Next Gen DS you want 2 screens or 1 big touch screen?

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darth-pyschosis

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#1 darth-pyschosis
Member since 2006 • 9322 Posts

Next gen DS, or Game Boy, Nintendo whatever handheld its called

Next gen, would you rather have 2 screens at a decent size or maybe 3-3.25 inches, or one large 3.5-4inch touch screen that when playing old DS games that itsplits the screens, or makes the less important one (the one used for just the sky in AC:WW or maps in PH)smaller. Imagine FFCC:EOT on Wii on your tv kinda like that i suppose.

So do you want two screens next gen, or one large touch screen?

I'dthink that with the current DS set upits CPU's can only operate one screen at a time, so the 3D CPU (133Mhz/67MhzDSi/DS) would handle one screen but the lower 33Mhz handles the touch screen

so, i'd guess if this new handheld had only one screen and split the two needed screensto be BC with all DS games it would only have one CPU for its one screen, but that one CPUwould need to be powerful enuff to run the original DS's two screens at the same time. Meaning it would have to have a CPU pushed up to the 200Mhz-500Mhz area if it wants to handle both at the same time on one screen, but i'm no expert i'm just assuming the CPU would have to be strong enuff to handle both simaltenously. (and i'm scared the nex gen nintendo handheld won't even be much better hardware-wise than current DS)

so what would you want?Two screens, or One Big touch screen?

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msuspartan11

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#2 msuspartan11
Member since 2009 • 572 Posts
I've had mine planned out for a while. 1 screen touch screen, 2 analog sticks, that's the future of handhelds that the PSP go somehow missed. Great Online play 14 GB That's it right now. It's probably pretty expensive but who cares. It would be beastly.
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Staszy

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#3 Staszy
Member since 2009 • 241 Posts
1 touch
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Maledizione

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#4 Maledizione
Member since 2008 • 896 Posts

Just one screen, two anolog sticks and better online support. But of course, now I'm just listing the PSP faults.

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MaximumKay9

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#5 MaximumKay9
Member since 2008 • 58 Posts
2 big touch screens. 2 analogs. 4 shoulder buttons.
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TriniPlayer

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#6 TriniPlayer
Member since 2009 • 7722 Posts

Just one screen, two anolog sticks and better online support. But of course, now I'm just listing the PSP faults.

Maledizione
2 big touch screens. 2 analogs. 4 shoulder buttons.MaximumKay9
Why analog sticks????,just leave that to Sony,Nintendo doesn't need analog sticks to prove that it can make a good handheld.
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SiK99

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#7 SiK99
Member since 2008 • 1673 Posts
[QUOTE="Maledizione"]

Just one screen, two anolog sticks and better online support. But of course, now I'm just listing the PSP faults.

TriniPlayer
2 big touch screens. 2 analogs. 4 shoulder buttons.MaximumKay9
Why analog sticks????,just leave that to Sony,Nintendo doesn't need analog sticks to prove that it can make a good handheld.

Why analog sticks? They are a better control method than the directional pad...allowing for easier diagonal direction. This is especially good for games that venture into the 3-D realm such as FPS, Racers, and other non-2D games. I wouldn't even care if they didn't put 2 analog sticks as long as they put one...but 2 is better for FPS.
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meiaman

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#8 meiaman
Member since 2006 • 3300 Posts
[QUOTE="Maledizione"]

Just one screen, two anolog sticks and better online support. But of course, now I'm just listing the PSP faults.

TriniPlayer
2 big touch screens. 2 analogs. 4 shoulder buttons.MaximumKay9
Why analog sticks????,just leave that to Sony,Nintendo doesn't need analog sticks to prove that it can make a good handheld.

I think analog stick has other users.... :P Thats why people like them so much. XD
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TriniPlayer

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#9 TriniPlayer
Member since 2009 • 7722 Posts
[QUOTE="TriniPlayer"][QUOTE="Maledizione"] [QUOTE="MaximumKay9"]2 big touch screens. 2 analogs. 4 shoulder buttons.SiK99
Why analog sticks????,just leave that to Sony,Nintendo doesn't need analog sticks to prove that it can make a good handheld.

