red steel 2!! Ninjas!! Ninjas!!!

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r_gam3

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#1 r_gam3
Member since 2008 • 1185 Posts

Link

this ninja will be one tough killer!!

btw, its a red steel 2 preview thread!!

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haziqonfire

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#2 haziqonfire
Member since 2005 • 36392 Posts
Looks really good. Every time I see it I want to buy it lol.
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JordanElek

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#3 JordanElek
Member since 2002 • 18564 Posts

The swordplay looks even better than it did in the E3 build. If nothing else, it looks really fun. I hope there's more to it than good gunplay and awesome swordplay, but I'll be fine with just that.

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funsohng

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#4 funsohng
Member since 2005 • 29976 Posts
the graphic certainly looks awesome but not sure about the level design...
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bob_newman

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#5 bob_newman
Member since 2006 • 8133 Posts

I'm getting a Ninja Turtles vibe from this game (and it's not from the Ninjas).

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stuwii

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#6 stuwii
Member since 2008 • 28 Posts

graphics/artstyle looks fantastic but the level design might be leaving a bit to be desired. also anyone notice at the start it says tighten writ strap?:|

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remblade

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#7 remblade
Member since 2003 • 537 Posts

This game was looking good to me before but that gameplay was unreal. All I could think was Wii Sports Resort Swordfighting x10.

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alexh_99

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#8 alexh_99
Member since 2007 • 5378 Posts

That looked very fun. I can't wait to pick this one up. To bad it was delayed until 2010 :(

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Darth-Samus

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#9 Darth-Samus
Member since 2006 • 3995 Posts

I am beyond pumped! Great new preview. This game will be a testament to how gorgeous the graphics on the Wiican and should always be and to how versitile and next-gen the controler really is.

Greg Miller at IGN can suck it :P

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TaMuK711

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#10 TaMuK711
Member since 2009 • 3367 Posts

Wow, the Ninja dodging the shots as he charged towards him was sweet:D

I can't wait for the reviews to come in for this game.. I want to pre-order.. but I don't trust Ubisoft:(

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tom95b

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#11 tom95b
Member since 2008 • 4999 Posts

This trailer got me excited for this game again, but I hope the single player is long ( since there is no multi player) I don't want to buy a short game.

I will just wait for the reviews, because the first Red Steel looked cool too but was terrible.

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snipe12388

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#12 snipe12388
Member since 2008 • 442 Posts
Wow. Looking amazing. I especially love the part where the 2nd ninja flips in right as the other is dying. It would be insane if you could aerial battle someone. This is a day one buy for me.
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bc1391

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#13 bc1391
Member since 2004 • 11906 Posts

The gameplay looks great but the whole disappearing enemies thing still irks me.

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HipYoungster42

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#14 HipYoungster42
Member since 2009 • 1892 Posts

The appearence of the ninjas is relieving, (and not just because I'm a manga fan!):P

Earlier, I thought that the swordplay might become stale if you werejust dishing out super powerful moves on those puny "Jackals". Now that I see the ninjas, I'm reassured that you will have to approach the game strategically if you want to win.

I have a slight concern over the regenerating health, though...

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Litchie

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#15 Litchie
Member since 2003 • 36051 Posts

Looks awesome.

Are they keeping the flashing dead enemies thing?

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Sepewrath

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#16 Sepewrath
Member since 2005 • 30712 Posts

The gameplay looks great but the whole disappearing enemies thing still irks me.

bc1391

Yeah it still strikes me as a strange decision on thier part, and the striking the doors to open them. I like the level design, the open arena is much more fitting to this type of combat then an endless string of corridors. The shockwave is cool, I wonder if you can do it from air, I remember from the E3 demo they had that launch move, if you could do the shockwave off ot that and plant someone in the ground, that would be great, Having enemies have different types of melee weapons outside of the sword is a good move.

I have a slight concern over the regenerating health, though...

HipYoungster42

What FPS doesn't have regenerating health now? At least it recovers after the fight and not during the fight. On a side note they should have made that cinema scene of the train actual gameplay.

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ActicEdge

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#17 ActicEdge
Member since 2008 • 24492 Posts

And people are trying to tell Me Modern Warfare Wii looks good.

This looks like good fun. I'm down.

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Cruse34

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#18 Cruse34
Member since 2009 • 4468 Posts

That game looks so great I can't believe it's on wii ( in a good way)

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bc1391

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#19 bc1391
Member since 2004 • 11906 Posts

[QUOTE="bc1391"]

The gameplay looks great but the whole disappearing enemies thing still irks me.

Sepewrath

Yeah it still strikes me as a strange decision on thier part, and the striking the doors to open them. I like the level design, the open arena is much more fitting to this type of combat then an endless string of corridors. The shockwave is cool, I wonder if you can do it from air, I remember from the E3 demo they had that launch move, if you could do the shockwave off ot that and plant someone in the ground, that would be great, Having enemies have different types of melee weapons outside of the sword is a good move.

That would be cool, so far this game reminds me of a first person Devil May Cry

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goblaa

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#20 goblaa
Member since 2006 • 19304 Posts

Is Jeff Goldblum narrating this preview?

