NO switching weapons in MP3 WTF!!!!

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alucard3545

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#1 alucard3545
Member since 2005 • 124 Posts
ok so i have the fire beam but i can't switch back to the regular beam whats that all about i remember in mp u can swtich back unless im doing something really stupid can anyone help?
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2good2betrue

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#2 2good2betrue
Member since 2006 • 7791 Posts
i wish you could switch to, it adds more depth to fights if you have to switch to counter certain enemies, i think they could have made hold + switch weapons and make hold 1 hypermode, and make 2 the map button. i never use the 2 button.
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meimnobody

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#3 meimnobody
Member since 2003 • 5565 Posts
Sigh they had an interview explaining why. Guess the complainers never played Super Metroid or other metorid games before prime.
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ZebethOrZebes

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#4 ZebethOrZebes
Member since 2004 • 5997 Posts
Stackable beams aren't bad, and if you think so, you've never played Super Metroid, Metroid Zero Mission, or Metroid Fusion.
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furtherfan

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#5 furtherfan
Member since 2007 • 3699 Posts
yeah... stacked....
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alucard3545

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#6 alucard3545
Member since 2005 • 124 Posts

Sigh they had an interview explaining why. Guess the complainers never played Super Metroid or other metorid games before prime. meimnobody

i have played all the other metriods but in prime 1 and 2 u can switch which was a great addition and all of a sudden in 3 they take it away and make u stack like in the old metriod games whats that about?

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2good2betrue

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#7 2good2betrue
Member since 2006 • 7791 Posts

Sigh they had an interview explaining why. Guess the complainers never played Super Metroid or other metorid games before prime. meimnobody

isnt the reason due to lack of buttons on the wiimote? Im not against stacked weapons, you could just add a lot more depth to fights if you have to counter enimies with certain weapons like the light and dark beams of echoes. Oh ya, i forgot, almost nobody likes echoes lol

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meimnobody

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#8 meimnobody
Member since 2003 • 5565 Posts

People griped plain and simple. Metroid Prime 3 does have improvements and well stackable beams are part of the old formula. Samus suit isn't blown all to heck after all like in the two past primes so why she shouldn't she be able to combine the beams and even missle techs?

Anyone else think future metroid games will use the ship more even have outer space and orbital combat situations? Having it grapple and even be able to bomb certain areas is pretty awesome.

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Ponmop

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#9 Ponmop
Member since 2007 • 489 Posts
I didn't mind the stacking beams. True, in the first two switching beams added some depth to combat, but it's a fine line between that and needless complication and hassle. I give stacked weapons thumbs up.
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2good2betrue

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#10 2good2betrue
Member since 2006 • 7791 Posts

Anyone else think future metroid games will use the ship more even have outer space and orbital combat situations? Having it grapple and even be able to bomb certain areas is pretty awesome.

meimnobody

ya, it is pretty awesome. Im sure you will actually get to pilot the ship. Maybe you can remove the nunchuck and put the wiimote like a joystick in a modern day fighter jet, and press b to shoot because a is kind of hard to reach. I have always dreamed of a fighter plane game like that on the wii.

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effthat

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#11 effthat
Member since 2007 • 2314 Posts

You don't need to switch back! The plasma beam rules! Also, there was nothing more annoying than having to switch beams anytime I wanted to go through a door. The game is Metroid, not "betcha, can't find the right key!".

Stackable beams were always a great idea...

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cobrax80

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#12 cobrax80
Member since 2003 • 4658 Posts
I found switching annoying, I like stacking.
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Tudio

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#13 Tudio
Member since 2003 • 598 Posts
I dont really mind the stacking since the game really is great and it was a long tim since i played prime 1 or 2 and it really doesnt matter much since they worked it into the games formula that there is no need to switch.
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rkay36

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#14 rkay36
Member since 2006 • 314 Posts
stacked weapons is extremely lame. the old games sucked and the diff beams were what was cool about mp1 and mp2. i agree with the score gamespot gave this game it just doesnt compare to the old ones
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extince_basic

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#15 extince_basic
Member since 2002 • 25 Posts

stacked weapons is extremely lame. the old games sucked and the diff beams were what was cool about mp1 and mp2. i agree with the score gamespot gave this game it just doesnt compare to the old onesrkay36

Probably didn't read the review...

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Wild_Card

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#16 Wild_Card
Member since 2005 • 4034 Posts
i like the stacked beams better my self.
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Boba_Fett_3710

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#17 Boba_Fett_3710
Member since 2005 • 8783 Posts

Stackable beams aren't bad, and if you think so, you've never played Super Metroid, Metroid Zero Mission, or Metroid Fusion.ZebethOrZebes

True, but this is the Metroid PRIME series and that being said, most fan of the Metroid PRIME series expect a little bit of consistancy in the games. Personally I don't care, it's a great game either way.