I think analog stick has other users.... :P Thats why people like them so much. XD

So the two of you(meiaman and sik99),think that it should have analog sticks?,i can't blame if the two of you would want that but how would that work out?cause alot of people would prefer the fold-up design that the DS has.
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forgot_it

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#10 forgot_it
Member since 2004 • 6756 Posts
Why analog sticks? They are a better control method than the directional pad...allowing for easier diagonal direction. This is especially good for games that venture into the 3-D realm such as FPS, Racers, and other non-2D games. I wouldn't even care if they didn't put 2 analog sticks as long as they put one...but 2 is better for FPS. SiK99
I think one analog stick would be fine for a DS successor considering how well the touch screen works for aiming. If they decided to go with one screen though, I could really see your hand getting in the way of a lot of what's going on.
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SiK99

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#11 SiK99
Member since 2008 • 1673 Posts

So the two of you(meiaman and sik99),think that it should have analog sticks?,i can't blame if the two of you would want that but how would that work out?cause alot of people would prefer the fold-up design that the DS has.TriniPlayer
You can still have a fold-up design and have an analog stick. They wouldn't have to stick out much more than the A,B,X,Y buttons already do. They could also have the area around the analog stick curved downward to allow for better movement. And the inside of the top section of the DS light curves inward to allow space for those buttons and the bottom screen. They could do something similar with a redesign.

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TriniPlayer

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#12 TriniPlayer
Member since 2009 • 7722 Posts

[QUOTE="TriniPlayer"] So the two of you(meiaman and sik99),think that it should have analog sticks?,i can't blame if the two of you would want that but how would that work out?cause alot of people would prefer the fold-up design that the DS has.SiK99

You can still have a fold-up design and have an analog stick. They wouldn't have to stick out much more than the A,B,X,Y buttons already do. They could also have the area around the analog stick curved downward to allow for better movement. And the inside of the top section of the DS light curves inward to allow space for those buttons and the bottom screen. They could do something similar with a redesign.

ok,i see your point,you're a pretty smart fella to come up with that kind of ideas.
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SiK99

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#13 SiK99
Member since 2008 • 1673 Posts
[QUOTE="SiK99"]

[QUOTE="TriniPlayer"] So the two of you(meiaman and sik99),think that it should have analog sticks?,i can't blame if the two of you would want that but how would that work out?cause alot of people would prefer the fold-up design that the DS has.TriniPlayer

You can still have a fold-up design and have an analog stick. They wouldn't have to stick out much more than the A,B,X,Y buttons already do. They could also have the area around the analog stick curved downward to allow for better movement. And the inside of the top section of the DS light curves inward to allow space for those buttons and the bottom screen. They could do something similar with a redesign.

ok,i see your point,you're a pretty smart fella to come up with that kind of ideas.

I'm just tryin to make the point that the engineers of Nintendo could make just about anything if they really set their minds to it. Every other current game system(except the all-touch apple products) use analog sticks for movement EXCEPT the DS. Here is hoping they remedy that in their next handheld.
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izdan

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#14 izdan
Member since 2009 • 741 Posts

well if it is a ds then it will have two screens because ds means dual screen but that does not realy matter and i would still want 2 screens

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izdan

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#15 izdan
Member since 2009 • 741 Posts
TriniPlayer ya anolog for sony d-pads are for nintendo
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Redonkulous_D

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#16 Redonkulous_D
Member since 2008 • 1018 Posts

One big touch screen. I love the dual screens, but having one screen allows for better graphics(don't have to spenda junk load of money on two screens and in turn can spend it on VRAM)and it's more comfortable to use in portrait. Butif they found a way to have two 3.5 inch screens and plenty VRAM, then I'd much prefer that.

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meiaman

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#17 meiaman
Member since 2006 • 3300 Posts
[QUOTE="SiK99"][QUOTE="TriniPlayer"] Why analog sticks????,just leave that to Sony,Nintendo doesn't need analog sticks to prove that it can make a good handheld.TriniPlayer
I think analog stick has other users.... :P Thats why people like them so much. XD

So the two of you(meiaman and sik99),think that it should have analog sticks?,i can't blame if the two of you would want that but how would that work out?cause alot of people would prefer the fold-up design that the DS has.

