Nintendo Collaborating With Third Parties To Create Wii U Software

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haziqonfire

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#1 haziqonfire
Member since 2005 • 36392 Posts

Coming from Nintendo's 71st Annual Shareholders Q & A:

Regarding the Wii, the lack of software was extreme only in Japan, and the situation is a little different in the overseas markets but, at first, we thought that time would solve the issues for the Wii just as it had done for the Nintendo DS, but this was not the case. As a result, the software publishers put some effort into creating some titles, but the sales did not reach their expectations on the Wii, which made them think that they could not have high expectations for business on the Wii. At that time, a title called "Monster Hunter Portable" was selling well on Sony's handheld gaming device, PlayStation Portable. Only one title changed the whole momentum of that hardware, and because this all happened at the same time, the software publishers who were considering developing software for the Wii changed their minds and decided to make it for the PlayStation Portable. Because of this, when Nintendo failed to seamlessly provide software, there were no other titles to fill up the gaps.

In that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.Iwata

This all sounds very good, but I hope we do see an end result this time next year. The fact that Nintendo is more open and collaborating with third parties is a great start. A console with Nintendo software plus most third party titles plus exclusive third party content would be absolutely amazing. Lets hope.

If you want to read more of the Shareholder Q & A, you can here.

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Lach0121

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#2 Lach0121
Member since 2007 • 11815 Posts

Great!

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Bubble_Man

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#3 Bubble_Man
Member since 2006 • 3100 Posts

If overseas had more third-party software than Japan, it doesn't really matter as most of it wasn't good software. I am hoping for a massive improvement on the Wii U.

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nini200

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#4 nini200
Member since 2005 • 11484 Posts
"The Lack of Software was extreme only in Japan"... WHAT? Has this guy seen what Japan gets and the titles that are left out overseas? If Japan has a lack in software then there may as well be no software overseas because Japan gts all the cool games (Kimi No Yusha, Dragongal, Earth Seeker "looking at you")
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meetroid8

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#5 meetroid8
Member since 2005 • 21152 Posts
Sounds nice, but I'm not going to hold my breath. Nintendo has a bad history with 3rd parties.
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WreckEm711

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#6 WreckEm711
Member since 2010 • 7362 Posts
According to the darksiders 2 devs, it only took them 3 guys 5 weeks to pOrt the game over with controller support. If it's THAT easy to brin over multiplats, I see a lot of devs taking the risk given the lack of investment needed
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BrunoBRS

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#7 BrunoBRS
Member since 2005 • 74156 Posts
capcom-made zelda games. nuff said.
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waitaseck

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#8 waitaseck
Member since 2006 • 2309 Posts
[QUOTE="BrunoBRS"]capcom-made zelda games. nuff said.

I thought they were pretty good. Minish Cap is one of my favorite games.
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Lach0121

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#9 Lach0121
Member since 2007 • 11815 Posts

According to the darksiders 2 devs, it only took them 3 guys 5 weeks to pOrt the game over with controller support. If it's THAT easy to brin over multiplats, I see a lot of devs taking the risk given the lack of investment needed WreckEm711

If that is even marginally true.... It could mean a lot of awesome 3rd party support, and some fantastic ports and HD remakes!

I mean seriously with 2-3 guys in 5 weeks lol, might as well be automated.

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WreckEm711

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#10 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]According to the darksiders 2 devs, it only took them 3 guys 5 weeks to pOrt the game over with controller support. If it's THAT easy to brin over multiplats, I see a lot of devs taking the risk given the lack of investment needed Lach0121

If that is even marginally true.... It could mean a lot of awesome 3rd party support, and some fantastic ports and HD remakes!

I mean seriously with 2-3 guys in 5 weeks lol, might as well be automated.

I don't have a link to it, but there is a pretty big thread on it in system wars (I'm in class or id link it). Supposedly they are ridiculously excited over how easy the architecture is to develop for. This could mean VERY big things for third party development. Even if they don't get the sales of the other consoles for their games, with such little required to port the game over, its pretty much a guaranteed profit :O

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WreckEm711

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#11 WreckEm711
Member since 2010 • 7362 Posts

http://www.gamespot.com/forums/topic/28755785/thq-only-took-5-weeks-with-3-people-to-port-darksiders-2-to-wii-u.?page=0

Nevermind I found it, enjoy :)

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G-dorf11

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#12 G-dorf11
Member since 2009 • 811 Posts
[QUOTE="BrunoBRS"]capcom-made zelda games. nuff said.

