After reading several accounts of people complaining about how the 3DS's 3D effect doesn't really "pop out" enough, I thought this would be an interesting discussion.
To each his own and all, but it kind of bugs me when people complain about 3D "not popping out." 3D that pops out is honestly more gimmick than anything. The main draw of 3D (movie theater 3D, as that's the only experience I have with 3D) is that it gives the screen depth, not that it looks like a knife is coming out of the screen or whatever. Admittedly, some of the effects are cool, I really like it when ashes or snow or rain drops look like they're right there in front of me, and sometimes some of the action-ish "pop out" 3D is cool, but for the most part 3D should be about depth.
Just look at Avatar. It wasn't about things popping out, it was about making an alien world look entirely real, like you could step into the screen and walk around. I read a few articles that said the 3DS's effect makes the screen seem larger (or to "have more real estate"). I think it's important for developers to try to exploit the depth the system can give rather than the pop out type graphics. I don't need my character to look like he's popping out of the screen. I want him to be where he usually is. And I want the enemies I'm facing to look noticeably farther away than on a 2D system; levels with depth, a better sense of distance so that I know exactly when to strike, stuff like that. And if an enemy makes something pop out now and then, great. But I don't expect things to be popping out all the time, that's just not what 3D is supposed to be about, IMO. What do you guys think?
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