Yeah... I want more.. more... MORE!!!
All characters from N64 to new, all levels N64 to new, more characters, more levels.
BETTER ONLINE FUNCTIONALITY... like as fast as Mario Kart Wii.
Ok, done with dream game...
This topic is locked from further discussion.
Yeah... I want more.. more... MORE!!!
All characters from N64 to new, all levels N64 to new, more characters, more levels.
BETTER ONLINE FUNCTIONALITY... like as fast as Mario Kart Wii.
Ok, done with dream game...
lol but All the Characters from the N64 ARE IN EVERY SMASH GAME!
besides you won't see another one till Next Gen Console or the 3DS.
im wainting for Nintendo to eventually add downloadable characters
painguy1
I don't think that will ever happen, but maybe they'll surprise me.
Anyways, I too would love to see a new SSB, though it won't happen until Nintendo's next console, or maybe the 3DS
i want a real fighting game like tvc2elbert_b_23
That's not Smash Bros. No matter how hard you'll try, you'll find out that playing with 4 people WITH items on and on THE MOST RIDICULOUS STAGE will show who's truely Pro at Smash Bros. Than 1v1 no items on Final Destination.
There is no point in having a new Smash Bros title out this generation. People are still actively playing Brawl and will be for years to come. Not to mention the Smash Bros series is a big system seller and Nintendo doesn't really have any reason to have a title like Smash Bros be a system seller, when they already have a new Donkey Kong, Zelda and Metroid releasing within the next 6-10 months.
Also, theres not point in them releasing a new Smash Bros title with small changes like new characters and what not. Brawl wasn't a significant change from Melee to me (While, others disagree due to things like the exclusion of wave dashes) -- If they make a fourth title, which they probably will, I'd rather them take the series in a smart, innovative new direction, then just adding on a few new things here and there.
nah. unless they figured out what magical code they had in melee that made me love it for 6 years and was removed from brawl, and put said magical code back. System.loveMe :PBrunoBRS
actually it was the lack of code that made it amazing. The Havock physics engine made the game feel slow. I personally loved brawl, but i can understand why you may have liked melee more.
[QUOTE="BrunoBRS"]nah. unless they figured out what magical code they had in melee that made me love it for 6 years and was removed from brawl, and put said magical code back. System.loveMe :Ppainguy1
actually it was the lack of code that made it amazing. The Havock physics engine made the game feel slow. I personally loved brawl, but i can understand why you may have liked melee more.
you understand? 'cause i don't. i seriously don't. i look at brawl and it's a better game in every possible way, yet i liked melee more :?aren't we all? don't get me wrong; Brawl is AMAZING. But now that it's been out for 3 years and we've seen what could be added, I think a new Smash game would blow the roof off.
[QUOTE="painguy1"][QUOTE="BrunoBRS"]nah. unless they figured out what magical code they had in melee that made me love it for 6 years and was removed from brawl, and put said magical code back. System.loveMe :PBrunoBRS
actually it was the lack of code that made it amazing. The Havock physics engine made the game feel slow. I personally loved brawl, but i can understand why you may have liked melee more.
you understand? 'cause i don't. i seriously don't. i look at brawl and it's a better game in every possible way, yet i liked melee more :?yeah i know what you mean. when melee came out everyone was OMFG look at all these characters and items etc. The game brought something new and even though brawl improved upon melee it didnt have the same impact. this created a unusual mentality in same gamers in regards to how much they enjoyed brawl. Its alot like Zelda, Goldeneye etc. The newer games may come with more improvements, but nostlagia prevents people from enjoying it at times. It can be the other way around aswell like in SMG2, and Metroid Other M. Am I right? :P
nah. unless they figured out what magical code they had in melee that made me love it for 6 years and was removed from brawl, and put said magical code back. System.loveMe :PBrunoBRSThat code is the big jump between the original and Melee, it was like day and night between those two games. Brawl did not have nearly as big of a jump, so that magic code is not going to happen. They got it so right with Melee, there isn't much further you can go. I can only imagine that is what it is for you, because as a total package, Brawl by far outpaces Melee.
meh, people are always talking about new and innovation because it sounds good in a sentence, but then you go from SFII to SF EX and everybody's mad. I'm in the school of thought, if it ain't broke, don't fix it. If people are enjoying it, it doesn't have glaring flaws, people aren't sick of it, there's no reason to take away something people enjoy for something they may enjoy.If they make a fourth title, which they probably will, I'd rather them take the series in a smart, innovative new direction, then just adding on a few new things here and there.