I guess you didn`t get what i mean, but anyway, just nevermind. :P
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notyalemblem

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#18 notyalemblem
Member since 2009 • 324 Posts

I don't mind too much either way, but I guess I would a have a slight preference for one screen. One of the the things I didn't like about having two screens is when a in-game scene, or something similar, gets cut off between the two screens, such as in the opening to Final Fantasy IV ds.

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ZumaJones07

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#19 ZumaJones07
Member since 2005 • 16457 Posts
I liked the two screens because it lets games separate menus and other important stuff from the game play screen. Also keep analog sticks away from my handhelds; if they have analog sticks then you cannot carry them around in your pocket. Imagine a Classic controller in your pocket. Bad idea.
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wiidskirby

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#20 wiidskirby
Member since 2008 • 1317 Posts

One big touch screen, one analog stick, D-Pad, more internal memory, universal friend codes (if that's possible).

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3DGENERATION

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#21 3DGENERATION
Member since 2009 • 210 Posts
2 big touch screens. 2 analogs. 4 shoulder buttons.MaximumKay9
woot i agree
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myols

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#22 myols
Member since 2007 • 519 Posts

I would say one big touch screen over two, although two could prove to be interesting. I don't really want to see analog sticks if Nintendo can help it, but certainly giving us GB's worth of built-in storage would be great.

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jaredcsimpson

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#23 jaredcsimpson
Member since 2009 • 415 Posts

How about no touch screen ?

I'd prefer no touch screen.

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Litchie

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#24 Litchie
Member since 2003 • 35988 Posts

One big nice touch screen, better graphics and a comfortable analog stick would be awesome.

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Litchie

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#25 Litchie
Member since 2003 • 35988 Posts

How about no touch screen ?

I'd prefer no touch screen.

jaredcsimpson

Without a touch screen you can't have games that utilize it. With a touch screen you can have both. How the hell is both not better?

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Head_of_games

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#26 Head_of_games
Member since 2007 • 10859 Posts
Well knowing Nintendo it will be something completely different from previous handhelds. However, the DS does have brand name recognition so they may stick with two screens, and I'm sure they can make the system powerful enough for it. Oh, and just throwing this out there: What if Nintendo managed to perfect the technology necessary for the handheld, or at least the screen, to be nothing more than a pair of glasses? LIke the virtual boy, but not suckish. I can see them getting something like that to be awesome.
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jjtiebuckle

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#27 jjtiebuckle
Member since 2008 • 1856 Posts
Since I want an improved iPhone/iPod, 1 screen; however, Microsoft or Sony will probably take those reigns as Nintendo isn't known for hi def graphics. I'm hoping the next handheld isn't just DS 1.5 and actually a whole new concept.
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Cruxis27

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#28 Cruxis27
Member since 2006 • 2057 Posts

**** I want 3 screens.

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Oakfront

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#29 Oakfront
Member since 2007 • 2788 Posts

Just as it is now, if its one big touch screen, alot of creative and quirky games will be lost.

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ACL0V3R

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#30 ACL0V3R
Member since 2008 • 2273 Posts

I just dont want flimsy hinges thats all I care about XD.

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Pyro767

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#31 Pyro767
Member since 2009 • 2305 Posts
Not sure I want a touch screen, I may want something new. But if they make the touch screen even more efficient, then sure go all the way with it.
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Ghost120x

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#32 Ghost120x
Member since 2009 • 6060 Posts

I think it should still have two screens because one screen is limiting the creativity and plus when they make another zelda game,I want to see the map without pausing the game all the time.

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SiK99

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#33 SiK99
Member since 2008 • 1673 Posts

I think it should still have two screens because one screen is limiting the creativity and plus when they make another zelda game,I want to see the map without pausing the game all the time.

Ghost120x

They could still have a map on one big touchscreen. Imagine a small border dividing the screen with the map on one side and the action on the other. Also imagine them making it so you can move that border to either make the map larger or smaller(by dragging on that border) depending on what you are doing in game. This border could also disappear during in-game cut-scenes or movies/intros. Now wouldn't that be awesome? Trust me, one big screen verses two would not stifle innovation and creativity...it just has to be a nice touch screen.

