Isn't it defeating the Wii's purpose?
I mean, people buy Wii shooters for a reason especially the COD series, and thats because of the Wiimote. Also, the Wiimote makes games like NMH2 much more fun.
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Isn't it defeating the Wii's purpose?
I mean, people buy Wii shooters for a reason especially the COD series, and thats because of the Wiimote. Also, the Wiimote makes games like NMH2 much more fun.
Good sir, with all respect, it is cheaper to buy a CC instead of, for excample, buying a X-Box 360.
Why should we restrict ourselves to the Wii-Remote?
That is just stupid.
Because the Wiimote is THE controller for the Wii? Why would anyone else buy a Wii other than the 1st party support? This is what differentiates the Wii from the other consoles and how it is unique.The games are what really diffentiates it. Some games may be better with the CC instead of the Wiimote. Some games only allow the Wiimote anyways and some games give option for the CC or Wiimote. Are there even any games that only allow the CC? Anyways, the Wiimote may be the MAIN controller for the Wii, but guess what, the CC is also a controller for the Wii (not THE only one). If the game give you an option, and you find one control scheme more fun, thats your choice and your opinion. Be happy. If someone else prefers the CC for a particluar game and its an option, good for them. Also, why restrict yourself to first party games on the Wii? There are some really good third party ones too you know.YoBrandinoWell, some VC games only allow the CC/GC controller The CC is also a controller for the Wii, yes, but do you know what it stands for? It stands for CLASSIC CONTROLLER. Basically, this controller was purely made for VC games aka Classic games, assuming you don't have a GC controller. I know there are great 3rd party games. I think you misunderstood my statement.
Maybe someone was given a Wii by their parents and have no disposable income to buy another console, so they're stuck playing Call of Duty or other multiplatform shooters on the Wii. Obviously if you're going to play something like that with a classic controller you're getting shorted, because it's the ugliest version (and the CC has no rumble). I don't know if it's defeating the Wii's purpose, though. I find it a far superior solution for some types of games or when people don't feel like futzing around with motion controls. Some games could definitely use classic controller support, too - I picked up Little King's Story the other day and the game makes absolutely no use of motion controls yet still uses the wiimote and nunchuck for button input. The CC would be more comfortable and more flexible in that game, seeing as they didn't bother to code in any motion stuff (which is weird, using a pointer for controlling your minions would have been a no-brainer...guess they were lazy).DJ_Lae* Its all these what if scenarios that rarely happen. It may be ugly, but graphics don't matter. Obviously if you've played wii shooters for a while, you would feel right at home. Also, CC doesn't work well with COD, its not even designed for FPSes. * This is why the Wii sold well, not only because it is affordable and has appealing games, but the motion controls (solely the Wiimote) were innovative. Why would you find the CC comfortable to use? Compare the amount of years the Wiimote has been out and the traditional gamepad, ofcourse you would be comfortable with CC. But one should be open-minded and try new things. Pointing stuff is better than using an analog.
But one should be open-minded and try new things. Pointing stuff is better than using an analog.LastRambo341Oh I am open-minded, and I think that CC support in some games (No More Heroes 2 offhand) is silly and ruins a lot of what the game is trying to do. NMH2 with a classic controller is just plain soulless. But I can see why people would want to use it for some games. I can see why people would rather use a gamepad for Mario Kart Wii, for example, or Brawl, which is why I'm glad they kept support for them in those games. I think both of them play better with traditional controls. I also wish they'd kept controller support in for Twilight Princess, as while the motion controls aren't awful the game is more playable with a regular controller as evidence on the Gamecube. A lot of it has to do with the game design, I guess. Something like Zack & Wiki was designed around the wiimote, so I don't even think about using a CC with it. Same with Boom Blox, or House of the Dead Overkill, etc.
I played with pointer controls with some games, and the wiimote + nunchuk combo works fine with plenty of games, but I bought Goldeneye for the Wii despite having a PS3 for which I'd recently sold CoD as I prefer the setting/scenario etc of Goldeneye to Call of Duty as I'm not into the army type stuff. I like the CoD controls though, and I don't personally find pointer controls to be good (or fun) enough in multiplayer.
There are other games where for me the classic controller is preferable, such as Mario Kart. Other games though, like Resi 4 are better with the pointer controls imo.
It's because the Wiimote is tech that isn't quite there
There's a reason that dual analogue controls are still better for everything from shooters to action games, the Wiimote's tech isn't sophisticated enough. Maybe we'll see that next gen but this generation it offers an imperfect control scheme.
Goldeneye and others have caught on and know that people don't like playing games with imprecise control schemes and have offered CC support to rectify that. Sure, the pointer controls are fun to goof around with but people want another option.
Games like Mario Galaxy have shown us that there's no excuse for motions or pointer controls to be forced onto a game just to make the Wii's novelty a important factor in the game.
With a new console on the horizon I expect to see more and more devs adopt a CC scheme when they can do so
[QUOTE="LastRambo341"]But one should be open-minded and try new things. Pointing stuff is better than using an analog.DJ_LaeOh I am open-minded, and I think that CC support in some games (No More Heroes 2 offhand) is silly and ruins a lot of what the game is trying to do. NMH2 with a classic controller is just plain soulless. But I can see why people would want to use it for some games. I can see why people would rather use a gamepad for Mario Kart Wii, for example, or Brawl, which is why I'm glad they kept support for them in those games. I think both of them play better with traditional controls. I also wish they'd kept controller support in for Twilight Princess, as while the motion controls aren't awful the game is more playable with a regular controller as evidence on the Gamecube. A lot of it has to do with the game design, I guess. Something like Zack & Wiki was designed around the wiimote, so I don't even think about using a CC with it. Same with Boom Blox, or House of the Dead Overkill, etc. Twilight Princess was a launch title, the Wii version was designed to show the controls.
It's because the Wiimote is tech that isn't quite there
There's a reason that dual analogue controls are still better for everything from shooters to action games, the Wiimote's tech isn't sophisticated enough. Maybe we'll see that next gen but this generation it offers an imperfect control scheme.
Goldeneye and others have caught on and know that people don't like playing games with imprecise control schemes and have offered CC support to rectify that. Sure, the pointer controls are fun to goof around with but people want another option.
Games like Mario Galaxy have shown us that there's no excuse for motions or pointer controls to be forced onto a game just to make the Wii's novelty a important factor in the game.
With a new console on the horizon I expect to see more and more devs adopt a CC scheme when they can do so
* Have you designed the Wiimote? What makes you sure? * That isn't true. The Wiimote is great for FPSes because it is precise and much more fun. Why stick with the same last gen control scheme? * Who are those "people"? The only ones who would complain about Wii shooter controls are die-hard HD console/Pc owners because it is "too hard" for them. The CC was offered not only to bring more audience but also for nostalgic purpose of playing Goldeneye 64 with gamepad. The Wiimote is precise and accurate. * Games like Mario Galaxy showed that the W+N is much more fun and innovative than the CC I owned a Wii for 4 years, so I know what I'm talking about.[QUOTE="Jaysonguy"]* Have you designed the Wiimote? What makes you sure? * That isn't true. The Wiimote is great for FPSes because it is precise and much more fun. Why stick with the same last gen control scheme? * Who are those "people"? The only ones who would complain about Wii shooter controls are die-hard HD console/Pc owners because it is "too hard" for them. The CC was offered not only to bring more audience but also for nostalgic purpose of playing Goldeneye 64 with gamepad. The Wiimote is precise and accurate. * Games like Mario Galaxy showed that the W+N is much more fun and innovative than the CC I owned a Wii for 4 years, so I know what I'm talking about.It's because the Wiimote is tech that isn't quite there
There's a reason that dual analogue controls are still better for everything from shooters to action games, the Wiimote's tech isn't sophisticated enough. Maybe we'll see that next gen but this generation it offers an imperfect control scheme.