Haziqonfire
I hope they make it for the next console
I think that if they make it for the 3DS, it won´t be so good
meh, people are always talking about new and innovation because it sounds good in a sentence, but then you go from SFII to SF EX and everybody's mad. I'm in the school of thought, if it ain't broke, don't fix it. If people are enjoying it, it doesn't have glaring flaws, people aren't sick of it, there's no reason to take away something people enjoy for something they may enjoy.
Sepewrath
I only say so because I wouldn't want the series to feel stale. Personally, I thought Brawl was a teeny tiny bit too similar to Melee, even though they added minor changes, which I thought were for the better.
I'll just be interesting to see what they do with a fourth installment, hopefully something similar to brawl but a bit more, I guess. I think if Brawl had a really solid online mode, I'd probably overlook it feeling sort of 'too' similar.
[QUOTE="Sepewrath"]
meh, people are always talking about new and innovation because it sounds good in a sentence, but then you go from SFII to SF EX and everybody's mad. I'm in the school of thought, if it ain't broke, don't fix it. If people are enjoying it, it doesn't have glaring flaws, people aren't sick of it, there's no reason to take away something people enjoy for something they may enjoy.
Haziqonfire
I only say so because I wouldn't want the series to feel stale. Personally, I thought Brawl was a teeny tiny bit too similar to Melee, even though they added minor changes, which I thought were for the better.
I'll just be interesting to see what they do with a fourth installment, hopefully something similar to brawl but a bit more, I guess. I think if Brawl had a really solid online mode, I'd probably overlook it feeling sort of 'too' similar.
Really? the gameplay speed between brawl and melee is huge. I think that was enough change. In the next installment I just want Nintendo to perfect whats already there and add a few new things.
[QUOTE="painguy1"][QUOTE="BrunoBRS"]nah. unless they figured out what magical code they had in melee that made me love it for 6 years and was removed from brawl, and put said magical code back. System.loveMe :PBrunoBRS
actually it was the lack of code that made it amazing. The Havock physics engine made the game feel slow. I personally loved brawl, but i can understand why you may have liked melee more.
you understand? 'cause i don't. i seriously don't. i look at brawl and it's a better game in every possible way, yet i liked melee more :?ya is because melee was waaaaaaay more chalenging and fast, although you have to admit it was cheap sometimes (scrach that, melee is super cheap). i would like brawl with the same spead as melee, but not cheapness.
and i would prefer to save the next samsh bros for next gens console, which i hope is still far away...
Well for fighting games it has to feel similar, your never going to find that perfect balance if you constantly change your mechanics. Whatever is next should feel similar to Brawl if they hope to keep improving on their mechanics. Look at SF, it has been refining its mechanics for almost 2 decades now and its pretty damn close to perfect, though they can go for balancing the throwing game a bit more. An opposite example would be MK, they had a great foundation which they inexplicably altered and ruined it. I would rather the Smash Brothers series to continued to be refined and made a better overall package. I don't want them pulling a Midway and screwing up a solid groundwork and then have to struggle their way back. I'm sure when the next evolution to the series becomes a good fit, they will get it in there, but I don't want them to try and force the issue. That leads to disaster.I only say so because I wouldn't want the series to feel stale. Personally, I thought Brawl was a teeny tiny bit too similar to Melee, even though they added minor changes, which I thought were for the better.
I'll just be interesting to see what they do with a fourth installment, hopefully something similar to brawl but a bit more, I guess. I think if Brawl had a really solid online mode, I'd probably overlook it feeling sort of 'too' similar.