Here is an "artist's rendering" of what I am talking about, with Phantom Hourglass being played. Notice how the the pointer finger is used to move the in game border between the map and the action down, decreasing the size of the map. This in turn allows for more screen up top to see more of the action. (Note: You can now see the seagull that was hidden before). On a more serious note...they could also use accelerometers so that you could switch this to landscape as well when turning the next DS sideways. And yes, I know the "artist" forgot all the buttons for the system....

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jjtiebuckle

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#34 jjtiebuckle
Member since 2008 • 1856 Posts
^^ that's funny
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GamerJM

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#35 GamerJM
Member since 2007 • 1218 Posts
I want two touch screens and Dual Analogs.
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riariases

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#36 riariases
Member since 2007 • 2335 Posts
[QUOTE="SiK99"]Why analog sticks? They are a better control method than the directional pad...allowing for easier diagonal direction. This is especially good for games that venture into the 3-D realm such as FPS, Racers, and other non-2D games. I wouldn't even care if they didn't put 2 analog sticks as long as they put one...but 2 is better for FPS. forgot_it
I think one analog stick would be fine for a DS successor considering how well the touch screen works for aiming. If they decided to go with one screen though, I could really see your hand getting in the way of a lot of what's going on.

I want two touch screens and Dual Analogs. GamerJM
One analog is fine. The touch screen is basically an analog itself.
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nintendofreak_2

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#37 nintendofreak_2
Member since 2005 • 25896 Posts

Two screens is better. Try playing some Ipod Touch games. They can be a pain. However, they could move the screens adjacent to each other and have it look like one giant screen.

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catastrophee

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#38 catastrophee
Member since 2009 • 25 Posts
I enjoy having two screens. It makes games like Happy Star Band, Big Bang Mini, Rhythm heaven, etc more amusing to play because of the open book control system.
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Articuno76

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#39 Articuno76
Member since 2004 • 19799 Posts
1 big one tbh seems to work better as not many developers have actually managed to make good use of the dual-screen aspect, In any case most developers could simply just split the screen in two anyway. When you think about it most games that use both screens use the DS book-style...so wouldn't it just be easier to slap on a large widescreen and be done with it instead of having developers work around the systems' architecture?
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riariases

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#40 riariases
Member since 2007 • 2335 Posts
1 big one tbh seems to work better as not many developers have actually managed to make good use of the dual-screen aspect, In any case most developers could simply just split the screen in two anyway. When you think about it most games that use both screens use the DS book-style...so wouldn't it just be easier to slap on a large widescreen and be done with it instead of having developers work around the systems' architecture?Articuno76
What? I only know of four games that use the open book method, and every other one utilizes both screens pretty well. I really can't think of one DS game where you're constantly switching from screen to screen other than FF III DS.
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FallofAthens

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#41 FallofAthens
Member since 2008 • 2026 Posts

I've had mine planned out for a while. 1 screen touch screen, 2 analog sticks, that's the future of handhelds that the PSP go somehow missed. Great Online play 14 GB That's it right now. It's probably pretty expensive but who cares. It would be beastly.msuspartan11

A lot of people miss the point that the PSP Go! is not a new system entirely. It's just a different alternative to the PSP 3000. It would make no sense, with it not being a proper upgrade to have two analog sticks, making games only available for the PSP GO! (Which Sony has stated that the same games will both be available for the PSP 3000 and PSP Go!) Wait for the PSP2, the actual successor to the PSP models currently available. I feel you'll get your two analog sticks then,

Anyways... to get on topic; honestly I don't really care to much for a DS with an analog stick. I mean sure if it had one It'd be nice, but I'm not exactly going to be appalled if they don't stick one on next go around. The touch screen is good enough control for me. I just don't feel it's so necessary.

