@JordanElek said:
@Madmangamer364:
Do you think Iwata should've remained focused on the crowd that bought a Wii for Wii Sports, though?
I'm pretty sure his logic was that that market had an intensely focused interest on Wii Sports, as they bought very little else, aside from Wii Fit and... Mario. 2D Mario, specifically, and Mario Kart. Since that audience obviously lost interest in Wii Sports, he decided to go with Mario on WiiU. 2D Mario, specifically, and they didn't care.
It seems to me that the Wii Sports audience could be described in much the same way you described the "industry." They cared about one meal and one meal only, and then they lost interest in it.
The Wii was a one-hit wonder that can't easily be replicated. The DS's success has been entirely usurped by the mobile market. Unless Nintendo somehow managed to imagine ANOTHER one-hit wonder, their only choice was to go with an audience that already loved them.
But they're doing it the wrong way.
Yes, that's exactly what Iwata should have done. Nintendo ran away from its strongest ever audience because it was perceived to be fleeting, not proven as such.
If Iwata's reasoning for leaving that market, the mass audience, behind was because of the impression that they only cared about Wii Sports, he wasn't paying any attention at all to the trends of his other products. The much smaller GameCube audience only seemed to care about Mario, if you look at the system's best selling software, and the DS' software-to-hardware ratio isn't exactly remarkable, either. Actually, the Wii's software-to-hardware ratio surpasses the DS' by a couple of games and misses out on the GCN's by about a game, despite the reputation of not having as 'dedicated' of an audience. And look at what the Wii U is becoming right before our eyes. Right now, the system can only dream of a piece of software of Wii Sports' popularity, as nothing has made a huge impression on the masses at this point.
Based on all of this, if that "Wii Sports audience" and the "industry" are one and the same in terms of how much they're interested in, why give up what you have in droves to try to gain just a part of the other market? Of course, no one is saying that the Wii's success could be recreated so easily, but the problem is that Nintendo has simply treated the mass market with the same half-hearted attitude as the rest of the video game world in recent years, and thus, doesn't deserve Wii-like success. What we've seen is what is going to happen when you throw around labels like "casual" and try to sell $250 portables and $350 consoles with only a bone or two to attract the masses while you go after what you currently feel are greener pastures in the narrow-market audience.
I don't believe that the Wii is a one hit wonder. Only in the video game industry is the idea of expanding the audience seen as horrible thing. I also don't agree that the mobile market has crippled what Nintendo once established with the portable market. Most importantly of all, it's silly to say that Nintendo's only choice was to go with their oh-so-loyal audience, which is the very same audience that led to Nintendo's decline in the console market for multiple generations and this very "same ingredients, same meals" attitude that is being criticized by so many as we speak... again.
No one, including Nintendo itself, has learned a thing the past 10 years. I simply can't express the sadness I feel inside as this only becomes more obvious to me as time goes on. To think there will be at least four more years of things like this, too...
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