Realtime Trailer for Resident evil 3DS

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Sekeru

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#1 Sekeru
Member since 2005 • 1009 Posts

http://www.youtube.com/watch?v=DqIpy8Wq06U

Looks pretty sweet for a first gen effort with little development time.

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roosuu

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#2 roosuu
Member since 2009 • 1084 Posts
No way can that be in game graphics. Damn
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Sekeru

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#3 Sekeru
Member since 2005 • 1009 Posts
[QUOTE="roosuu"]No way can that be in game graphics. Damn

Well technically its not in game but in engine.But either way its really impressive for a short developed game on brand new hardware.
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King-gamer

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#4 King-gamer
Member since 2006 • 5633 Posts
Dark graphics pretty much hide a lot of its graphical flaws. Still looks very good for real time. Definitely something I look forward to.
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thewall28

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#5 thewall28
Member since 2003 • 53 Posts

sweet. if this is really realtime graphics, 3DS is gonna kick ass. Think too, there going to be on a smaller screen our monitors so think how good that will look on the ds screen, plus it will be in 3D. I haven't played a handheld gaming system since the GBA, 3DS is gonna change that.

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Sekeru

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#6 Sekeru
Member since 2005 • 1009 Posts
With how low poly some of the scenes in that trailer are along with the poor textures in some of the shots tells me two things.One the GPU they are using is infact a lower end model.And 2 that they ended up going with a piss poor amount of ram.I'm gonna say 64MBs total with 16 of that dedicated to the GPU.But even still with all those things in mind thats a beastly GPU if it can pull off a trailer that looks like that so early before the 3DS release.
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Sepewrath

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#7 Sepewrath
Member since 2005 • 30712 Posts
Yeah that looks impressive for in engine. It will be great if its not a rail shooter lol
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tequilasunriser

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#8 tequilasunriser
Member since 2004 • 6379 Posts

I must admit, that is impressive. I called BS on that being in-game footage. I'm stuffing my foot in my mouth.

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Wolfman_chopper

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#9 Wolfman_chopper
Member since 2008 • 19937 Posts

i was blown away by that trailer

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thewall28

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#10 thewall28
Member since 2003 • 53 Posts

Omg, after rewatching the trailer I noticed one thing.... zombies are back!!! This game looks like it actually might be scary, unlike re4 and 5.

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oddballrulez

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#11 oddballrulez
Member since 2004 • 1642 Posts

Omg, after rewatching the trailer I noticed one thing.... zombies are back!!! This game looks like it actually might be scary, unlike re4 and 5.

thewall28
haha I noticed this too on the second time through :P I'm not gonna lie; I'm rather excited. I hope they actually ARE zombies :D Or crimson heads at the least :) Reckon it's Umbrella's boat? Or something of the sort? :3
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#12 CraigNinten
Member since 2007 • 107 Posts

there's no way the gameplay is like this. I mean, this trailer looks almost as good as resident evil 5 on xbox360 and ps3.

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TriniPlayer

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#13 TriniPlayer
Member since 2009 • 7722 Posts
Storyline is taking quite a twist since i don't see why Chris and jIll are pointing guns at each other.Anyway i'm really looking forward to this game
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intro94

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#14 intro94
Member since 2006 • 2623 Posts

there's no way the gameplay is like this. I mean, this trailer looks almost as good as resident evil 5 on xbox360 and ps3.

CraigNinten
yeah but is in real time, meaning 3DS can do that, is not a stuffed custcene.3 DS is rendering that by itself and thats freaking ridiculous.
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CyberKlown28

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#15 CyberKlown28
Member since 2008 • 1198 Posts
Its just some cut scenes. They look great though. Best cut scenes the normal ds could do was like ff IV, and kh 358/2, and others.. Good stuff.
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BrunoBRS

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#16 BrunoBRS
Member since 2005 • 74156 Posts
it's just a CGI. you can have those graphics on a DS if you want. sure, it'll use a lot of space, but it's still CGI, and not gameplay.
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yellonet

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#17 yellonet
Member since 2004 • 7768 Posts

I doubt it's realtime as what the term really means, i.e. that it's rendered on the system in realtime.
It's running in realtime, but I think it's a pre-rendered cut scene.

