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There were a lot of things wrong with the game. I don't understand how it was delayed for so long yet they didn't improve on it really--
http://forumplanet.gamespy.com/general_discussion/b49316/3215245/p1/?3
This thread does a good job in pointing a few disappointing things about it.
Burn the heathen! Just kidding. You're entitled to your opinion, but I do really disagree with you.
i have phantom hourglass but i hate the type of gameplay were its like u have to know that if u hit him 3 times then u hit him in another spot........ and there alll too long
brawl_96
The extreme length is what I love about the Zelda games. They're well worth the money. And if you dislike that scheme of boss fights then I don't think the action/adventure genre is really for you. RPG maybe?
I'm a long timer gamer, grew on Zelda 1,2, LotP, yadda yadda. Ocarina of Time, I think is one of the greatest games ever made, but as far as this Twilight Princess goes, I'm not gonna say theres any 1 thing wrong with it, I think I just out grew nintendo games. I played Twilight Princess with a feeling that I'm forcing myself to continue just because of the hype for the game.
It is a great game, I think it's just all the blood and gore from other games made me look at Zelda differently, like it was aimed at kids. I mean, it is, but it's good enough that anyone can get into it, but I think games like MGS, Oblivion, all the fps like COD, and other games aimed at mature audiences spoiled me.
If anyone cares I'm 21, my first video game console was SNES back in '91.
I'm a long timer gamer, grew on Zelda 1,2, LotP, yadda yadda. Ocarina of Time, I think is one of the greatest games ever made, but as far as this Twilight Princess goes, I'm not gonna say theres any 1 thing wrong with it, I think I just out grew nintendo games. I played Twilight Princess with a feeling that I'm forcing myself to continue just because of the hype for the game.
It is a great game, I think it's just all the blood and gore from other games made me look at Zelda differently, like it was aimed at kids. I mean, it is, but it's good enough that anyone can get into it, but I think games like MGS, Oblivion, all the fps like COD, and other games aimed at mature audiences spoiled me.
If anyone cares I'm 21, my first video game console was SNES back in '91.
jho_lionheart
So if they added blood and gore to a zelda game you would like it more?
i didn't hate twilight princess. but it was certainly not all i hoped it would be.
after i got past the hype (during which i called it like the best game ever and such, which i've found i was a bit of a moron about), i realized, quickly, ocarina of time was more interactive, less empty in general, and more fun.
it felt like eiji aonuma made this game because he had to to get ppl back into zelda, unlike majora's mask, where he had fun with the ocarina of time engine (though he had a two year limit) and wind waker was clearly where he tried his best among those three. phantom hourglass was probably his greatest work, the controls made it insanely enjoyable.
but miyamoto stepped in and made sure super mario galaxy was like the best game ever, and he needs to do that with the next zelda for wii. aonuma certainly isn't a bad game designer, but miyamoto's better. here's why.
you know how in old school zelda, a link to the past, and ocarina of time there was never once, not once, a dull moment? there was never a time where you're like "i don't wanna do this". everything was awesome. well, majora's mask had too many impossible masks to find (and was too short in the main story), wind waker's collection quest at the end was lame, twilight princess had the overused wolf controls where u never get any weapons or upgrades, and phantom hourglass had the temple of the ocean king... 5 to 6 times.
miyamoto needs to remind aonuma that they are in the business of entertaining. he's doing great, but he could do even better. miyamoto doesn't need to take full control, but just try and make sure no 'boring' or 'repetitive' parts make it into the game, and the world becomes far more interactive and enjoyable, more than any zelda before it.
that would make a masterpiece.
and as a sidenote, i think gamespot was too hard on twilight princess, 8.8, but ign was too nice to it, 9.5. i'm thinking... 9.0 to 9.2 (if we could still give that rating). and phantom hourglass got a good review, but it earned more than what it got. it was amazing except for the temple of the ocean king like the last time or next to last time through. it needs a 9.2 to 9.5 ish.
i hope aonuma can make realistic zelda's that are as good as ocarina of time. i believe he can, but i can't tell yet. even cartoon zeldas as good as ocarina of time would be nice too. no more boring chunks, more interactivity, a better zelda!
[QUOTE="crazymaghie123"]hard to get into as a non zelda fanUntitled182
I guess thats it.
i thought it was lacking too, but for different reasons. i thought it tried to hard to be too much like OoT. if your having trouble getting into it, try Phantom Hourglass. I heard its much easier than normal zelda games so i think that could be a good stepping stone for you.
I think the game is really great. But clearly not the best Zelda out there. It's a fairly straightforward game that doesn't have many gameplay twists. Wolf gameplay was more tedious than it was fun.
Even so, my only major gripes with this game are the lack of sidequests, easy difficulty, and lack of new things. Except for horse combat, which is awesome.
