Extracts only of the bestest bits See links for full interviews/previews
It's worth it!
GamePro interview (no online confirmed)
GamePro: Will Metroid Prime 3 have any online modes?
Michael Kelbeugh: No. It's something we talked about early on, but we only have so many resources. We opted to devote those resources to making a better single-player experience.
What are the biggest differences between Metroid Prime 3: Corruption and the previous two Metroid Prime games?
It's got to be the controls. The integration of the controls with the Wii controller is a phenomenal difference, and a dramatic improvement in the experience as a whole. We actually started working on this game's controls before any Wii games came out and before we had exposure to any Wii games.
"We wanted the audio to convey a more epic feel. And you'll notice that it certainly has a much bigger feel to it. There are a lot of horns and big, dramatic sweeps. Mr. Yamamoto really put a lot into creating a much broader, more grandiose feel."
"Mr. Iwata challenged us last fall to make this equal to, if not exceeding, the Zelda experience. And he said he would support it by giving us more time. It was, "Here's the bar. What is it going to take to reach it?" And the obvious answer was, "Well, we're going to need more time." And he agreed. Well, you'll reap the rewards, I'll guarantee."
Play interview
Play: Can you tell us a little bit more about the Hypermode? It looks like that was disabled at the point in which you would have had it normally.
MK: It's prominent, and we want to make sure it's fully understood...Plus, it's a really cool feature, and we want to leave something for speculation. That's why you're not seeing it today.
Play: So we're not talking about something simple, like "bullet time" here, I take it.
MK: It's a major feature of the game. This is definitely [something] that you haven't seen before. It's not another beam, it's not another suit. It's something very unique.
Play: Does it evolve throughout the game?
MP: To some degree, yeah. It's a management system. It's not just "push a button, kill things."
Play: How is developing for the Wii is different from developing for the GameCube.
MP: we were also able to make a great deal of enhancements to the game world. There's more polygons, higher-res textures, bloom lighting-a lot of graphical enhancements that we were able to make on the Wii that we couldn't do on the GameCube.
MK: We were really able to accomplish a lot more things than we could do on the GameCube. And in my opinon [laughs], it's the best-looking Wii game out there.The development environment is a cakewalk to work with, and we feel we took advantage of what the hardware has to offer. I'm partial to the bloom lighting, it's a really nice effect, and we could never have done that on GameCube.
MP: So now we're able to make these huge, expansive environments and have more things going on on-screen at the same time.
MK: We were really able to expand on the audio too. We have voice-over in this game, and the score is much more dramatic. So we really put a lot of effort into making the audio a much broader experience.
Play: It would be hard to go back to the GameCube versions after getting used to this control scheme.
(retro say that they are now going to take a break from the series)
Play preview now up:
"The opening scene of Metroid Prime 3 is just about the Halo-est thing ever. Samus lands on a Federation ship, calibrates her blasters, and is meeting with the captain and a sentient hologram when an unexpected attack sends her fleeing through a maze of rubble-filled corridors..."
Screens here: Samus is looking HOTTER THAN EVER!!! New Metroid Prime 3 Screens
Log in to comment