Those cause too much confusion in the Zelda timeline.
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G-dorf11

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#13 G-dorf11
Member since 2009 • 811 Posts

Lot's of possibilities here. Maybe There will be Nintendo exclusive characters in fighting games? More third Party Characters in Smash Bros? Capcom vs Nintendo?

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BrunoBRS

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#14 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="waitaseck"][QUOTE="BrunoBRS"]capcom-made zelda games. nuff said.

I thought they were pretty good. Minish Cap is one of my favorite games.

i was mentioning them as a good thing. minish cap is my favorite 2D zelda game :P[QUOTE="G-dorf11"] Those cause too much confusion in the Zelda timeline.

pfft... maybe it's time to face it. and "i don't want an awesome game because it messes with that nonexistant master timeline" has to be the biggest zelda nonsense i've ever read.
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goblaa

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#15 goblaa
Member since 2006 • 19304 Posts

My fear is that no matter how involved nintendo is, third party publishers will always be lazy and take the path of least resistance. I fear that wiiu's first year we'll see great 1st party exclusives, and a back catalog of third party multi-plats from the past 5 years. I expect nearly all ports and I expect most of these games will simply move the menu/hud/map to the controller screen and nothing else. Expect no camera support, no motion support, no innovative or unique touch-screen features, no wiimote support. Just the same game we all played on the PS3/360 years ago with a menu on the controller.

Third parties are not going to put in effort. They never do. Some third parties will "attempt" a unique exclusive game, but they will be "tests". They will be quick games with low budget and low risk. They will review poorly and sell poorly. Third parties will point towards these games as proof that the core market is on PS3/360 and we will end up with another console cycle of high quality nintendo games and ports.

What's worse, I expect nintendo will release its games slower now too. This is nintendo's first time dealing with massive budgets and HD. They might not be totally ready.

The only silver lining here is that future multi-plats will be on the wiiu too...but don't expect anything more than a strait port.

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Euaggelistes

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#16 Euaggelistes
Member since 2009 • 1826 Posts

I am not a business man so I apologize up front if my question is an ignorant one, but didn't Nintendo crush Sony and Microsoft in sales with the Wii without a huge amount of 3rd party support? I do not understand why Nintendo seems to be so concerned with what 3rd party developers and video game media think about how they do business.

I like Nintendo and I like their products. I hope I do not see them altered in some ridiculous attempt to please other people.

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G-dorf11

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#17 G-dorf11
Member since 2009 • 811 Posts

[QUOTE="waitaseck"][QUOTE="BrunoBRS"] I thought they were pretty good. Minish Cap is one of my favorite games.BrunoBRS
i was mentioning them as a good thing. minish cap is my favorite 2D zelda game :P
Those cause too much confusion in the Zelda timeline. G-dorf11
pfft... maybe it's time to face it. and "i don't want an awesome game because it messes with that nonexistant master timeline" has to be the biggest zelda nonsense i've ever read.

I didn't say I didn't want it. I'm just sayin', chances are it'll make the timeline more confusing.

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BrunoBRS

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#18 BrunoBRS
Member since 2005 • 74156 Posts
and i say it only makes said timeline confusing because fans keep insisting on cramming every zelda game into it, rather than realizing most games have nothing to do with the rest (most notably the capcom ones).
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TheLordMagnus

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#19 TheLordMagnus
Member since 2006 • 3783 Posts
I'm not expecting any third party support for Nintendo...pretty much ever again. I think gamers are going to be highly likely to hold off purchasing a Wii U. This will result in third party sales being low right out of the gate. Third party developers, though with strong support at first, will then give up support of the Wii U. Let's face it...Nintendo has been behind in third party support for a long time now, and recapturing it wont be easy, if its possible at all. Third party developers aren't likely to show much patience if their games don't sell like hotcakes right away.
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LaytonsCat

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#20 LaytonsCat
Member since 2010 • 3652 Posts

and i say it only makes said timeline confusing because fans keep insisting on cramming every zelda game into it, rather than realizing most games have nothing to do with the rest (most notably the capcom ones).BrunoBRS

Anomuna just said at E3 that he doesn't worry about a timeline and that he sees each game as a reimagining of all the other games independent from each other.

