Without even reading it, I find the article wrong, as it fails to recognize what Nintendo's true 'core' audience is: Everyone
That's what it always has been, and that's what it should continue to be. All of Nintendo's best and most recognizable games have all represented the same elements, and those elements include pickup-and-play accessibility combined with considerable depth. Super Mario Bros, Tetris, Pokemon, Wii Sports... all of those games and then some have been successful in accomplishing this feat, and it's no surprise that these are also games that players of any age and skill type can get into. The terms that are used too often today don't even apply to these games. They can't be classified as "casual" because of the things more experienced gamers can accomplished in them, nor can they be classified as "hardcore" because the games aren't limited to players of specific tastes and/or skill levels.
Similarly, Nintendo's greatest successes have followed this approach. It has been whenever Nintendo tried to make things more complex and tailored towards a specific group of people when things have turned for the worse. This is perhaps my greatest concern about Nintendo now, as it seems to be going back to that exclusive mentality that is now commonplace in the video game industry, not the inclusive approach that has made the NES, GameBoy, DS, and Wii such mega-hits. The fact that the Wii U even attempts acknowledge two different groups of gamers is concerning enough, and from the controller's complexity to the lineup of games that have been announced for the system to this point, I've been given little reason to be optimistic about the system's chances.
Focusing on any one consumer stereotype is never a good idea if your intention is to grow as a company. Nintendo has to make sure the Wii U a console appealing enough to as many people as possible to ensure that it doesn't find itself relying on any one labeled group of gamers in order to survive.
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