New Play Control - Starfox Adventure Dinosaur Planet

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BigMacEater343

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#1 BigMacEater343
Member since 2007 • 196 Posts

I see alot of potential for this game coming to wii as a new play control. I would play out like zelda alot, which would be received well. This was one of the best games for gamecube, and i would love to play it again in the wii. Anybody lovin this idea?

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Jaysonguy

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#2 Jaysonguy
Member since 2006 • 39454 Posts

Almost everyone hated walking as Starfox

They want him in a flying machine

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eveileb-ekam

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#3 eveileb-ekam
Member since 2009 • 1578 Posts

I really liked the game, but dont expect other people to be so warm to it ;) Especially as a New Play Control! title. I wouldnt mind if coming to the Wii in that form, but I already have the original game.

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Jaysonguy

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#4 Jaysonguy
Member since 2006 • 39454 Posts

Oh I just realized this say New Play and not Wiimotion

No dice

People who want to play the game can go buy it right now

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zerosaber456

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#5 zerosaber456
Member since 2005 • 1363 Posts
I haven't played it yet but i wouldn't mind playing it with tacked on wii controls
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Chojuto

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#6 Chojuto
Member since 2007 • 2914 Posts
They should make a sequel, it was an awesome game.
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yokofox33

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#8 yokofox33
Member since 2004 • 30775 Posts

Almost everyone hated walking as Starfox

They want him in a flying machine

Jaysonguy

Pretty much what I experienced.

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znator

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#9 znator
Member since 2006 • 550 Posts

I didn't even like this game on Gamecube why would I want it for Wii??? the best Starfox games are when your in a Arwing anyways.

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kardine

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#10 kardine
Member since 2008 • 2863 Posts

Of course people will say Star Fox Adventures was a "bad" game. But I think what they really mean to say is Star Fox Adventures was not a traditional Star Fox game. It wasn't a bad game at all. The visuals were amazing and the adventure type gameplay was extremely well done, not to mention it was a well done story. Pretty much everything about the game was well done except for the fighting menchanic which was repetitive. They shold have not made it with Star Fox but it was not a bad game, not even close.

My next point would be, do you realize how horrible it would be for us to get yet another NPC instead of a new Star Fox game. Why would anyone want a NPC before an original Star Fox game?

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jmangafan

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#11 jmangafan
Member since 2004 • 1933 Posts

Yeah, I really wouldn't care for another stab at Adventures again. I'd much prefer to see a new SF in the style of Assault, Assault was fantastic.

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madsnakehhh

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#12 madsnakehhh
Member since 2007 • 18368 Posts

I didn't like the original, it is until this day, the only game that i finish, right away, i trade it for the much more awesome Star Wars Rogue Leader, instead Nintendo should buy Factor 5 and make either a new Rogue game or a new Star Fox game.

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kardine

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#13 kardine
Member since 2008 • 2863 Posts

I didn't like the original, it is until this day, the only game that i finish, right away, i trade it for the much more awesome Star Wars Rogue Leader, instead Nintendo should buy Factor 5 and make either a new Rogue game or a new Star Fox game.

madsnakehhh
This^ The recently deceased Factor 5 was meant for making a Star Fox game. Too bad it will never happen.
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Jerell_rast

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#14 Jerell_rast
Member since 2004 • 7095 Posts
I want Star Fox in a ship, a Tank or a submarine. Nothing else.
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qupidxoxo

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#15 qupidxoxo
Member since 2004 • 1556 Posts
I want Star Fox in a ship, a Tank or a submarine. Nothing else.Jerell_rast
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JordanElek

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#16 JordanElek
Member since 2002 • 18564 Posts