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BrunoBRS

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#21 BrunoBRS
Member since 2005 • 74156 Posts
"every game is better with ninjas" this guy is wise :P although i still dont like the fact that the enemies disappear like in a beat'em up, and stages are pretty much "fight, move to the next fight, fight again", but at least the swordfight is better. anyone remembers "ROMAAAAAAAAAAN, THE CONTROLS ARE NOT RESPONDING CORRECTLY, GET TO THE NEXT PART OF THE STAGE"? :P
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awesomeface

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#22 awesomeface
Member since 2007 • 3661 Posts
Those bodies need to stay there, and it just doesn't feel right when there's no blood coming out after you stab him the the chest. It looks awesome though, looking forward to this.
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TheLordMagnus

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#23 TheLordMagnus
Member since 2006 • 3783 Posts
Something just looks off. It doesn't look like you're actually hitting the guys at times. Even if it looks like they are out of the player's range, he was still damaging them.
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Chojuto

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#24 Chojuto
Member since 2007 • 2914 Posts
That gameplay was sexy.
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legend26

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#25 legend26
Member since 2007 • 16010 Posts

the game looks beautiful but so far i dont like the level design with just the arid wasteland...and i still hate that ubisoft still wont put blood on the game, and i cant stand the blinking dead bodies...i dont know what to think

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TaMuK711

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#26 TaMuK711
Member since 2009 • 3367 Posts

Is it just me, or does anyone else say an internal "Giggity" everytime he does the slow-mo swordspin?

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jessmaster13

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#27 jessmaster13
Member since 2009 • 3170 Posts

Sweet. We need more cel-shaded FPS games.

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Chojuto

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#28 Chojuto
Member since 2007 • 2914 Posts

Is it just me, or does anyone else say an internal "Giggity" everytime he does the slow-mo swordspin?

TaMuK711
I don't do the giggity but the spin was definitely freaking awesome.
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Arc2012

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#29 Arc2012
Member since 2007 • 1535 Posts

The gameplay looks great but the whole disappearing enemies thing still irks me.

bc1391
Aw, I rather like the disappearing enemies. It gives it a very arcade feel that I think is kind of neat.
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Sepewrath

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#30 Sepewrath
Member since 2005 • 30712 Posts
"every game is better with ninjas" this guy is wise :P although i still dont like the fact that the enemies disappear like in a beat'em up, and stages are pretty much "fight, move to the next fight, fight again", but at least the swordfight is better. anyone remembers "ROMAAAAAAAAAAN, THE CONTROLS ARE NOT RESPONDING CORRECTLY, GET TO THE NEXT PART OF THE STAGE"? :PBrunoBRS
lol welcome to the FPS genre, your about 20 years late :P I' m happy he has moves like that spin and its not just horizontal slash, vertical slash, stab. Anyone notice that how the ninja's move when you shoot at them is the exact same way that guy moved from the original Red Steel trailer, even the whole switching from the gun to the sword to block the incoming attack. Looks like their finally catching up to that trailer lol.
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BrunoBRS

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#31 BrunoBRS
Member since 2005 • 74156 Posts
Aw, I rather like the disappearing enemies. It gives it a very arcade feel that I think is kind of neat.Arc2012
you got the reason they "blink out". makes it look like a beat'em up arcade. although i didnt like it that much, since that's basically the only part in the whole game that reminds of "the ancient arcade golden era".
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HipYoungster42

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#32 HipYoungster42
Member since 2009 • 1892 Posts

"every game is better with ninjas" this guy is wise :P although i still dont like the fact that the enemies disappear like in a beat'em up, and stages are pretty much "fight, move to the next fight, fight again", but at least the swordfight is better. anyone remembers "ROMAAAAAAAAAAN, THE CONTROLS ARE NOT RESPONDING CORRECTLY, GET TO THE NEXT PART OF THE STAGE"? :PBrunoBRS

OMG, you're right! Where d'ya think he went to college!?!:shock:

:P

But yah, I don't like the idea of having the enemies blink away when you kill them. It's feels so... tech-demoey to me.

I'm all in favor of no blood, they just need to have the enemies stay on the ground when you've killed them.

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BrunoBRS

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#33 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]"every game is better with ninjas" this guy is wise :P although i still dont like the fact that the enemies disappear like in a beat'em up, and stages are pretty much "fight, move to the next fight, fight again", but at least the swordfight is better. anyone remembers "ROMAAAAAAAAAAN, THE CONTROLS ARE NOT RESPONDING CORRECTLY, GET TO THE NEXT PART OF THE STAGE"? :PHipYoungster42

OMG, you're right! Where d'ya think he went to college!?!:shock:

:P

But yah, I don't like the idea of having the enemies blink away when you kill them. It's feels so... tech-demoey to me.

I'm all in favor of no blood, they just need to have the enemies stay on the ground when you've killed them.

or disappear in a more styIish way. maybe they turn to dust and disappear, or they blow up :P if they want to keep the "blinking disappearance", they gotta make the rest of the game fit that "arcady" atmosphere. then it would be interesting. and am i the only one with problems to notice when the enemy got hit? i know there's a life bar on the top, but what i mean is they dont even flinch after a sword slice.
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striking_

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#34 striking_
Member since 2009 • 583 Posts

Man they really did ditch everything about the original in this. I guess they just keep the name cause its known. I like the aspectof it but the sword seems kind of weak compared to the guns in the game and I fear I won't find much use for it.