Goldeneye and others have caught on and know that people don't like playing games with imprecise control schemes and have offered CC support to rectify that. Sure, the pointer controls are fun to goof around with but people want another option.
Games like Mario Galaxy have shown us that there's no excuse for motions or pointer controls to be forced onto a game just to make the Wii's novelty a important factor in the game.
With a new console on the horizon I expect to see more and more devs adopt a CC scheme when they can do so
LastRambo341
I've had it since launch, I know what the limitations are of the console and control scheme
You don't need to have designed the Wiimote to see it's not a sophisticated control scheme, heck even Nintendo has said the Wiimote doesn't do what they hoped and tried to ease the problems a bit by adding Wiimotion, unfortunately that only put a band aid on the situation and can only be used on the Wiimote not the chuk.
The people? The ones that buy games and use the CC for them, there's a reason more and more games are using the CC scheme now, demand is dictating it.
The Wiimote is not precise and accurate, it's the equivalent of the old ball mice
Mario Galaxy did not need motion controls, they were added and took away from the overall quality of the title. If Mario Galaxy released with no motion controls it would have been a better title.
The Wiimote is best for what the Wii was designed for. Party and casual games that are used by the core Wii user who is a casual player. In that respect the Wiimote is perfect but the problem is that the Wii also has games for smaller niches of users that need precise controls and the Wiimote is incapable of that compared to the tried and true control scheme of analogue/ D pad and buttons.
You are preaching an old tune. This arguments has been around since the wii came out. Some games and genres play better with a classic controller. This is why to a certain extent the wii is not really that revolutionary. It has great games but it is not the revolution or evolution Nintendo claimed it was. It is not the new Nintendo 64. Tatsunoko vs capcom plays better with a classic controller. Fighting games in general will always play better with a classic controller. Platformers play better with a classic controller. Other than pointing at the star bits, mario galaxy's control are the same as they always were besides the spin attack. Sometimes even though the wiimote is technically better for certain games, the developers don't program for it correctly and therefore the classic controller is the better option. Tales of symphonia 2 is a game that could have benefitted from classic controller support. Playing that game with a wiimote was awkward. Monster hunter also plays better with a classic controller. The motion in Donkey Kong Country is somewhat annoying. I would have rather had the 1 button be the grab run and roll button just like Y button was on SNES. If you held forward and pushed 1, he would do the roll. I would rather hold down and push 1 to do the ground pound and push 1 rapidly to do the blowing move. Punch out is another game that works better with the wiimote in the classic position. The motion controls don't respond quick enough for the tougher fights. Holding Z when punching with the the nunchuck and wiimote in order to do the higher punches is annoying.
Motion control might be better for some genres like shooters, and sports, but for everything else, classic still wins hands down. True, you have a point, the standard controller should be the one is played with, but a lot of the tme developers just do not take the time to program correctly for it.
You are preaching an old tune. This arguments has been around since the wii came out. Some games and genres play better with a classic controller. This is why to a certain extent the wii is not really that revolutionary. It has great games but it is not the revolution or evolution Nintendo claimed it was. It is not the new Nintendo 64. Tatsunoko vs capcom plays better with a classic controller. Fighting games in general will always play better with a classic controller. Platformers play better with a classic controller. Other than pointing at the star bits, mario galaxy's control are the same as they always were besides the spin attack. Sometimes even though the wiimote is technically better for certain games, the developers don't program for it correctly and therefore the classic controller is the better option. Tales of symphonia 2 is a game that could have benefitted from classic controller support. Playing that game with a wiimote was awkward. Monster hunter also plays better with a classic controller. The motion in Donkey Kong Country is somewhat annoying. I would have rather had the 1 button be the grab run and roll button just like Y button was on SNES. If you held forward and pushed 1, he would do the roll. I would rather hold down and push 1 to do the ground pound and push 1 rapidly to do the blowing move. Punch out is another game that works better with the wiimote in the classic position. The motion controls don't respond quick enough for the tougher fights. Holding Z when punching with the the nunchuck and wiimote in order to do the higher punches is annoying.
Motion control might be better for some genres like shooters, and sports, but for everything else, classic still wins hands down. True, you have a point, the standard controller should be the one is played with, but a lot of the tme developers just do not take the time to program correctly for it.
I didnt say that the standard controller should be played with[QUOTE="LastRambo341"][QUOTE="Jaysonguy"]
It's because the Wiimote is tech that isn't quite there
There's a reason that dual analogue controls are still better for everything from shooters to action games, the Wiimote's tech isn't sophisticated enough. Maybe we'll see that next gen but this generation it offers an imperfect control scheme.
Goldeneye and others have caught on and know that people don't like playing games with imprecise control schemes and have offered CC support to rectify that. Sure, the pointer controls are fun to goof around with but people want another option.
Games like Mario Galaxy have shown us that there's no excuse for motions or pointer controls to be forced onto a game just to make the Wii's novelty a important factor in the game.
With a new console on the horizon I expect to see more and more devs adopt a CC scheme when they can do so
* Have you designed the Wiimote? What makes you sure? * That isn't true. The Wiimote is great for FPSes because it is precise and much more fun. Why stick with the same last gen control scheme? * Who are those "people"? The only ones who would complain about Wii shooter controls are die-hard HD console/Pc owners because it is "too hard" for them. The CC was offered not only to bring more audience but also for nostalgic purpose of playing Goldeneye 64 with gamepad. The Wiimote is precise and accurate. * Games like Mario Galaxy showed that the W+N is much more fun and innovative than the CC I owned a Wii for 4 years, so I know what I'm talking about.I've had it since launch, I know what the limitations are of the console and control scheme
You don't need to have designed the Wiimote to see it's not a sophisticated control scheme, heck even Nintendo has said the Wiimote doesn't do what they hoped and tried to ease the problems a bit by adding Wiimotion, unfortunately that only put a band aid on the situation and can only be used on the Wiimote not the chuk.
The people? The ones that buy games and use the CC for them, there's a reason more and more games are using the CC scheme now, demand is dictating it.
The Wiimote is not precise and accurate, it's the equivalent of the old ball mice
Mario Galaxy did not need motion controls, they were added and took away from the overall quality of the title. If Mario Galaxy released with no motion controls it would have been a better title.
