New Wii game engine promises PS3 visuals

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jazzking2001

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#1 jazzking2001
Member since 2005 • 334 Posts

The video, taken from "The Conduit," showcases High Voltage's Quantum3 gameplay engine, which has been designed to make the most of the Wii system.

http://neocrisis.com/content/view/1371/41/

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Jaysonguy

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#2 Jaysonguy
Member since 2006 • 39454 Posts

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

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trumpettruck

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#3 trumpettruck
Member since 2007 • 332 Posts
i don't know about PS3 visuals... but i would say it's definitely a step up!
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mrjam0

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#4 mrjam0
Member since 2007 • 1364 Posts

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

Jaysonguy

false statement. what ur talking about is art style.

that does matter, however, its not everything

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mrjam0

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#5 mrjam0
Member since 2007 • 1364 Posts

and there should be a sticky for this topic. i know 4 thread's not a lot, but its starting to get repetitive.

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Stevendawg

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#6 Stevendawg
Member since 2006 • 500 Posts

1. No one promised PS3 visuals, thanks for putting false information out there.

2. This is show casing the graphics engine.

3. Since when do game engines have nothing to do with visual quality?

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n00bkid

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#7 n00bkid
Member since 2006 • 4163 Posts
No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)
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Jaysonguy

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#8 Jaysonguy
Member since 2006 • 39454 Posts
[QUOTE="Jaysonguy"]

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

mrjam0

false statement. what ur talking about is art style.

that does matter, however, its not everything

No, not at all

The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.

None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.

That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.

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ZumaJones07

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#9 ZumaJones07
Member since 2005 • 16457 Posts
I always click the links to this game's tech demo every time for some reason.
No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)n00bkid
he may be recovering from yesterday... you never know :P
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prsman

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#10 prsman
Member since 2007 • 915 Posts
good for Wii, but NOT EVEN CLOSE to PS3
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Alex_09

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#11 Alex_09
Member since 2006 • 3473 Posts

I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)ZumaJones07
he may be recovering from yesterday... you never know :P

hahaha thats the only possible reason

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mrjam0

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#12 mrjam0
Member since 2007 • 1364 Posts
[QUOTE="mrjam0"][QUOTE="Jaysonguy"]

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

Jaysonguy

false statement. what ur talking about is art style.

that does matter, however, its not everything

No, not at all

The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.

None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.

That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.

and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?

or is ur meaning of visuals different from mine :?...

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Swixer-Swaxer

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#13 Swixer-Swaxer
Member since 2008 • 582 Posts
wow ps3 visuals?!? it will be just like the PS3 but it will actually be good
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Swixer-Swaxer

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#14 Swixer-Swaxer
Member since 2008 • 582 Posts
i would be more sad its never going to happen if the wii wasnt already awesome.
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Dark_Knight6

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#15 Dark_Knight6
Member since 2006 • 16619 Posts
It's a nice step-up but no where near on par with the 360 or the PS3.
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mrjam0

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#16 mrjam0
Member since 2007 • 1364 Posts

It's a nice step-up but no where near on par with the 360 or the PS3. Dark_Knight6

ppl r actually falling for that?

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Jaysonguy

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#17 Jaysonguy
Member since 2006 • 39454 Posts
[QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

mrjam0

false statement. what ur talking about is art style.

that does matter, however, its not everything

No, not at all

The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.

None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.

That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.

and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?

or is ur meaning of visuals different from mine :?...

Those are the layers that these devs created to go on top of the engine.

The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)

What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.

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bobbetybob

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#18 bobbetybob
Member since 2005 • 19370 Posts

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

Jaysonguy

What he said. The game engine serves only as the basic building blocks for developers, it just provides them with things like lighting and textures and stuff, so they don't have to program all that yourself. It's what the developer then does, makes the characters models well, designs and builds the levels well etec etc, that makes a difference.

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vnc20100

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#19 vnc20100
Member since 2007 • 1685 Posts
[QUOTE="mrjam0"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

Jaysonguy

false statement. what ur talking about is art style.

that does matter, however, its not everything

No, not at all

The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.

None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.