Honestly though I just want Nintendo games for the Wii U. I have zero expectations from the thrid party

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Sepewrath

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#21 Sepewrath
Member since 2005 • 30712 Posts

"The Lack of Software was extreme only in Japan"... WHAT? Has this guy seen what Japan gets and the titles that are left out overseas? If Japan has a lack in software then there may as well be no software overseas because Japan gts all the cool games (Kimi No Yusha, Dragongal, Earth Seeker "looking at you")nini200

Well keep in mind, that a lot of the games we generally count around here are not games Japan wants, for example people talk about a drought on the Wii, but its not like their is a lack of games coming out. Their just games we don't want. That's how it is in Japan, they aren't getting software that is compelling to them. Its like last year when we were getting thinks like Red Steel 2, GoldenEye, Conduit 2, DKCR, Epic Micky, Epic Yarn, these are games they had no interest in, largely because their made by western developers and those games generally don't go over well in Japan.


Anyway, strong 3rd party support would go a long way to keeping these droughts that have been common these last two gens from happening anymore. I don't know about Nintendo literally collaborating with them, but as long as they get them to bring their games to the system, it should be good to go.

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Sepewrath

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#22 Sepewrath
Member since 2005 • 30712 Posts

I am not a business man so I apologize up front if my question is an ignorant one, but didn't Nintendo crush Sony and Microsoft in sales with the Wii without a huge amount of 3rd party support? I do not understand why Nintendo seems to be so concerned with what 3rd party developers and video game media think about how they do business.

I like Nintendo and I like their products. I hope I do not see them altered in some ridiculous attempt to please other people.

Euaggelistes
Because its hard to support a console with a single publisher, look at the Wii right now, their is a huge drought of quality software that could have been covered with 3rd party games. Take this whole Operation Rainfall nonsense, no one would be thinking about those games if this holiday the Wii had Arkham City, Battlefield 3, Skyrim etc on the way. Nintendo needs to retain consistency in the software schedule so that they keep people on their console[QUOTE="TheLordMagnus"]I'm not expecting any third party support for Nintendo...pretty much ever again. I think gamers are going to be highly likely to hold off purchasing a Wii U. This will result in third party sales being low right out of the gate. Third party developers, though with strong support at first, will then give up support of the Wii U. Let's face it...Nintendo has been behind in third party support for a long time now, and recapturing it wont be easy, if its possible at all. Third party developers aren't likely to show much patience if their games don't sell like hotcakes right away.

That's unlikely, your thinking of a situation where they were trying to live with exclusive software, which is what the Wii needed. However in the multiplat market, no one is going to avoid a system and millions of potential consumers. Its low risk, to make a game multiplat, the more platforms the better, why do you think every game is multiplat now?
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TheLordMagnus

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#23 TheLordMagnus
Member since 2006 • 3783 Posts
If the game doesn't sell on the Wii U, there's no point in putting those games on it. Most developers know that CERTAIN kinds of games are almost always guaranteed to sell better on the other systems, but putting it on a Nintendo system is a much larger risk.
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Sepewrath

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#24 Sepewrath
Member since 2005 • 30712 Posts
By that logic, there would be no PC versions of games, there would be a lot less PS3 versions of games. Japanese made games would not be on the 360; but that isn't the case because like I said, when going multiplat, you lower the risk The more consoles you cover, the larger the potential audience, the less risk involved. Rge same way they continued to put them on the GC despite the dominant position of the PS2, as long as its not selling 12 copies, it'll be on the Wii U. The only risk would be 3rd party exclusives and since those are so few and far these days, there is no point worrying about those.
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magiciandude

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#25 magiciandude
Member since 2004 • 9667 Posts
I guess we should be expecting more Nintendo character cameos in the the 3rd party games like Samus and Ridley in Dead or Alive Dimensions or Yoshi in Metal Gear 3DS. :P
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GameboyTroy

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#26 GameboyTroy
Member since 2011 • 9861 Posts

This will benifit Nintendo and the third parties. They'll do well together.

