[QUOTE="link_1000"]There are plenty.
The biggest one is Super Mario Sunshine. TERRIBLE game with bad controls, bad design, frustration, terrible camera, and just overall not fun and just a huge flop.
Others include
Mario kart Double Dash (good but not 9 material),
Resident Evil 4 (again, overrated, not the best GC game; I'd rate it a 8.9),
Twilight Princess (another overrated game; worst Zelda game since adventure of link; and this is coming from a big zelda fan),
Tales of symphonia (very overrated; a mediocre RPG at best)
Final Fantasy: Crystal Chronicles (HORRENDOUS, boring and pointless)
Soul Calibur II (yeah, a bad fighter. Bad controls; and Melee is a trillion times better)
That's all I can think of for now: Let's just say that the Gamecube generation wasn't so great for sequels; however it was still amazing and underrated despite all my game bashing. Gamecube still owns the Wii.
radicalplace
Sunshine is an awesome game, the control work spot on like they should and the level design is fantastic. Fludd introduced some new and very interesting gameplay. The camera is the best camera ever in a Mario Game, so I fail to see your point. It wasn't overall as fun as 64 but better than Galaxy.
Zelda: TP is a very overated game, I agree with you. I struggle to see how alot of fans enjoy it so much and even think GameSpot should of scored it lower. It wasn't a terrible game, it just wasn't great which is wierd for a Zelda title. Hopefully the next console Zelda will redeem it's mistake.
The control is TERRIBLE. And serious, how can you say that camera is good? You CONSTANTLY have to pan the C-stick, so many times you can't even SEE mario, you have that darkened blue spot, what the heck does that help you with? You usually can't see when your over a wall since the camera can't go "through" the walls. Also, it's hard to time the platforming segments with the camera, same with Galaxy. Mario 64 had the best control, period.And while I like FLUDD, it's really hard to time due to the camera, for example, with an overhead view often, it's hard to see where exactly your jumping and landing; also, for example, it's even hard to sometimes time simple rope jumps on the platforms in the very first location. Not to mention later in the game, and in Ricco Harbor especially, you CONSTANTLY have to change your camera to the front or you miss your jump and are screwed. Much of my frustration comes from the camera. And the camera is one thing kinda meh in galaxy (since it's top and side view) but in sunshine it's worse.
And FLUDD is cool, but gimmicky, since you have these boring, uninspired boss fights with it; and too many of them. Sunshine had terrible level design, where is it good, except for the underground platforming segments? Almost all the shine sprites were boring to get, involved a crappy boss with FLUDD, had many pointless deaths due to camera, (and also it's hard to aim fludd as well with the camera) and way too much pointless coin collecting.
And in regards to TP, yeah, very disappointing. Now that I beat it once, I'd rate it around 8.5-6, being nice. You have to remember it had some good things, but not much.
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