New Hands-on on MUramasa sound AMAZING...

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deactivated-62cbf5c22ef38

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#1 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts

I wanted this game since the moment I saw the similarity with odin (now I know that is the same developers :oops: :lol: ) but after this hands-on :shock:

Points to take in short...

1. Great art.

2. 2 different characters each with different lvl design and bosses (thus overlap is present) and each with it owns storyline.

3. A LOT of weapons to find and make.

4. Nice controllers.

5. FUN gameplay for 12-15hours....

and also it kept teh JP voice :D yea, that is not getting old for me :D

here the link to the hands-on

hope is news to someone... enjoy....

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nintendoboy16

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#2 nintendoboy16
Member since 2007 • 42205 Posts
Twelve to fifteen hours? That is short. Not only that, the art is not as beautiful as they say.
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deactivated-62cbf5c22ef38

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#3 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts
Twelve to fifteen hours? That is short. Not only that, the art is not as beautiful as they say.nintendoboy16
well I for once enjoy a game that would not required 50h to complete, you know so I can work and so on. Also I thouht that is 12h each players... which is like 30h which for me is A LOT.... and I love teh art :oops:
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Sepewrath

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#4 Sepewrath
Member since 2005 • 30712 Posts
Twelve to fifteen hours? That is short. Not only that, the art is not as beautiful as they say.nintendoboy16
Yeah because every game these days is 100 hour marathons, I'm sure when Star Fox comes out it wont be :P. Anyway yeah this game sounds great and I happy to hear that the dual campaign is being handled better than Capcom did with DMC4, which was just a annoying retread. Also toss in the fact that higher difficulty levels means new bosses and new AI routunes instead of just longer life bars. This could be the premiere hack and slash title this gen.
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nintendoboy16

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#5 nintendoboy16
Member since 2007 • 42205 Posts
[QUOTE="nintendoboy16"]Twelve to fifteen hours? That is short. Not only that, the art is not as beautiful as they say.Sepewrath
Yeah because every game these days is 100 hour marathons, I'm sure when Star Fox comes out it wont be :P.

Star Fox only feels short becuase it's an arcade style game. Not only that, there are branching missions in two that I can think of (Star Fox 64/Lylat Wars and Command). Muramasa is a side scroller and for a game like that, it is short.
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Sepewrath

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#6 Sepewrath
Member since 2005 • 30712 Posts
Its actually quite the opposite, a side scroller should be short because exploration(in general) isn't a big part of them. And since side scollers are limited in what they do, you cant drag it on for 25 hours. Anyway like it was stated above, it's 12 hours for each campaign, and the are both apparently very unique to minor overlap. Also nothing is more arcadey feeling than a side scrolling beat em up, so if thats an excuse for Star Fox its an excuse for this as well. Anyway 12 hours isn't short, unless you been in deep hiberantion or you haven't played a game since 1998, you should be aware that most games these days are lucky to even make double figures. If a game that was 12 hours is too short for you, you must play like 2 game a year.
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nintendoboy16

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#7 nintendoboy16
Member since 2007 • 42205 Posts
Its actually quite the opposite, a side scroller should be short because exploration(in general) isn't a big part of them. And since side scollers are limited in what they do, you cant drag it on for 25 hours. Anyway like it was stated above, it's 12 hours for each campaign, and the are both apparently very unique to minor overlap. Also nothing is more arcadey feeling than a side scrolling beat em up, so if thats an excuse for Star Fox its an excuse for this as well. Anyway 12 hours isn't short, unless you been in deep hiberantion or you haven't played a game since 1998, you should be aware that most games these days are lucky to even make double figures. If a game that was 12 hours is too short for you, you must play like 2 game a year. Sepewrath
Wait, each campaign? Well, I guess the length is reasonable, but that dosen't help the fact that the game might suck.
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Michael-Smith

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#8 Michael-Smith
Member since 2009 • 909 Posts
Muramasa is a side scroller and for a game like that, it is short.nintendoboy16
Please name ONE side scroller that has 20 hours of story mode.
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haziqonfire

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#9 haziqonfire
Member since 2005 • 36392 Posts
Twelve to fifteen hours? That is short. Not only that, the art is not as beautiful as they say.nintendoboy16
Thats a pretty good length by todays standards if you ask me.
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MangaPicture

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#10 MangaPicture
Member since 2006 • 764 Posts

Muramasa is a side scroller and for a game like that, it is short.nintendoboy16

Completely wrong.

Metroid games can be finished within 4 hours, even if it's your first walkthrough. Traditional Mario/Wario/Yoshi 2D platformers were not longer than 5-8 hours, as long as you didn't go for the bonus items and secrets ( there's also a lot in Muramasa, so ... ).