The Wiimote is best for what the Wii was designed for. Party and casual games that are used by the core Wii user who is a casual player. In that respect the Wiimote is perfect but the problem is that the Wii also has games for smaller niches of users that need precise controls and the Wiimote is incapable of that compared to the tried and true control scheme of analogue/ D pad and buttons.
* I've had it as well. * Wiimotion plus was designed to easily implement accurate controls and the power is transferred to the chuk when you play it * Again, those are old-fashioned gamers who are not open-minded for new things. It is their problem. * Yes, it is precise and accurate. Developers should step up, because the controls is the result of their work. * Motion controls made SMG much more innovative. Playing with the gamepad will be boring and have a feeling of playing the older 3D Mario games which is a step-back. * The Wiimote works for well for shooters and adventure games. Look at the reviews of MOH H2, Conduit etc. Ya, EXACTLY. Its not the controls, its the users. They are too used to the gamepad, when they screw up with the Wiimote, they conclude that it isn't responsive LMAO. The gamepad is old-fashioned and dated, its time for a new way to play.Yeah pretty much. The analog sticks on the CC suck any way. Using it for a shooter would be uncomfortable.Isn't it defeating the Wii's purpose?
I mean, people buy Wii shooters for a reason especially the COD series, and thats because of the Wiimote. Also, the Wiimote makes games like NMH2 much more fun.
LastRambo341
[QUOTE="Jaysonguy"][QUOTE="LastRambo341"] * Have you designed the Wiimote? What makes you sure? * That isn't true. The Wiimote is great for FPSes because it is precise and much more fun. Why stick with the same last gen control scheme? * Who are those "people"? The only ones who would complain about Wii shooter controls are die-hard HD console/Pc owners because it is "too hard" for them. The CC was offered not only to bring more audience but also for nostalgic purpose of playing Goldeneye 64 with gamepad. The Wiimote is precise and accurate. * Games like Mario Galaxy showed that the W+N is much more fun and innovative than the CC I owned a Wii for 4 years, so I know what I'm talking about.LastRambo341
I've had it since launch, I know what the limitations are of the console and control scheme
You don't need to have designed the Wiimote to see it's not a sophisticated control scheme, heck even Nintendo has said the Wiimote doesn't do what they hoped and tried to ease the problems a bit by adding Wiimotion, unfortunately that only put a band aid on the situation and can only be used on the Wiimote not the chuk.
The people? The ones that buy games and use the CC for them, there's a reason more and more games are using the CC scheme now, demand is dictating it.
The Wiimote is not precise and accurate, it's the equivalent of the old ball mice
Mario Galaxy did not need motion controls, they were added and took away from the overall quality of the title. If Mario Galaxy released with no motion controls it would have been a better title.
The Wiimote is best for what the Wii was designed for. Party and casual games that are used by the core Wii user who is a casual player. In that respect the Wiimote is perfect but the problem is that the Wii also has games for smaller niches of users that need precise controls and the Wiimote is incapable of that compared to the tried and true control scheme of analogue/ D pad and buttons.
* I've had it as well. * Wiimotion plus was designed to easily implement accurate controls and the power is transferred to the chuk when you play it * Again, those are old-fashioned gamers who are not open-minded for new things. It is their problem. * Yes, it is precise and accurate. Developers should step up, because the controls is the result of their work. * Motion controls made SMG much more innovative. Playing with the gamepad will be boring and have a feeling of playing the older 3D Mario games which is a step-back. * The Wiimote works for well for shooters and adventure games. Look at the reviews of MOH H2, Conduit etc. Ya, EXACTLY. Its not the controls, its the users. They are too used to the gamepad, when they screw up with the Wiimote, they conclude that it isn't responsive LMAO. The gamepad is old-fashioned and dated, its time for a new way to play.Nothing you said there is anywhere near accurate
You want to make up what you think is happening that's fine but for everyone who has something to do with the Wii the CC scheme is being used more and more because it's better.
I'm perfectly fine with that
[QUOTE="gamenerd15"]I didnt say that the standard controller should be played withYou are preaching an old tune. This arguments has been around since the wii came out. Some games and genres play better with a classic controller. This is why to a certain extent the wii is not really that revolutionary. It has great games but it is not the revolution or evolution Nintendo claimed it was. It is not the new Nintendo 64. Tatsunoko vs capcom plays better with a classic controller. Fighting games in general will always play better with a classic controller. Platformers play better with a classic controller. Other than pointing at the star bits, mario galaxy's control are the same as they always were besides the spin attack. Sometimes even though the wiimote is technically better for certain games, the developers don't program for it correctly and therefore the classic controller is the better option. Tales of symphonia 2 is a game that could have benefitted from classic controller support. Playing that game with a wiimote was awkward. Monster hunter also plays better with a classic controller. The motion in Donkey Kong Country is somewhat annoying. I would have rather had the 1 button be the grab run and roll button just like Y button was on SNES. If you held forward and pushed 1, he would do the roll. I would rather hold down and push 1 to do the ground pound and push 1 rapidly to do the blowing move. Punch out is another game that works better with the wiimote in the classic position. The motion controls don't respond quick enough for the tougher fights. Holding Z when punching with the the nunchuck and wiimote in order to do the higher punches is annoying.
Motion control might be better for some genres like shooters, and sports, but for everything else, classic still wins hands down. True, you have a point, the standard controller should be the one is played with, but a lot of the tme developers just do not take the time to program correctly for it.
LastRambo341
The wii mote is the standard controller and you were stating how playing with a classic controller defeats the purpose of the wii. Now you are saying that you have not said that the wii mote should be played with. What is your point. The system is the way it is. Console companies can't make up their mind what they want to do this generation.
[QUOTE="LastRambo341"][QUOTE="gamenerd15"]
You are preaching an old tune. This arguments has been around since the wii came out. Some games and genres play better with a classic controller. This is why to a certain extent the wii is not really that revolutionary. It has great games but it is not the revolution or evolution Nintendo claimed it was. It is not the new Nintendo 64. Tatsunoko vs capcom plays better with a classic controller. Fighting games in general will always play better with a classic controller. Platformers play better with a classic controller. Other than pointing at the star bits, mario galaxy's control are the same as they always were besides the spin attack. Sometimes even though the wiimote is technically better for certain games, the developers don't program for it correctly and therefore the classic controller is the better option. Tales of symphonia 2 is a game that could have benefitted from classic controller support. Playing that game with a wiimote was awkward. Monster hunter also plays better with a classic controller. The motion in Donkey Kong Country is somewhat annoying. I would have rather had the 1 button be the grab run and roll button just like Y button was on SNES. If you held forward and pushed 1, he would do the roll. I would rather hold down and push 1 to do the ground pound and push 1 rapidly to do the blowing move. Punch out is another game that works better with the wiimote in the classic position. The motion controls don't respond quick enough for the tougher fights. Holding Z when punching with the the nunchuck and wiimote in order to do the higher punches is annoying.
Motion control might be better for some genres like shooters, and sports, but for everything else, classic still wins hands down. True, you have a point, the standard controller should be the one is played with, but a lot of the tme developers just do not take the time to program correctly for it.
I didnt say that the standard controller should be played withThe wii mote is the standard controller and you were stating how playing with a classic controller defeats the purpose of the wii. Now you are saying that you have not said that the wii mote should be played with. What is your point. The system is the way it is. Console companies can't make up their mind what they want to do this generation.