Of course people will say Star Fox Adventures was a "bad" game. But I think what they really mean to say is Star Fox Adventures was not a traditional Star Fox game. It wasn't a bad game at all. The visuals were amazing and the adventure type gameplay was extremely well done, not to mention it was a well done story. Pretty much everything about the game was well done except for the fighting menchanic which was repetitive. They shold have not made it with Star Fox but it was not a bad game, not even close.kardine
It could've been just plain Dinosaur Planet and it still would've been a dull experience. Yeah, it had good graphics, except for some major hiccups like an inconsistent framerate and crazy upside-down reflection effects, but the gameplay was simply mediocre. The exploration element was minimal, the fighting was nothing new (a problem it shares with Twilight Princess, actually), the puzzles were.. well... what puzzles? The most memorable one was the strength test where you had to tap A as fast as you can, and that's only because I remember so many people complaining about how hard it was (though to this day I don't know why people had trouble with it). And most importantly, it just wasn't a very memorable experience overall. It felt like a bad mix between a collectathon, a fetch quest, and an adventure game.

I had followed the game since it was simply Dinosaur Planet on the N64, so I knew not to expect anything remotely similar to the other Star Fox games. I was actually surprised that they added the flying parts but not surprised when I realized that they pretty much sucked.

You're right, it wasn't a terrible game, but it wasn't very special either. And that has nothing to do with it being a Star Fox game.

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jmangafan

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#17 jmangafan
Member since 2004 • 1933 Posts
[QUOTE="madsnakehhh"]

I didn't like the original, it is until this day, the only game that i finish, right away, i trade it for the much more awesome Star Wars Rogue Leader, instead Nintendo should buy Factor 5 and make either a new Rogue game or a new Star Fox game.

kardine
This^ The recently deceased Factor 5 was meant for making a Star Fox game. Too bad it will never happen.

Only the American branch of Factor 5 folded. The original European Factor 5 is still alive and kicking.
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Rocky32189

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#18 Rocky32189
Member since 2007 • 8995 Posts
New Play Control is for games that will be enhanced by Wii controls. Star Fox Adventures won't play any better with Wii controls. If you want to play SFA, just buy it right now.
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just_nonplussed

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#19 just_nonplussed
Member since 2006 • 4130 Posts

[QUOTE="kardine"]Of course people will say Star Fox Adventures was a "bad" game. But I think what they really mean to say is Star Fox Adventures was not a traditional Star Fox game. It wasn't a bad game at all. The visuals were amazing and the adventure type gameplay was extremely well done, not to mention it was a well done story. Pretty much everything about the game was well done except for the fighting menchanic which was repetitive. They shold have not made it with Star Fox but it was not a bad game, not even close.JordanElek

It could've been just plain Dinosaur Planet and it still would've been a dull experience. Yeah, it had good graphics, except for some major hiccups like an inconsistent framerate and crazy upside-down reflection effects, but the gameplay was simply mediocre. The exploration element was minimal, the fighting was nothing new (a problem it shares with Twilight Princess, actually), the puzzles were.. well... what puzzles? The most memorable one was the strength test where you had to tap A as fast as you can, and that's only because I remember so many people complaining about how hard it was (though to this day I don't know why people had trouble with it). And most importantly, it just wasn't a very memorable experience overall. It felt like a bad mix between a collectathon, a fetch quest, and an adventure game.

I had followed the game since it was simply Dinosaur Planet on the N64, so I knew not to expect anything remotely similar to the other Star Fox games. I was actually surprised that they added the flying parts but not surprised when I realized that they pretty much sucked.

You're right, it wasn't a terrible game, but it wasn't very special either. And that has nothing to do with it being a Star Fox game.

i remember enjoying it mostly for the gorgeous graphics. everything else was dull and boring, but that initial thrill of a new area is something rare do well.

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Hungry_Jello

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#20 Hungry_Jello
Member since 2008 • 3024 Posts

Oh great, another GC turned into Wii game. Just what we need................. This game isnt even that good to begin with. Star Fox Assualt was better than this. It mixed machines with ground play and had multiplayer.

