possible Wii Improvement.

This topic is locked from further discussion.

Avatar image for WhoAmIAgain
WhoAmIAgain

159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 WhoAmIAgain
Member since 2006 • 159 Posts

Ive noticed how inaccurite the Wii is. Possibly to the limiting of the use of only one censor. Ive thought about the possible ways to solve the weaknesses of the Wii. and i came up of a possible way to remove the inaccuracy of the wii, rather than haveing only one censor have four, 1 on each side of the TV one on top one on bottom. It allows you to rather than aim at the censor but aim at the TV.

any other thoughts, ideas for solving some of the Wiis problems?

Avatar image for shark2k6
shark2k6

1512

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 shark2k6
Member since 2006 • 1512 Posts

Ummm...I aim at the TV and not at the sensor bar. The Wii is not inaccurate. Make sure you have the sensor bar set to the same position as in the Wii Settings. It also seems that it tends to work better when set to above the TV.

-Shark2k

Avatar image for tonitrus_acutus
tonitrus_acutus

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 tonitrus_acutus
Member since 2007 • 37 Posts
@shark2k6No. If you look a the tv and wii remote from an angle, you'll see that the cursor moves in relation to the sensor bar, not the tv. I play with my sensor bar at the top and the cursor is slightly lower than where i'm actually pointing my remote. In addition, the speed of the cursor depends on how close you hold the remote to the sensor bar.

@TC I think that would work, but 4 sensors is a bit excessive. I think we'd only need 2 at the most. one on the bottom and one on the top.
Avatar image for shark2k6
shark2k6

1512

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 shark2k6
Member since 2006 • 1512 Posts

Ok, I give you that the cursor is slightly lower, but it does not affect the gameplay. But I was mostly referring to the TC saying that you wouldn't need to aim at the sensor bar, which you do not do. You aim at the screen and it works fine. The biggest problem comes from if you have sun light hitting the sensor bar cause it messes it up. Other than that, there is no real problem with the sensor bar, it works just fine.

-Shark2k

Avatar image for ThePlothole
ThePlothole

11515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 ThePlothole
Member since 2007 • 11515 Posts
The trouble with that is it would potentially increase the Wiimote's operating distance, since the camera in the Wiimote (the REAL sensor... the "sensor bar" is just a set of IR lights) would have to be able to sense all the points.
Avatar image for tonitrus_acutus
tonitrus_acutus

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 tonitrus_acutus
Member since 2007 • 37 Posts

The trouble with that is it would potentially increase the Wiimote's operating distance, since the camera in the Wiimote (the REAL sensor... the "sensor bar" is just a set of IR lights) would have to be able to sense all the points.ThePlothole

Yes, I forgot about that. Maybe if they were to widen the range of the IR sensor, it might work. Of course, no changes like this will be made during the Wii's lifespan, but for the next one it migh tbe a good idea.

Or perhaps they could just rewrite the program for the cursor to make it more accurate.

The Wii Remote is supposed tobe able to detect it's distance from the sensor bar by using the distance between the IR lights. Using that, they should at least be able to fix the scaling problem; maybe it will be even more accurate if it asks for the TV size.

Avatar image for AdRock92
AdRock92

1616

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 AdRock92
Member since 2007 • 1616 Posts

@shark2k6No. If you look a the tv and wii remote from an angle, you'll see that the cursor moves in relation to the sensor bar, not the tv. I play with my sensor bar at the top and the cursor is slightly lower than where i'm actually pointing my remote. In addition, the speed of the cursor depends on how close you hold the remote to the sensor bar.

@TC I think that would work, but 4 sensors is a bit excessive. I think we'd only need 2 at the most. one on the bottom and one on the top.tonitrus_acutus

Sure, the pointer on the screen is a little off from where you actually point, but in every game that uses the IR pointer, you move the wiimote in relation to what is happening on screen, not where the wiimote is actually pointing. This makes having the pointer point exactly where you point with the multiple IR sensor bars completely unnecessary. Also, it would be really tough for Nintendo even toput an extra sensor bar in, because allof the wiimotes would need to be configured to work with them.

Avatar image for actionquake
actionquake

335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 actionquake
Member since 2007 • 335 Posts
The set up you describe is similar to the one used by Time Crisis on PS3, not sure how well it does with accuracy, but I doubt it is anywhere near that of a real light gun game. I'm sure Nintendo tried something like this during development and abandoned it in favor of having an onscreen pointer.
Avatar image for muffinduck01
muffinduck01

317

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#9 muffinduck01
Member since 2007 • 317 Posts
i relly dont see a problem with mine its i sit real close to my tv (its 13 inches) and i have the wiimote sensitivty set to the lowest thing so maby its that or whatever