Also, that's pretty much the length of most 3D game nowadays too, if not even longer than the average game.

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Sepewrath

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#11 Sepewrath
Member since 2005 • 30712 Posts
Wait, each campaign? Well, I guess the length is reasonable, but that dosen't help the fact that the game might suck.nintendoboy16
Reasonable, right. Well it has no more chance of being bad then any other game, there's a chance the next Zelda can suck, there's a chance the next God of War can suck, there a chance the next Splinter Cell can suck, theres a chance the next Star Fox can suck. You've seen the game, if you haven't thier are a bunch of videos on here and IGN and you can tell whether or not the game sucks.
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Bigboi500

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#13 Bigboi500
Member since 2007 • 35550 Posts

It's my most anticipated game for the third quarter this year.

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uglyhippos

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#14 uglyhippos
Member since 2007 • 283 Posts
[QUOTE="Sepewrath"]Its actually quite the opposite, a side scroller should be short because exploration(in general) isn't a big part of them. And since side scollers are limited in what they do, you cant drag it on for 25 hours. Anyway like it was stated above, it's 12 hours for each campaign, and the are both apparently very unique to minor overlap. Also nothing is more arcadey feeling than a side scrolling beat em up, so if thats an excuse for Star Fox its an excuse for this as well. Anyway 12 hours isn't short, unless you been in deep hiberantion or you haven't played a game since 1998, you should be aware that most games these days are lucky to even make double figures. If a game that was 12 hours is too short for you, you must play like 2 game a year. nintendoboy16
Wait, each campaign? Well, I guess the length is reasonable, but that dosen't help the fact that the game might suck.

Every game that hasn't came out yet could suck but they also could be great too.
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MangaPicture

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#15 MangaPicture
Member since 2006 • 764 Posts

[QUOTE="Michael-Smith"][QUOTE="nintendoboy16"] Muramasa is a side scroller and for a game like that, it is short.nintendoboy16
Please name ONE side scroller that has 20 hours of story mode.

Sonic Advance on the GBA and that has four characters.

Sonic Advance has ~13 levels and you can beat each in less than 10 minutes, LOL.

If you seriously need 20 hours for Sonic Advance, you won't beat Muramasa under 30 hours either :lol:

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ImSwordMan

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#18 ImSwordMan
Member since 2004 • 2273 Posts

This game looks amazing, day one buy for me :)

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Gohansephiroth

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#19 Gohansephiroth
Member since 2005 • 9871 Posts

This game looks amazing, day one buy for me :)

ImSwordMan

same here, and 15 hours for a sidescroller is huge when you consider how straight forward they usually are. So i am very happy to hear that it has length as well as a good amount of depth with the weapon creation among other things, but even if it didn't id still love it for the artstyle and the sheer fun factor.

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nintendoboy16

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#20 nintendoboy16
Member since 2007 • 42205 Posts

4. Nice controllers.

chang_1910

Wait, what do you mean by nice controllers?

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SMR-Venom

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#21 SMR-Venom
Member since 2007 • 6500 Posts
So someone confirm this. 12-15 hours in total, or per each character?
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awssk8er716

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#22 awssk8er716
Member since 2005 • 8485 Posts

I thought the game was 3D (I obviously knew nothing about it...

I was disappointed when I saw it wasn't. That doesn't mean it's not going to be amazing.

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BrunoBRS

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#23 BrunoBRS
Member since 2005 • 74156 Posts
i didnt need that new hands-on to know it was awesome, but this just makes me want it more :P
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thriteenthmonke

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#24 thriteenthmonke
Member since 2005 • 49823 Posts
So someone confirm this. 12-15 hours in total, or per each character?SMR-Venom
There was an article previously posted that mentioned the time per character, but I can't remember what it was.
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elbert_b_23

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#25 elbert_b_23
Member since 2003 • 8247 Posts
when has the game not sounded amazing, this game really has chance to easily win game of the year, and i have pre-ordered it
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elbert_b_23

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#26 elbert_b_23
Member since 2003 • 8247 Posts
[QUOTE="SMR-Venom"]So someone confirm this. 12-15 hours in total, or per each character?thriteenthmonke
There was an article previously posted that mentioned the time per character, but I can't remember what it was.

thats per character but thats mostly for main theres even more to do, trying to get all 108 swords and theres cooking and other things to do
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mkDSpro63

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#27 mkDSpro63
Member since 2006 • 781 Posts

Definitely picking this up since I effing loved Odin Sphere.

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deactivated-62cbf5c22ef38

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#28 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts

I thought the game was 3D (I obviously knew nothing about it...

