[QUOTE="JordanElek"]
[QUOTE="kardine"]I am probably going to get bashed for "taking things too seriously" but I think the racing elements were well done, the exploration of the game was fun and kept you into it, tapping A was not even a puzzle; the puzzles were all throughout the game and they were much better than just tapping A (using Tricky is just one example), and yes it was not an amazing game.
I just think people mistake Star Fox Adventures failure to have anything to do with Star Fox with it being a game of low quality. It was a well done game nothing more, nothing less. I do not think there is anything left to explore with that game so no sequels needed. Star Fox just needs to be a vehicle oriented game. It has been largely on rails, I do not know if that type of gameplay can hold up in modern day gaming with Warhawk and Rogue Squadron, but some sort of vehicle shooting gameplay is where Star Fox is supposed to be. The whole series is in a bit of a decline and Nintendo needs to pick it up.
kardine
Actually I agree with you. I think SFA was a pretty clear sign of Rare's decline, as key members of their creative teams dropped out, and it's been on the decline since (though apparently the new Banjo is pretty cool).As far as the Star Fox series, I don't think we should be looking at it in terms of Warhawk and Rogue Squadron being the competition.... Just take it back to its roots, like they did with Mario Galaxy (mixing the newer, more adventurous elements with the older, side-view platforming). The original Star Fox and its N64 sequel were about navigating through tight areas quickly, all while trying to rack up the highest score. More recent SF games have tried to expand on that when they should just be refining it. Give us a one-sitting game with multiple paths and online rankings, and it'll be a game suited to all gamers -- new or veteran, casual or hardcore, and any mix of these.
SFA was the beginning of the decline of Rare and the whole Star Fox series. Look at Star Fox now compared to its former status. It is depressing. Rare really fell apart when they were bought out and they haven't made any games lately near the quality of Perfect Dark (1), Donkey Kong Country/64. Banjo and Kazooie: Nuts and Bolts shares the same problem as Star Fox Adventures, the game is "meh" but it holds nothing with the series. It might as well be a totally different game and that is a problem.I beg the question, should Star Fox go completely back to its roots? SMG like any Mario game mixes old with new. Sunshine being the least. Besides that the roots of Mario are simple fun platforming unrivaled by the gaming industry. The roots of Star Fox was a variation with on-rails shooting and they chose that route due to the restraints on the hardware, not because they thought it was fun gameplay. And it worked out swimmingly, it is one of the greatest arcade shooting experiences out there. On the DS, theres no question about it, they should continue with this type of gameplay and the dog fight arena gameplay. Star Fox Command foolishly only used the dog fight arena switching out on-rails sequences for a variation on chess. If the DS has on-rails, arena dog fighting, and a robust multiplayer with online and local multiplayer filled with lots of modes, voice chat and the works we have a game that could sit up there with GTA: CTW. Also I loved the stylus controls, it worked great and with polish it could be better.
As for console releases of Star Fox, I do not think it is so simple. People say that Star Fox cannot be on the ground shooting, but it was there with the N64 game in the multiplayer. I really do not care if they have it in there or not. IF they have it in there then it cannot be like Star Fox Assault where the third person shooting was similar to the gameplay of a PS1 or N64 game.Once again the general crowd mistakes bad development implementation as a reason not to have a feature in their series. Star Fox Assault had a lot of problems. It felt more constrained than SF64. I think one of the biggest problems with the game was also one of its most subtle ones and that had to do with collision detection physics. Every time you got near a physical object there was always something pushing you away from it and that applied to the whole game including multiplayer. SF64 had better collision. SF64 also had better shooting. The shooting in the game whatever vehicle or weapon you had was slow and clumsy. All these strange problems that appearing the Assault game was due to the developer behind it. What the hell was Namco doing with this game. They should give this game to Factor 5, Retro Studios, or a number of other devs who could knock it out of the park.
A console Star Fox game is waiting for its potential to be cracked open. Multiplayer needs to be fun like it was in the N64 game. If they could get the multiplayer as addictive and even more robust as say SSBB or MKW, I couldn't tell you how long I would spend my time playing it.The single player could go many directions. If it must stay with on-rails and arena dog fights then make it one of hell of a ride with good IR and motion controls. Mix the gameplay up between submarine, landmaster, and mainly arwing. Leaderboards are a must have. The game needs good shooting that isn't slow and floats down the screen like Assault. I just want to see this type of game. Its wishful think to want a huge mutliplayer but it would really bring others into this game.
This is a good way of putting it. It's untapped potential. I'm hoping for a good mix of old-school Star Fox with new-school. But, I've already voiced my opinion on that countless times before.
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