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I don't see what the RPG part would do with it.
I mean if you start the game off with low stats the controls are going to suck when you start playing. If you start the game with good controls at the start then how are you going to make people think that they're actually doing something when they level up?
It sounds like it would be tricky to make, maybe that's why the market doesn't have a lot of them?
You mean rather like System Shock 1 and 2.
The rpg elements were the addon bits like the hacking skills.
[QUOTE="meimnobody"]You mean rather like System Shock 1 and 2.
The rpg elements were the addon bits like the hacking skills.
newhenpal
no actually deus ex was an rpg because you could level up your character in certain ways, and having the choice to say what you wanted to say.
What ways could you level up? DId they change gamesplay drastically that made you feel rewarded when it happened? See that's the tough one for me.
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