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TheColbert

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#21 TheColbert
Member since 2008 • 3846 Posts
New Play Control is for games that will be enhanced by Wii controls. Star Fox Adventures won't play any better with Wii controls. If you want to play SFA, just buy it right now.Rocky32189
Yeah, SFA is one of my favorite games(I have played it many, many times) but it would not be enhanced by Wii controls at all.
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kardine

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#22 kardine
Member since 2008 • 2863 Posts

[QUOTE="kardine"]Of course people will say Star Fox Adventures was a "bad" game. But I think what they really mean to say is Star Fox Adventures was not a traditional Star Fox game. It wasn't a bad game at all. The visuals were amazing and the adventure type gameplay was extremely well done, not to mention it was a well done story. Pretty much everything about the game was well done except for the fighting menchanic which was repetitive. They shold have not made it with Star Fox but it was not a bad game, not even close.JordanElek

It could've been just plain Dinosaur Planet and it still would've been a dull experience. Yeah, it had good graphics, except for some major hiccups like an inconsistent framerate and crazy upside-down reflection effects, but the gameplay was simply mediocre. The exploration element was minimal, the fighting was nothing new (a problem it shares with Twilight Princess, actually), the puzzles were.. well... what puzzles? The most memorable one was the strength test where you had to tap A as fast as you can, and that's only because I remember so many people complaining about how hard it was (though to this day I don't know why people had trouble with it). And most importantly, it just wasn't a very memorable experience overall. It felt like a bad mix between a collectathon, a fetch quest, and an adventure game.

I had followed the game since it was simply Dinosaur Planet on the N64, so I knew not to expect anything remotely similar to the other Star Fox games. I was actually surprised that they added the flying parts but not surprised when I realized that they pretty much sucked.

You're right, it wasn't a terrible game, but it wasn't very special either. And that has nothing to do with it being a Star Fox game.

I am probably going to get bashed for "taking things too seriously" but I think the racing elements were well done, the exploration of the game was fun and kept you into it, tapping A was not even a puzzle; the puzzles were all throughout the game and they were much better than just tapping A (using Tricky is just one example), and yes it was not an amazing game.

I just think people mistake Star Fox Adventures failure to have anything to do with Star Fox with it being a game of low quality. It was a well done game nothing more, nothing less. I do not think there is anything left to explore with that game so no sequels needed. Star Fox just needs to be a vehicle oriented game. It has been largely on rails, I do not know if that type of gameplay can hold up in modern day gaming with Warhawk and Rogue Squadron, but some sort of vehicle shooting gameplay is where Star Fox is supposed to be. The whole series is in a bit of a decline and Nintendo needs to pick it up.

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psychobrew

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#23 psychobrew
Member since 2008 • 8888 Posts
Nintendo needs to start introducing sequels instead of re-hashed new play control.
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JordanElek

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#24 JordanElek
Member since 2002 • 18564 Posts

I am probably going to get bashed for "taking things too seriously" but I think the racing elements were well done, the exploration of the game was fun and kept you into it, tapping A was not even a puzzle; the puzzles were all throughout the game and they were much better than just tapping A (using Tricky is just one example), and yes it was not an amazing game.

I just think people mistake Star Fox Adventures failure to have anything to do with Star Fox with it being a game of low quality. It was a well done game nothing more, nothing less. I do not think there is anything left to explore with that game so no sequels needed. Star Fox just needs to be a vehicle oriented game. It has been largely on rails, I do not know if that type of gameplay can hold up in modern day gaming with Warhawk and Rogue Squadron, but some sort of vehicle shooting gameplay is where Star Fox is supposed to be. The whole series is in a bit of a decline and Nintendo needs to pick it up.

kardine

Actually I agree with you. I think SFA was a pretty clear sign of Rare's decline, as key members of their creative teams dropped out, and it's been on the decline since (though apparently the new Banjo is pretty cool).

As far as the Star Fox series, I don't think we should be looking at it in terms of Warhawk and Rogue Squadron being the competition.... Just take it back to its roots, like they did with Mario Galaxy (mixing the newer, more adventurous elements with the older, side-view platforming). The original Star Fox and its N64 sequel were about navigating through tight areas quickly, all while trying to rack up the highest score. More recent SF games have tried to expand on that when they should just be refining it. Give us a one-sitting game with multiple paths and online rankings, and it'll be a game suited to all gamers -- new or veteran, casual or hardcore, and any mix of these.