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Sekeru

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#18 Sekeru
Member since 2005 • 1009 Posts
it's just a CGI. you can have those graphics on a DS if you want. sure, it'll use a lot of space, but it's still CGI, and not gameplay.BrunoBRS
Look at the video.....its no where near that good looking.The lighting and the normal maps for 3 characters is the only impressive thing in the entire trailer.The pixelated shadows and blurry textures shows that this is completely in-engine on the 3DS.
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BrunoBRS

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#19 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"]it's just a CGI. you can have those graphics on a DS if you want. sure, it'll use a lot of space, but it's still CGI, and not gameplay.Sekeru
Look at the video.....its no where near that good looking.The lighting and the normal maps for 3 characters is the only impressive thing in the entire trailer.The pixelated shadows and blurry textures shows that this is completely in-engine on the 3DS.

it's not because it isn't resident evil 5 that it's gameplay. the 3DS is weaker than the gamecube, that scene looks better than RE4.
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BrunoBRS

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#20 BrunoBRS
Member since 2005 • 74156 Posts
also... are you really trying to tell me that it isn't gameplay because on youtube it's blurry?
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Sekeru

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#21 Sekeru
Member since 2005 • 1009 Posts

[QUOTE="Sekeru"][QUOTE="BrunoBRS"]it's just a CGI. you can have those graphics on a DS if you want. sure, it'll use a lot of space, but it's still CGI, and not gameplay.BrunoBRS
Look at the video.....its no where near that good looking.The lighting and the normal maps for 3 characters is the only impressive thing in the entire trailer.The pixelated shadows and blurry textures shows that this is completely in-engine on the 3DS.

it's not because it isn't resident evil 5 that it's gameplay. the 3DS is weaker than the gamecube, that scene looks better than RE4.

How is the 3DS weaker than the Gamecube?We have no clue about the specs other than its the pica 200 GPU and could mean a ton of things. Look at this video of what the GPU could do http://www.youtube.com/watch?v=pV6rORIUDAgAnd that was back when the GPU first came out in 2006.Surely they have made advancement with it since then not to mention there are better manufacturing processes available.I dont understand why the RE trailer couldn't be real time.It truly isnt that impressive.

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InsultToInjury_

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#22 InsultToInjury_
Member since 2007 • 2219 Posts
I really can't wait for this game.
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Sepewrath

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#23 Sepewrath
Member since 2005 • 30712 Posts

there's no way the gameplay is like this. I mean, this trailer looks almost as good as resident evil 5 on xbox360 and ps3.

CraigNinten
That looked nowhere near as good as RE5, RE5 can be insane at times.
the 3DS is weaker than the gamecube, that scene looks better than RE4.BrunoBRS
Well its possible to do that. Remember the cube came out in 2001, which means it was using tech probably from like 98, maybe even earlier being in all it was so cheap compared to its competitors. The GPU their using may be about 10yrs later than the cube GPU, which would mean its capable of a better output than the GC hardware even with lower specs, but in 2010, its cheap, that's just how tech is. Its kind of like the SDTV's from the 90's had better performance than the TV's from the 80's even though they took less power, had smaller and cheaper parts inside. But yeah "In engine" doesn't mean real time, but it doesn't really CGI either. Like the KZ2 video from years ago where they said it was in engine. It didn't look exactly like that, but it was close.
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BrunoBRS

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#24 BrunoBRS
Member since 2005 • 74156 Posts
@sekeru - i played the freaking 3DS, and it felt between the PSP and the PS2. they won't be able to run, say, shadow of the colossus-like graphics on it, no way. @sepe - i know it's possible. i'm just saying what i saw was definitely CGI, and the gameplay didn't look like GC games. hell, kid icarus is from nintendo and it wasn't looking like a gamecube game.
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ThePlothole

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#25 ThePlothole
Member since 2007 • 11515 Posts

From http://www.nintendoeverything.com/43276/:

"Following last week's announcement that Capcom currently has two titles, Resident Evil: Revelations and Super Street Fighter IV 3D Edition (tentative title), in development for the Nintendo 3DS the first trailer for Resident Evil: Revelations has just been released and is now available for download from our press extranet. Featuring appearances from Chris Redfield and Jill Valentine the trailer is rendered in real time using the game engine."

the 3DS is weaker than the gamecube, that scene looks better than RE4.BrunoBRS

We don't know that it's weaker. In fact that GPU Nintendo chose for the 3DS seems to have a lot of advantages over the GCN's, at least on paper.

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BrunoBRS

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#26 BrunoBRS
Member since 2005 • 74156 Posts

actually, let's do a picture comparison.

Image 21

Image 63

Image 1

Image 46

Image 4

i'm pretty sure all of you can figure out which games are for which systems, so i won't bother with that.

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ThePlothole

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#27 ThePlothole
Member since 2007 • 11515 Posts

Yeah, and the RE5 shots are certainly a lot better than the 3DS ones. Just look at how blocky Jill's arm is. Where it shines is in the shader effects. They're clearly taking advantage of the built-in features of this chip.

