The video, taken from "The Conduit," showcases High Voltage's Quantum3 gameplay engine, which has been designed to make the most of the Wii system.
http://neocrisis.com/content/view/1371/41/
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The video, taken from "The Conduit," showcases High Voltage's Quantum3 gameplay engine, which has been designed to make the most of the Wii system.
http://neocrisis.com/content/view/1371/41/
1. No one promised PS3 visuals, thanks for putting false information out there.
2. This is show casing the graphics engine.
3. Since when do game engines have nothing to do with visual quality?
[QUOTE="Jaysonguy"]An engine has noting to do with the visuals
It's what you put on top of the engine that matters.
mrjam0
false statement. what ur talking about is art style.
that does matter, however, its not everything
No, not at all
The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.
None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.
That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.
No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)n00bkidhe may be recovering from yesterday... you never know :P
I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)ZumaJones07he may be recovering from yesterday... you never know :P
hahaha thats the only possible reason
[QUOTE="mrjam0"][QUOTE="Jaysonguy"]An engine has noting to do with the visuals
It's what you put on top of the engine that matters.
Jaysonguy
false statement. what ur talking about is art style.
that does matter, however, its not everything
No, not at all
The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.
None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.
That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.
and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?
or is ur meaning of visuals different from mine :?...
[QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]An engine has noting to do with the visuals
It's what you put on top of the engine that matters.
mrjam0
false statement. what ur talking about is art style.
that does matter, however, its not everything
No, not at all
The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.
None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.
That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.
and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?
or is ur meaning of visuals different from mine :?...
Those are the layers that these devs created to go on top of the engine.
The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)
What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.
An engine has noting to do with the visuals
It's what you put on top of the engine that matters.
Jaysonguy
What he said. The game engine serves only as the basic building blocks for developers, it just provides them with things like lighting and textures and stuff, so they don't have to program all that yourself. It's what the developer then does, makes the characters models well, designs and builds the levels well etec etc, that makes a difference.
[QUOTE="mrjam0"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]An engine has noting to do with the visuals
It's what you put on top of the engine that matters.
Jaysonguy
false statement. what ur talking about is art style.
that does matter, however, its not everything
No, not at all
The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.
None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.
That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.
and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?
or is ur meaning of visuals different from mine :?...
Those are the layers that these devs created to go on top of the engine.
The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)
What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.
Jason, we don't need your explanations alright, stop acting so almighty. You always need to argue just for the sake of arguing.
Factor 5 president said they would get PS3 visuals with their engine... so I don't know. THey did amazing visuals with GC titles in the past
he may be recovering from yesterday... you never know :P[QUOTE="ZumaJones07"]I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)Alex_09
hahaha thats the only possible reason
i thought you stole my name, but minus the h
also never argue with jayson.... he always wins
[QUOTE="mrjam0"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]An engine has noting to do with the visuals
It's what you put on top of the engine that matters.
Jaysonguy
false statement. what ur talking about is art style.
that does matter, however, its not everything
No, not at all
The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.
None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.
That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.
and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?
or is ur meaning of visuals different from mine :?...
Those are the layers that these devs created to go on top of the engine.
The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)
What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.
either ur not explaining it well enough, or im an idiot, or ur jusr bs ing
i dont believe that those visuals would be possible WITHOUT the engine
Conduit shouldn't be focusing heavily on graphics. They should be heavily focused on gameplay. The Wii is targeting nongamer/casual gamers. This is a FPS adult oriented game. It won't sell well if it doesn't get a great publisher. Basically, they're focusing on elements that don't need to be concerned.
Conduit shouldn't be focusing heavily on graphics. They should be heavily focused on gameplay. The Wii is targeting nongamer/casual gamers. This is a FPS adult oriented game. It won't sell well if it doesn't get a great publisher. Basically, they're focusing on elements that don't need to be concerned.
wiifan001
It sounds to me like they're looking to sell their engine to other developers with Conduit being a proof of concept of the engines graphical prowess.
I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)ZumaJones07he may be recovering from yesterday... you never know :P
Yeah, he was on Wiid. Also ZumaJones, I can't believe how many times I fell for your sig...:)
I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)ZumaJones07he may be recovering from yesterday... you never know :P
Zuma your sig has owned me soooooo meny times!!!!!! NICE.
he may be recovering from yesterday... you never know :P[QUOTE="ZumaJones07"]I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)TheAcejoel99
Zuma your sig has owned me soooooo meny times!!!!!! NICE.
Me too! Best sig. of the year!
[QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]An engine has noting to do with the visuals
It's what you put on top of the engine that matters.
vnc20100
false statement. what ur talking about is art style.
that does matter, however, its not everything
No, not at all
The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.
None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.