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snipe12388

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#25 snipe12388
Member since 2008 • 442 Posts
Meh. It was too Zelda-ey for my tastes. Beware of the endless backtracking you will be doing. It's rather annoying. The combat is way too dull. You have about 4 different moves. Period. No new ones. The same ones throughout the entire game. And the fake language that Krystal and General Scales speak is very lame as well. Put him back into his landmaster, arwing, or the sub where he belongs. Assault was actually a great game, especially the music.
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garrett_duffman

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#26 garrett_duffman
Member since 2004 • 10684 Posts
i would rather have starfox assault
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umcommon

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#27 umcommon
Member since 2007 • 2503 Posts
I really wouldn't care if they did the "new play control" with Star Fox Adventure, it's a great game but I'd rather have a new game than another GC port. A balanced mix of ground and flight missions would be cool, I enjoyed both actually.
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Rod90

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#28 Rod90
Member since 2008 • 7269 Posts
I would like a the star fox adventures new play control. To me, it's the best of the Star Fox series (the only one that I haven't played is Command on DS). I hated Assault on GCN.
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#29 Wolblade
Member since 2008 • 986 Posts

While I enjoyed Star Fox: Adventures, I don't think it would be a good "New Play Control" title. But, I would enjoy seeing a new Star Fox game.

But unlike most, I enjoyed getting outside of the vehicles. Yes, Star Fox began with the vehicles-only approach and I enjoy those games (I grew up on them), but I believe that had his on-foot gameplay been more refined, it wouldn't have been THAT big of a deal. In fact, more might have enjoyed it.

But still, I'm hoping that the next Star Fox game will incorporate a better mix of the classic and new elements, as well as elements that have come out since Adventures or Assult (Online, DLC of some kind (Brawl-style or better), Multiple Paths (and the classic hidden paths), Multiple vehicles, etc.).

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danger_ranger95

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#30 danger_ranger95
Member since 2006 • 5584 Posts

I loved this game, one of the best on the GC imo (if you can look past the Star Fox part, which I could). But anyways, I'd rather see new games.

sadly, this game looks better than the majority of the Wii games out now lol. That says alot

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RepairmanGraeme

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#32 RepairmanGraeme
Member since 2009 • 30 Posts

I think Nintendo should spend more time making new games than porting old ones think it makes more sense to me.

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firefox59

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#33 firefox59
Member since 2005 • 4530 Posts

Why? I guess you could aim the staff and stuff but besides that the game was perfect with the original controls. New Play is for games with FP like Metroid Prime or RTS like Pikmin where the motion controls would be a big help.

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sh0pp1kart

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#34 sh0pp1kart
Member since 2006 • 25 Posts
I loved this game and think it would be awesome with new play controls.
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deactivated-5967f36c08c33

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#35 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

The game is great,but it'd be pointless to port it to the Wii.One of the main hooks of the New Play Control games is that they're meant to familiarize players to the franchise so they can get into the newest installment; unless the next Star Fox game uses the Adventures formula (which I highly doubt and hope isn't the case),it doesn't seem like a good game to port.

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OreoMilkshake

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#36 OreoMilkshake
Member since 2009 • 12833 Posts
[QUOTE="Rocky32189"]New Play Control is for games that will be enhanced by Wii controls. Star Fox Adventures won't play any better with Wii controls. If you want to play SFA, just buy it right now.TheColbert
Yeah, SFA is one of my favorite games(I have played it many, many times) but it would not be enhanced by Wii controls at all.

The sticky shooting portions would definitely be enhanced. But that's pretty much it.
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ChAlDo205

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#37 ChAlDo205
Member since 2005 • 293 Posts

and yet another misleading title..........