Haziqonfire
nah. unless they figured out what magical code they had in melee that made me love it for 6 years and was removed from brawl, and put said magical code back. System.loveMe :PBrunoBRSAh, a Java fan I see. I want them to figure out what magical code they had in the 64 version and put that back in along with the Stages from Melee. That'd be good googles.
After Brawl messed up the formula, I would prefer it if the developers refined the mechanics of Brawl and improve what they have now, and then work on major innovations in the series.
[QUOTE="BrunoBRS"]nah. unless they figured out what magical code they had in melee that made me love it for 6 years and was removed from brawl, and put said magical code back. System.loveMe :Pnini200Ah, a Java fan I see. I want them to figure out what magical code they had in the 64 version and put that back in along with the Stages from Melee. That'd be good googles. i'm not a java fan, it's the only language i know how to program :P
basically, everyone agrees that brawl is just a mega "HD" expansion pack that has so much stuff it needed to be a full retail game :PBrunoBRSWell that's not how I would sum it up, but its mechanics aren't much different from Melee.
Ah, a Java fan I see. I want them to figure out what magical code they had in the 64 version and put that back in along with the Stages from Melee. That'd be good googles.nini200lol the original is by far the worst one, but that's to be expected. It was a completely new so the mechanics had holes in them and of course the game was short on content.
If you believe Brawl messed up the formula, why would you want them to refine a messed up formula. When Midway screwed up the MK formula, I didn't want them to refine it, I wanted them to get rid of it and go back to the old one. But Smash doesn't have that problem because all Brawl did was refine Melee's mechanics.After Brawl messed up the formula, I would prefer it if the developers refined the mechanics of Brawl and improve what they have now, and then work on major innovations in the series.
VGobbsesser
I honestly don't see what new they could add to Super Smash Bros. Besides more characters.TheEnd54321New features? A little better wi-fi.
If you believe Brawl messed up the formula, why would you want them to refine a messed up formula. When Midway screwed up the MK formula, I didn't want them to refine it, I wanted them to get rid of it and go back to the old one. But Smash doesn't have that problem because all Brawl did was refine Melee's mechanics. Sepewrath
"Refine" might not have been the best word to use, but I definetely want them to work on the mechanics and improve upon what they have now, and get it back to Melee-quality, or preferably, better.
[QUOTE="nini200"][QUOTE="BrunoBRS"]nah. unless they figured out what magical code they had in melee that made me love it for 6 years and was removed from brawl, and put said magical code back. System.loveMe :PBrunoBRSAh, a Java fan I see. I want them to figure out what magical code they had in the 64 version and put that back in along with the Stages from Melee. That'd be good googles. i'm not a java fan, it's the only language i know how to program :P Well you may need to help me out because I'm taking part 2 of the Class now.
[QUOTE="BrunoBRS"]basically, everyone agrees that brawl is just a mega "HD" expansion pack that has so much stuff it needed to be a full retail game :PSepewrathWell that's not how I would sum it up, but its mechanics aren't much different from Melee.
Ah, a Java fan I see. I want them to figure out what magical code they had in the 64 version and put that back in along with the Stages from Melee. That'd be good googles.nini200lol the original is by far the worst one, but that's to be expected. It was a completely new so the mechanics had holes in them and of course the game was short on content.
Not to me it wasn't. Yeah it was short on content I agree but the first one is still the best one in my opinion, followed by Brawl then Melee. Now Melee had the best content as far as Characters, Stages and Items but I liked the fighting on the First Smash bros take for example, Jigglypuff's d+a in the air was her spinning downward spiral kick. In SB64, it took around 33% damage and each hit was around 3%, on melee, if you do the same attack, the entire attack only takes around 3% and it doesn't hit the same. The only person who's d+a air attack hits the same as SB64 is Yoshi. That matters severly to me because I used that move alot in SB64. Take Link for another example, His infinite stab attack on SB64 hit and each hit was around 3% and they hit like Critical's, yet on Melee, they take around 4-6 attacks from the same move to equal 1 slash on SB64. The Reason I liked Brawl over Melee is because they seemed to have realized exactly that about the air attacks and tweaked them to be more similar to the original as far as each hit actually registering. Brawl didn't have it exact but to me, it was a step back in the right direction. Melee felt too fast paced. It was a good game overall and I did have lots of fun with it but I can go back and play SB64 right now and enjoy it much more than Melee.That's just my thoughts though.