That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.

and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?

or is ur meaning of visuals different from mine :?...

Those are the layers that these devs created to go on top of the engine.

The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)

What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.

Jason, we don't need your explanations alright, stop acting so almighty. You always need to argue just for the sake of arguing.

Factor 5 president said they would get PS3 visuals with their engine... so I don't know. THey did amazing visuals with GC titles in the past

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TacticalElefant

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#20 TacticalElefant
Member since 2007 • 900 Posts
Wrong Wrong Wrong. The graphics engine IS part of the game engine, and a game engine can have certain graphics features built into it, yet still remain customizable. An entire game engine comprimises all the functions of processing and data management used in a title. Graphics take a good share of optimization especially on consoles where the RAM constraints are more limited than on PCs which means considerable tweaking must be done in order to get the game engine and it's graphics systems to work efficiently and effectively. Quantum3 is a full game engine with built in TEV shader functions to streamline game development for developers who lack the real intelligence to make shaders for Wii games.
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alexh_99

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#21 alexh_99
Member since 2007 • 5378 Posts

[QUOTE="ZumaJones07"]I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)Alex_09

he may be recovering from yesterday... you never know :P

hahaha thats the only possible reason

i thought you stole my name, but minus the h

also never argue with jayson.... he always wins

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legend26

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#22 legend26
Member since 2007 • 16010 Posts
veeeeeery late!!
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mrjam0

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#24 mrjam0
Member since 2007 • 1364 Posts
[QUOTE="mrjam0"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

Jaysonguy

false statement. what ur talking about is art style.

that does matter, however, its not everything

No, not at all

The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.

None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.

That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.

and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?

or is ur meaning of visuals different from mine :?...

Those are the layers that these devs created to go on top of the engine.

The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)

What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.

either ur not explaining it well enough, or im an idiot, or ur jusr bs ing

i dont believe that those visuals would be possible WITHOUT the engine

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wiifan001

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#25 wiifan001
Member since 2007 • 18660 Posts

Conduit shouldn't be focusing heavily on graphics. They should be heavily focused on gameplay. The Wii is targeting nongamer/casual gamers. This is a FPS adult oriented game. It won't sell well if it doesn't get a great publisher. Basically, they're focusing on elements that don't need to be concerned.

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Skie7

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#26 Skie7
Member since 2005 • 1031 Posts

Conduit shouldn't be focusing heavily on graphics. They should be heavily focused on gameplay. The Wii is targeting nongamer/casual gamers. This is a FPS adult oriented game. It won't sell well if it doesn't get a great publisher. Basically, they're focusing on elements that don't need to be concerned.

wiifan001

It sounds to me like they're looking to sell their engine to other developers with Conduit being a proof of concept of the engines graphical prowess.

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lancea34

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#27 lancea34
Member since 2007 • 6912 Posts

I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)ZumaJones07
he may be recovering from yesterday... you never know :P

Yeah, he was on Wiid. Also ZumaJones, I can't believe how many times I fell for your sig...:)

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zerosaber456

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#28 zerosaber456
Member since 2005 • 1363 Posts
don't forget guys, Factor 5 said something along the lines of "The Wii can do whatever the PS3 can do and than some" so Factor 5 might have some competition in the graphics department
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Minishdriveby

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#29 Minishdriveby
Member since 2006 • 10519 Posts
The engine looks like it could be done on the PS2. I mean the armor, and columns looked like something from prince of persia.
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DragonXx

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#30 DragonXx
Member since 2004 • 887 Posts
im pretty sure that video was terrible. but w/e the wii isnt tryin to do that anyways.. even tho there will be some amazing looking games put out on the wii. just needs more development time for the games. so who knows maybe they will make it better and in a year or two we could start seein alot more games with close to 360/ps3 graphics.
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supreuph

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#31 supreuph
Member since 2007 • 654 Posts
How can you even tell if it's better or not? It's all...youtubey and blurry.
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TheAcejoel99

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#32 TheAcejoel99
Member since 2008 • 1059 Posts
................nope.........wait.........nope. Thats visualy impossible. Maybe xbox original and a half.
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TheAcejoel99

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#33 TheAcejoel99
Member since 2008 • 1059 Posts

I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)ZumaJones07
he may be recovering from yesterday... you never know :P

Zuma your sig has owned me soooooo meny times!!!!!! NICE.

