New Zelda like SS or OoT?

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NaveedLife

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#1 NaveedLife
Member since 2010 • 17179 Posts

I am really curious to see how they decide to make the new Zelda for the 3DS. Is it going to be 3D or 2D? I am guessing 3D with the same engine powering OoT 3DS. Will it have a world similar to SS, or a more open feel like Ocarina of Time (and other Zelda's)? What do you want to happen with the new Zelda? Do you want it to take after SS in its more direct and linear world, or more like OoT's open and spread out world?

Personally I hope the new game uses the OoT 3DS engine and brings Zelda back to a more open world (I am not asking for Skyrim lol). I loved SS, but I feel the new Zelda on the 3DS could return to the glory days of the N64. I love all Zeldas, but I feel OoT and MM are still the best 3D Zelda games made.

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bonesawisready5

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#2 bonesawisready5
Member since 2011 • 4971 Posts
Plz, don't make console Zelda's on the handheld. Make them unique. A Zelda co-op adventure mixing Four Sword and Portal 2 elements? Sure, but not a carbon copy of Ocarina, Skyward, etc.
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NaveedLife

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#3 NaveedLife
Member since 2010 • 17179 Posts

Plz, don't make console Zelda's on the handheld. Make them unique. A Zelda co-op adventure mixing Four Sword and Portal 2 elements? Sure, but not a carbon copy of Ocarina, Skyward, etc. bonesawisready5

You dont like playing OoT 3DS? And your opinion is your opinion, but just to let you know, every Zelda on handhelds is just like a console Zelda, just not current consoles. Handhelds are not different, they are just behind consoles :P. ALTTP used to be the "console Zelda" and pretty much all of the handheld Zelda games are like this. I dont see a problem with them making 3D Zelda games on the 3DS. That said, I could go for another overhead 2D one (not four swords, even if it is good), but I dont want touch controls again like PH and ST (havent played ST yet).

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glimpus

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#5 glimpus
Member since 2004 • 2306 Posts

A mix between OoT and some 2D could be good. They could do some neat things with the angles with an isometric game. I'd rather they didn't use Toon link this time, and please no TOTAL TOUCH SCREEN controls.

PH and ST were two of my least favourite Zeldas, and I loves me some Zelda.

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trugs26

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#6 trugs26
Member since 2004 • 7541 Posts

Well I'd love to see more of the Skyward Sword generation, so another one set in a similar time period and setting (and thus, graphics) would be pretty cool. But I'm keen for whatever really.

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bonesawisready5

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#7 bonesawisready5
Member since 2011 • 4971 Posts

[QUOTE="bonesawisready5"]Plz, don't make console Zelda's on the handheld. Make them unique. A Zelda co-op adventure mixing Four Sword and Portal 2 elements? Sure, but not a carbon copy of Ocarina, Skyward, etc. NaveedLife

You dont like playing OoT 3DS? And your opinion is your opinion, but just to let you know, every Zelda on handhelds is just like a console Zelda, just not current consoles. Handhelds are not different, they are just behind consoles :P. ALTTP used to be the "console Zelda" and pretty much all of the handheld Zelda games are like this. I dont see a problem with them making 3D Zelda games on the 3DS. That said, I could go for another overhead 2D one (not four swords, even if it is good), but I dont want touch controls again like PH and ST (havent played ST yet).

No, I've loved it. I just don't want Nintendo to simply make Console-like Zelda's for their new handheld. Keep it unique. If its 3D, make it unique on its own
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LaytonsCat

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#8 LaytonsCat
Member since 2010 • 3652 Posts

If they are going to try and be like SS they need voice acting and CGI cutscenes. I wouldn't mind a 2.5D game

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#9 jedinat
Member since 2003 • 3560 Posts

No, I've loved it. I just don't want Nintendo to simply make Console-like Zelda's for their new handheld. Keep it unique. If its 3D, make it unique on its ownbonesawisready5
This is a disgusting opinion. The exciting thing about this new gen of handhelds is that they are finally capable of current gen console games. Maybe not all the graphical bells and whistles, but there's really nothing holding them back gameplay-wise anymore. Well, maybe not FPSs, but I'm indifferent to FPSs.

