[QUOTE="intro94"]guys , seriously, Pikmin is classified RTS by pretty much by being closest to it than any other genre.Not because by technical means its an RTS means its a satisfying title for most RTS fans.Non self respecting player would name Pikmin as an example of RTS when asked to name one game representing the genre.Is not a propper fix for those players hungry for tactical strategy and head to head action as well as massive army commands.it lacks 50% of features found in nearly every single RTS.Its not, and you know it.If you loved red alert or 90% of strategy games, SC, WC, AOE, to bring the most important titles, the player who gets Pikmin expecting that experience will end up dissapointed. its a different type of game, that for a lack of better suitability is classified RTS. Pikmin is a great game but if someone who liked warhammer or anything rts related asks me for a good rts to buy i would be asking for a slap in the face later by recommending Pikmin.Pyro767
See, I knew that, I knew Pikmin wasn't the same as an RTS! (as stated on page 1)Sure, it may not contain all of the elements, but it IS a real-time strategy. Here is a quote taken from Wikipedia on what a RTS is.
In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. Well, Pikmin contains plenty of maneuvering and positioning of units. Not to mention, you do try to secure areas by "destroying" enemy assets (walls, enemies, etc.).
In a typical RTS it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. Yes, in Pikmin, you can create additional units which is limited by what resources you have (defeated enemies).
These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. This is also true of Pikmin, where only certain units (colored Pikmin) can sometimes allow you to gather these resources (defeat enemies).
More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units. Resource gathering? Check. Base building? Well, you do create structures. But your initial base is already set. In-game technological development? Yes as Olimar/Louie can gather items to gain new technologies. Idirect control of units? Yes. Just give them a task and move on to another.
While not exactly fitting the terms, it still contain many elements of an RTS. I mean, what else could it be?
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