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lancea34

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#34 lancea34
Member since 2007 • 6912 Posts

[QUOTE="ZumaJones07"]I always click the links to this game's tech demo every time for some reason. [QUOTE="n00bkid"]No Wii game will ever have ps3 visuals :| you must be on something in order to believe that :)TheAcejoel99

he may be recovering from yesterday... you never know :P

Zuma your sig has owned me soooooo meny times!!!!!! NICE.

Me too! Best sig. of the year!

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Linkthedueler

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#35 Linkthedueler
Member since 2003 • 4389 Posts
This game deserves a sticky b/c talk about it will never die...
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ahahaG

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#36 ahahaG
Member since 2005 • 393 Posts
[QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

vnc20100

false statement. what ur talking about is art style.

that does matter, however, its not everything

No, not at all

The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.

None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.

That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.

and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?

or is ur meaning of visuals different from mine :?...

Those are the layers that these devs created to go on top of the engine.

The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)

What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.

Jason, we don't need your explanations alright, stop acting so almighty. You always need to argue just for the sake of arguing.

Factor 5 president said they would get PS3 visuals with their engine... so I don't know. THey did amazing visuals with GC titles in the past

hey no need for that comment man, he's just explaining to him that the engine has nothing to do with the graphics or visuals.

on a side note , this game has nowhere near the power of ps3 visuals, yes these are nice, but not even close to what the ps3 can produce. remember the wii can only run in 480p at most

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Arkthemaniac

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#37 Arkthemaniac
Member since 2007 • 1237 Posts

Before you banter any more, the engine lays a framework, and if the framework is good, then the dev needs less time in creating textures and what not. It affects graphics, but isn't the main factor. Time spent on graphics is the key.

I just hope The Conduit means that the game will have an engaging and unique story as well as good graphics when they say "adult-oriented." If the shooting's good, it's playable, but this could be much more.

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EndlessPunisher

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#38 EndlessPunisher
Member since 2005 • 1390 Posts
[QUOTE="vnc20100"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"][QUOTE="mrjam0"][QUOTE="Jaysonguy"]

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

ahahaG

false statement. what ur talking about is art style.

that does matter, however, its not everything

No, not at all

The engine does not matter when it comes to graphics. All the engine is is a framework of how the game will act.

None of that matters when we're talking visuals, with visuals on the Wii it has to be made from scratch and then built up and cultivated in layers by each developer.

That's why Nintendo is going to have the best graphics this gen on the Wii. They've been busy doing this for years and have set for games that are litterally years ahead of the competition.

and how was the tech demo able to use bump mapping, lighting, reflections, and real time water rendering?

or is ur meaning of visuals different from mine :?...

Those are the layers that these devs created to go on top of the engine.

The engine is the framework of how you want the game to behave. It's simple and that's how it can be used for lots of different games (like when you hear a new game is going to use the so and so engine)

What you're seeing as far as the graphics go are the layers that the devs made for the Wii that are on top of that engine.

Jason, we don't need your explanations alright, stop acting so almighty. You always need to argue just for the sake of arguing.

Factor 5 president said they would get PS3 visuals with their engine... so I don't know. THey did amazing visuals with GC titles in the past

hey no need for that comment man, he's just explaining to him that the engine has nothing to do with the graphics or visuals.

on a side note , this game has nowhere near the power of ps3 visuals, yes these are nice, but not even close to what the ps3 can produce. remember the wii can only run in 480p at most

Thats not really pertaining to the graphics though... HD is basically system clarity. Although it does play a role in visuals.
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remmbermytitans

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#39 remmbermytitans
Member since 2005 • 7214 Posts

i don't know about PS3 visuals... but i would say it's definitely a step up!trumpettruck

Yeah, I don't think we're going to get PS3 visuals, but maybe something top notch. :)

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Jakendo

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#40 Jakendo
Member since 2007 • 3841 Posts

also never argue with jayson.... he always wins

alexh_99

He once said that Mario Kart DD sold more then Melee.