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KBFloYd

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#10 KBFloYd
Member since 2009 • 22714 Posts

i dont get why your first 2 options are seperate..

like SS or like OOT? both a 3d zelda games... whats the difference?

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NaveedLife

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#11 NaveedLife
Member since 2010 • 17179 Posts

i dont get why your first 2 options are seperate..

like SS or like OOT? both a 3d zelda games... whats the difference?

KBFloYd

SS is far more linear/sectioned off and action/dungeon based than past zelda games ;)

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simomate

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#12 simomate
Member since 2011 • 1875 Posts
Plz, don't make console Zelda's on the handheld. Make them unique. A Zelda co-op adventure mixing Four Sword and Portal 2 elements? Sure, but not a carbon copy of Ocarina, Skyward, etc. bonesawisready5
My thoughts exactly. I always liked how the two offered a very differernt gameplay experience.
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NaveedLife

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#13 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="bonesawisready5"]Plz, don't make console Zelda's on the handheld. Make them unique. A Zelda co-op adventure mixing Four Sword and Portal 2 elements? Sure, but not a carbon copy of Ocarina, Skyward, etc. simomate
My thoughts exactly. I always liked how the two offered a very differernt gameplay experience.

Except that ALTTP was a console Zelda and Links Awakening, Minish Cap, Oracle of Ages/Seasons, and so on are all handheld ones, yet you would never know the difference. Handhelds are simply behind consoles in terms of tech, that is all.

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ANIMEguy10034

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#14 ANIMEguy10034
Member since 2008 • 4955 Posts

I do not understand on what you mean by, "bringing back the true Zelda feel," in your poll. :?

Anyway, I would like to see a combination of Skyward Sword's dungeon-like overworld with the exploration of Wind Waker (like how you can discover dozens of islands instead of them being shown on your map right away), but it should also have some unique stuff that console games are unable to do (like PH and ST with its touch controls and the use of the mic, but we won't see full touch controls again because the main focus of the 3DS is the top screen, unlike the DS).

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LaytonsCat

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#15 LaytonsCat
Member since 2010 • 3652 Posts

They need to bring back an explorable over world. Phantom Hourglass, Spirit Tracks, and Skyward Sword all were lacking that

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KBFloYd

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#16 KBFloYd
Member since 2009 • 22714 Posts

[QUOTE="KBFloYd"]

i dont get why your first 2 options are seperate..

like SS or like OOT? both a 3d zelda games... whats the difference?

NaveedLife

SS is far more linear/sectioned off and action/dungeon based than past zelda games ;)

lol wut?

i still dont get you...skyward sword was not any less linear than twilight princess.....and TP wasnt much more linear really than OOT

action dungeon based? wth is that? you mean there was no puzzles in ss?

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NaveedLife

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#17 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="KBFloYd"]

i dont get why your first 2 options are seperate..

like SS or like OOT? both a 3d zelda games... whats the difference?

KBFloYd

SS is far more linear/sectioned off and action/dungeon based than past zelda games ;)

lol wut?

i still dont get you...skyward sword was not any less linear than twilight princess.....and TP wasnt much more linear really than OOT

action dungeon based? wth is that? you mean there was no puzzles in ss?

I mean there was 1 town....ONE. That is it. This is a first in 3D Zelda games. There is basically nothing to explore in the sky. The surface is more focused on parts of the story and traversing it, sort of like a dungeon, rather than an extention of the world. This is a known fact, as Nintendo specifically stated the style was different, and many editors reported on this. It is a change I dotn much like. I think they did some stuff well, but they took out the other stuff I enjoy. I want to see them do BOTH things and mash them together :P.

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simomate

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#18 simomate
Member since 2011 • 1875 Posts

OOT was pretty linear, unless you chose to defy the order of dungeons Nintendo had planned, but thats just a choice in the order, whatever you do it in, OOT only had one small field where you could access to either Castle, Karkiovillage/deathmountain, the forest, zora area, lake and desert.

I havent played SS yet, but from what I heard it sounds kinda like that. :L

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NaveedLife

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#19 NaveedLife
Member since 2010 • 17179 Posts



I havent played SS yet, but from what I heard it sounds kinda like that. :L

simomate

Play SS and you will see what I mean ;). great game, but lacks a lot IMO. Of course this is just my opinion, you might love the change.

