on-rail shooter?

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DaRevo

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#1 DaRevo
Member since 2005 • 52 Posts
what exactly is this?
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gatsbythepig

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#2 gatsbythepig
Member since 2003 • 12059 Posts
It means you don't have control over where your character moves... like the old arcade shooters.
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DaRevo

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#3 DaRevo
Member since 2005 • 52 Posts
you cant be serious...high 5 for the genius who came up with that idea.,,
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f5lesnar2000

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#4 f5lesnar2000
Member since 2003 • 5649 Posts

personally I think they worked better in the arcades, it focuses more on the action

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drac96

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#5 drac96
Member since 2004 • 143 Posts

Rail shooters arent that bad, and they seem to be well suited for the wii. However they are much more suited for arcades. It isn't like you have no control over it. You have to duck behind things, and change guns and such.

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K1D_LUCR4TIV3

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#6 K1D_LUCR4TIV3
Member since 2007 • 162 Posts
wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...
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Spelunker

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#7 Spelunker
Member since 2002 • 11428 Posts

wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...K1D_LUCR4TIV3

 

Not even remotely.  The word you're looking for is 'linear'.  This is something else entirely. 

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chris3116

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#8 chris3116
Member since 2003 • 12174 Posts

wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...K1D_LUCR4TIV3

No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.

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Rosencrantz

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#9 Rosencrantz
Member since 2003 • 8148 Posts
what exactly is this?DaRevo
Bascally it's an arcade shooter.  A "light-gun" game.  
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Genexi2

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#10 Genexi2
Member since 2005 • 3110 Posts

you cant be serious...high 5 for the genius who came up with that idea.,,DaRevo

They were fairly popular back in the days since developers could essentially make the game one giant FMV (full-motion video) with 2d character sprites come into play as to which you were to shoot, was quite the eye-candy back in the days, especially with Area51 since it also featured some live-actors, not to mention branching paths, multiple endings, etc.

 

Not to mention the novelty of a plastic gun to use, which was why Duck Hunt was so damn popular back on the old NES.

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LavisFiend

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#11 LavisFiend
Member since 2007 • 150 Posts

Killer 7 is a on-rails game...

 

CarnEvil is a rail shooter.

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SinfulSpikey

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#12 SinfulSpikey
Member since 2005 • 448 Posts

[QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...chris3116

No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.

In Time Crisis you could control when your character ducks, etc.
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PikaPichu

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#13 PikaPichu
Member since 2003 • 17813 Posts
[QUOTE="chris3116"]

[QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...SinfulSpikey

No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.

In Time Crisis you could control when your character ducks, etc.

Well you can control little things like that, but as far as where the character goes and when, you can't. Games like Panzer Dragoon and the more traditional Starfox games are examples of rail shooters too right?

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gam3r3OOO

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#14 gam3r3OOO
Member since 2003 • 1442 Posts

what exactly is this?DaRevo

A first person shooter that you are restricted where you can go as if you were confined by rails. A game like this can benefit from a cinematic perspective while the gameplay is realtively linear (only forward and backward). Examples: Killer 7, Sonic and the Secret Rings.

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Spelunker

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#15 Spelunker
Member since 2002 • 11428 Posts
[QUOTE="SinfulSpikey"][QUOTE="chris3116"]

[QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...PikaPichu

No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.

In Time Crisis you could control when your character ducks, etc.

Well you can control little things like that, but as far as where the character goes and when, you can't. Games like Panzer Dragoon and the more traditional Starfox games are examples of rail shooters too right?

 

I wouldn't call those onrails: they're just modern 3d versions of typical shooters that automatically scroll, and allow you to move around the frame.  

 

Rail shooters don't really allow you motion.  Some might allow you to slightly modify where you're looking (this gives you some control over that) but all motion is controlled for you. 

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Spelunker

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#16 Spelunker
Member since 2002 • 11428 Posts

[QUOTE="DaRevo"]what exactly is this?gam3r3OOO

A first person shooter that you are restricted where you can go as if you were confined by rails. A game like this can benefit from a cinematic perspective while the gameplay is realtively linear (only forward and backward). Examples: Killer 7, Sonic and the Secret Rings.

 

Even those games allowed for forward and backward movement, though.  Traditional rail shooters are like being on a roller coaster type ride, with a gun.  You're always moving in a pre-determined, non-changing direction, can't move your body, and you point and shoot things that pop out at you. 

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K1D_LUCR4TIV3

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#17 K1D_LUCR4TIV3
Member since 2007 • 162 Posts

[QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...Spelunker

 

Not even remotely. The word you're looking for is 'linear'. This is something else entirely.

 

No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.

chris3116

thank you for clearing that up. so the old mario bros games where the screen moved with or without you were onrail? 

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gam3r3OOO

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#18 gam3r3OOO
Member since 2003 • 1442 Posts

More on rail shooters:

(Note: clarification Sonic is not a shooter but it is on rails)

REZ

Space Harrier

The  original (really old one) Area 51 

Duck Hunt

Virtua Cop

Time Crisis 

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#19 Agent_Clancy
Member since 2005 • 397 Posts
[QUOTE="Spelunker"]

[QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...K1D_LUCR4TIV3

 

Not even remotely. The word you're looking for is 'linear'. This is something else entirely.

 

No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.

chris3116

thank you for clearing that up. so the old mario bros games where the screen moved with or without you were onrail?

 

No. Let's put it this way: if you can move a character with a joystick or a D-pad, it is NOT on-rail. If not, it is on-rail.

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gam3r3OOO

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#20 gam3r3OOO
Member since 2003 • 1442 Posts

A game is an on Rails Shooter: 

If the primary mechanism for movement is forward, backward, you have virtually no side to side movement and cannot rotate your character (aiming doesn't count).

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PikaPichu

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#21 PikaPichu
Member since 2003 • 17813 Posts

More on rail shooters:

(Note: clarification Sonic is not a shooter but it is on rails)

REZ

Space Harrier

The original (really old one) Area 51

Duck Hunt

Virtua Cop

Time Crisis

gam3r3OOO

REZ and Space Harrier play like Panzer Dragoon and Starfox, so they're not really rail shooters, but something else that's really similar - at least according to the definition that I got earlier. :)

Duck Hunt is more of a shooting gallery than anything else. All the other stuff you listed are rail shooters.  

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#22 XxSPAZxX
Member since 2007 • 1213 Posts
rail shooter get old fast... main reason NO REPLAY VALUE
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Zeldas_Daddy

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#23 Zeldas_Daddy
Member since 2006 • 124 Posts

The plunger shooting levels in Rayman Raving Rabbids are on-rails.

 

I personally think that RE:UC is gonna be sweet. I will get RE5 on PS3 because that game is going to be a technical marvel but UC is just going to be a blast. 

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cypheagly

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#24 cypheagly
Member since 2007 • 25 Posts

I'm very, very suprised that no one has brought up House of the Dead; it was extremely popular and most akin to what RE:UC will be.

And not to mention it's actually (surprise) a real on-rail shooter.Â