The only reason it was delayed was because they wanted to release it for the Wii, I think that was one of the major causes of disappointment for Twilight Princess. They delayed the game and allowed people to speculate and get their hopes up, I think allot of people were thinking stuff like "Oh man they are taking so long developing this game, it is gonna be awesome!" when really they were done developing the game at least a year before it was released.There were a lot of things wrong with the game. I don't understand how it was delayed for so long yet they didn't improve on it really--
Flash_Virus
cd_rom wrote: I liked Twilight Princess, but I was very disappointed in it. My biggest problem was that it was too easy. With the exception of the trials dungeon or whatever it was called, the game and enemies were just too easy to fight. Also, hearts flew out of practically everything you swung at. The puzzles weren't much to brag about either.
I agree with you, there were definitely way to many hearts coming out of jars when you broke them, and grass when you cut it.(I remember times in OoT and MM when I was desperately looking for hearts) The control scheme(note I played the GameCube version and haven't had the chance to even look at the Wii version) was the best in the series so far, that was the main reason the enemies were to easy, they took the controls to the next level but the enemies were left almost exactly like they had been in previous Zeldas. And yeah some of the puzzles were easy, but some of them were just right, not to easy, not to hard.
Twilight Princess was no doubt changed a whole lot. Does anyone remember one of the first couple of Zelda trailers (insanely epic trailer, might I add) that showed Link getting chased by Queen Gohma in a long tunnel sort of place? Well, that's clearly not in the game. Gohma was the easiest boss in the game, and I think that's why. I think they had more planned for it, but changed it, and, since they probably didn't want an 11th delay (yes exaggeration :P ), they probably left it out.
One of the video's also showed Link, perhaps, saving cats in a forest area. This is not in the game. It must have been a sidequest or something. It's too bad though.
Twilight Princess was no doubt changed a whole lot. Does anyone remember one of the first couple of Zelda trailers (insanely epic trailer, might I add) that showed Link getting chased by Queen Gohma in a long tunnel sort of place? Well, that's clearly not in the game. Gohma was the easiest boss in the game, and I think that's why. I think they had more planned for it, but changed it, and, since they probably didn't want an 11th delay (yes exaggeration :P ), they probably left it out.
One of the video's also showed Link, perhaps, saving cats in a forest area. This is not in the game. It must have been a sidequest or something. It's too bad though.
Dark_Link142
i was disappointed mostly because that same trailer made it seem as if though actual orchestraed music was going to be used. :cry:
I thought it was too linear and poorly paced. Also extremely easy, Ganon was a joke. The twilight boss in the second to last dungeon was pretty cool though.lolfiretruckYeah, Ocarina of Time was linear to, but for some reason, it didn't feel linear. I agree with you about that, and Ganon being easy, but I still had more fun killing Ganon in Twilight Princess, then I have in any other Zelda game. Anyway I'm currently replaying OoT and (even though I still enjoy it and it's one of my all time favorite games) I have realized that there are allot of things of things about TP that are better.(mainly when it comes to the controls)
EDIT: Oh, and I realized something else that made it easier, in TP your shield (at least in the GC version, I already mentioned I haven't played the Wii version)is automatically raised for you, in OoT you have to manually defend. Of course if they didn't make the shield automatic in TP you probably couldn't do the shield attack.
You know what, I thought about that... And yeah, maybe I would like it more if there was blood and it was a bit more mature.jho_lionheartBlood doesn't make a game mature! But if that kinda stuff is your definition of "mature" a topless chick is mature enough for me.
This question get's asked a lot.
I liked WW one of my favorite games ever. I only finished TP because it was one of only two Wii games I got at launch, Marvel Alliance was the other. I'm just not a dungeon crawler.
I liked it, but with the exception of the wolf parts, it had a story quite a bit like Ocarina. Death Mountain, the dungeons. I loved Ocarina and liked this one, but a bit too much like Ocarina.grimybritI agree with you about the wolf parts, they were "give or take" for me. But why does everyone say "It is to much like Ocarina of time" yeah I'll admit there are similarities but there aren't as many as some people seem to think there are(I'll point out that in an earlier comment I mentioned I'm currently replaying OoT, so I should know).
I liked Twilight Princess, but I was very disappointed in it. My biggest problem was that it was too easy. With the exception of the trials dungeon or whatever it was called, the game and enemies were just too easy to fight. Also, hearts flew out of practically everything you swung at. The puzzles weren't much to brag about either.cd_rom
that and the lack of sidequests
Personally, I though it was to linear and there weren't enough side missions or just fun stuff to screw around with.
i had only one problem in it. to me this problem is huge. i dint like it because almost everything was just laid out fr u. u had like nothing that u had to figure out on ur own. thats y i like OoT betterbobdood99
Yea thats what I meant by linear.
I didn't like it too. Not that the game sucked, far from it, but I think that the hype created around it was far greater than what the game had to offer.
Aside from that, the game was way way way too easy, even for Zelda standards (note that Zelda 2 does not apply, but that's just one among so many). And the more mature and better written story that we were promised was just a lie.
I also felt that everything good that WW had presented (even though the game does have its share of problems) was thrown away, i tried to recapture the feeling from OoT, but its essence was missing. In the end we had a game that simply too plain. More fit to introduce the series to new fans. But then again, maybe this was Nintendo's intention, who knows?
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