http://www.youtube.com/watch?v=DqIpy8Wq06U
Looks pretty sweet for a first gen effort with little development time.
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sweet. if this is really realtime graphics, 3DS is gonna kick ass. Think too, there going to be on a smaller screen our monitors so think how good that will look on the ds screen, plus it will be in 3D. I haven't played a handheld gaming system since the GBA, 3DS is gonna change that.
I must admit, that is impressive. I called BS on that being in-game footage. I'm stuffing my foot in my mouth.
haha I noticed this too on the second time through :P I'm not gonna lie; I'm rather excited. I hope they actually ARE zombies :D Or crimson heads at the least :) Reckon it's Umbrella's boat? Or something of the sort? :3Omg, after rewatching the trailer I noticed one thing.... zombies are back!!! This game looks like it actually might be scary, unlike re4 and 5.
thewall28
there's no way the gameplay is like this. I mean, this trailer looks almost as good as resident evil 5 on xbox360 and ps3.
yeah but is in real time, meaning 3DS can do that, is not a stuffed custcene.3 DS is rendering that by itself and thats freaking ridiculous.there's no way the gameplay is like this. I mean, this trailer looks almost as good as resident evil 5 on xbox360 and ps3.
CraigNinten
it's just a CGI. you can have those graphics on a DS if you want. sure, it'll use a lot of space, but it's still CGI, and not gameplay.BrunoBRSLook at the video.....its no where near that good looking.The lighting and the normal maps for 3 characters is the only impressive thing in the entire trailer.The pixelated shadows and blurry textures shows that this is completely in-engine on the 3DS.
[QUOTE="BrunoBRS"]it's just a CGI. you can have those graphics on a DS if you want. sure, it'll use a lot of space, but it's still CGI, and not gameplay.SekeruLook at the video.....its no where near that good looking.The lighting and the normal maps for 3 characters is the only impressive thing in the entire trailer.The pixelated shadows and blurry textures shows that this is completely in-engine on the 3DS. it's not because it isn't resident evil 5 that it's gameplay. the 3DS is weaker than the gamecube, that scene looks better than RE4.
[QUOTE="Sekeru"][QUOTE="BrunoBRS"]it's just a CGI. you can have those graphics on a DS if you want. sure, it'll use a lot of space, but it's still CGI, and not gameplay.BrunoBRSLook at the video.....its no where near that good looking.The lighting and the normal maps for 3 characters is the only impressive thing in the entire trailer.The pixelated shadows and blurry textures shows that this is completely in-engine on the 3DS. it's not because it isn't resident evil 5 that it's gameplay. the 3DS is weaker than the gamecube, that scene looks better than RE4. How is the 3DS weaker than the Gamecube?We have no clue about the specs other than its the pica 200 GPU and could mean a ton of things. Look at this video of what the GPU could do http://www.youtube.com/watch?v=pV6rORIUDAgAnd that was back when the GPU first came out in 2006.Surely they have made advancement with it since then not to mention there are better manufacturing processes available.I dont understand why the RE trailer couldn't be real time.It truly isnt that impressive.
That looked nowhere near as good as RE5, RE5 can be insane at times.there's no way the gameplay is like this. I mean, this trailer looks almost as good as resident evil 5 on xbox360 and ps3.
CraigNinten
the 3DS is weaker than the gamecube, that scene looks better than RE4.BrunoBRSWell its possible to do that. Remember the cube came out in 2001, which means it was using tech probably from like 98, maybe even earlier being in all it was so cheap compared to its competitors. The GPU their using may be about 10yrs later than the cube GPU, which would mean its capable of a better output than the GC hardware even with lower specs, but in 2010, its cheap, that's just how tech is. Its kind of like the SDTV's from the 90's had better performance than the TV's from the 80's even though they took less power, had smaller and cheaper parts inside. But yeah "In engine" doesn't mean real time, but it doesn't really CGI either. Like the KZ2 video from years ago where they said it was in engine. It didn't look exactly like that, but it was close.
From http://www.nintendoeverything.com/43276/:
"Following last week's announcement that Capcom currently has two titles, Resident Evil: Revelations and Super Street Fighter IV 3D Edition (tentative title), in development for the Nintendo 3DS the first trailer for Resident Evil: Revelations has just been released and is now available for download from our press extranet. Featuring appearances from Chris Redfield and Jill Valentine the trailer is rendered in real time using the game engine."
the 3DS is weaker than the gamecube, that scene looks better than RE4.BrunoBRS
We don't know that it's weaker. In fact that GPU Nintendo chose for the 3DS seems to have a lot of advantages over the GCN's, at least on paper.
Yeah, and the RE5 shots are certainly a lot better than the 3DS ones. Just look at how blocky Jill's arm is. Where it shines is in the shader effects. They're clearly taking advantage of the built-in features of this chip.
Yeah Bruno it wasn't actual gameplay, but in engine means it can render visuals close to that. Your not going to see it in all its glory on demo's, but remember the PS2 did SoTC with tech from the 90's as well. I'm doubt it would be difficult to do that with tech from 2006. Like I said, everybody called bull on the KZ2 trailer and everybody was wrong, so I'm not going to call bull if they say its in engine. Especially since its only slightly above the gamecube and like I said and you agreed, its definitely doable. Sepewrathit's just that i find it so weird that capcom's figured out how to render those things before everyone else, including nintendo :P
If we saw Zelda up there and it didn't look as good, maybe. But Kid Icarus is being done by Sora and as you seen with Brawl vs Galaxy, EAD is not exactly sharing all their tricks with Sora. But who knows, if its bull, it will prove itself to be bull eventually. it its not, great. Though I expect we will see things like that, even if it is second generation 3DS games, the tech should be able to outperform the GC. Sepewrath
you asked for it :P
pictures as similar as i could find.