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Sepewrath

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#28 Sepewrath
Member since 2005 • 30712 Posts
Yeah Bruno it wasn't actual gameplay, but in engine means it can render visuals close to that. Your not going to see it in all its glory on demo's, but remember the PS2 did SoTC with tech from the 90's as well. I'm doubt it would be difficult to do that with tech from 2006. Like I said, everybody called bull on the KZ2 trailer and everybody was wrong, so I'm not going to call bull if they say its in engine. Especially since its only slightly above the gamecube and like I said and you agreed, its definitely doable.
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BrunoBRS

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#29 BrunoBRS
Member since 2005 • 74156 Posts
Yeah Bruno it wasn't actual gameplay, but in engine means it can render visuals close to that. Your not going to see it in all its glory on demo's, but remember the PS2 did SoTC with tech from the 90's as well. I'm doubt it would be difficult to do that with tech from 2006. Like I said, everybody called bull on the KZ2 trailer and everybody was wrong, so I'm not going to call bull if they say its in engine. Especially since its only slightly above the gamecube and like I said and you agreed, its definitely doable. Sepewrath
it's just that i find it so weird that capcom's figured out how to render those things before everyone else, including nintendo :P
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Sepewrath

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#30 Sepewrath
Member since 2005 • 30712 Posts
If we saw Zelda up there and it didn't look as good, maybe. But Kid Icarus is being done by Sora and as you seen with Brawl vs Galaxy, EAD is not exactly sharing all their tricks with Sora. But who knows, if its bull, it will prove itself to be bull eventually. it its not, great. Though I expect we will see things like that, even if it is second generation 3DS games, the tech should be able to outperform the GC.
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BrunoBRS

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#31 BrunoBRS
Member since 2005 • 74156 Posts

If we saw Zelda up there and it didn't look as good, maybe. But Kid Icarus is being done by Sora and as you seen with Brawl vs Galaxy, EAD is not exactly sharing all their tricks with Sora. But who knows, if its bull, it will prove itself to be bull eventually. it its not, great. Though I expect we will see things like that, even if it is second generation 3DS games, the tech should be able to outperform the GC. Sepewrath

you asked for it :P

Image 1

Image 4

pictures as similar as i could find.

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Sepewrath

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#32 Sepewrath
Member since 2005 • 30712 Posts
lol not a remake, one built from the ground up. Remakes never get the same love as new release. Like RE1 remake vs RE4 on the cube.
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BrunoBRS

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#33 BrunoBRS
Member since 2005 • 74156 Posts
lol not a remake, one built from the ground up. Remakes never get the same love as new release. Like RE1 remake vs RE4 on the cube. Sepewrath
aw come on, i even got 2 pics of link riding in the direction of random brick building during sunset :P
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Sepewrath

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#34 Sepewrath
Member since 2005 • 30712 Posts
lol OK, you win one internet cookie.
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BrunoBRS

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#35 BrunoBRS
Member since 2005 • 74156 Posts
yipee! :D i just noticed the way link rides epona on both games is different, even though both pics are from lefty-version link :P
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Sekeru

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#36 Sekeru
Member since 2005 • 1009 Posts

@sekeru - i played the freaking 3DS, and it felt between the PSP and the PS2. they won't be able to run, say, shadow of the colossus-like graphics on it, no way. @sepe - i know it's possible. i'm just saying what i saw was definitely CGI, and the gameplay didn't look like GC games. hell, kid icarus is from nintendo and it wasn't looking like a gamecube game.BrunoBRS
What does playing a couple early games have to do with the capabilities of a system?Did you know that most if not all of those tech demos were made up over a couple of months time with one alpha kit for multiple developers?And they never had access to it most of the time so they needed to port it over from the hardware they did have.So how in the world can that indicate what the system is capable of?

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Sekeru

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#37 Sekeru
Member since 2005 • 1009 Posts
[QUOTE="Sepewrath"]Yeah Bruno it wasn't actual gameplay, but in engine means it can render visuals close to that. Your not going to see it in all its glory on demo's, but remember the PS2 did SoTC with tech from the 90's as well. I'm doubt it would be difficult to do that with tech from 2006. Like I said, everybody called bull on the KZ2 trailer and everybody was wrong, so I'm not going to call bull if they say its in engine. Especially since its only slightly above the gamecube and like I said and you agreed, its definitely doable. BrunoBRS
it's just that i find it so weird that capcom's figured out how to render those things before everyone else, including nintendo :P

Well do remember Nintendo's devs haven't had experience with hardware that could produce shader effects like the 3DS.But companies like Capcom have had much practice at it with the PS3 and 360.Not to mention Masahiro Sakurai games have never been the pinnacle of a system as far as graphics were concerned.
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BrunoBRS

