http://www.square-enix.co.jp/tgs08/titles/
There's like six Final Fantasies there, but none of them is FFCC. Damn.
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http://www.square-enix.co.jp/tgs08/titles/
There's like six Final Fantasies there, but none of them is FFCC. Damn.
I don't see what SE's marketing plan is, they're making 20 FF games a month on DS, they are making titles for the 360 a console that has sold like 200k consoles in Japan, yet they've made basically nothing for the Wii.bobbetybob
Wii gets Chocobo Dungeon cause it suits the console.
Square isn't THAT good anymore, anyway. The best thing they've done in the past years was The World Ends With You, but I'm sick of all those Final Fantasy remakes, ports, mobile games, spin offs, spin offs of the spin offs, etc ...
I'm more excited about Arc Rise Fantasia and Oboro Muramasa :)
Yea, Square-Enix has run its course. They have become too big and too bland for me. Most of the games don't feel original now. All they doin is remaking game after game. I'm not even someone who is stuck on FFVII. I just don't look forward to their games any more.
[QUOTE="bobbetybob"]I don't see what SE's marketing plan is, they're making 20 FF games a month on DS, they are making titles for the 360 a console that has sold like 200k consoles in Japan, yet they've made basically nothing for the Wii.Wintry_Flutist
Wii gets Chocobo Dungeon cause it suits the console.
time to use the sales game.
Obviously Chocobo Dungeon is not suiting the system well because its only sold a little over 100k.
http://vgchartz.com/games/game.php?id=13328®ion=All
So far Square has not done much on the Wii while its support for the DS is rivaling what Square did on PS1 and 2. Seriously its amazing.
I think they have given more support to the 360 the funny thing is FFXI for the 360 has sold terribly almost or equal to Chocobo Dungeons.
Im not positive but I remember hearing that fF: CC was looking epic that it had changed up a but from the old CC and it was a lot more action rpg heavy and with a single player focus. This game better be amazing because they have been with it for quite some time now. I just hope they did not cancel it because so far their support for wii is pretty bad.
I don't see what SE's marketing plan is, they're making 20 FF games a month on DS, they are making titles for the 360 a console that has sold like 200k consoles in Japan, yet they've made basically nothing for the Wii.bobbetybob
When talking about the Japanese market, Wada said: "It's haphazard growth, if you like. Nintendo has been doing really well, and DS particularly is enjoying a great boom. But when it comes to games for core gamers, it's quite weak. Sooner or later core gamers will become impatient, and there'll be a point where 'real' games will resume growth, but it's not happening at the moment. However, for core games, the European and American markets are growing at enormous speed" (Nintendic).
So Square Enix aims to make overseas sales account for 80% of their revenue over the next three years (they currently sit at about 50%) (Reuters). Wada has said, "in Japan ... the Xbox 360 isn't really that strong yet [but in] North America Microsoft is doing very well with its hardware" (Joystiq). This together explains why they're focusing on the 360 despite it not selling well in Japan; they plan to focus more on the Western market (where the 360 is successful) than on the Japanese market.
Comparing the 360 to the Wii, Wada said, "I think the current trend is that most people aren't buying the Wii as a game machine, but as a toy. The Wii is the antithesis of the Xbox 360; Xbox 360 is strictly for hardcore gamers. The attachment rate for the Xbox 360 is much higher than for the Wii. People who buy the 360 really like games" (GamePro).
Clarifying his statements, he said, "Nintendo seems to place a great emphasis on Wii Sports and Fit rather than Zelda, a role-playing game. In my opinion, if they expose the functions in this way, they are making the Wii look like a toy ... What we have to do to start with is ask what kind of consumers are buying Wii for what purpose. When we've finished that analysis, then we have to work out what kind of games we should create for Wii. For DS, Square Enix publishes both traditional games like Final Fantasy and Dragon Quest, and also more casual software. The DS is managing to get through to a really broad range of people at the moment, and I think the Wii can follow in its footsteps" (GI.biz).
Altogether, this is what I make of it: Wada views Square Enix as primarily a purveyor of "traditional"/"core" games. Looking at the Japanese market, he sees that there's little interest in the latest technology and all that so it's very haphazard and chancy, but in the West, there is a great interest in core games and the market is growing. Wada wants to get in on that growing market, and he views the 360 as having the exact kind of user-base that will help him succeed in pushing overseas sales of his mostly "traditional games" up to 80% of total revenue. Square Enix will make games for DS, but Wada doesn't think the Wii has yet reached a substantial core audience like the DS has and wants to wait it out a bit to guarantee that his games will succeed on that platform when they come out. This explains why SE is sitting it out with the Wii and fawning over the 360.