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#20 simomate
Member since 2011 • 1875 Posts

[QUOTE="simomate"]

I havent played SS yet, but from what I heard it sounds kinda like that. :L

NaveedLife

Play SS and you will see what I mean ;). great game, but lacks a lot IMO. Of course this is just my opinion, you might love the change.

Cant wait til I get it, I keep getting tiny little spoilers every time I read these forums xD Dont want it spoiled >.>

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SuperFlakeman

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#21 SuperFlakeman
Member since 2011 • 7411 Posts

It's like asking "SM64 or SMG". SM64 is different in a way compared to modern 3D platformers, yes, but those types of designs are considered dated.

Or asking Modern Warfare 4 to get rid of the self healing in favor of health packs, just not gonna happen.

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#23 Kaze_no_Mirai
Member since 2004 • 11763 Posts

Im not sure. I would love a 3D original handheld Zelda but I think the 3D effect would look better on a Link to the Past style game. However the next 3D Zelda game needs to be more open like Ocarina of Time but with all the improvements Skyward Sword made. As trivial as it may seem I don't want to go back to a Zelda game without being able to run :P

Also am I the only one who would be interested in:

[spoiler] A true origins story that goes back to the original battle with Hylia and Demise? How awesome would that be? Obviously it wouldn't feature Link or "Zelda" but it sounds like a neat idea. [/spoiler]

Or am I the only one who likes that idea? :P Besides that it could give the developers an easier time switching up the formula.

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Tropicalshower

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#24 Tropicalshower
Member since 2009 • 10813 Posts

I loved both, so either way I'll be satisfied. :P

I just want them to confirm if they're going to remake MM, which to me is the greatest zelda game.

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#25 TheGreyLute
Member since 2011 • 69 Posts
I'd really like a 2.5D Zelda. Ever since seeing that fan-made mockup of ALTTP I've really wanted one.
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NaveedLife

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#26 NaveedLife
Member since 2010 • 17179 Posts

It's like asking "SM64 or SMG". SM64 is different in a way compared to modern 3D platformers, yes, but those types of designs are considered dated.

Or asking Modern Warfare 4 to get rid of the self healing in favor of health packs, just not gonna happen.

SuperFlakeman

No it's not :?. So Other M is also setting the standard for future metroid's worlds? :lol:

PS - regen health is used way too often, and I miss the old style sometimes ;)

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NaveedLife

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#27 NaveedLife
Member since 2010 • 17179 Posts

Im not sure. I would love a 3D original handheld Zelda but I think the 3D effect would look better on a Link to the Past style game. However the next 3D Zelda game needs to be more open like Ocarina of Time but with all the improvements Skyward Sword made. As trivial as it may seem I don't want to go back to a Zelda game without being able to run :P

Also am I the only one who would be interested in:

Or am I the only one who likes that idea? :P Besides that it could give the developers an easier time switching up the formula.

Kaze_no_Mirai

They covered the basics of that in SS so no, I don't think you will see that plot :P. I agree with what you want for gameplay though.

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bonesawisready5

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#28 bonesawisready5
Member since 2011 • 4971 Posts

[QUOTE="bonesawisready5"]No, I've loved it. I just don't want Nintendo to simply make Console-like Zelda's for their new handheld. Keep it unique. If its 3D, make it unique on its ownjedinat

This is a disgusting opinion. The exciting thing about this new gen of handhelds is that they are finally capable of current gen console games. Maybe not all the graphical bells and whistles, but there's really nothing holding them back gameplay-wise anymore. Well, maybe not FPSs, but I'm indifferent to FPSs.

Calm down, bro. Nothing disgusting about my opinion at all. I simply want the handheld games to play different from their console counterparts. Of course the top down Zeldas on handhelds play like old console Zeldas, but console Zeldas shifted away to a bigger, 3D Action/Adventure with Ocarina. I'd prefer the home console to get the "omg this is so epicz tha graffix!" big adventure that plays in line with Wind Waker, Twilight Princess, etc. And I'd prefer more unique spins on traditional Zelda formulas on handhelds. Let's say its a 3D open world Zelda like on consoles, well don't just copy and paste that concept make it unique with dual screen features, wireless co-op, stylus controls, etc. If only Capcom/Flagship could be developing our handheld Zeldas still,.... And also, these handhelds are only capable of current gen console games until the Wii U is out in less than a year, after that that idea becomes completely irrelevant. Best to make them stand on their own with unique personalities rather than try to compete with consoles that will always be a step ahead.
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SuperFlakeman

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#29 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="SuperFlakeman"]

It's like asking "SM64 or SMG". SM64 is different in a way compared to modern 3D platformers, yes, but those types of designs are considered dated.