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BrunoBRS

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#27 BrunoBRS
Member since 2005 • 74156 Posts
I guess we should be expecting more Nintendo character cameos in the the 3rd party games like Samus and Ridley in Dead or Alive Dimensions or Yoshi in Metal Gear 3DS. :Pmagiciandude
it's more than just cameos or guest characters (like link in SC2). i think they actually mean co-developing games, like Other M.
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haziqonfire

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#28 haziqonfire
Member since 2005 • 36392 Posts
If the game doesn't sell on the Wii U, there's no point in putting those games on it. Most developers know that CERTAIN kinds of games are almost always guaranteed to sell better on the other systems, but putting it on a Nintendo system is a much larger risk. TheLordMagnus
If the cost of porting games over to the platform as well as adding Wii U features is small, there is no "large risk".
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goblaa

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#29 goblaa
Member since 2006 • 19304 Posts

[QUOTE="TheLordMagnus"]If the game doesn't sell on the Wii U, there's no point in putting those games on it. Most developers know that CERTAIN kinds of games are almost always guaranteed to sell better on the other systems, but putting it on a Nintendo system is a much larger risk. Haziqonfire
If the cost of porting games over to the platform as well as adding Wii U features is small, there is no "large risk".

Except I doubt we will see many wiiu features. Expect a lot of third party games with menus and maps on your controller. Don't expect much else.

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Sepewrath

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#30 Sepewrath
Member since 2005 • 30712 Posts
^I can believe that, but I think a few will do some interesting things, particularly after seeing what Nintendo does. [QUOTE="BrunoBRS"] it's more than just cameos or guest characters (like link in SC2). i think they actually mean co-developing games, like Other M.

I wouldn't jump to that conclusion just yet, co-development could mean a lot of things.
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Megavideogamer

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#31 Megavideogamer
Member since 2004 • 6554 Posts

That's a good thing. Teach the 3rd party developers how to work with the Wii U and that Tablet controller. The Wii U has possiblities. Glad Nintendo is actively mentoring the 3rd parties.

Good job Nintendo. Maybe UbiSofts "Killer Freaks from outer Space" can actually be a great launch title.

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gamenerd15

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#32 gamenerd15
Member since 2007 • 4529 Posts

If all third parties do is port games from current generation system, then forget it. I am not going to buy Wii U for Ninja Gaiden, Darksiders, Tekken, or Assassins Creed when I can play those games on a system I already own. I highly doubt that the controller specific functions for multiplats will truly take advantage of the Wii U. Developers are not going to make one version superior to the others. Nintendo talks a big game, but we shall see next year if the company will live up to its word.

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super600

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#33 super600  Moderator
Member since 2007 • 33160 Posts

This is good to hear from Ninty. At least this time third part devs may have more success on the WiiU.

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haziqonfire

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#34 haziqonfire
Member since 2005 • 36392 Posts

Except I doubt we will see many wiiu features. Expect a lot of third party games with menus and maps on your controller. Don't expect much else.

goblaa

On the Wii we never really saw top tier development teams working on the hardware. It's different this time because the top tier developers are working on the Wii U version, along side the other platforms.

I think they'll still be able to do creative things on the platform. The stuff in Darksiders II for example sounds neat and interesting.

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WreckEm711

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#35 WreckEm711
Member since 2010 • 7362 Posts
[QUOTE="magiciandude"]I guess we should be expecting more Nintendo character cameos in the the 3rd party games like Samus and Ridley in Dead or Alive Dimensions or Yoshi in Metal Gear 3DS. :PBrunoBRS
it's more than just cameos or guest characters (like link in SC2). i think they actually mean co-developing games, like Other M.

I would love something like that! Other M was a great action game that's really unique compared to anything I've played on the Wii so far. Hopefully some melding of the minds will lead to some great wii u titles :D
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BrunoBRS

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#36 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Sepewrath"][QUOTE="BrunoBRS"] it's more than just cameos or guest characters (like link in SC2). i think they actually mean co-developing games, like Other M.

I wouldn't jump to that conclusion just yet, co-development could mean a lot of things.

well the other meaning is nintendo publishing random third party titles, which is just as good :P
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nameless12345

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#37 nameless12345
Member since 2010 • 15125 Posts

Call me old hat but I'm presonally against giving Nintendo franchises over to 3rd parties. The only good collaboration was between Sega and Nintendo for F-Zero GX but aside from that 3rd parties tend to mix-up Nintendo games. Star Fox Assault was a mediocre game and it was made by Namco and Metroid: Other M (co-developed by Kemco), while not a bad game, is not exactly up to "Metroid quality". I hope Mario and Zelda will still be developed by Nintendo themselves and not by 3rd parties. But I do understand why they want to collaborate (they need more man power).

