This topic is locked from further discussion.
wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...K1D_LUCR4TIV3
No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.
you cant be serious...high 5 for the genius who came up with that idea.,,DaRevo
They were fairly popular back in the days since developers could essentially make the game one giant FMV (full-motion video) with 2d character sprites come into play as to which you were to shoot, was quite the eye-candy back in the days, especially with Area51 since it also featured some live-actors, not to mention branching paths, multiple endings, etc.
Â
Not to mention the novelty of a plastic gun to use, which was why Duck Hunt was so damn popular back on the old NES.
[QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...chris3116
No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.
In Time Crisis you could control when your character ducks, etc.[QUOTE="chris3116"][QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...SinfulSpikey
No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.
In Time Crisis you could control when your character ducks, etc.Well you can control little things like that, but as far as where the character goes and when, you can't. Games like Panzer Dragoon and the more traditional Starfox games are examples of rail shooters too right?
what exactly is this?DaRevo
A first person shooter that you are restricted where you can go as if you were confined by rails. A game like this can benefit from a cinematic perspective while the gameplay is realtively linear (only forward and backward). Examples: Killer 7, Sonic and the Secret Rings.
[QUOTE="SinfulSpikey"][QUOTE="chris3116"][QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...PikaPichu
No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.
In Time Crisis you could control when your character ducks, etc.Well you can control little things like that, but as far as where the character goes and when, you can't. Games like Panzer Dragoon and the more traditional Starfox games are examples of rail shooters too right?
Â
I wouldn't call those onrails: they're just modern 3d versions of typical shooters that automatically scroll, and allow you to move around the frame. Â
Â
Rail shooters don't really allow you motion. Some might allow you to slightly modify where you're looking (this gives you some control over that) but all motion is controlled for you.Â
[QUOTE="DaRevo"]what exactly is this?gam3r3OOO
A first person shooter that you are restricted where you can go as if you were confined by rails. A game like this can benefit from a cinematic perspective while the gameplay is realtively linear (only forward and backward). Examples: Killer 7, Sonic and the Secret Rings.
Â
Even those games allowed for forward and backward movement, though. Traditional rail shooters are like being on a roller coaster type ride, with a gun. You're always moving in a pre-determined, non-changing direction, can't move your body, and you point and shoot things that pop out at you.Â
[QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...Spelunker
Â
Not even remotely. The word you're looking for is 'linear'. This is something else entirely.
Â
No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.
chris3116
thank you for clearing that up. so the old mario bros games where the screen moved with or without you were onrail?Â
[QUOTE="Spelunker"][QUOTE="K1D_LUCR4TIV3"]wasn red steel an onrail shooter? i mean, I know you could move forward and back, but there was a clear path and it was the only way to go...K1D_LUCR4TIV3
Â
Not even remotely. The word you're looking for is 'linear'. This is something else entirely.
Â
No, on rail shooters can't be controlled. You follow the characters from a point a to a point b without controlling. Time Crisis and Virtua Cop are examples of on-rail shooters.
chris3116
thank you for clearing that up. so the old mario bros games where the screen moved with or without you were onrail?
Â
No. Let's put it this way: if you can move a character with a joystick or a D-pad, it is NOT on-rail. If not, it is on-rail.
More on rail shooters:
(Note: clarification Sonic is not a shooter but it is on rails)
REZ
Space Harrier
The original (really old one) Area 51
Duck Hunt
Virtua Cop
Time Crisis
gam3r3OOO
REZ and Space Harrier play like Panzer Dragoon and Starfox, so they're not really rail shooters, but something else that's really similar - at least according to the definition that I got earlier. :)
Duck Hunt is more of a shooting gallery than anything else. All the other stuff you listed are rail shooters. Â
The plunger shooting levels in Rayman Raving Rabbids are on-rails.
Â
I personally think that RE:UC is gonna be sweet. I will get RE5 on PS3 because that game is going to be a technical marvel but UC is just going to be a blast.Â
Please Log In to post.
Log in to comment