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darth-pyschosis

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#42 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="Articuno76"]1 big one tbh seems to work better as not many developers have actually managed to make good use of the dual-screen aspect, In any case most developers could simply just split the screen in two anyway. When you think about it most games that use both screens use the DS book-style...so wouldn't it just be easier to slap on a large widescreen and be done with it instead of having developers work around the systems' architecture?riariases
What? I only know of four games that use the open book method, and every other one utilizes both screens pretty well. I really can't think of one DS game where you're constantly switching from screen to screen other than FF III DS.

i think he's talking about how the DS's CPU's can't be united onto one screen without leaving one entirely leaving the other screen black

its like the DS has a 67Mhz CPU used for the top screen and 3D primarily and the 33Mhz CPU used for 2D and touch screen (thats why most touch screen visuals 2D maps, etc)

but you can't tell the DS to put the combined effort of both CPUs to get 100Mhz for one screen, as then the other screen is blank.

if you divide the screen into two segments on one screen then you eliminate the need for two CPUs and you could have one stronger CPU.

like replacing the current DS with one screen and a 100Mhz CPU, it should then be able to split the screen and display both screens simultaneously on a widescreen, 3.5-4 inch screen

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mariokart64fan

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#43 mariokart64fan
Member since 2003 • 20828 Posts

4 screens,

a b x y l r start select z 2 analog sticks , that can pop on and off, so you can fold the unit unlike psp ,

touch screen

bc w/ds/dsi games

and online play

6-7 inch screen , gc graphics

games should be on disc-like gc and play gc games to

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THEMAGICMAN28

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#44 THEMAGICMAN28
Member since 2009 • 25 Posts
I don't think that the 2 touch screens or analog sticks are necessary. Not many games for the ds would use it. But i totally like the 4 shoulder button idea!
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KillerTofu89

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#45 KillerTofu89
Member since 2009 • 145 Posts

well if it is a ds then it will have two screens because ds means dual screen izdan

QFT.

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Redonkulous_D

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#46 Redonkulous_D
Member since 2008 • 1018 Posts

well if it is a ds then it will have two screens because ds means dual screen izdan

The equivalent of what you just said

Find X

For some reason I thought the title was "Next Gen Hand-Held", not DS...

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jimbokong

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#47 jimbokong
Member since 2008 • 260 Posts

how about one large screen on the top and the lower touch screen the same size as it is? might suck for games like pahntom hourglass as you move your guy around on that screen but i just got rythym heaven and you control the top screen by doing stuff on the touch screen (play it and you'll know what I mean) and that works quite well.

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Avenged_Plague

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#48 Avenged_Plague
Member since 2008 • 367 Posts

something like this

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Articuno76

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#49 Articuno76
Member since 2004 • 19799 Posts

[QUOTE="riariases"][QUOTE="Articuno76"]1 big one tbh seems to work better as not many developers have actually managed to make good use of the dual-screen aspect, In any case most developers could simply just split the screen in two anyway. When you think about it most games that use both screens use the DS book-style...so wouldn't it just be easier to slap on a large widescreen and be done with it instead of having developers work around the systems' architecture?darth-pyschosis

What? I only know of four games that use the open book method, and every other one utilizes both screens pretty well. I really can't think of one DS game where you're constantly switching from screen to screen other than FF III DS.

i think he's talking about how the DS's CPU's can't be united onto one screen without leaving one entirely leaving the other screen black

its like the DS has a 67Mhz CPU used for the top screen and 3D primarily and the 33Mhz CPU used for 2D and touch screen (thats why most touch screen visuals 2D maps, etc)

but you can't tell the DS to put the combined effort of both CPUs to get 100Mhz for one screen, as then the other screen is blank.

if you divide the screen into two segments on one screen then you eliminate the need for two CPUs and you could have one stronger CPU.

like replacing the current DS with one screen and a 100Mhz CPU, it should then be able to split the screen and display both screens simultaneously on a widescreen, 3.5-4 inch screen

Basically. I mean when you think about it there is really nothing stopping developers simply halfing the screen themselves via software rather than hardware. That way developers that want to use the whole screen can and those that want to segment it can as well. In fact it would be nice to have customisable/drag-n-drop interface in the next gen of games akin to current day MMOs as it would be easy to do organise via touch pen. The example given earlier with the phantom hourglass shot is sort of what I mean. The screen can still be segmented but at the same time it's both customisable and not restricting to the developer.
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darksongbird

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#50 darksongbird
Member since 2009 • 1237 Posts

Two screens, like it is now.

But you have to remember, the Nintendo DS is not a Gameboy. It's a DS.

Yes, Gameboy Advanced games can be played on it, but it's not a Gameboy. So if they ever come around to making another, improved DS, I hope it has two screens and not just one. That'd be going backwards, in my opinion.

;) Adrian ;)