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losaf

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#1 losaf
Member since 2005 • 26 Posts

this is the article from NP if you wanna read it it was written by Chris Shepperd:

"With the current rise in popularity of games suited for a wide audience, there's been a lot of nervous speculation that core gamers looking for immersive graphics, a deep story, and an intense challenge might be left out in the cold. If Metroid Prime 3: Corruption is an indicator, all the doubting can now stop - the stunning visuals and immersive gameplay of the finale to the Prime series proves that the Wii is ready for the mainstream gamer.
Built from scratch for the Wii, Corruption is possibly the first game that can't be confused graphically with the systems of previous hardware generations. But while Corruption showcases great lighting, special effects, and an unwavering frame rate, the real brilliance is in the game's artistry. The locations, the enemies, objects of all sizes - the galaxy that bounty hunter Samus Aran patrols is absolutely stunning. No matter whether you're climbing along mossy cliff walls or wandering the halls of a steampunk-inspired, abandoned factory in the sky, you'll find extraordinary attention to detail everywhere you look. Space stations and ancient ruins are displayed with equal deftness - it's evident Retro's talented artists had a clear vision and were given the opportunity to execute it perfectly. Combined with excellent audio work and a stellar soundtrack, the experience is nothing short of completely immersive.
If you haven't been following along with the Prime series, don't worry; Corruption's storyline stands on its own just fine, although fans of the trilogy will also enjoy Corruption's continuity with the previous games' plots. Corruption takes place about six months after the end of Metroid Prime 2, and Samus must stop a computer virus from infecting the Galactic Federation's network, an act believed to be the work of space pirates. Before she can hop into action, she gets infected with Phazon, a material that she can use to boost her strength for short periods of times, but that can also kill her if she's not careful. Armed with this new power, she must first save the network, then attack the space pirates head-on. To keep you on the right track between story moments, you'll be reminded occasionally of your next objective - considering the amount of free-roaming exploration you can do, the reminders come in handy.
As with the other Metroid games, calling Corruption a first-person shooter is misleading - there's nearly as much adventure, puzzle-solving, and platforming as there is combat. The secret is flawless level design that allows for a lot of freedom to explore, but you always have the sense that you're in the right place at the right time, and you know when you've reached a dead end because you don't have the right equipment. The developers at Retro have the uncanny ability to maintain platforming elements from a first-person perspective like no other studio - you can jump across wide gaps with confidence and visualize a route through a tricky section. Samus's new arsenal of weapons also integrates smartly into the level design, as many of them serve a secondary purpose for opening doors or solving puzzles.
Since its introduction, gamers have seen great potential in the Wii remote as a natural controller for first-person action games. But while several titles have pulled off the method adequately, Corruption is the first that doesn't leave any room for you to consider whether it would be better with a traditional controller. From shooting enemies to targeting grapple points to scanning artifacts into your logbook, the system works impeccably. You'll also use the Wii remote to manipulate devices, such as to insert an object into a wall by shoving the remote toward the screen, then cranking it clockwise to lock the object in place. You'll use the Nunchuk's motion controls to latch onto objects to perform various tasks, such as ripping debris away form a door, or a shield off an enemy. When we tried these maneuvers earlier in production, they felt merely adequate - obvious refinements have now made this one of the most polished aspects of the game.
There will be murmurs about the lack of a multiplayer mode and a rather light implementation of WiiConnect24 - ignore them. Metroid has always been about quality single-player adventuring. To that end, Corruption exemplifies the Metroid experience better than any game before it. Deeply enjoyable and satisfying, this is the title that gamers have been waiting for."

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ak1knight

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#2 ak1knight
Member since 2004 • 181 Posts
if this game had online multiplayer It would be my most anticipated wii game coming out this year, oh well, guess I'll wait till ssbb to be my online game for awile...
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Sparticus247

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#3 Sparticus247
Member since 2005 • 2368 Posts

I haven't been this excited or enthused about a metroid game since Super Metroid. I was a little worried when I head that Prime was going to be a FPS.....but I purchased it the day it came out anyway and was glad that my worries were COMPLETELY stripped away once I got 2 hours into the action. It was a metroid game through an through. I'm just hoping this is as much of a dramatic experiance as that 1st departure from the 2d era.

Kudos to Retro for making sure this series stayed alive and full of quality gameplay.

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link_1000

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#4 link_1000
Member since 2006 • 807 Posts

The thing is...is that when they say it's hard...it could possibly not be...because NP likes things too easy (New super mario bros. cough) and what most think is easy they might think of "medium" or "just right" and what we think is medijum they might think of "hard" and "challenging"

I don't think they toned down the difficulty, but I'd like to check with IGN first, because from past experiences, it's not good to listen to NP review crap.

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weazur

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#5 weazur
Member since 2006 • 321 Posts

Yeah...theres...a lot of backtracking in MP2, and i'm suddenly bored of it now that I'm hearing all this praise about MP3

dont get me wrong though, MP2 has awesome bosses....just awesome, some of the best