But thats off topic.

The site below states that the video game developers are aiming for PS3 and Xbox 360 visuals

http://www.videogamer.com/news/21-04-2008-8085.html

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Thiago26792

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#41 Thiago26792
Member since 2007 • 11059 Posts
I don't think it can look like the PS3, but at least they are improving.
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Elann2008

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#43 Elann2008
Member since 2007 • 33028 Posts

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

Jaysonguy

No offense, but put on your flame shield buddy. You'll need it. I'll be nice and let you get away with this one. Lol jk! ;)

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Virus214

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#44 Virus214
Member since 2007 • 2052 Posts

An engine has noting to do with the visuals

It's what you put on top of the engine that matters.

Jaysonguy

That makes no sense... If you can make a good engine, to run the code how you want it to be run, then you can have amazing graphices..... Think of it as a car.... Without the engine, its scrap material....

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klarfis

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#45 klarfis
Member since 2008 • 232 Posts

1) Like a lot of computing terms, the word "engine" encompasses a certain amount of ambiguity. Think of the term "operating system." It can be used broadly, to refer to almost every activity undertaken by a computer, or very narrowly, to refer to just one program or even just a style of program. When you ask a developer "Are you using the same engine as ____?" They always say--sort of. That's because there's no such thing as THE SAME ENGINE. All games are different.

2) As for the description PS3-level visuals, it's also a bit misleading. The PS3 could be used to produce extremely crappy visuals, and even applying all of the visual technologies in the world to a poorly designed scene wouldn't make it look good, any more than an extremely versatile set of paintbrushes guarantee great painting. At the same time, a more versatile machine like the PS3 allows more techniques to be used...at a larger scale. The Wii could probably pump out "PS3-level" graphics easily, if the technical scope (view distance, frame rate, # of 3D objects, etc.) were limited, but the PS3 gives developers more space and options to work with. My point is, that wiggle room can't be replicated on the Wii, but any PARTICULAR effect or style probably could be, with a little ingenuity and some compromise. Of course, any game on the Wii, by definition, doesn't have "PS3 visuals." Duh. Only PS3 games have PS3 visuals.

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Wintry_Flutist

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#46 Wintry_Flutist
Member since 2005 • 14834 Posts

either ur not explaining it well enough, or im an idiot, or ur jusr bs ing

i dont believe that those visuals would be possible WITHOUT the engine

mrjam0

An engine is a tool that makes creating a game easier, since you don't have to program everything from the ground. For example, instead of programing all the physics for your game, you can just pay royalties to use an engine like Havok, Euphoria, Octave... That engine High Voltage made for Wii is a "shortcut" for the effects they showcased, they are all pre-programmed and feature some interface to apply them on the models, but it's not like you depend on it to create lighting, textures, etc or like just because it everything comes ready that it will unavoidably be used in the best and most detailed way possible.

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delta4062

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#47 delta4062
Member since 2007 • 895 Posts
haha promisises can be broken and this is one of them
wii ccant get any near ps3 visuals
and jayson GTFO forum troll
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red_sovereign

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#48 red_sovereign
Member since 2007 • 1936 Posts
OMG STFU!!! who cares such graphic whores...who buys a wii for uber advanced graphics. shut up and go play mariokart, work on your drift!!
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NaelNael

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#49 NaelNael
Member since 2006 • 168 Posts
yeah, and i'm making a game that has PS4 visuals on wii.Dude, it's logically impossible, the graphic card can't handle that. It's like saying, i can play crysis on a PSP.
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Dibdibdobdobo

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#50 Dibdibdobdobo
Member since 2008 • 6683 Posts

Heres the way which i see this. At what time of the Xbox360 and PS3 lifespan did they refer to? Graphics improve on consoles constantly untill a point that they cannot be improved much more. If they meant earlier Xbox 360 games as of the likes of Perfect Dark 0 then i could honestly beleive they are a quite capable of doing so! If they are on about this current moment in time i honestly doubt it.