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WreckEm711

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#39 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="nameless12345"]

Call me old hat but I'm presonally against giving Nintendo franchises over to 3rd parties. The only good collaboration was between Sega and Nintendo for F-Zero GX but aside from that 3rd parties tend to mix-up Nintendo games. Star Fox Assault was a mediocre game and it was made by Namco and Metroid: Other M (co-developed by Kemco), while not a bad game, is not exactly up to "Metroid quality". I hope Mario and Zelda will still be developed by Nintendo themselves and not by 3rd parties. But I do understand why they want to collaborate (they need more man power).

wiifan001

Rare and Donkey Kong 64? Retro Stuidos and the three Metroid Prime games, and Donkey Kong Country Returns? Capcom and the Zelda handhelds? 3rd parties can do it 8)

Retro isn't 3rd party :?

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BrunoBRS

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#40 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="wiifan001"][QUOTE="nameless12345"]

Call me old hat but I'm presonally against giving Nintendo franchises over to 3rd parties. The only good collaboration was between Sega and Nintendo for F-Zero GX but aside from that 3rd parties tend to mix-up Nintendo games. Star Fox Assault was a mediocre game and it was made by Namco and Metroid: Other M (co-developed by Kemco), while not a bad game, is not exactly up to "Metroid quality". I hope Mario and Zelda will still be developed by Nintendo themselves and not by 3rd parties. But I do understand why they want to collaborate (they need more man power).

WreckEm711

Rare and Donkey Kong 64? Retro Stuidos and the three Metroid Prime games, and Donkey Kong Country Returns? Capcom and the Zelda handhelds? 3rd parties can do it 8)

Retro isn't 3rd party :?

neither was rare back then;
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bionicle_lover

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#41 bionicle_lover
Member since 2005 • 4501 Posts

Call me old hat but I'm presonally against giving Nintendo franchises over to 3rd parties. The only good collaboration was between Sega and Nintendo for F-Zero GX but aside from that 3rd parties tend to mix-up Nintendo games. Star Fox Assault was a mediocre game and it was made by Namco and Metroid: Other M (co-developed by Kemco), while not a bad game, is not exactly up to "Metroid quality". I hope Mario and Zelda will still be developed by Nintendo themselves and not by 3rd parties. But I do understand why they want to collaborate (they need more man power).

nameless12345

i dont really see anything wrong with letting other companies develop a different take on Nintendo's franchises as long as the quality is good. I know metroid other m wasnt "nintendo" quality but from what i've heard, its still pretty good and unique. As long as other "helping" other compaines doesnt slow down nintendo's own creation of games, i dont see why other creative minds couldnt try and take an established series in a new, one-shot direction.

also, i dont think Nintendo "collaborating" means its giving mario over to another company or something like that. I think it means that Nintendo will help with technical stuff such as optimizing and maybe throw in a little manpower to flush out the kinks in games and make the experience with the wiiu different than the game would be on the ps3 or 360

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Sepewrath

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#42 Sepewrath
Member since 2005 • 30712 Posts
well the other meaning is nintendo publishing random third party titles, which is just as good :PBrunoBRS
Or they could just be giving them ideas on what to do with the controller. I don't think Nintendo is going to be taking up the publisher duties for a bunch of 3rd party games.

If all third parties do is port games from current generation system, then forget it. I am not going to buy Wii U for Ninja Gaiden, Darksiders, Tekken, or Assassins Creed when I can play those games on a system I already own. I highly doubt that the controller specific functions for multiplats will truly take advantage of the Wii U. Developers are not going to make one version superior to the others. Nintendo talks a big game, but we shall see next year if the company will live up to its word.

gamenerd15
I'm going to go out on the limb and say, those wont be the only games on the system.
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BrunoBRS

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#43 BrunoBRS
Member since 2005 • 74156 Posts
"we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating" it sounds to me like it's the other M case.
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Sepewrath