That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.
and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?
or is ur meaning of visuals different from mine :?...
Those are the layers that these devs created to go on top of the engine.
The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)
What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.
Jason, we don't need your explanations alright, stop acting so almighty. You always need to argue just for the sake of arguing.
Factor 5 president said they would get PS3 visuals with their engine... so I don't know. THey did amazing visuals with GC titles in the past
hey no need for that comment man, he's just explaining to him that the engine has nothing to do with the graphics or visuals.
on a side note , this game has nowhere near the power of ps3 visuals, yes these are nice, but not even close to what the ps3 can produce. remember the wii can only run in 480p at most
Before you banter any more, the engine lays a framework, and if the framework is good, then the dev needs less time in creating textures and what not. It affects graphics, but isn't the main factor. Time spent on graphics is the key.
I just hope The Conduit means that the game will have an engaging and unique story as well as good graphics when they say "adult-oriented." If the shooting's good, it's playable, but this could be much more.
[QUOTE="vnc20100"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]An engine has noting to do with the visuals
It's what you put on top of the engine that matters.
ahahaG
false statement. what ur talking about is art style.
that does matter, however, its not everything
No, not at all
The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.
None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.
That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.
and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?
or is ur meaning of visuals different from mine :?...
Those are the layers that these devs created to go on top of the engine.
The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)
What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.
Jason, we don't need your explanations alright, stop acting so almighty. You always need to argue just for the sake of arguing.
Factor 5 president said they would get PS3 visuals with their engine... so I don't know. THey did amazing visuals with GC titles in the past
hey no need for that comment man, he's just explaining to him that the engine has nothing to do with the graphics or visuals.
on a side note , this game has nowhere near the power of ps3 visuals, yes these are nice, but not even close to what the ps3 can produce. remember the wii can only run in 480p at most
Thats not really pertaining to the graphics though... HD is basically system clarity. Although it does play a role in visuals.i don't know about PS3 visuals... but i would say it's definitely a step up!trumpettruck
Yeah, I don't think we're going to get PS3 visuals, but maybe something top notch. :)
also never argue with jayson.... he always wins
alexh_99
He once said that Mario Kart DD sold more then Melee.
But thats off topic.
The site below states that the video game developers are aiming for PS3 and Xbox 360 visuals
http://www.videogamer.com/news/21-04-2008-8085.html
An engine has noting to do with the visuals
It's what you put on top of the engine that matters.
Jaysonguy
That makes no sense... If you can make a good engine, to run the code how you want it to be run, then you can have amazing graphices..... Think of it as a car.... Without the engine, its scrap material....
1) Like a lot of computing terms, the word "engine" encompasses a certain amount of ambiguity. Think of the term "operating system." It can be used broadly, to refer to almost every activity undertaken by a computer, or very narrowly, to refer to just one program or even just a style of program. When you ask a developer "Are you using the same engine as ____?" They always say--sort of. That's because there's no such thing as THE SAME ENGINE. All games are different.
2) As for the description PS3-level visuals, it's also a bit misleading. The PS3 could be used to produce extremely crappy visuals, and even applying all of the visual technologies in the world to a poorly designed scene wouldn't make it look good, any more than an extremely versatile set of paintbrushes guarantee great painting. At the same time, a more versatile machine like the PS3 allows more techniques to be used...at a larger scale. The Wii could probably pump out "PS3-level" graphics easily, if the technical scope (view distance, frame rate, # of 3D objects, etc.) were limited, but the PS3 gives developers more space and options to work with. My point is, that wiggle room can't be replicated on the Wii, but any PARTICULAR effect or style probably could be, with a little ingenuity and some compromise. Of course, any game on the Wii, by definition, doesn't have "PS3 visuals." Duh. Only PS3 games have PS3 visuals.
either ur not explaining it well enough, or im an idiot, or ur jusr bs ing
i dont believe that those visuals would be possible WITHOUT the engine
mrjam0
An engine is a tool that makes creating a game easier, since you don't have to program everything from the ground. For example, instead of programing all the physics for your game, you can just pay royalties to use an engine like Havok, Euphoria, Octave... That engine High Voltage made for Wii is a "shortcut" for the effects they showcased, they are all pre-programmed and feature some interface to apply them on the models, but it's not like you depend on it to create lighting, textures, etc or like just because it everything comes ready that it will unavoidably be used in the best and most detailed way possible.
Heres the way which i see this. At what time of the Xbox360 and PS3 lifespan did they refer to? Graphics improve on consoles constantly untill a point that they cannot be improved much more. If they meant earlier Xbox 360 games as of the likes of Perfect Dark 0 then i could honestly beleive they are a quite capable of doing so! If they are on about this current moment in time i honestly doubt it.
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