LOOOL, I got confused and misunderstood your statement. I thought when you mean the "standard" controller, I thought you meant the gamepad. So reverse it.[QUOTE="LastRambo341"][QUOTE="Jaysonguy"]
I've had it since launch, I know what the limitations are of the console and control scheme
You don't need to have designed the Wiimote to see it's not a sophisticated control scheme, heck even Nintendo has said the Wiimote doesn't do what they hoped and tried to ease the problems a bit by adding Wiimotion, unfortunately that only put a band aid on the situation and can only be used on the Wiimote not the chuk.
The people? The ones that buy games and use the CC for them, there's a reason more and more games are using the CC scheme now, demand is dictating it.
The Wiimote is not precise and accurate, it's the equivalent of the old ball mice
Mario Galaxy did not need motion controls, they were added and took away from the overall quality of the title. If Mario Galaxy released with no motion controls it would have been a better title.
The Wiimote is best for what the Wii was designed for. Party and casual games that are used by the core Wii user who is a casual player. In that respect the Wiimote is perfect but the problem is that the Wii also has games for smaller niches of users that need precise controls and the Wiimote is incapable of that compared to the tried and true control scheme of analogue/ D pad and buttons.
* I've had it as well. * Wiimotion plus was designed to easily implement accurate controls and the power is transferred to the chuk when you play it * Again, those are old-fashioned gamers who are not open-minded for new things. It is their problem. * Yes, it is precise and accurate. Developers should step up, because the controls is the result of their work. * Motion controls made SMG much more innovative. Playing with the gamepad will be boring and have a feeling of playing the older 3D Mario games which is a step-back. * The Wiimote works for well for shooters and adventure games. Look at the reviews of MOH H2, Conduit etc. Ya, EXACTLY. Its not the controls, its the users. They are too used to the gamepad, when they screw up with the Wiimote, they conclude that it isn't responsive LMAO. The gamepad is old-fashioned and dated, its time for a new way to play.Nothing you said there is anywhere near accurate
You want to make up what you think is happening that's fine but for everyone who has something to do with the Wii the CC scheme is being used more and more because it's better.
I'm perfectly fine with that
Well Jason ma boy, the same goes to you. Ya its better....FOR THEM. This is where tastes come in mind, but hey, I'm an open-minded gamer. I try new things.Its better for some games and genres. Regardless, the option should always be there where possible. locopathoWhy should the option always be there?
[QUOTE="Jaysonguy"][QUOTE="LastRambo341"] * Have you designed the Wiimote? What makes you sure? * That isn't true. The Wiimote is great for FPSes because it is precise and much more fun. Why stick with the same last gen control scheme? * Who are those "people"? The only ones who would complain about Wii shooter controls are die-hard HD console/Pc owners because it is "too hard" for them. The CC was offered not only to bring more audience but also for nostalgic purpose of playing Goldeneye 64 with gamepad. The Wiimote is precise and accurate. * Games like Mario Galaxy showed that the W+N is much more fun and innovative than the CC I owned a Wii for 4 years, so I know what I'm talking about.LastRambo341
I've had it since launch, I know what the limitations are of the console and control scheme
You don't need to have designed the Wiimote to see it's not a sophisticated control scheme, heck even Nintendo has said the Wiimote doesn't do what they hoped and tried to ease the problems a bit by adding Wiimotion, unfortunately that only put a band aid on the situation and can only be used on the Wiimote not the chuk.
The people? The ones that buy games and use the CC for them, there's a reason more and more games are using the CC scheme now, demand is dictating it.
The Wiimote is not precise and accurate, it's the equivalent of the old ball mice
Mario Galaxy did not need motion controls, they were added and took away from the overall quality of the title. If Mario Galaxy released with no motion controls it would have been a better title.
The Wiimote is best for what the Wii was designed for. Party and casual games that are used by the core Wii user who is a casual player. In that respect the Wiimote is perfect but the problem is that the Wii also has games for smaller niches of users that need precise controls and the Wiimote is incapable of that compared to the tried and true control scheme of analogue/ D pad and buttons.
* I've had it as well. * Wiimotion plus was designed to easily implement accurate controls and the power is transferred to the chuk when you play it * Again, those are old-fashioned gamers who are not open-minded for new things. It is their problem. * Yes, it is precise and accurate. Developers should step up, because the controls is the result of their work. * Motion controls made SMG much more innovative. Playing with the gamepad will be boring and have a feeling of playing the older 3D Mario games which is a step-back. * The Wiimote works for well for shooters and adventure games. Look at the reviews of MOH H2, Conduit etc. Ya, EXACTLY. Its not the controls, its the users. They are too used to the gamepad, when they screw up with the Wiimote, they conclude that it isn't responsive LMAO. The gamepad is old-fashioned and dated, its time for a new way to play.How has the wiimote made mario adventure games better. Other than the strar bits and the spin attack, there is barely a difference between control schemes. The water slide thing in the first galaxy game was pretty bad and spring mario was also not that great, and neither was riding in that hamster ball thing. The wiimote is great as a pointer if used properly. This is where the wii excels. This is also the reason why developers keep putting rail shooters on the system. From adventure games that I have played, the wiimote doesn't do anything the classic controller cannot do. Swinging the wiimote to use links sword got annoying after awhile. I just wanted to push a button because it was easier. Granted the bow and arrow was cool to use with pointer controls, but once again, it seems the wiimote is only good for pointing. In goldeneye, pausing the game is awkward since the pause function is mapped to the one button. For all the positive things the wiimote does right, there is something annoying about the controls which makes it seem not so good. Classic control still has the upperhand in almost all genres. Even the wiimote is done right, it only equals up to what can already be done on a classic controller, but does not surpass it.
Sadly, many people still believe that gamepads control shooters better than the Wii Mote. meetroid8They do - you get the full range of motion and aren't limited to moving a cursor to the edges of the screen to turn. With a gamepad you're always moving the reticule, with the wiimote it's all over the place. There's an argument there that a wiimote is more fun for FPS games, but for accuracy it's below a dual-analog controller and far below a keyboard and mouse.
[QUOTE="meetroid8"]Sadly, many people still believe that gamepads control shooters better than the Wii Mote. DJ_LaeThey do - you get the full range of motion and aren't limited to moving a cursor to the edges of the screen to turn. With a gamepad you're always moving the reticule, with the wiimote it's all over the place. There's an argument there that a wiimote is more fun for FPS games, but for accuracy it's below a dual-analog controller and far below a keyboard and mouse. I disagree, the Wiimote is far more precise. Matter of fact, the Wiimote was more designed for an FPS than the CC
[QUOTE="LastRambo341"][QUOTE="locopatho"]Its better for some games and genres. Regardless, the option should always be there where possible. locopathoWhy should the option always be there? Because there's absolutely no disadvantage and some people prefer it. Disadvantage: Defeats the Wii's purpose. Well, those people should be open-minded for new things.
