Some new information was released on Splatoon today, from Famitsu.
The following information was translated by StreetsAhead on NeoGAF...
- Team made up of lots of staff that worked on Wii U launch titles. Once they'd grasped the hardware, they wanted to create something innovative.
-Working on a local multiplayer mode in addition to online and Hero Mode
- Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
- Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
- Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
- Game won't use CPU fighters; only once 8 human players have been found will a match start
-Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
- No communication with players you are matched with
- They didn't think of using Bloopers when they decided on squids (they apparently forgot they existed)
- No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
- A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)
http://www.neogaf.com/forum/showpost.php?p=150548066&postcount=1434
Pretty disappointed with some of the information here. Splatoon was one of my most anticipated games for this year. I was expecting this to be Nintendo's first ''fully featured' online game. But the matchmaking system, lack of voice chat for a squad based shooter, Turf Wars being the only online mode(I might be reading that wrong though), leaves me a bit disappointed.
What do you all think? does any of this news disappoint? Or does some of it actually excite you?
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