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superapo

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#38 superapo
Member since 2009 • 1714 Posts

this would be an epic fail

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maxgil2

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#39 maxgil2
Member since 2004 • 785 Posts

Almost everyone hated walking as Starfox

They want him in a flying machine

Jaysonguy

What he said ^ ...

how many more NPC are we gonna get?

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umcommon

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#40 umcommon
Member since 2007 • 2503 Posts

[QUOTE="Jaysonguy"]

Almost everyone hated walking as Starfox

They want him in a flying machine

maxgil2

What he said ^ ...

how many more NPC are we gonna get?

Why did Adventures (virtually no flying) sell a million more than Assault (more flying) than? Not trying to argue but jaysonguy assumes WAY too much.
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themagicbum9720

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#41 themagicbum9720
Member since 2007 • 6536 Posts
i think i'm part of the few that liked this game.
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maxgil2

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#42 maxgil2
Member since 2004 • 785 Posts

[QUOTE="maxgil2"]

[QUOTE="Jaysonguy"]

Almost everyone hated walking as Starfox

They want him in a flying machine

umcommon

What he said ^ ...

how many more NPC are we gonna get?

Why did Adventures (virtually no flying) sell a million more than Assault (more flying) than? Not trying to argue but jaysonguy assumes WAY too much.

Well I actually want it to go back to SNES version..solely just in spaceship, prefer that style of Starfox..none of this walking around :P just preference I guess.

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thetravman

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#43 thetravman
Member since 2003 • 3592 Posts

It was a really good adventure game by itself, but it wasn't starfox. It's just a zelda pretty much but not as deep.

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EndlessPunisher

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#44 EndlessPunisher
Member since 2005 • 1390 Posts
I actually enjoyed this game. And there is flying in this game.... but very little.
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kardine

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#45 kardine
Member since 2008 • 2863 Posts

[QUOTE="kardine"]I am probably going to get bashed for "taking things too seriously" but I think the racing elements were well done, the exploration of the game was fun and kept you into it, tapping A was not even a puzzle; the puzzles were all throughout the game and they were much better than just tapping A (using Tricky is just one example), and yes it was not an amazing game.

I just think people mistake Star Fox Adventures failure to have anything to do with Star Fox with it being a game of low quality. It was a well done game nothing more, nothing less. I do not think there is anything left to explore with that game so no sequels needed. Star Fox just needs to be a vehicle oriented game. It has been largely on rails, I do not know if that type of gameplay can hold up in modern day gaming with Warhawk and Rogue Squadron, but some sort of vehicle shooting gameplay is where Star Fox is supposed to be. The whole series is in a bit of a decline and Nintendo needs to pick it up.

JordanElek

Actually I agree with you. I think SFA was a pretty clear sign of Rare's decline, as key members of their creative teams dropped out, and it's been on the decline since (though apparently the new Banjo is pretty cool).

As far as the Star Fox series, I don't think we should be looking at it in terms of Warhawk and Rogue Squadron being the competition.... Just take it back to its roots, like they did with Mario Galaxy (mixing the newer, more adventurous elements with the older, side-view platforming). The original Star Fox and its N64 sequel were about navigating through tight areas quickly, all while trying to rack up the highest score. More recent SF games have tried to expand on that when they should just be refining it. Give us a one-sitting game with multiple paths and online rankings, and it'll be a game suited to all gamers -- new or veteran, casual or hardcore, and any mix of these.

SFA was the beginning of the decline of Rare and the whole Star Fox series. Look at Star Fox now compared to its former status. It is depressing. Rare really fell apart when they were bought out and they haven't made any games lately near the quality of Perfect Dark (1), Donkey Kong Country/64. Banjo and Kazooie: Nuts and Bolts shares the same problem as Star Fox Adventures, the game is "meh" but it holds nothing with the series. It might as well be a totally different game and that is a problem.