[QUOTE="LastRambo341"][QUOTE="Jaysonguy"]
I've had it since launch, I know what the limitations are of the console and control scheme
You don't need to have designed the Wiimote to see it's not a sophisticated control scheme, heck even Nintendo has said the Wiimote doesn't do what they hoped and tried to ease the problems a bit by adding Wiimotion, unfortunately that only put a band aid on the situation and can only be used on the Wiimote not the chuk.
The people? The ones that buy games and use the CC for them, there's a reason more and more games are using the CC scheme now, demand is dictating it.
The Wiimote is not precise and accurate, it's the equivalent of the old ball mice
Mario Galaxy did not need motion controls, they were added and took away from the overall quality of the title. If Mario Galaxy released with no motion controls it would have been a better title.
The Wiimote is best for what the Wii was designed for. Party and casual games that are used by the core Wii user who is a casual player. In that respect the Wiimote is perfect but the problem is that the Wii also has games for smaller niches of users that need precise controls and the Wiimote is incapable of that compared to the tried and true control scheme of analogue/ D pad and buttons.
* I've had it as well. * Wiimotion plus was designed to easily implement accurate controls and the power is transferred to the chuk when you play it * Again, those are old-fashioned gamers who are not open-minded for new things. It is their problem. * Yes, it is precise and accurate. Developers should step up, because the controls is the result of their work. * Motion controls made SMG much more innovative. Playing with the gamepad will be boring and have a feeling of playing the older 3D Mario games which is a step-back. * The Wiimote works for well for shooters and adventure games. Look at the reviews of MOH H2, Conduit etc. Ya, EXACTLY. Its not the controls, its the users. They are too used to the gamepad, when they screw up with the Wiimote, they conclude that it isn't responsive LMAO. The gamepad is old-fashioned and dated, its time for a new way to play.How has the wiimote made mario adventure games better. Other than the strar bits and the spin attack, there is barely a difference between control schemes. The water slide thing in the first galaxy game was pretty bad and spring mario was also not that great, and neither was riding in that hamster ball thing. The wiimote is great as a pointer if used properly. This is where the wii excels. This is also the reason why developers keep putting rail shooters on the system. From adventure games that I have played, the wiimote doesn't do anything the classic controller cannot do. Swinging the wiimote to use links sword got annoying after awhile. I just wanted to push a button because it was easier. Granted the bow and arrow was cool to use with pointer controls, but once again, it seems the wiimote is only good for pointing. In goldeneye, pausing the game is awkward since the pause function is mapped to the one button. For all the positive things the wiimote does right, there is something annoying about the controls which makes it seem not so good. Classic control still has the upperhand in almost all genres. Even the wiimote is done right, it only equals up to what can already be done on a classic controller, but does not surpass it.
The Wiimote offered a new way to play with MArio games. Like the pointer, spin attack and the balance game. That offered challenge, fun and innovation. Do you find playing Madworld and NMH with the CC? Keep in mind that what made those games fun WAS the Wiimote controls. CC wouldn't offer anything new and it'll feel like a last-gen experience. Pause function is mapped to one button? Uh duh CC was made for VC games in mind, I think you know that well.[QUOTE="gamenerd15"][QUOTE="LastRambo341"] * I've had it as well. * Wiimotion plus was designed to easily implement accurate controls and the power is transferred to the chuk when you play it * Again, those are old-fashioned gamers who are not open-minded for new things. It is their problem. * Yes, it is precise and accurate. Developers should step up, because the controls is the result of their work. * Motion controls made SMG much more innovative. Playing with the gamepad will be boring and have a feeling of playing the older 3D Mario games which is a step-back. * The Wiimote works for well for shooters and adventure games. Look at the reviews of MOH H2, Conduit etc. Ya, EXACTLY. Its not the controls, its the users. They are too used to the gamepad, when they screw up with the Wiimote, they conclude that it isn't responsive LMAO. The gamepad is old-fashioned and dated, its time for a new way to play.LastRambo341
How has the wiimote made mario adventure games better. Other than the strar bits and the spin attack, there is barely a difference between control schemes. The water slide thing in the first galaxy game was pretty bad and spring mario was also not that great, and neither was riding in that hamster ball thing. The wiimote is great as a pointer if used properly. This is where the wii excels. This is also the reason why developers keep putting rail shooters on the system. From adventure games that I have played, the wiimote doesn't do anything the classic controller cannot do. Swinging the wiimote to use links sword got annoying after awhile. I just wanted to push a button because it was easier. Granted the bow and arrow was cool to use with pointer controls, but once again, it seems the wiimote is only good for pointing. In goldeneye, pausing the game is awkward since the pause function is mapped to the one button. For all the positive things the wiimote does right, there is something annoying about the controls which makes it seem not so good. Classic control still has the upperhand in almost all genres. Even the wiimote is done right, it only equals up to what can already be done on a classic controller, but does not surpass it.
The Wiimote offered a new way to play with MArio games. Like the pointer, spin attack and the balance game. That offered challenge, fun and innovation. Do you find playing Madworld and NMH with the CC? Keep in mind that what made those games fun WAS the Wiimote controls. CC wouldn't offer anything new and it'll feel like a last-gen experience. Pause function is mapped to one button? Uh duh CC was made for VC games in mind, I think you know that well.The pause function was mapped to the "1" button on the controller not one button as in a single button. You knew what I meant. In Mario you could have easily mapped the spin attack to a button and it would have worked just as well. The balancing thing was annoying. I would have rather just controlled it with an analog stick. I felt like I lost control of the thing to easily sometimes. Is it more fun to wave a controller around? Maybe a little at first, but after awhile, I just want to play the game and not have to worry about how I hold the controller. The shaking of the wiimote is nothing but a glorified button press. In Zelda, instead of pushing "B" button, you waved the controller. In Goldeneye, during the quick time events, instead of pushing the "A" button, you waved the wiimote. Granted with Goldeneye, the quicktime events are actually more precise with the wiimote, but that is very rare. Most of the time there is a slight delay in actions done with the wiimote as in punch out, or the roll in Donkey Kong. The motion controls in Super Paper Mario are basically button mashing. I don't like in shooters how you have to move the cursor to the edge of the screen for your guy to turn. Granted more shooters have customizable controls for you to fix things the way you want it, but I should have to spend minutes trying to fix a problem that should not exist in the first place. The wiimote does have its strengths with rail shooters and point and click adventure like zack and wiki, Warioware could not have been done without the wiimote, but most of the time classic controls still are the way to go. No More Heroes 1 can be done on a regular controller. While the motion controls are cool, You have to keep waving the controller around to beat up the guys. I could see myself playing for about an hour before I get tired. I do not get exhausted, but just annoyed after awhile. With no more heroes, all of the sword attacks are done with a swing. Times when I want to keep playing but don't feel like it because my arm or hand is a little on the sore side. Not ungoldy sore, but irritated.