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#44 Sepewrath
Member since 2005 • 30712 Posts
I'm banking on them just being more active with the developers, like what Rockstar did with Team Bondi (just maybe a little nicer lol) help them figure out the hardware, come up with ideas etc. So that games don't just end up with the map on the bottom screen. It would be a lot of money to be collaborating on a bunch of projects, but they did make a ton of it with the Wii, so who knows, maybe they are.
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Crystal-Rush

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#45 Crystal-Rush
Member since 2005 • 2274 Posts

If all third parties do is port games from current generation system, then forget it. I am not going to buy Wii U for Ninja Gaiden, Darksiders, Tekken, or Assassins Creed when I can play those games on a system I already own. I highly doubt that the controller specific functions for multiplats will truly take advantage of the Wii U. Developers are not going to make one version superior to the others. Nintendo talks a big game, but we shall see next year if the company will live up to its word.

gamenerd15

Too late. Gearbox have stated that Aliens: Colonial Marines will be the superior version.

"We've got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on [the current] generation,"

So as you can see, developers are already making one version better than the other.

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revofanboy2005

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#46 revofanboy2005
Member since 2005 • 364 Posts

My fear is that no matter how involved nintendo is, third party publishers will always be lazy and take the path of least resistance. I fear that wiiu's first year we'll see great 1st party exclusives, and a back catalog of third party multi-plats from the past 5 years. I expect nearly all ports and I expect most of these games will simply move the menu/hud/map to the controller screen and nothing else. Expect no camera support, no motion support, no innovative or unique touch-screen features, no wiimote support. Just the same game we all played on the PS3/360 years ago with a menu on the controller.

Third parties are not going to put in effort. They never do. Some third parties will "attempt" a unique exclusive game, but they will be "tests". They will be quick games with low budget and low risk. They will review poorly and sell poorly. Third parties will point towards these games as proof that the core market is on PS3/360 and we will end up with another console cycle of high quality nintendo games and ports.

What's worse, I expect nintendo will release its games slower now too. This is nintendo's first time dealing with massive budgets and HD. They might not be totally ready.

The only silver lining here is that future multi-plats will be on the wiiu too...but don't expect anything more than a strait port.

goblaa

I see you read iGN on a regular basis lol

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soulreaper-4

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#47 soulreaper-4
Member since 2007 • 2247 Posts
That's the same think they said during the Launch of the GameCube and the Wii and even the 3DS. They are the videogames industry biggest liars.
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meetroid8

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#48 meetroid8
Member since 2005 • 21152 Posts
That's the same think they said during the Launch of the GameCube and the Wii and even the 3DS. They are the videogames industry biggest liars.soulreaper-4
That isn't lying. That is making promises that they can't keep.
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JordanElek

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#49 JordanElek
Member since 2002 • 18564 Posts

Third parties are not going to put in effort. They never do. Some third parties will "attempt" a unique exclusive game, but they will be "tests". They will be quick games with low budget and low risk. They will review poorly and sell poorly. Third parties will point towards these games as proof that the core market is on PS3/360 and we will end up with another console cycle of high quality nintendo games and ports.goblaa
This is basically what happened with the Wii and you're assuming it'll happen again on the Wi iU, which is a reasonable assumption, but I think there's one key difference:

Developers saw the Wii hardware and controller as limiting factors, but they're saying the exact opposite about the Wii U.

And they're right. The Wii U hardware won't be limiting at all, at least for the first couple of years (maybe longer), and the controller can ONLY expand on what devs are used to working with. It has a regular control scheme plus a giant screen that they can do anything with.

Instead of seeing unique "test" games like we saw on the Wii (many of which were pretty good), I think we'll see more normal games with added controller screen functionality at first, then maybe devs will branch out and try more unique stuff that wouldn't be possible without the screen.

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Xamilitho

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#50 Xamilitho
Member since 2011 • 25 Posts
The wii U looks to clunky i applaud there effort for trying to join in with the other big name tablets and gaming systems but it just not there time i think they need to scrap this and go with another idea because the regular wii needs some adjustments way bigger than any other game system in its class like friend codes very unnecessary they need to just focus on making the main system better then everything will fall in line nice try though and i hope this comes out at a later time but its just not the right time for it now in a home. I see many flaws coming with this and just more downing by other system users like xbox 360 just too much for wii to handle at the moment