Or asking Modern Warfare 4 to get rid of the self healing in favor of health packs, just not gonna happen.

NaveedLife

No it's not :?. So Other M is also setting the standard for future metroid's worlds? :lol:

PS - regen health is used way too often, and I miss the old style sometimes ;)

What's wrong with Other M? It's basically Metroid Fusion in 3D but without the unmapped sections.

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NaveedLife

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#30 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="SuperFlakeman"]

It's like asking "SM64 or SMG". SM64 is different in a way compared to modern 3D platformers, yes, but those types of designs are considered dated.

Or asking Modern Warfare 4 to get rid of the self healing in favor of health packs, just not gonna happen.

SuperFlakeman

No it's not :?. So Other M is also setting the standard for future metroid's worlds? :lol:

PS - regen health is used way too often, and I miss the old style sometimes ;)

What's wrong with Other M? It's basically Metroid Fusion in 3D but without the unmapped sections.

Other M was a lot of fun, but its exploration (or lack thereof) is very limited, and item hunting is dumbed down. Don't even get me started on the new action style that makes shooting way too easy and boring. Its a very fun game, but with a lot of issues.

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#31 ozspark
Member since 2011 • 348 Posts
Good choices for the poll OP, but skyward sword graphics would look great on the 3DS. There's really nothing thats driving me for the 2D.. don't know why it would for anyone, I never thought Zelda shined graphically until it's 64 releases. I liked PH, never played ST but I could only imagine it to be the same, so i'll pass on it being touch screen.... really, developers aren't making games for the 3DS to focus on touch screen gaming. It's all about the looks.
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#32 jedinat
Member since 2003 • 3560 Posts
[QUOTE="jedinat"]

[QUOTE="bonesawisready5"]No, I've loved it. I just don't want Nintendo to simply make Console-like Zelda's for their new handheld. Keep it unique. If its 3D, make it unique on its ownbonesawisready5

This is a disgusting opinion. The exciting thing about this new gen of handhelds is that they are finally capable of current gen console games. Maybe not all the graphical bells and whistles, but there's really nothing holding them back gameplay-wise anymore. Well, maybe not FPSs, but I'm indifferent to FPSs.

Calm down, bro. Nothing disgusting about my opinion at all. I simply want the handheld games to play different from their console counterparts. Of course the top down Zeldas on handhelds play like old console Zeldas, but console Zeldas shifted away to a bigger, 3D Action/Adventure with Ocarina. I'd prefer the home console to get the "omg this is so epicz tha graffix!" big adventure that plays in line with Wind Waker, Twilight Princess, etc. And I'd prefer more unique spins on traditional Zelda formulas on handhelds. Let's say its a 3D open world Zelda like on consoles, well don't just copy and paste that concept make it unique with dual screen features, wireless co-op, stylus controls, etc. If only Capcom/Flagship could be developing our handheld Zeldas still,.... And also, these handhelds are only capable of current gen console games until the Wii U is out in less than a year, after that that idea becomes completely irrelevant. Best to make them stand on their own with unique personalities rather than try to compete with consoles that will always be a step ahead.

*Violently pukes glistening globules into screaming thread participants*
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SuperFlakeman

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#33 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="NaveedLife"]

No it's not :?. So Other M is also setting the standard for future metroid's worlds? :lol:

PS - regen health is used way too often, and I miss the old style sometimes ;)

NaveedLife

What's wrong with Other M? It's basically Metroid Fusion in 3D but without the unmapped sections.

Other M was a lot of fun, but its exploration (or lack thereof) is very limited, and item hunting is dumbed down. Don't even get me started on the new action style that makes shooting way too easy and boring. Its a very fun game, but with a lot of issues.

Yeah ofc but I meant the world itself is nicely designed I think, once you have unlocked every area.