I am not saying that motion control is complete crap, but we are nowhere near at the stage of replacing the classic controller. The wiimote just needs to be more precise and have either buttons or rarrange the buttons so things are a bit closer.
many games play better with a standard controller, just to mention a few: NMH2, MH tri and runefactory.
the wii mote+nunchuck can be really unconformable (for me at least) and really the best opion only when they use it wisely
[QUOTE="LastRambo341"][QUOTE="gamenerd15"]
How has the wiimote made mario adventure games better. Other than the strar bits and the spin attack, there is barely a difference between control schemes. The water slide thing in the first galaxy game was pretty bad and spring mario was also not that great, and neither was riding in that hamster ball thing. The wiimote is great as a pointer if used properly. This is where the wii excels. This is also the reason why developers keep putting rail shooters on the system. From adventure games that I have played, the wiimote doesn't do anything the classic controller cannot do. Swinging the wiimote to use links sword got annoying after awhile. I just wanted to push a button because it was easier. Granted the bow and arrow was cool to use with pointer controls, but once again, it seems the wiimote is only good for pointing. In goldeneye, pausing the game is awkward since the pause function is mapped to the one button. For all the positive things the wiimote does right, there is something annoying about the controls which makes it seem not so good. Classic control still has the upperhand in almost all genres. Even the wiimote is done right, it only equals up to what can already be done on a classic controller, but does not surpass it.
The Wiimote offered a new way to play with MArio games. Like the pointer, spin attack and the balance game. That offered challenge, fun and innovation. Do you find playing Madworld and NMH with the CC? Keep in mind that what made those games fun WAS the Wiimote controls. CC wouldn't offer anything new and it'll feel like a last-gen experience. Pause function is mapped to one button? Uh duh CC was made for VC games in mind, I think you know that well.The pause function was mapped to the "1" button on the controller not one button as in a single button. You knew what I meant. In Mario you could have easily mapped the spin attack to a button and it would have worked just as well. The balancing thing was annoying. I would have rather just controlled it with an analog stick. I felt like I lost control of the thing to easily sometimes. Is it more fun to wave a controller around? Maybe a little at first, but after awhile, I just want to play the game and not have to worry about how I hold the controller. The shaking of the wiimote is nothing but a glorified button press. In Zelda, instead of pushing "B" button, you waved the controller. In Goldeneye, during the quick time events, instead of pushing the "A" button, you waved the wiimote. Granted with Goldeneye, the quicktime events are actually more precise with the wiimote, but that is very rare. Most of the time there is a slight delay in actions done with the wiimote as in punch out, or the roll in Donkey Kong. The motion controls in Super Paper Mario are basically button mashing. I don't like in shooters how you have to move the cursor to the edge of the screen for your guy to turn. Granted more shooters have customizable controls for you to fix things the way you want it, but I should have to spend minutes trying to fix a problem that should not exist in the first place. The wiimote does have its strengths with rail shooters and point and click adventure like zack and wiki, Warioware could not have been done without the wiimote, but most of the time classic controls still are the way to go. No More Heroes 1 can be done on a regular controller. While the motion controls are cool, You have to keep waving the controller around to beat up the guys. I could see myself playing for about an hour before I get tired. I do not get exhausted, but just annoyed after awhile. With no more heroes, all of the sword attacks are done with a swing. Times when I want to keep playing but don't feel like it because my arm or hand is a little on the sore side. Not ungoldy sore, but irritated.
I am not saying that motion control is complete crap, but we are nowhere near at the stage of replacing the classic controller. The wiimote just needs to be more precise and have either buttons or rarrange the buttons so things are a bit closer.
* Alright, whats wrong with it being mapped to the 1 button? * So basically you want everything to feel like a last gen experience? All button mashing and analog stick. * You do realize that the controls are the result of the devs' work, right? * I know NMH1 canbe done on the CC, heck thats why nMH2 supports it. But the reason why NMH1 was praised was because of the Wiimote. "You have to keep waving the controller around to beat up the guys", uh no, only finishers require you to do FLICKS. The only waggle you do is charging your katana is cool. Sword swinging is done by A button. Do your research. Please, no "its too hard" or "too tiring" excuses[QUOTE="locopatho"][QUOTE="LastRambo341"] Why should the option always be there?LastRambo341Because there's absolutely no disadvantage and some people prefer it. Disadvantage: Defeats the Wii's purpose. Well, those people should be open-minded for new things. The Wii's only purpose (for gamers anyway) is to provide entertainment. For many people, motion controls hinder the entertainment. Simple :)
[QUOTE="gamenerd15"][QUOTE="LastRambo341"] The Wiimote offered a new way to play with MArio games. Like the pointer, spin attack and the balance game. That offered challenge, fun and innovation. Do you find playing Madworld and NMH with the CC? Keep in mind that what made those games fun WAS the Wiimote controls. CC wouldn't offer anything new and it'll feel like a last-gen experience. Pause function is mapped to one button? Uh duh CC was made for VC games in mind, I think you know that well.LastRambo341
The pause function was mapped to the "1" button on the controller not one button as in a single button. You knew what I meant. In Mario you could have easily mapped the spin attack to a button and it would have worked just as well. The balancing thing was annoying. I would have rather just controlled it with an analog stick. I felt like I lost control of the thing to easily sometimes. Is it more fun to wave a controller around? Maybe a little at first, but after awhile, I just want to play the game and not have to worry about how I hold the controller. The shaking of the wiimote is nothing but a glorified button press. In Zelda, instead of pushing "B" button, you waved the controller. In Goldeneye, during the quick time events, instead of pushing the "A" button, you waved the wiimote. Granted with Goldeneye, the quicktime events are actually more precise with the wiimote, but that is very rare. Most of the time there is a slight delay in actions done with the wiimote as in punch out, or the roll in Donkey Kong. The motion controls in Super Paper Mario are basically button mashing. I don't like in shooters how you have to move the cursor to the edge of the screen for your guy to turn. Granted more shooters have customizable controls for you to fix things the way you want it, but I should have to spend minutes trying to fix a problem that should not exist in the first place. The wiimote does have its strengths with rail shooters and point and click adventure like zack and wiki, Warioware could not have been done without the wiimote, but most of the time classic controls still are the way to go. No More Heroes 1 can be done on a regular controller. While the motion controls are cool, You have to keep waving the controller around to beat up the guys. I could see myself playing for about an hour before I get tired. I do not get exhausted, but just annoyed after awhile. With no more heroes, all of the sword attacks are done with a swing. Times when I want to keep playing but don't feel like it because my arm or hand is a little on the sore side. Not ungoldy sore, but irritated.
I am not saying that motion control is complete crap, but we are nowhere near at the stage of replacing the classic controller. The wiimote just needs to be more precise and have either buttons or rarrange the buttons so things are a bit closer.
