No Second Analog Stick to be Detrimental to the 3DS?

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ZIVX

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#1 ZIVX
Member since 2008 • 2981 Posts

Here's the final design

To you think it needs a second analog stick? Well the touch screen can always act as one.

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Gamingclone

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#2 Gamingclone
Member since 2009 • 5224 Posts

No we dont need a second anolog stick, FIRST! Let see how the current anolog handles games.

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NaveedLife

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#3 NaveedLife
Member since 2010 • 17179 Posts

No definitely not. I think in most cases it wouldnt even be needed at all. It might help in the slightest at times.

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theoryC

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#4 theoryC
Member since 2007 • 25 Posts
Nope. The only time its really necessary is for FPS games, and we have the touch screen controls for that.
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illmatic87

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#5 illmatic87
Member since 2008 • 17935 Posts
No not at all, there are other inputs that is offered as a replacement that fares better. touch screen, gyro etc.
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BrunoBRS

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#6 BrunoBRS
Member since 2005 • 74156 Posts
the second analog not only is completely unecessary, it would make the button layout way too cluttered.
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ZIVX

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#7 ZIVX
Member since 2008 • 2981 Posts

the second analog not only is completely unecessary, it would make the button layout way too cluttered.BrunoBRS
So how did the analog stick handle at E3?

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LovePotionNo9

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#8 LovePotionNo9
Member since 2010 • 4751 Posts

I don't think so. I never felt like I needed one with my PSP, so I doubt I will with the 3DS.

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BrunoBRS

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#9 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]the second analog not only is completely unecessary, it would make the button layout way too cluttered.ZIVX

So how did the analog stick handle at E3?

pretty well. considering how traumatized i am because of the PSP, i was really surprised. it's like using the D-pad, but having 360 buttons to press :P so it's fine, it's comfy and it's responsive.
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#10 GunSmith1_basic
Member since 2002 • 10548 Posts
I think it will be a problem. Dual analogs is the standard way of navigating a 3D environment. One for movement, the other for the camera. Maybe the touch screen can compensate?? Anyways, don't be surprised if the new psp has dual analogs
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tocool340

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#11 tocool340
Member since 2004 • 21694 Posts
the second analog not only is completely unecessary, it would make the button layout way too cluttered.BrunoBRS
This. It would make ABYX buttons a little hard to access...
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bigM10231

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#12 bigM10231
Member since 2008 • 11240 Posts

90% of non fps or tps games dont use the 2nd stick for any importance.

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1PMrFister

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#13 1PMrFister
Member since 2010 • 3134 Posts

I think it will be a problem. Dual analogs is the standard way of navigating a 3D environment. One for movement, the other for the camera. Maybe the touch screen can compensate?? Anyways, don't be surprised if the new psp has dual analogsGunSmith1_basic

You can still get decent camera control without a second analog stick. Kingdom Hearts 358/2 Days had you use the shoulder buttons to rotate the camera as well as lock on to targets, and that worked pretty well. I'm pretty sure Ocarina of Time 3D's camera will work just fine as well.

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Jaysonguy

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#14 Jaysonguy
Member since 2006 • 39454 Posts

A huge problem

The lack of it makes the new DS archaic before it's ever released. The system's specs are still up in the air (I don't trust IGN's lowballing of the specs) and you would think that it would like to do more then 2D games yet with only one analog stick that's impossible to be done well.

Because of the limited control options the 3DS can't be much more then what the DS is and that's sad

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erickb1983

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#15 erickb1983
Member since 2010 • 315 Posts

No because most of the Nintendo DS games are platformers and roleplaying games so i dont see the need for it really.

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Eragon3131

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#16 Eragon3131
Member since 2006 • 164 Posts

A huge problem

The lack of it makes the new DS archaic before it's ever released. The system's specs are still up in the air (I don't trust IGN's lowballing of the specs) and you would think that it would like to do more then 2D games yet with only one analog stick that's impossible to be done well.

Because of the limited control options the 3DS can't be much more then what the DS is and that's sad

Jaysonguy

The touchscreen says hello.

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Jaysonguy

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#17 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

A huge problem

The lack of it makes the new DS archaic before it's ever released. The system's specs are still up in the air (I don't trust IGN's lowballing of the specs) and you would think that it would like to do more then 2D games yet with only one analog stick that's impossible to be done well.

Because of the limited control options the 3DS can't be much more then what the DS is and that's sad

Eragon3131

The touchscreen says hello.

When they invent an invisible hand and stylus that will help

Until then it's a problem

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funsohng

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#18 funsohng
Member since 2005 • 29976 Posts
Nope. The only time its really necessary is for FPS games, and we have the touch screen controls for that.theoryC
this.,,,,
the second analog not only is completely unecessary, it would make the button layout way too cluttered.BrunoBRS
.....and this.
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BrunoBRS

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#19 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="Eragon3131"]

[QUOTE="Jaysonguy"]

A huge problem

The lack of it makes the new DS archaic before it's ever released. The system's specs are still up in the air (I don't trust IGN's lowballing of the specs) and you would think that it would like to do more then 2D games yet with only one analog stick that's impossible to be done well.

Because of the limited control options the 3DS can't be much more then what the DS is and that's sad

Jaysonguy

The touchscreen says hello.

When they invent an invisible hand and stylus that will help

Until then it's a problem

the same hand that will be using the touch screen as a second analog is the hand that would be busy using the second analog as a second analog. and i don't see anyone complaining that they need 3 hands to play with 2 analogs.
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NaveedLife

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#20 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="Jaysonguy"]

[QUOTE="Eragon3131"]

The touchscreen says hello.

BrunoBRS

When they invent an invisible hand and stylus that will help

Until then it's a problem

the same hand that will be using the touch screen as a second analog is the hand that would be busy using the second analog as a second analog. and i don't see anyone complaining that they need 3 hands to play with 2 analogs.

If the game has a good camera you only need to adjust it every once in a great while, which is a simple L or R tap, or screen tap. Sometimes you don't need to adjust cameras at all. It is hardly a problem.

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Eragon3131

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#21 Eragon3131
Member since 2006 • 164 Posts

[QUOTE="Jaysonguy"]

[QUOTE="Eragon3131"]

The touchscreen says hello.

BrunoBRS

When they invent an invisible hand and stylus that will help

Until then it's a problem

the same hand that will be using the touch screen as a second analog is the hand that would be busy using the second analog as a second analog. and i don't see anyone complaining that they need 3 hands to play with 2 analogs.

This. The screen replaces the stick. I don't see the problem.

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ZIVX

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#22 ZIVX
Member since 2008 • 2981 Posts

No because most of the Nintendo DS games are platformers and roleplaying games so i dont see the need for it really.

erickb1983

Well the 3DS is a different handheld with better graphics capabilities and a more different library. I can guarantee that it will usher in more 3D games and to interact with the 3-Dimensional environments you would need that whole 360 degress.

The question is do we need another stick for let's say, camera control?

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NaveedLife

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#23 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="erickb1983"]

No because most of the Nintendo DS games are platformers and roleplaying games so i dont see the need for it really.

ZIVX

Well the 3DS is a different handheld with better graphics capabilities and a more different library. I can guarantee that it will usher in more 3D games and to interact with the 3-Dimensional environments you would need that whole 360 degress.

The question is do we need another stick for let's say, camera control?

I hear ya and it might come in handy every now and then, but I don't think its a big deal. If you think about really well done camera systems in games you will probably remember little to no camera movement needed. And the 3DS will provide plenty functionality to move the camera every now and then. i personally am not too worried about this.