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#38 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]@sekeru - i played the freaking 3DS, and it felt between the PSP and the PS2. they won't be able to run, say, shadow of the colossus-like graphics on it, no way. @sepe - i know it's possible. i'm just saying what i saw was definitely CGI, and the gameplay didn't look like GC games. hell, kid icarus is from nintendo and it wasn't looking like a gamecube game.Sekeru

What does playing a couple early games have to do with the capabilities of a system?Did you know that most if not all of those tech demos were made up over a couple of months time with one alpha kit for multiple developers?And they never had access to it most of the time so they needed to port it over from the hardware they did have.So how in the world can that indicate what the system is capable of?

i find eye comparisons to be much more accurate than speculation over the hardware. and if they're all "early alpha and therefore couldn't possibly look as good as they should", then why would resident evil look like that? also, if i remember correctly, ubisoft claimed last year they were already working/messing around with the new DS. as for sakurai, i remember that brawl was considered one of the best looking wii games when it was released. but if you need another example, look at the OoT remake/TP comparison.
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BrunoBRS

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#39 BrunoBRS
Member since 2005 • 74156 Posts

BTW, "nintendo doesn't have experience with the tech they're using on their own console" doesn't work as a valid argument. and since i'm here, might i add that the 3D in the resident evil trailer wasn't really working properly for me, to the point i just turned the 3D off and watched it the old way, while all other games worked fine (with the exception of kingdom hearts, but i think that's because the kit might have been broken...)

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MonkeySpot

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#40 MonkeySpot
Member since 2010 • 6070 Posts

SOLD.

What can I say, I'm a fan and I'll buy anything-RE. One of the reasons I got my original Lite was for "Deadly Silence", no kiddin'.

:D

This will be a reason (like I need one now that I've seen the 3D in other vids) to buy a 3DS.

SOLD.

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Sekeru

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#41 Sekeru
Member since 2005 • 1009 Posts
[QUOTE="BrunoBRS"][QUOTE="Sekeru"]

@sekeru - i played the freaking 3DS, and it felt between the PSP and the PS2. they won't be able to run, say, shadow of the colossus-like graphics on it, no way. @sepe - i know it's possible. i'm just saying what i saw was definitely CGI, and the gameplay didn't look like GC games. hell, kid icarus is from nintendo and it wasn't looking like a gamecube game.BrunoBRS
What does playing a couple early games have to do with the capabilities of a system?Did you know that most if not all of those tech demos were made up over a couple of months time with one alpha kit for multiple developers?And they never had access to it most of the time so they needed to port it over from the hardware they did have.So how in the world can that indicate what the system is capable of?

i find eye comparisons to be much more accurate than speculation over the hardware. and if they're all "early alpha and therefore couldn't possibly look as good as they should", then why would resident evil look like that? also, if i remember correctly, ubisoft claimed last year they were already working/messing around with the new DS. as for sakurai, i remember that brawl was considered one of the best looking wii games when it was released. but if you need another example, look at the OoT remake/TP comparison.

I find it highly unlikely Ubisoft had dev kits that far in advance when some devs from large studios are saying they have only had dev kits for a few months.And brawl may have looked great from good art direction but from a technical standpoint it was an extrememly simple game.Oh yeah using a early remake of a N64 game really shows the capabilities of a system.Kinda like how the Perfect Dark remake was for the 360 right?
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Sekeru

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#42 Sekeru
Member since 2005 • 1009 Posts

BTW, "nintendo doesn't have experience with the tech they're using on their own console" doesn't work as a valid argument. and since i'm here, might i add that the 3D in the resident evil trailer wasn't really working properly for me, to the point i just turned the 3D off and watched it the old way, while all other games worked fine (with the exception of kingdom hearts, but i think that's because the kit might have been broken...)

BrunoBRS
Why isnt it?Nintendo hasn't had experience with hardware like this ever before but Capcom has.And not to mention when the Gamecube was out what was the best looking game?Rogue Squadron which was not from Nintendo.Only with SMG has nintendo ever had the best looking game on their system.And since the actual press release said it was running on the engine being used for the game is above your speculation of it being CG.And how you can even think it won't look like that when the game releases just boggles my mind.
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Sekeru

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#43 Sekeru
Member since 2005 • 1009 Posts

And again look at the video I have linked of a tech demo of the GPU.And that was way back in 2006 so surely they've made improvements to the hardware since then.And the tech demo is much more impressive than the trailer that you claim can't be realtime.

Here's the video link.http://www.youtube.com/watch?v=pV6rORIUDAg

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lonewolf604

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#44 lonewolf604
Member since 2007 • 8748 Posts
umm, that can't be real time it looks as good if not better than Wii games