* Alright, whats wrong with it being mapped to the 1 button? * So basically you want everything to feel like a last gen experience? All button mashing and analog stick. * You do realize that the controls are the result of the devs' work, right? * I know NMH1 canbe done on the CC, heck thats why nMH2 supports it. But the reason why NMH1 was praised was because of the Wiimote. "You have to keep waving the controller around to beat up the guys", uh no, only finishers require you to do FLICKS. The only waggle you do is charging your katana is cool. Sword swinging is done by A button. Do your research. Please, no "its too hard" or "too tiring" excusesThe probelm with the pause function being on the "1" button is that it is a bit awkward when you need to push in the middle of a firefight. Sure it's fine when your a just running around, but if you get a mad itch or get called by someone else to do something, it is a bit of a hassle. I don't want a last generation experience necessarily but don't force motion controls on a game, if it does not improve anything. the balance ball thing and spring mario did not work well with motion control. Collecting star bits did work well, so keep that. The spin attack worked ok with motion but again, that move is like link's sword attack. It is cool with motion control but ultimately best suited as a button press. You tend to use that move quite a bit. The motion controls in Goldeneye are good, but classic control still has the edge in aiming and with quick time events. I am not using "my arm gets tired excuses." When I first get a game I tend to play it a lot. The pain isn't anything I would complain about, just annoying. My arm was sore for a couple days after playing Donkey Kong for 5 hours straight the day before. In the game you have to do the ground pound a lot. In order to do the move, you have to shake the controller. After dying a lot and 5 hours of doing the shaking my arm gets sore. Sorry if that seems like a lame excuse to you. Then again, you seem to want to force your opinion on others or pawn reasons for using a classic controller as excuses not to use the wiimote.
Yes I am aware that developers are responsible for the programming and so far, most programmers do not program the wiimote to respond to be very accurate. The controls in punch out should respond faster. Spring mario should have been avoided altogether. I can't help it that developers don't spend a few extra months fine tuning the wiimote controls. I will try every game with the wiimote first and actually finish the game with the wiimote too, but if I find the classic controller works better, then I will use that plain and simple. I beat Goldeneye with the wiimote first and then tried it with a classic controller and liked that option better.
Why do you care about this. Every game supports the wiimote, if you want to use the wiimote for every game, go ahead. There is no games that only support classic controls. As I have said before, the wiimote is not crap, but no one uses programs for it like they should. Retro studios did it best with Metroid Prime 3. Some games that use good controls are rather average like the Conduit. Everyone talks about the other consoles and how graphics do not make a game good. A saying can also be said for Nintendo. Precise controls don't make the game design better. A game also needs to have interesting levels and good characters as well as responsive controls. The wiimote sometimes does not respond well and cannot fix bad level design or uninteresting characters. Controllers are the end all for a game. This generation of systems to think that if we make the "one" thing be it graphics or controller different or better, than the games will be more entertaining. This is false. A game constitutes of multiple things so changing only one aspect of something will not change the game overall.
[QUOTE="LastRambo341"][QUOTE="gamenerd15"]
The pause function was mapped to the "1" button on the controller not one button as in a single button. You knew what I meant. In Mario you could have easily mapped the spin attack to a button and it would have worked just as well. The balancing thing was annoying. I would have rather just controlled it with an analog stick. I felt like I lost control of the thing to easily sometimes. Is it more fun to wave a controller around? Maybe a little at first, but after awhile, I just want to play the game and not have to worry about how I hold the controller. The shaking of the wiimote is nothing but a glorified button press. In Zelda, instead of pushing "B" button, you waved the controller. In Goldeneye, during the quick time events, instead of pushing the "A" button, you waved the wiimote. Granted with Goldeneye, the quicktime events are actually more precise with the wiimote, but that is very rare. Most of the time there is a slight delay in actions done with the wiimote as in punch out, or the roll in Donkey Kong. The motion controls in Super Paper Mario are basically button mashing. I don't like in shooters how you have to move the cursor to the edge of the screen for your guy to turn. Granted more shooters have customizable controls for you to fix things the way you want it, but I should have to spend minutes trying to fix a problem that should not exist in the first place. The wiimote does have its strengths with rail shooters and point and click adventure like zack and wiki, Warioware could not have been done without the wiimote, but most of the time classic controls still are the way to go. No More Heroes 1 can be done on a regular controller. While the motion controls are cool, You have to keep waving the controller around to beat up the guys. I could see myself playing for about an hour before I get tired. I do not get exhausted, but just annoyed after awhile. With no more heroes, all of the sword attacks are done with a swing. Times when I want to keep playing but don't feel like it because my arm or hand is a little on the sore side. Not ungoldy sore, but irritated.
I am not saying that motion control is complete crap, but we are nowhere near at the stage of replacing the classic controller. The wiimote just needs to be more precise and have either buttons or rarrange the buttons so things are a bit closer.
* Alright, whats wrong with it being mapped to the 1 button? * So basically you want everything to feel like a last gen experience? All button mashing and analog stick. * You do realize that the controls are the result of the devs' work, right? * I know NMH1 canbe done on the CC, heck thats why nMH2 supports it. But the reason why NMH1 was praised was because of the Wiimote. "You have to keep waving the controller around to beat up the guys", uh no, only finishers require you to do FLICKS. The only waggle you do is charging your katana is cool. Sword swinging is done by A button. Do your research. Please, no "its too hard" or "too tiring" excusesThe probelm with the pause function being on the "1" button is that it is a bit awkward when you need to push in the middle of a firefight. Sure it's fine when your a just running around, but if you get a mad itch or get called by someone else to do something, it is a bit of a hassle. I don't want a last generation experience necessarily but don't force motion controls on a game, if it does not improve anything. the balance ball thing and spring mario did not work well with motion control. Collecting star bits did work well, so keep that. The spin attack worked ok with motion but again, that move is like link's sword attack. It is cool with motion control but ultimately best suited as a button press. You tend to use that move quite a bit. The motion controls in Goldeneye are good, but classic control still has the edge in aiming and with quick time events. I am not using "my arm gets tired excuses." When I first get a game I tend to play it a lot. The pain isn't anything I would complain about, just annoying. My arm was sore for a couple days after playing Donkey Kong for 5 hours straight the day before. In the game you have to do the ground pound a lot. In order to do the move, you have to shake the controller. After dying a lot and 5 hours of doing the shaking my arm gets sore. Sorry if that seems like a lame excuse to you. Then again, you seem to want to force your opinion on others or pawn reasons for using a classic controller as excuses not to use the wiimote.
Yes I am aware that developers are responsible for the programming and so far, most programmers do not program the wiimote to respond to be very accurate. The controls in punch out should respond faster. Spring mario should have been avoided altogether. I can't help it that developers don't spend a few extra months fine tuning the wiimote controls. I will try every game with the wiimote first and actually finish the game with the wiimote too, but if I find the classic controller works better, then I will use that plain and simple. I beat Goldeneye with the wiimote first and then tried it with a classic controller and liked that option better.
Why do you care about this. Every game supports the wiimote, if you want to use the wiimote for every game, go ahead. There is no games that only support classic controls. As I have said before, the wiimote is not crap, but no one uses programs for it like they should. Retro studios did it best with Metroid Prime 3. Some games that use good controls are rather average like the Conduit. Everyone talks about the other consoles and how graphics do not make a game good. A saying can also be said for Nintendo. Precise controls don't make the game design better. A game also needs to have interesting levels and good characters as well as responsive controls. The wiimote sometimes does not respond well and cannot fix bad level design or uninteresting characters. Controllers are the end all for a game. This generation of systems to think that if we make the "one" thing be it graphics or controller different or better, than the games will be more entertaining. This is false. A game constitutes of multiple things so changing only one aspect of something will not change the game overall.