[QUOTE="bobbetybob"]I don't see what SE's marketing plan is, they're making 20 FF games a month on DS, they are making titles for the 360 a console that has sold like 200k consoles in Japan, yet they've made basically nothing for the Wii.clicketyclick
When talking about the Japanese market, Wada said: "It's haphazard growth, if you like. Nintendo has been doing really well, and DS particularly is enjoying a great boom. But when it comes to games for core gamers, it's quite weak. Sooner or later core gamers will become impatient, and there'll be a point where 'real' games will resume growth, but it's not happening at the moment. However, for core games, the European and American markets are growing at enormous speed" .
Altogether, this is what I make of it: Wada views Square Enix as primarily a purveyor of "traditional"/"core" games. Looking at the Japanese market, he sees that there's little interest in the latest technology and all that so it's very haphazard and chancy, but in the West, there is a great interest in core games and the market is growing. Wada wants to get in on that growing market, and he views the 360 as having the exact kind of user-base that will help him succeed in pushing overseas sales of his mostly "traditional games" up to 80% of total revenue. Square Enix will make games for DS, but Wada doesn't think the Wii has yet reached a substantial core audience like the DS has and wants to wait it out a bit to guarantee that his games will succeed on that platform when they come out. This explains why SE is sitting it out with the Wii and fawning over the 360.
Wada, their president, has spoken out usually negatively about the Wii. Whether they like it or not they have to jump the bandwagon. Most of their success this gen is from the DS. What they have done on the PS3 and 360 has not met much success. They are making a big mistake in ignoring the Wii. FF: CC is can go two ways. It can be huge with proper marketing and hopefully this extended development shows some fruit or it will be like the GC version which I saw as lackluster and mediocre.
Wada, their president, has spoken out usually negatively about the Wii. Whether they like it or not they have to jump the bandwagon. Most of their success this gen is from the DS. What they have done on the PS3 and 360 has not met much success. They are making a big mistake in ignoring the Wii. FF: CC is can go two ways. It can be huge with proper marketing and hopefully this extended development shows some fruit or it will be like the GC version which I saw as lackluster and mediocre.
c-yber
Square Enix's most profitable products last year were the Dragon Quest collectible card game, Dragon Quest IV (DS Japan only), and Crisis Core: Final Fantasy VII (PSP - mostly Japan since it was only out for six days in North America). FFIV and FFXII for DS also did well, but revenue is down 9.8%, profits have sunk 20.9%, and sales are down 41.1% in Asia - they're down 45.7% in North America (GameSpot). Wada could take that as a signal that perhaps his analysis of the Western market is off since they're doing worst in the region they're trying to focus the most on and doing the best in the region they want to shrink to 20% of their profits, but I think they're more likely to take it as a sign that they should pump out more remakes and more casual titles, especially considering that Wada apparently told his employees that they'll be fired if they make any more non-mainstream titles (Destructoid)(Kotaku).
Why is that sad? I personally feel the DS is the best console out there at the minute. It's comfortably got the most varied and enjoyable games library of all the new consoles.Stupid forum blinking for eating my post...
It is obvious that Chocobo's Dungeon 3 was not suited for Wii, because Chocobo's Dungeon 3+ will be a DS title.
Tis a sad day when a Handheld game gets more features than a full-fledged console game.
SirSpudly
[QUOTE="c-yber"]Wada, their president, has spoken out usually negatively about the Wii. Whether they like it or not they have to jump the bandwagon. Most of their success this gen is from the DS. What they have done on the PS3 and 360 has not met much success. They are making a big mistake in ignoring the Wii. FF: CC is can go two ways. It can be huge with proper marketing and hopefully this extended development shows some fruit or it will be like the GC version which I saw as lackluster and mediocre.
clicketyclick
Square Enix's most profitable products last year were the Dragon Quest collectible card game, Dragon Quest IV (DS Japan only), and Crisis Core: Final Fantasy VII (PSP - mostly Japan since it was only out for six days in North America). FFIV and FFXII for DS also did well, but revenue is down 9.8%, profits have sunk 20.9%, and sales are down 41.1% in Asia - they're down 45.7% in North America .
