This comes from the investors meetings slideshows, translated in English. See here.
The way in which dedicated video game systems and their software are sold has not changed significantly since the business model of dedicated video game platforms was first established 30 years ago. Dedicated video game systems are sold for two hundred or three hundred dollars, on which standalone software titles are distributed for 30 or 50 dollars. This simple model received widespread support from consumers that enabled us to create today’s market. The decision to change it is the manifestation of our recognition that we cannot expect this model to work forever amid dynamic changes in people’s lifestyles.
If we succeed in the redefinition of video game platforms that I speak of today, our account-based connections with consumers will become very clear. For example, until now it has been taken for granted that software is offered to users at the same price regardless of how many titles they purchase in a year, be it one, five or even ten titles. Based on our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more. Here, we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition. If we can achieve such a sales mechanism, we can expect to increase the number of players per title, and the players will play our games with more friends. This can help maintain the high usage ratio of a platform. When one platform maintains a high active use ratio, the software titles which run on it have a higher potential to be noticed by many, which leads to more people playing with more titles. When we see our overall consumers, they generally play two or three titles per year. We aim to establish a new sales mechanism that will be beneficial to both consumers and software creators by encouraging our consumers to play more titles and increasing a platform’s active use ratio without largely increasing our consumers’ expenditures.
If Nintendo can pull this with success, it'll be a really good step forward for the industry. I've always been someone who buys a lot of games per year, but for the past 3-4 years I've been waiting on so many titles since they drop in price relatively quickly. If they decided to run with this kind of promotion, it'd definitely prompt me to buy more games when they release, as well as making it far easier for me to recommend a game to someone who doesn't play as often as I do. So many of my co-workers own a 3DS and a Wii U but choose to wait a bit before buying games at full price and they're always looking for deals.
That plus with the social integration of Miiverse and getting your friends to participate with you on those deals could be a big success for Nintendo.
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