I was disappointed when I saw it wasn't. That doesn't mean it's not going to be amazing.

awssk8er716

:lol: :P .... nah, the thing that got me was actually that was 2.5D like Odin Sphere, which is pretty nice game (exc for the loading time :P )

i didnt need that new hands-on to know it was awesome, but this just makes me want it more :PBrunoBRS

yeap... That was me... but after reading this hands-on... :D I mean I thouhgt it was to be some lil game, but wow 100`s blade, nice gameplay and that thing with braken the blade was just great.... plus shopping and items and such... nice RPG-like :)

[QUOTE="SMR-Venom"]So someone confirm this. 12-15 hours in total, or per each character? thriteenthmonke
There was an article previously posted that mentioned the time per character, but I can't remember what it was.

hmmm.... *goes to IGN*

[QUOTE="chang_1910"]

4. Nice controllers.

nintendoboy16

Wait, what do you mean by nice controllers?

sorry I`m never able to say that clear :oops: I mean that the scheme control is well done... and for me the fact that do NOT have motion thingy is GREAT :)

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deactivated-62cbf5c22ef38

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#29 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts
sorry for double posting.... but is 12h each character for what I understand from IGN article... right? (sorry english is not my 1st language, so feel free to confirmed or no... :) ) I quoted:
There are 108 blades in all, balanced between the two different characters, so going through THE DOZEN PLUS HOURS TO COMPLETE ONE CAMPAIGN will only grant you half the game's total weapon count. If you want the full experience, you're going to want to play this one through with both Kisuke and Momohime.
(sorry for caps, for some reason I can not use BOLD in quick reply anymore :(
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BrunoBRS

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#30 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="thriteenthmonke"][QUOTE="SMR-Venom"]So someone confirm this. 12-15 hours in total, or per each character?elbert_b_23
There was an article previously posted that mentioned the time per character, but I can't remember what it was.

thats per character but thats mostly for main theres even more to do, trying to get all 108 swords and theres cooking and other things to do

dont forget that you not only have to play with both characters, but you'll need to play with both of them on hard dificulty to get 100%, and hard's only unlocked after you beat the game, according to gamespot. that means you'll have to beat the game 3-4 times at least (3 in case you unlock "hard" for both characters and 4 in case you unlock just for one). and it doesnt look like it'll be annoying.
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Jackal1721

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#31 Jackal1721
Member since 2009 • 107 Posts
Man IMO this will be one of the greatest games of all time...lol JK...or am I? :)
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Sepewrath

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#32 Sepewrath
Member since 2005 • 30712 Posts
For all those asking, in the last IGN article it said that its take 12 hours to get through one campaign. And thats probably just blowing through and not taking the time to seek out swords. So if time means something to you, all in all your probably looking at about a 20 hour game if you just blow through.
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deactivated-62cbf5c22ef38

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#33 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts
For all those asking, in the last IGN article it said that its take 12 hours to get through one campaign. And thats probably just blowing through and not taking the time to seek out swords. So if time means something to you, all in all your probably looking at about a 20 hour game if you just blow through. Sepewrath
yeap.. I just quote that on my preview post :oops: but thx :) and is coming Sept. 6... :)
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nintendoboy16

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#34 nintendoboy16
Member since 2007 • 42205 Posts
Oh, well reading the coverage that there is no motion control (which sucks), it does use a Gamecube controller. That I admit is cool, because Classic Controller can be so awkward. Unless if there's D pad support for movement.
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shoryuken_

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#35 shoryuken_
Member since 2009 • 3420 Posts

Oh, well reading the coverage that there is no motion control (which sucks), it does use a Gamecube controller. That I admit is cool, because Classic Controller can be so awkward. Unless if there's D pad support for movement.nintendoboy16

Why does this game require tacked on motion control again?

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FFCYAN

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#36 FFCYAN
Member since 2005 • 4969 Posts

I don't know why people think this gamemight turn bad. Nothing about this games seems problematic or lacking.

I've beenlooking forward to this game for a long time obviously.:P

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nintendoboy16

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#38 nintendoboy16
Member since 2007 • 42205 Posts

[QUOTE="nintendoboy16"]Oh, well reading the coverage that there is no motion control (which sucks), it does use a Gamecube controller. That I admit is cool, because Classic Controller can be so awkward. Unless if there's D pad support for movement.shoryuken_

Why does this game require tacked on motion control again?

*facepalm* Not the point of the post. The point of the post is if there is D pad support for the controllers, because analog sticks on the Classic controller are awkward. Mainly for how the Classic Controller is shaped.
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shoryuken_

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#39 shoryuken_
Member since 2009 • 3420 Posts

*facepalm* Not the point of the post. The point of the post is if there is D pad support for the controllers, because analog sticks on the Classic controller are awkward. Mainly for how the Classic Controller is shaped.nintendoboy16

I asked you because I recall another thread about Muramasa where you kept on insisting that there should be motion controls in this game.