The progression plays like a CoD campaign as in full linearity that is achieved through locking doors to guide you forward, and that's not what Metroid should be about obviously.

I actually enjoyed the combat alot! It's Metroid TPS, the first of its kind. Of course it's not gonna set standards of the FPS or 2D games, it is its own thing.

The reason why Other M is a mess is becasue they wanted to make a traditional PS3/360 "hardcore" experience, while compromising to keep some Metroid elements and that held the game back more than it helped. A true spin-off with very little "Metroid" would have been a better game. We could have dubbed it a great game, but not a great Metroid game like with Sunshine, and moved on. It would have been more acceptable if it was this way. What I'm saying is, get rid of the E-tanks, they made absolutely no sense in this context of gameplay, recharging missiles? lol. Randomly locked doors.. yeah just make something entirely different instead with the Metroid universe slapped onto it, classic Nintendo style lol. (Kirby's Epic Yarn etc.)

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#34 KBFloYd
Member since 2009 • 22714 Posts

Yeah ofc but I meant the world itself is nicely designed I think, once you have unlocked every area.

The progression plays like a CoD campaign as in full linearity that is achieved through locking doors to guide you forward, and that's not what Metroid should be about obviously.

I actually enjoyed the combat alot! It's Metroid TPS, the first of its kind. Of course it's not gonna set standards of the FPS or 2D games, it is its own thing.

The reason why Other M is a mess is becasue they wanted to make a traditional PS3/360 "hardcore" experience, while compromising to keep some Metroid elements and that held the game back more than it helped. A true spin-off with very little "Metroid" would have been a better game. We could have dubbed it a great game, but not a great Metroid game like with Sunshine, and moved on. It would have been more acceptable if it was this way. What I'm saying is, get rid of the E-tanks, they made absolutely no sense in this context of gameplay, recharging missiles? lol. Randomly locked doors.. yeah just make something entirely different instead with the Metroid universe slapped onto it, classic Nintendo style lol. (Kirby's Epic Yarn etc.)

SuperFlakeman

naveedlife hates everything nintendo did this gen..

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FPS1337

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#35 FPS1337
Member since 2009 • 2519 Posts
Plz, don't make console Zelda's on the handheld. Make them unique. A Zelda co-op adventure mixing Four Sword and Portal 2 elements? Sure, but not a carbon copy of Ocarina, Skyward, etc. bonesawisready5
It's not Portal 2 though, it's not four sword. When I buy a Zelda I want it to be like a Zelda game, sure it can have unique elements, but I don't want it to be co-op. I want it to be a Zelda game, going from dungeon to dungeon, getting cool new items, fighting enemies and solving puzzles. If they wanna make a new Zelda four swords sure, but dont make it the next mainstream handheld Zelda.
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NaveedLife

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#36 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="SuperFlakeman"]

Yeah ofc but I meant the world itself is nicely designed I think, once you have unlocked every area.

The progression plays like a CoD campaign as in full linearity that is achieved through locking doors to guide you forward, and that's not what Metroid should be about obviously.

I actually enjoyed the combat alot! It's Metroid TPS, the first of its kind. Of course it's not gonna set standards of the FPS or 2D games, it is its own thing.

The reason why Other M is a mess is becasue they wanted to make a traditional PS3/360 "hardcore" experience, while compromising to keep some Metroid elements and that held the game back more than it helped. A true spin-off with very little "Metroid" would have been a better game. We could have dubbed it a great game, but not a great Metroid game like with Sunshine, and moved on. It would have been more acceptable if it was this way. What I'm saying is, get rid of the E-tanks, they made absolutely no sense in this context of gameplay, recharging missiles? lol. Randomly locked doors.. yeah just make something entirely different instead with the Metroid universe slapped onto it, classic Nintendo style lol. (Kirby's Epic Yarn etc.)

KBFloYd

naveedlife hates everything nintendo did this gen..

....I do? That must be why I gave Mario Galaxy 2 a 9.5, Galaxy 1 a 9.0, Mario kart DS a 9.0. Just bought a 3DS and Pushmo (awesome game), and enjoyed Skyward Sword, Other M, and many others. Just cause I have complaints and dont think the games are the strongest in the series, does not mean I hate them. I cannot wait to get 3D land and Mario Kart 7.