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NECR0CHILD313

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#18 NECR0CHILD313
Member since 2006 • 7025 Posts
I'm fine with stacked beams, it's more classic. The only flaw in the campaign is the absolutely useless ship missle expansions.
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Bladefighter23

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#19 Bladefighter23
Member since 2005 • 1201 Posts
That's the way it is in Fusion, Super Metroid, and Zero Mission. I prefer it that way.
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AlmightyDerek

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#20 AlmightyDerek
Member since 2002 • 4144 Posts

I'm fine with stacked beams, it's more classic. The only flaw in the campaign is the absolutely useless ship missle expansions.NECR0CHILD313

Yeah thats what I was thinking. I have yet to use all these ship missle expansions I've gotten so far. Although I'm not finished yet, so maybe they are important later. Also I'm cool with stacked beams. It makes everything simpler, after playing Super Metroid on the VC recently I grew to like them.

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KingSigy

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#21 KingSigy
Member since 2003 • 634 Posts
I only liked the seperate beams for puzzle purposes. Without them, it kind of detracts from the puzzle aspect, but at the same time, the combat was not one of the prime factors in Prime 1 or 2, so I can see why they took them away.
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Phazevariance

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#22 Phazevariance
Member since 2003 • 12356 Posts
Definately not the lack of buttons on the wii mote, since Number 2 isn't technically used at all on MP3.
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Ollivander

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#23 Ollivander
Member since 2005 • 1975 Posts

I'm fine with stacked beams, it's more classic. The only flaw in the campaign is the absolutely useless ship missle expansions.NECR0CHILD313

You can bomb certain areas with your ship. The only time you'd ever have to use it is if you're playing on Hyper difficulty if you ask me. Anytime you're in an open area, go to command visor and you can hit Z to bomb the enemies.

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ZebethOrZebes

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#24 ZebethOrZebes
Member since 2004 • 5997 Posts

[QUOTE="ZebethOrZebes"]Stackable beams aren't bad, and if you think so, you've never played Super Metroid, Metroid Zero Mission, or Metroid Fusion.Boba_Fett_3710

True, but this is the Metroid PRIME series and that being said, most fan of the Metroid PRIME series expect a little bit of consistancy in the games. Personally I don't care, it's a great game either way.



Well fans of the Metroid PRIME series who forget that the gameworld existed for 16 years before they arrived on the scene can GFT.
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effthat

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#25 effthat
Member since 2007 • 2314 Posts

Definately not the lack of buttons on the wii mote, since Number 2 isn't technically used at all on MP3.Phazevariance

It has a function. Check the manual.

In practice, it's not a button that's pressed often and it could have been used for beams. I still prefer stacked beams. You don't detract from the puzzles (you still can't open doors without certain beams and the plasma beam is needed to access certain areas), but you make travel less of a pain because you don't have to constantly change beams to go through the next door. Also, the ammo for the light and dark beams made them hard for me to justify using.

MP3 still has tactics for killing certain enemies. Some are only vunerable to phazon. Some become a cinch with an ice missle. So knowing what gun to bring to the fight is still an issue.

Stackable beams is a cleaner system and smooths out the gameplay in the backtracking areas without causing problems in the puzzle mechanics. It's a great system.

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meimnobody

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#26 meimnobody
Member since 2003 • 5565 Posts

Aerial bombardment is also used to get a voucher in a certain area. Also it wipes out certain enemiessuch as a few boss encounters in open areas. I do expect future metroid games to use the ship missles and even have ship combat functions. After all in hunters you first started to use the ship to move around to different planets, space stations and we then saw that expanded into metroid prime 3.

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Sparticus247

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#27 Sparticus247
Member since 2005 • 2368 Posts

Sigh they had an interview explaining why. Guess the complainers never played Super Metroid or other metorid games before prime. meimnobody

Well I have, and I must say that I enjoyed switching and mixing weapons in Super Metroid, and seeing what the combinations gave you when you fused the super bomb to the beam. Spazer, wave, ice, plasma, they all gave you different results.

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deactivated-5967f36c08c33

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#28 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts
I didn't mind stacking beams.It was nice to see Metroid go back to its roots a little.
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ryustruck

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#29 ryustruck
Member since 2005 • 3016 Posts

I only liked the seperate beams for puzzle purposes. Without them, it kind of detracts from the puzzle aspect, but at the same time, the combat was not one of the prime factors in Prime 1 or 2, so I can see why they took them away.KingSigy

nice avatar

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Saxsoon

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#30 Saxsoon
Member since 2007 • 1021 Posts
Yeah they actually returned to Metroid's roots.
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Genexi2

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#31 Genexi2
Member since 2005 • 3110 Posts
Only case where I liked switchable weapons was in MP2, and only because the game was built around the light/dark theme, after getting your best weapon in MP1, the primary reason to switch to others was to open doors, and that was it. I prefer the stacked system, game flows better.