I was just thinking how awesome it would be if after 'Mario Maker' Nintendo expanded the franchise and we got, say, 'Donkey Kong Country Maker' and 'Metroid Maker' etc.
Would you buy them? Which franchises would you want 'Maker-fied'?
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I would toss money at the screen if they made a Zelda Maker, where you can create your dungeons and what not.
Yeah, don't know how I missed the obvious. Zelda Maker would be beast. Heck, if they added support for 4 player or more local and online co-op...
o.O
Endless content and variety.
ALBW didn't quench my 2D Zelda thirst in the least.
Did Four Swords Adventures have online? Never played that on the GC.
If Mario Maker is a megahit. Expect Metroid Maker, Zelda Maker, Kirby Maker, Donkey Kong Maker, Star Fox maker, Yoshi maker.
I would like F-Zero maker. But we will have to see how well Mario Maker does before Nintendo does continue the "Maker" series.
Castlevania Maker would be nice. The NES/SNES 2D Castlevania series was my favorite. But if the "Maker" series goes on it will be limited to Nintendo Characters only.
I love Donkey Kong Country but I'm not sure if a maker would work as well as Mario. DKC games always feel like an adventure with cool audio/visuals ... it would be more difficult to create an accessible interface that would allow gamers to create DKC levels that are interesting and that I would play.
A Zelda maker makes a ton of sense, though. It could function very similar to Mario Maker. They'd have to give players the opportunity to make some fabulous puzzles, though. I don't want to be pushing blocks, flipping switches,bombing walls half the time.
EDIT: I do think Metroid Maker would be cool, if they could pull it off. It would have to be where you could make anything from a small room, to a huge explorable area.
@Meinhard1 Hmm...I was referring to the original SNES trilogy not the 'Returns' series so I think it could work. The levels consist of quite straightforward platforming and the narrative was never really all that important. There are loads of hacks available that show what can be done if the right tools are available to the end user. They're pretty fun actually if you haven't tried them.
I'd like to see the following:
Metroid Maker
Bomberman Maker
Blast Corps Maker [this could be more of a reboot of the franchise with a Sim City-like map editor alongside the story mode, to be honest. Blast Corps needs a sequel!]
DKC Maker
Ice Climber Maker
Zelda Maker
Zelda is probably the most obvious choice. I hear there might be a new 3DS Zelda game in the works...
Even better they need to lets upload our levels for other people to play them and let us download other people's creations
@Celsius765:
Exactly. A quick way of uploading speed runs and what not via Miiverse would be great too.
There could ways to create challenges too. For example, create a level with 'x' number of enemies or platforms of a specific type or add barrels in any formation so you get 'x' amount of air time.
@ttualumni13: Oooooh...O.o...THAT WOULD BE SUPERB! They could even release a new Mario Paint game alongside it and allow us to import tunes into the game.
Genius lol!
EDIT: Apparently Mario Maker was originally conceptualized as a Mario Paint title -> http://www.nintendoworldreport.com/news/37803/mario-maker-originally-conceptualized-as-mario-paint-title
I hope we still get a Mario Paint U.
It's a little off-putting, yet liberating...a maker-series.
Speaking as a whole, the idea is funny because it crosses the boundaries between developer and consumer. I won't call it half-assed production, because in all reality it /is/ fun & builds a community, yet it's a newer market and that's my gut reaction.
Yet part of game-play is exploration, and when one makes the maps; all surprises are taken away...cue the community of course---and there will be an unlimited selection of maps... at no extra effort from the company.
(I think the software tech is here though, to paint-a-game with no programming skills. I've picked up RPGMaker on sale, and my nephew & I are having fun learning the software...the concept of /this/ maker-genre is something I'm addressing, not so much nintendo & their classics.)
TLDR, Castlevania.
It's a little off-putting, yet liberating...a maker-series.
Speaking as a whole, the idea is funny because it crosses the boundaries between developer and consumer. I won't call it half-assed production, because in all reality it /is/ fun & builds a community, yet it's a newer market and that's my gut reaction.
Yet part of game-play is exploration, and when one makes the maps; all surprises are taken away...cue the community of course---and there will be an unlimited selection of maps... at no extra effort from the company.
(I think the software tech is here though, to paint-a-game with no programming skills. I've picked up RPGMaker on sale, and my nephew & I are having fun learning the software...the concept of /this/ maker-genre is something I'm addressing, not so much nintendo & their classics.)
I call games like LBP or Minecraft 'half-assed' because they're overly complex [relatively speaking] for no good reason. They come off as useless exercises that take way too much time than they should and push the boundaries of what can be classified as a 'product', in my opinion. Freedom of expression is all well and good, but if there are no objectives then I don't see the point. Some people say that you should create your own objectives, but I've found that they're far too simple to be enjoyable in a huge 3D open world.
In contrast, I think once people try these simpler, instant-thrill, pick up and play, 5-10+ dev' time games they'll be hooked and it will be exceedingly popular. They'll be very intuitive due to the game-pad functionality and they'll hypothetically be based on games featuring largely unchanging 2D planes so they won't demand that much of the user either.
With Mario Maker there would be a target, an end goal, a challenge to rise to etc. Project Spark interests me greatly, but I don't have an Xbox One [I think it's coming out on PC too]. It takes what the likes of Minecraft has achieved one step further - it's given the genre some well needed purpose through its varied tool-set. I'm sure Nintendo or Microsoft could release DLC level packs for their respective games too. Back to Project Spark for a second, if there was a way to license games created using that engine...profit? Profit for everyone involved, right? Well, if you have talent that is. Get on that Microsoft. It would be a fantastic way to pool future innovators and net some fresh ideas whilst rewarding people for their efforts. They'd essentially be making a killing for doing nothing but maintenance work.
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