So whats your summary?[QUOTE="LastRambo341"][QUOTE="locopatho"] Because there's absolutely no disadvantage and some people prefer it.locopathoDisadvantage: Defeats the Wii's purpose. Well, those people should be open-minded for new things. The Wii's only purpose (for gamers anyway) is to provide entertainment. For many people, motion controls hinder the entertainment. Simple :) Thse people are old-fashioned gamers who wanna stick to the dated and ancient gamepad without being open-minded for new things ;)
[QUOTE="locopatho"][QUOTE="LastRambo341"] Disadvantage: Defeats the Wii's purpose. Well, those people should be open-minded for new things.LastRambo341The Wii's only purpose (for gamers anyway) is to provide entertainment. For many people, motion controls hinder the entertainment. Simple :) Thse people are old-fashioned gamers who wanna stick to the dated and ancient gamepad without being open-minded for new things ;) When the new things are less accurate, less comfortable, less fast, and less reliable then the old things, I'd agree with them ;) New doesn't mean better. The Virtual Boy is a newer console then the SNES, does that mean it's better :shock:
[QUOTE="LastRambo341"][QUOTE="locopatho"] The Wii's only purpose (for gamers anyway) is to provide entertainment. For many people, motion controls hinder the entertainment. Simple :)locopathoThse people are old-fashioned gamers who wanna stick to the dated and ancient gamepad without being open-minded for new things ;) When the new things are less accurate, less comfortable, less fast, and less reliable then the old things, I'd agree with them ;) New doesn't mean better. The Virtual Boy is a newer console then the SNES, does that mean it's better :shock: Heres the thing: The reason why they think its less accurate, less fast and less reliable is because they're TOO USED to the gamepad and don't play with the Wiimote enough
Heres the thing: The reason why they think its less accurate, less fast and less reliable is because they're TOO USED to the gamepad and don't play with the Wiimote enoughLastRambo341
Or maybe it's just less accurate, less fast, and less reliable because they actually find it to be less accurate, less fast, and less reliable.
[QUOTE="LastRambo341"] Heres the thing: The reason why they think its less accurate, less fast and less reliable is because they're TOO USED to the gamepad and don't play with the Wiimote enoughVGobbsesser
Or maybe it's just less accurate, less fast, and less reliable because they actually find it to be less accurate, less fast, and less reliable.
They find it that way because they're too used to the gamepad. Obvious is obvious.When the new things are less accurate, less comfortable, less fast, and less reliable then the old thingslocopatho
There you go
The controls for the Wii were designed for people who never played games before and never took things too seriously where the control scheme not responding wouldn't set them off
Nintendo and other devs knew that people who have played games before want their actions to work in a game 100 out of 100 times and the Wiimote doesn't offer that, it's impossible. It's not user error it's the limitations of the device.
The main thing that Nintendo has done to hurt itself this generation has been trying to tack on motion controls to games that don't need them. It started with Zelda and went over to Mario and now even Kirby and Donkey Kong have been lowered in quality because there were motions put where there didn't need to be.
Now the casual doesn't know anything else. To a grandmother this is the future and these are how games are supposed to play but for people who have been playing games for ages they know that when you command your character to jump it has to do it every single time or it's broken. The casual doesn't know that.
In a way it's perfect to have the Wiimote on the Wii because casuals don't know differently, the problem comes when the casual uses a controller and sees how their actions never fail in a game many get tired of the motions and move on, it's a good thing that the controller is there for people.
Next generation we may see motions that replace a controller but for now it's only suited for games that don't need precise or accurate movements to get the job done, mostly party games
They find it that way because they're too used to the gamepad. Obvious is obvious.LastRambo341
Or maybe some people just find the gamepad to be more accurate and precise. You're assuming that the Wii remote is factually better, which it isn't.
[QUOTE="LastRambo341"] They find it that way because they're too used to the gamepad. Obvious is obvious.VGobbsesser
Or maybe some people just find the gamepad to be more accurate and precise. You're assuming that the Wii remote is factually better, which it isn't.
And these people are assuming that the gamepad is factually better, which isn't.[QUOTE="locopatho"]When the new things are less accurate, less comfortable, less fast, and less reliable then the old thingsJaysonguy
There you go
The controls for the Wii were designed for people who never played games before and never took things too seriously where the control scheme not responding wouldn't set them off
Nintendo and other devs knew that people who have played games before want their actions to work in a game 100 out of 100 times and the Wiimote doesn't offer that, it's impossible. It's not user error it's the limitations of the device.
The main thing that Nintendo has done to hurt itself this generation has been trying to tack on motion controls to games that don't need them. It started with Zelda and went over to Mario and now even Kirby and Donkey Kong have been lowered in quality because there were motions put where there didn't need to be.
Now the casual doesn't know anything else. To a grandmother this is the future and these are how games are supposed to play but for people who have been playing games for ages they know that when you command your character to jump it has to do it every single time or it's broken. The casual doesn't know that.
In a way it's perfect to have the Wiimote on the Wii because casuals don't know differently, the problem comes when the casual uses a controller and sees how their actions never fail in a game many get tired of the motions and move on, it's a good thing that the controller is there for people.
Next generation we may see motions that replace a controller but for now it's only suited for games that don't need precise or accurate movements to get the job done, mostly party games
* Never took things seriously? Wheres your proof? * Limitations of the device? Proof? Oh wait, you don't have one. Especially when you have games that actually work well. * I am actually glad that Nintendo is forcing motion controls. That is what the Wii is about. * Yea casuals * That makes no sense. * Party games? You know, when Iwata first revealed the Wiimote, he mentioned First PErson shooters. Oh wait, they're not serious, right?[QUOTE="LastRambo341"] They find it that way because they're too used to the gamepad. Obvious is obvious.VGobbsesser
Or maybe some people just find the gamepad to be more accurate and precise. You're assuming that the Wii remote is factually better, which it isn't.
yes it is... is all about preferenceUse your classic controller.....i'll use the wiimote and nine times out of ten in goldeneye you will takin down....don't get me wrong it gets lost sometimes but when it works it's way faster....the problem is you need to devolupe stablizer muscles in order to hold the wiimote steady....or just rest it on yourknee...like i do. Then when i'm running and gunning i'm very accurate and hard tohit. The classic remote islike all other remotes. Clumsy.
[QUOTE="meetroid8"]Sadly, many people still believe that gamepads control shooters better than the Wii Mote. DJ_LaeThey do - you get the full range of motion and aren't limited to moving a cursor to the edges of the screen to turn. With a gamepad you're always moving the reticule, with the wiimote it's all over the place. There's an argument there that a wiimote is more fun for FPS games, but for accuracy it's below a dual-analog controller and far below a keyboard and mouse. If you want the screen to turn faster, make the bounding box smaller. If your cursor is all over the place, lower the sensitivity. All of your problems stem from a lack of understanding of the customizability of Wii FPS controls.
wiimote is just as good as dual analog but not better... might be more fun though :P
some people dont want to hold their arms up while they play... others might have shaky hands and find it hard to aim... somepeople have trouble even pointing the wiimote at the screen..
wiimote controls are not for everybody.
its good to have options.
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