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#37 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="SuperFlakeman"]

It's like asking "SM64 or SMG". SM64 is different in a way compared to modern 3D platformers, yes, but those types of designs are considered dated.

Or asking Modern Warfare 4 to get rid of the self healing in favor of health packs, just not gonna happen.

NaveedLife

No it's not :?. So Other M is also setting the standard for future metroid's worlds? :lol:

PS - regen health is used way too often, and I miss the old style sometimes ;)

Did you just compare Skyward Sword to the other M :|

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#38 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="SuperFlakeman"]

It's like asking "SM64 or SMG". SM64 is different in a way compared to modern 3D platformers, yes, but those types of designs are considered dated.

Or asking Modern Warfare 4 to get rid of the self healing in favor of health packs, just not gonna happen.

Shinobishyguy

No it's not :?. So Other M is also setting the standard for future metroid's worlds? :lol:

PS - regen health is used way too often, and I miss the old style sometimes ;)

Did you just compare Skyward Sword to the other M :|

They both made a change in the formula of the game, especially the world. I am not comparing them, just saying that a change in a series does not mean it will stay that way.

I think Skyward Sword is best compared to Metroid Prime 3. Although it is better than Metroid Prime 3 :P.

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KBFloYd

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#39 KBFloYd
Member since 2009 • 22714 Posts

Just cause I have complaints and dont think the games are the strongest in the series, does not mean I hate them.

NaveedLife

actually thats exactly what it means..

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Shinobishyguy

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#40 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="NaveedLife"]

No it's not :?. So Other M is also setting the standard for future metroid's worlds? :lol:

PS - regen health is used way too often, and I miss the old style sometimes ;)

NaveedLife

Did you just compare Skyward Sword to the other M :|

They both made a change in the formula of the game, especially the world. I am not comparing them, just saying that a change in a series does not mean it will stay that way.

I think Skyward Sword is best compared to Metroid Prime 3. Although it is better than Metroid Prime 3 :P.

Skyward sword doesn't go out of it's way to turn link into some crybaby sissy who hangs on the whims of another man giving him orders :|
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NaveedLife

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#41 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="Shinobishyguy"] Did you just compare Skyward Sword to the other M :|

Shinobishyguy

They both made a change in the formula of the game, especially the world. I am not comparing them, just saying that a change in a series does not mean it will stay that way.

I think Skyward Sword is best compared to Metroid Prime 3. Although it is better than Metroid Prime 3 :P.

Skyward sword doesn't go out of it's way to turn link into some crybaby sissy who hangs on the whims of another man giving him orders :|

I just said MP3 not Other M...are you even reading my posts? the world is broken into more streamlined sections in both games, with both focusing more on action rather than exploration.

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bonesawisready5

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#42 bonesawisready5
Member since 2011 • 4971 Posts
[QUOTE="bonesawisready5"]Plz, don't make console Zelda's on the handheld. Make them unique. A Zelda co-op adventure mixing Four Sword and Portal 2 elements? Sure, but not a carbon copy of Ocarina, Skyward, etc. FPS1337
It's not Portal 2 though, it's not four sword. When I buy a Zelda I want it to be like a Zelda game, sure it can have unique elements, but I don't want it to be co-op. I want it to be a Zelda game, going from dungeon to dungeon, getting cool new items, fighting enemies and solving puzzles. If they wanna make a new Zelda four swords sure, but dont make it the next mainstream handheld Zelda.

Well, Zelda can be Four Swords. I'm not saying exactly like those games, but if you're going to make a 3D Zelda on a handheld make it different. Co-Op puzzling solving elements with local friends sounds like a blast to me. Just make it different. It took long enough to get Skyward Sword while getting smaller titles like PH, ST, can you imagine how long it will take if they're trying to make two epic Zelda console games for two platforms?
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BigBen11111

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#43 BigBen11111
Member since 2003 • 1529 Posts

I like how well Ocarina of Time was on the 3DS, so yes I prefer if they keep it like that. The touch controls for Phantom Hourglass & Spirit Tracks was too touchy & limited.

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CCpotter

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#44 CCpotter
Member since 2011 • 134 Posts

I'd go with the first option