@sekeru - i played the freaking 3DS, and it felt between the PSP and the PS2. they won't be able to run, say, shadow of the colossus-like graphics on it, no way. @sepe - i know it's possible. i'm just saying what i saw was definitely CGI, and the gameplay didn't look like GC games. hell, kid icarus is from nintendo and it wasn't looking like a gamecube game.BrunoBRSWhat does playing a couple early games have to do with the capabilities of a system?Did you know that most if not all of those tech demos were made up over a couple of months time with one alpha kit for multiple developers?And they never had access to it most of the time so they needed to port it over from the hardware they did have.So how in the world can that indicate what the system is capable of?
[QUOTE="Sepewrath"]Yeah Bruno it wasn't actual gameplay, but in engine means it can render visuals close to that. Your not going to see it in all its glory on demo's, but remember the PS2 did SoTC with tech from the 90's as well. I'm doubt it would be difficult to do that with tech from 2006. Like I said, everybody called bull on the KZ2 trailer and everybody was wrong, so I'm not going to call bull if they say its in engine. Especially since its only slightly above the gamecube and like I said and you agreed, its definitely doable. BrunoBRSit's just that i find it so weird that capcom's figured out how to render those things before everyone else, including nintendo :P Well do remember Nintendo's devs haven't had experience with hardware that could produce shader effects like the 3DS.But companies like Capcom have had much practice at it with the PS3 and 360.Not to mention Masahiro Sakurai games have never been the pinnacle of a system as far as graphics were concerned.
What does playing a couple early games have to do with the capabilities of a system?Did you know that most if not all of those tech demos were made up over a couple of months time with one alpha kit for multiple developers?And they never had access to it most of the time so they needed to port it over from the hardware they did have.So how in the world can that indicate what the system is capable of? i find eye comparisons to be much more accurate than speculation over the hardware. and if they're all "early alpha and therefore couldn't possibly look as good as they should", then why would resident evil look like that? also, if i remember correctly, ubisoft claimed last year they were already working/messing around with the new DS. as for sakurai, i remember that brawl was considered one of the best looking wii games when it was released. but if you need another example, look at the OoT remake/TP comparison.[QUOTE="BrunoBRS"]@sekeru - i played the freaking 3DS, and it felt between the PSP and the PS2. they won't be able to run, say, shadow of the colossus-like graphics on it, no way. @sepe - i know it's possible. i'm just saying what i saw was definitely CGI, and the gameplay didn't look like GC games. hell, kid icarus is from nintendo and it wasn't looking like a gamecube game.Sekeru
BTW, "nintendo doesn't have experience with the tech they're using on their own console" doesn't work as a valid argument. and since i'm here, might i add that the 3D in the resident evil trailer wasn't really working properly for me, to the point i just turned the 3D off and watched it the old way, while all other games worked fine (with the exception of kingdom hearts, but i think that's because the kit might have been broken...)
SOLD.
What can I say, I'm a fan and I'll buy anything-RE. One of the reasons I got my original Lite was for "Deadly Silence", no kiddin'.
:D
This will be a reason (like I need one now that I've seen the 3D in other vids) to buy a 3DS.
SOLD.
@sekeru - i played the freaking 3DS, and it felt between the PSP and the PS2. they won't be able to run, say, shadow of the colossus-like graphics on it, no way. @sepe - i know it's possible. i'm just saying what i saw was definitely CGI, and the gameplay didn't look like GC games. hell, kid icarus is from nintendo and it wasn't looking like a gamecube game.BrunoBRSWhat does playing a couple early games have to do with the capabilities of a system?Did you know that most if not all of those tech demos were made up over a couple of months time with one alpha kit for multiple developers?And they never had access to it most of the time so they needed to port it over from the hardware they did have.So how in the world can that indicate what the system is capable of? i find eye comparisons to be much more accurate than speculation over the hardware. and if they're all "early alpha and therefore couldn't possibly look as good as they should", then why would resident evil look like that? also, if i remember correctly, ubisoft claimed last year they were already working/messing around with the new DS. as for sakurai, i remember that brawl was considered one of the best looking wii games when it was released. but if you need another example, look at the OoT remake/TP comparison. I find it highly unlikely Ubisoft had dev kits that far in advance when some devs from large studios are saying they have only had dev kits for a few months.And brawl may have looked great from good art direction but from a technical standpoint it was an extrememly simple game.Oh yeah using a early remake of a N64 game really shows the capabilities of a system.Kinda like how the Perfect Dark remake was for the 360 right?
Why isnt it?Nintendo hasn't had experience with hardware like this ever before but Capcom has.And not to mention when the Gamecube was out what was the best looking game?Rogue Squadron which was not from Nintendo.Only with SMG has nintendo ever had the best looking game on their system.And since the actual press release said it was running on the engine being used for the game is above your speculation of it being CG.And how you can even think it won't look like that when the game releases just boggles my mind.BTW, "nintendo doesn't have experience with the tech they're using on their own console" doesn't work as a valid argument. and since i'm here, might i add that the 3D in the resident evil trailer wasn't really working properly for me, to the point i just turned the 3D off and watched it the old way, while all other games worked fine (with the exception of kingdom hearts, but i think that's because the kit might have been broken...)
BrunoBRS
And again look at the video I have linked of a tech demo of the GPU.And that was way back in 2006 so surely they've made improvements to the hardware since then.And the tech demo is much more impressive than the trailer that you claim can't be realtime.
Here's the video link.http://www.youtube.com/watch?v=pV6rORIUDAg
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