact point on screen helps you to guide and adjust your aim, 3) You dont look down the barrel of the light gun when playing anyway, aside from Silent scope I cant think of any game that has you doing such a thing.

So there we are, absolutely no reason why the reticle should be on screen.

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#38 frenccw
Member since 2003 • 95 Posts

Are you sure you can calibrate the zapper before hand? If that is true then they probably wont need the recticle. As it is no, where you point isnt necessary where the "cursor" is.

Nintendo needs to come out with an update that comes with the option of calibrating your Wiimote cursor position, so that where you point is where the cursor/crosshair is going to be.16bitkevin

I second that. By doing so itll feel more like a light gun than a mouse. I thought that Nintendo should have included it in the first place since its somewhat important and shouldnt be too hard to implement. Unless they thought that we would love moving the sensor bar around frequently.

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JustinJohnson32

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#39 JustinJohnson32
Member since 2007 • 25 Posts

In all honesty, seeing this games trailer in RE4 was comparable to seeing atrailer for RE4 itself, but upon watching it more than once.. It's kind of a depressing thing, like watching a home movie of a newly passed loved one.

And now, seeing all this information before me, it kind of makes it even worse.

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DarkHandlez

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#40 DarkHandlez
Member since 2007 • 356 Posts
dont they realize how successful RE 4 was? why dont they just do the same thing using UC's story and environment. if they keep changing the gameplay to something different thats just going to piss of RE fans.
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#41 JustinJohnson32
Member since 2007 • 25 Posts

I'm sure they realised it. They did on GC, and they did on PS2.

If they wanted to make it like RE4, why wouldn't they have just pushed RE5? Or is RE5 going back to classic RE style?

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mkfalcon2007

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#42 mkfalcon2007
Member since 2006 • 931 Posts
hy are u guys soo damn worried? soo far most shooting game on wii have worked quite well and othe rgames with shooting elements also allowed u to aim precisely. heck, it still beats dual analog any day b/c its faster and is alot more accurate for those who weren't as good with dual analog. so all of a sudden ur worried? so does that mean all the agmes u pto this point have sucked ? n/c thats how they work:dragging a cursor or pointer. so with ur logic metroid prime 3 is gonna suck?
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dan543

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#43 dan543
Member since 2005 • 218 Posts
Yep I agree. Why do they have to include that Ugly Stupid Reticle?? And even more: Why the hell are we going to have UC? I want Resident Evil 5!! Not this crappy game.
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#44 Jay2800
Member since 2007 • 141 Posts
quit crying about a reticule on the screen. grow up!
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mkfalcon2007

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#45 mkfalcon2007
Member since 2006 • 931 Posts
have u already played re:uc ? since u say its 'crap' could u list wat was bad about it? was it the amount of levels, the overall length, the controls, the graphics, or just too scary for u?
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mkfalcon2007

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#46 mkfalcon2007
Member since 2006 • 931 Posts

OH NO! METROID PRIME 3 IS GONNA HAVE A RETICULE....ITS DOOOOOMED!!!!!!!! OH NO RE4 WII HAS A RED/GREEN RETICULE.....OH NOES...wait...everyone says its the best re4 yet? hmmmmm. OH NO reticules!

please. grow up ppl.

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Jay2800

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#47 Jay2800
Member since 2007 • 141 Posts
are you kidding? resident evil 5 will look like crapon wii. i'll be playing on the ps3 where it belongs.
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Maskedboy

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#48 Maskedboy
Member since 2007 • 379 Posts

I honestly thinkit'll be scary. I think some people say it'll suck because they are scared of the games. I'll admit I played the remake and I got so scared. No joke. I'm over those fears now though. Except for some parts of RE: remake. Some parts are just screwed up and crazy.

Oh and...

are you kidding? resident evil 5 will look like crapon wii. i'll be playing on the ps3 where it belongs.Jay2800

Uhm i belongs on the 360....

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catfishmoon23

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#49 catfishmoon23
Member since 2005 • 5197 Posts
I wasn't looking forward to this game anyway. I'll stick with Ghost Squad.
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Maskedboy

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#50 Maskedboy
Member since 2007 • 379 Posts
Ghost squad!?! What's that!?