Brawl is an excellent game. I love it and I'm not near being done with it yet. However there is still so much potential and room for improvement. This game could have so much more beyond its usual awesomeness it blows my mind. First some basic refining for a sequel:
1)No tripping
2)Improve online
3)Re-do Meta Knight
And then the things would increase the replayability drastically:
1)DLC!!! The Wii isnt capable of it but I'm praying for a new SSBB that will introduce DLC maybe a year after the original release.
2) Stage Builder could be soo much deeper. They should put a lot more into this and make it a truly awesome level creator.
3) The most important feature: Support an online community! People have been using texture hacks and create jaw dropping levels and costumes which to me is just absolutely insane. They've found a way to create Roy and Mewtwo and thats great but you have to hack if you want that. Nintendo should support people using the textures and creating in depth levels and character costumes without hacking. It should be easy to download texture packs to enrich the game exerience without having to mod/hack your console. Take a look at an example of stuff I would love to have but not mod/hack
Sorry the pictures wont work. But Google Images is your best friend for example:
Skull Kid SSBB texture or something.
(Mods if this against ToS please notify me I will delete this...I'm not supporting modding or hacking just giving examples of the awesome potential)
[QUOTE="BrunoBRS"][QUOTE="nini200"] Ah, a Java fan I see. I want them to figure out what magical code they had in the 64 version and put that back in along with the Stages from Melee. That'd be good googles.nini200i'm not a java fan, it's the only language i know how to program :P Well you may need to help me out because I'm taking part 2 of the Class now. i just finished programming 1, which means no, i can't help you. and i kinda suck at the graphics interface part :P
lol that's called balance, those were the holes I was talking about. Easy exploits, things like that should not be in fighting games. Those kind of elements are what are always getting tweaked, because nothing sucks more in fighting games than characters with very specific exploits because then people only want to use them and only do that one move and it ruins the game. Especially as fighting games go into online play and SB was becoming a tournament game, exploits like those have to be taken out. SepewrathI agree that some moves in fighting game do need to be removed due to blatant overuse as well as Everything Metaknight needs to be redone but making the attacks actually register a hit shouldn't be one of them. If you hit in ssb64 or brawl you can tell that your hits register (I'm talking about the weak hits and the multiple hits) but in Melee, you most of the time have to guess whether you hit them correctly because the damage done was significantly low compared to the other two. If the hits registered like ssb64, I would've been a much happier camper with Melee. Now Melee was a good game and I liked the stages of Melee the best but the hit boxes and hit detection was sooo much faster in Melee that it was almost too fast to respond. Now the MAIN thing I HATE in Brawl is the random Tripping. Whoever thought that was a good Idea needs to be beat over the head repeatedly with Nerf Bats.
[QUOTE="nini200"][QUOTE="BrunoBRS"] i'm not a java fan, it's the only language i know how to program :PBrunoBRSWell you may need to help me out because I'm taking part 2 of the Class now. i just finished programming 1, which means no, i can't help you. and i kinda suck at the graphics interface part :P Dratz. I'm not that bad at the GUI part, it's the Get/Set methods and return values that throw me for a loop.
Less floaty. More hit stun. No tripping. Brawl would be fixed. Also good online.Arc2012Exactly my point. Melee almost had no hit stun which I personally think made the game too fast paced and kinda ruining the gameplay for me. I'm not sure what you mean by less floaty. And I've already expressed my views on the random tripping. The online would have to be close to flawless in the next Smash bros or they will lose alot of fans. 1 bad online game is a red flag but 2 would instantly demote smash bros cred to make a good online game.
nah. unless they figured out what magical code they had in melee that made me love it for 6 years and was removed from brawl, and put said magical code back. System.loveMe :PBrunoBRS
I loved Melee for way more then 6 years. Every time I play brawlI want to play Melee instead. And I often do I still play it at least once a month
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