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I wouldn't be surprised if this trend continues. ZeldaTP was fairly easy. I would be disappointed if they keep dumbing down beloved series.LINKlocopfft....Wind waker was even easier
I darn well hope not. Metroid's probably the only Nintendo game that's challenging. Zelda game difficutlies were reduced at Wind Waker and Twilight Princess. Now Majora's Mask was a fairlydifficult game. The first time for Ocarina was also challenging. Metroid games have always been a little on the hard side which makes them so great. Fortunately the trend didn't stop at Metroid Prime. I really hope the third won't be the worst here.
But I think Jaysonguy's probably right. It's probably easy to pick and play instead of the actual game difficulty.
Nintendo has been harping on simplicity since the Gamecube. With that system, it was the Giant Green A Button on the controller. They wanted games to use only one button as often as they could.
It's the same with the Wii. They would like games to use as few buttons as possible. I remember Miyamoto and other Nintendo execs commenting numerous times in the last five years about how "complex" gaming has become, where the controllers have a dozen buttons. They said it's not easy for someone who isn't into gaming to get into gaming with that kind of complexity to deal with, which is true.
So yeah, the ease is in the controls, not in the inherent challenge of a game.
it's not easy in the sense of simple puzzles and stupid enemies it's easy in the sense that the super accurate precise control system will make the game easier to play. Take metroid for example. Rather then having to hold down R, find the enemy, lock on, then fire, all you will do on the wii is point at enemy and fire away.
it's easier because of the controls
Nintendo has been harping on simplicity since the Gamecube. With that system, it was the Giant Green A Button on the controller. They wanted games to use only one button as often as they could.
It's the same with the Wii. They would like games to use as few buttons as possible. I remember Miyamoto and other Nintendo execs commenting numerous times in the last five years about how "complex" gaming has become, where the controllers have a dozen buttons. They said it's not easy for someone who isn't into gaming to get into gaming with that kind of complexity to deal with, which is true.
So yeah, the ease is in the controls, not in the inherent challenge of a game.
JordanElek
But at the same time, the motion sensing feature can be as many buttons as developpers wants. I was playig Wii boxing today and found out that it actually has a good number of moves with only the motion sensing.
But at the same time, the motion sensing feature can be as many buttons as developpers wants.vnc20100
Exactly. But motions are much less abstract than buttons, which furthers Nintendo's stance on simplicity. It's a little easier to understand "do an uppercut to do an uppercut" than "press up, up A to do an uppercut," although if improperly coded, the motion controls can be more complicated... :?
Easy games just leave me fealing empty after I beat them...
FFX-2 and FFXII left me fealin like that too... Metriods have never been super easy tho so I'm not worried...
They changed the game style to FPS for the first GC Metriod and that didn't affect the difficulty.
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