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deactivated-62cbf5c22ef38

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#40 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts
[QUOTE="shoryuken_"]

[QUOTE="nintendoboy16"]Oh, well reading the coverage that there is no motion control (which sucks), it does use a Gamecube controller. That I admit is cool, because Classic Controller can be so awkward. Unless if there's D pad support for movement.nintendoboy16

Why does this game require tacked on motion control again?

*facepalm* Not the point of the post. The point of the post is if there is D pad support for the controllers, because analog sticks on the Classic controller are awkward. Mainly for how the Classic Controller is shaped.

it seems to work great with the Wii controller. :)
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freek666

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#41 freek666
Member since 2007 • 22312 Posts

Twelve to fifteen hours? That is short. Not only that, the art is not as beautiful as they say.nintendoboy16
Compared to most games I've played this gen, thats pretty long.

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nintendoboy16

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#42 nintendoboy16
Member since 2007 • 42205 Posts

[QUOTE="nintendoboy16"]*facepalm* Not the point of the post. The point of the post is if there is D pad support for the controllers, because analog sticks on the Classic controller are awkward. Mainly for how the Classic Controller is shaped.shoryuken_


Two things:

1. Don't facepalm me.

2. I asked you because I recall another thread about Muramasa where you kept on insisting that there are motion controls

Name one game that's NOT Brawl that has this regular controller/anti Wii Remote gameplay? Because I just remembered that Sonic Unleashed has gameplay similar to the Genesis games (Hedgehog Stages)that implements Wii Remote and Nunchuk motion use, but who knows, it might be a waggle fest, but I don't know, some people might prefer it that way.

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Sepewrath

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#44 Sepewrath
Member since 2005 • 30712 Posts
I'm quite content that they did not force motion controls in, I wish more developers would understand that not every Wii game needs to have motion controls if they do nothing to add to the experience.
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deactivated-62cbf5c22ef38

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#45 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts
I'm quite content that they did not force motion controls in, I wish more developers would understand that not every Wii game needs to have motion controls if they do nothing to add to the experience. Sepewrath
exactly my thoughts....
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yokofox33

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#46 yokofox33
Member since 2004 • 30775 Posts

Can't wait. My most anticipated game of the year actually.

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Scythes777

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#47 Scythes777
Member since 2006 • 2796 Posts

I think this game will dissapoint, but I hope im wrong.

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BrunoBRS

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#48 BrunoBRS
Member since 2005 • 74156 Posts
I'm quite content that they did not force motion controls in, I wish more developers would understand that not every Wii game needs to have motion controls if they do nothing to add to the experience. Sepewrath
yep. my only complain is that there's not a wiimote sideways option. this game looks so old-school that playing with a pseudo-NES controller would be awesome :P besides, it's not like you'll need more buttons than those on the wiimote sideways. 1 and 2 for the attacks, D pad to move, A to open "blade menu", + to pause and B to block. covered all commands, right? oh, and - for items, if you have to use them in real time (i think i saw in one video the guy used a healing item). sure the wiimote is too round to feel like a NES controller, but damn, if i can play brawl decently like that, why not muramasa?
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deactivated-62cbf5c22ef38

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#49 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts

I think this game will dissapoint, but I hope im wrong.

Scythes777
me too :( (hope you are wrong :P )
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nintendoboy16

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#50 nintendoboy16
Member since 2007 • 42205 Posts

[QUOTE="Sepewrath"]I'm quite content that they did not force motion controls in, I wish more developers would understand that not every Wii game needs to have motion controls if they do nothing to add to the experience. BrunoBRS
yep. my only complain is that there's not a wiimote sideways option. this game looks so old-school that playing with a pseudo-NES controller would be awesome :P besides, it's not like you'll need more buttons than those on the wiimote sideways. 1 and 2 for the attacks, D pad to move, A to open "blade menu", + to pause and B to block. covered all commands, right? oh, and - for items, if you have to use them in real time (i think i saw in one video the guy used a healing item). sure the wiimote is too round to feel like a NES controller, but damn, if i can play brawl decently like that, why not muramasa?

From reading the news in the link, you need the D pad to use healing items, so controlling is like Yoshi Story and the SSB games. You need the analog sticks.

*now begins to see why Wii remote play will fail* Okay, I'm convinced. I still think the graphics aren't that great, but gameplay wise yeah.

*facepalms at self and does inaudiable rage for not noticing that like Nostalgia Critic reviewing Good Son*