Well if you read any previews they say quite the contrary about the gameplay, they say you can button mash your way through and if a reviewer did that I can see why they say its generic. This isn't a license game where the game they preview and the one the review are seemingly two different games. That question has already been answered, but if you were interested in the game, then you still will be, you've seen the game. Don't let metacritic make your decisions for you. Sepewrath
I've read a few previews, including gamespot's, and I haven't really seen or heard of any features in particular that wow'd me. Come to think of it, since I'm not really that into hack-n-slash/beat-em-ups to begin with, I honestly think the art style was all that drew me to it in the first place. That, and its remote association with my favorite JRPG developer Atlus via Odin Sphere, but this may have also been unfounded since I haven't even played that particular title, and Atlus isn't involved in Muramasa anyway.
As for metacritic, I wouldn't say I let them make my decisions for me, at least not in the sense that I instantly flock to any game with universal 9's and 10's. However, I have been finding myself taking the particular points in negative reviews more seriously (and I do actually read the reviews). Even when reading customer reviews on Amazon, my first stop is always the most (reasonably) scathing ones.
My line of reasoning here is not without precedent. This year I purchased Deadly Creatures, Dead Rising CTYD and The Conduit on day one, hoping my original starry-eyed anticipation would allow me to enjoy them despite the perfectly legitimate points drawn out by the less merciful (and by far more numerous) critics in the months prior. $140 wasted dollars later, I'm much more careful as to how I invest my meager entertainment budget in this troubled economy, and i find Metacritic to be a useful starting point in that regard. Not the final word, of course, but a handy tool nonetheless.
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