I beg the question, should Star Fox go completely back to its roots? SMG like any Mario game mixes old with new. Sunshine being the least. Besides that the roots of Mario are simple fun platforming unrivaled by the gaming industry. The roots of Star Fox was a variation with on-rails shooting and they chose that route due to the restraints on the hardware, not because they thought it was fun gameplay. And it worked out swimmingly, it is one of the greatest arcade shooting experiences out there. On the DS, theres no question about it, they should continue with this type of gameplay and the dog fight arena gameplay. Star Fox Command foolishly only used the dog fight arena switching out on-rails sequences for a variation on chess. If the DS has on-rails, arena dog fighting, and a robust multiplayer with online and local multiplayer filled with lots of modes, voice chat and the works we have a game that could sit up there with GTA: CTW. Also I loved the stylus controls, it worked great and with polish it could be better.

As for console releases of Star Fox, I do not think it is so simple. People say that Star Fox cannot be on the ground shooting, but it was there with the N64 game in the multiplayer. I really do not care if they have it in there or not. IF they have it in there then it cannot be like Star Fox Assault where the third person shooting was similar to the gameplay of a PS1 or N64 game.Once again the general crowd mistakes bad development implementation as a reason not to have a feature in their series. Star Fox Assault had a lot of problems. It felt more constrained than SF64. I think one of the biggest problems with the game was also one of its most subtle ones and that had to do with collision detection physics. Every time you got near a physical object there was always something pushing you away from it and that applied to the whole game including multiplayer. SF64 had better collision. SF64 also had better shooting. The shooting in the game whatever vehicle or weapon you had was slow and clumsy. All these strange problems that appearing the Assault game was due to the developer behind it. What the hell was Namco doing with this game. They should give this game to Factor 5, Retro Studios, or a number of other devs who could knock it out of the park.

A console Star Fox game is waiting for its potential to be cracked open. Multiplayer needs to be fun like it was in the N64 game. If they could get the multiplayer as addictive and even more robust as say SSBB or MKW, I couldn't tell you how long I would spend my time playing it.The single player could go many directions. If it must stay with on-rails and arena dog fights then make it one of hell of a ride with good IR and motion controls. Mix the gameplay up between submarine, landmaster, and mainly arwing. Leaderboards are a must have. The game needs good shooting that isn't slow and floats down the screen like Assault. I just want to see this type of game. Its wishful think to want a huge mutliplayer but it would really bring others into this game.

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just_nonplussed

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#46 just_nonplussed
Member since 2006 • 4130 Posts

hmm, i just found an interesting video about miyamoto explaining how he got the inspiration for star fox in the first place. it's short but really interesting.

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Wolblade

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#47 Wolblade
Member since 2008 • 986 Posts

[QUOTE="JordanElek"]

[QUOTE="kardine"]I am probably going to get bashed for "taking things too seriously" but I think the racing elements were well done, the exploration of the game was fun and kept you into it, tapping A was not even a puzzle; the puzzles were all throughout the game and they were much better than just tapping A (using Tricky is just one example), and yes it was not an amazing game.

I just think people mistake Star Fox Adventures failure to have anything to do with Star Fox with it being a game of low quality. It was a well done game nothing more, nothing less. I do not think there is anything left to explore with that game so no sequels needed. Star Fox just needs to be a vehicle oriented game. It has been largely on rails, I do not know if that type of gameplay can hold up in modern day gaming with Warhawk and Rogue Squadron, but some sort of vehicle shooting gameplay is where Star Fox is supposed to be. The whole series is in a bit of a decline and Nintendo needs to pick it up.

kardine

Actually I agree with you. I think SFA was a pretty clear sign of Rare's decline, as key members of their creative teams dropped out, and it's been on the decline since (though apparently the new Banjo is pretty cool).

As far as the Star Fox series, I don't think we should be looking at it in terms of Warhawk and Rogue Squadron being the competition.... Just take it back to its roots, like they did with Mario Galaxy (mixing the newer, more adventurous elements with the older, side-view platforming). The original Star Fox and its N64 sequel were about navigating through tight areas quickly, all while trying to rack up the highest score. More recent SF games have tried to expand on that when they should just be refining it. Give us a one-sitting game with multiple paths and online rankings, and it'll be a game suited to all gamers -- new or veteran, casual or hardcore, and any mix of these.

SFA was the beginning of the decline of Rare and the whole Star Fox series. Look at Star Fox now compared to its former status. It is depressing. Rare really fell apart when they were bought out and they haven't made any games lately near the quality of Perfect Dark (1), Donkey Kong Country/64. Banjo and Kazooie: Nuts and Bolts shares the same problem as Star Fox Adventures, the game is "meh" but it holds nothing with the series. It might as well be a totally different game and that is a problem.

I beg the question, should Star Fox go completely back to its roots? SMG like any Mario game mixes old with new. Sunshine being the least. Besides that the roots of Mario are simple fun platforming unrivaled by the gaming industry. The roots of Star Fox was a variation with on-rails shooting and they chose that route due to the restraints on the hardware, not because they thought it was fun gameplay. And it worked out swimmingly, it is one of the greatest arcade shooting experiences out there. On the DS, theres no question about it, they should continue with this type of gameplay and the dog fight arena gameplay. Star Fox Command foolishly only used the dog fight arena switching out on-rails sequences for a variation on chess. If the DS has on-rails, arena dog fighting, and a robust multiplayer with online and local multiplayer filled with lots of modes, voice chat and the works we have a game that could sit up there with GTA: CTW. Also I loved the stylus controls, it worked great and with polish it could be better.

As for console releases of Star Fox, I do not think it is so simple. People say that Star Fox cannot be on the ground shooting, but it was there with the N64 game in the multiplayer. I really do not care if they have it in there or not. IF they have it in there then it cannot be like Star Fox Assault where the third person shooting was similar to the gameplay of a PS1 or N64 game.Once again the general crowd mistakes bad development implementation as a reason not to have a feature in their series. Star Fox Assault had a lot of problems. It felt more constrained than SF64. I think one of the biggest problems with the game was also one of its most subtle ones and that had to do with collision detection physics. Every time you got near a physical object there was always something pushing you away from it and that applied to the whole game including multiplayer. SF64 had better collision. SF64 also had better shooting. The shooting in the game whatever vehicle or weapon you had was slow and clumsy. All these strange problems that appearing the Assault game was due to the developer behind it. What the hell was Namco doing with this game. They should give this game to Factor 5, Retro Studios, or a number of other devs who could knock it out of the park.

A console Star Fox game is waiting for its potential to be cracked open. Multiplayer needs to be fun like it was in the N64 game. If they could get the multiplayer as addictive and even more robust as say SSBB or MKW, I couldn't tell you how long I would spend my time playing it.The single player could go many directions. If it must stay with on-rails and arena dog fights then make it one of hell of a ride with good IR and motion controls. Mix the gameplay up between submarine, landmaster, and mainly arwing. Leaderboards are a must have. The game needs good shooting that isn't slow and floats down the screen like Assault. I just want to see this type of game. Its wishful think to want a huge mutliplayer but it would really bring others into this game.

This is a good way of putting it. It's untapped potential. I'm hoping for a good mix of old-school Star Fox with new-school. But, I've already voiced my opinion on that countless times before.

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#48 tocool340
Member since 2004 • 21694 Posts
I want Star Fox in a ship, a Tank or a submarine. Nothing else.Jerell_rast
Same...
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#49 starfox15
Member since 2006 • 3988 Posts

If the original team came back or a portion of it came back and made a new Starfox game with motion plus and joystick-like controls with the main game pertaining to an Arwing, I'd buy it the day it came out.

From what I've played and seen, Fox is pretty much an air based dude. The first two games are the best in my opinion and I think they need to get back to what made them so great.

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#50 PlasmaBeam44
Member since 2007 • 9052 Posts

What? Pay $30 just so I can control Fox with a Wiimote and Nunchuk? No thanks. Motion control would make the game worse and the game wasn't that great to begin with.