Wada is out of touch with the industry.
If they made games that were actually worth it on the Wii they would see success. Companies like EA are making both hardcore and casual games and they doing great. Just because hardcore games arent doing as well in Japan does not mean you cant make good games on Wii. Wii is doing better in the US and Europe than 360/PS3 and has a better attach rate as well. Same with Sega they are doing well with both type of titles. Capcom is doing well but they need to do more orginal titles like Zack and Wiki. Activision is doing well with their casual titles and needs to create more hardcore titles. Ubisoft has good casual titles but is terrible with hardcore. Techmo looks like it has a good line up coming and THQ has an amzing lineup coming but they are not marketing it well.
My point is that the only thing holding back companies from success with hardcore and casual games on Wii is the quality of the development and marketing. There are no cases where a big game was released which got great reviews and was marketed well. There arent many cases of a good games that got good reivews that sold poorly.
Square Enix has underperformed on Wii and Wada and everyone else over there needs to realise its potential.
Stupid forum blinking for eating my post...
It is obvious that Chocobo's Dungeon 3 was not suited for Wii, because Chocobo's Dungeon 3+ will be a DS title.
Tis a sad day when a Handheld game gets more features than a full-fledged console game.
SirSpudly
** cough ** mario kart DS ** cough **
Wii is doing better in the US and Europe than 360/PS3 and has a better attach rate as well.c-yber
Better attached rate? Um, what? Source?
Capcom is doing well but they need to do more orginal titles like Zack and Wiki.c-yber
Z&W didn't do well. Making more games that won't sell well doesn't seem to be a good business strategy.
Activision is doing well with their casual titles and needs to create more hardcore titles. Ubisoft has good casual titles but is terrible with hardcore. Techmo looks like it has a good line up coming and THQ has an amzing lineup coming but they are not marketing it well.My point is that the only thing holding back companies from success with hardcore and casual games on Wii is the quality of the development and marketing. There are no cases where a big game was released which got great reviews and was marketed well. There arent many cases of a good games that got good reivews that sold poorly.c-yber
That's only a product of the fact that there aren't many cases of good games on Wii. :P But most third party games that got good reviews sold poorly. Do you want to know all the third party games that broke 1 million in sales? Here they are, in descending order: Guitar Hero III, Carnival Games, Rayman Raving Rabbids, Sonic and the Secret Rings, Umbrella Chronicles, Red Steel, and Game Party. And most of those games didn't get very good ratings averages.
The companies you remark on as doing well (i.e. Activision and Ubisoft) are doing well specifically BECAUSE of their casual title focus. It's very difficult to do well on the Wii as a third party. Rayman and Red Steel were launch titles, while GHIII, Sonic, and Umbrella are part of successful established franchises. The only two new third party IP to do well are Carnival Games and Game Party. Draw your own conclusions.
Wada is out of touch with the industry.
If they made games that were actually worth it on the Wii they would see success. Companies like EA are making both hardcore and casual games and they doing great. Just because hardcore games arent doing as well in Japan does not mean you cant make good games on Wii. Wii is doing better in the US and Europe than 360/PS3 and has a better attach rate as well. Same with Sega they are doing well with both type of titles. Capcom is doing well but they need to do more orginal titles like Zack and Wiki. Activision is doing well with their casual titles and needs to create more hardcore titles. Ubisoft has good casual titles but is terrible with hardcore. Techmo looks like it has a good line up coming and THQ has an amzing lineup coming but they are not marketing it well.
My point is that the only thing holding back companies from success with hardcore and casual games on Wii is the quality of the development and marketing. There are no cases where a big game was released which got great reviews and was marketed well. There arent many cases of a good games that got good reivews that sold poorly.
Square Enix has underperformed on Wii and Wada and everyone else over there needs to realise its potential.
c-yber
Do you want to know all the third party games that broke 1 million in sales? Here they are, in descending order: Guitar Hero III, Carnival Games, Rayman Raving Rabbids, Sonic and the Secret Rings, Umbrella Chronicles, Red Steel, and Game Party.
clicketyclick
I'm Pretty sure Mario and Sonic at the Olympic games broke well over 5 million copies at it was developed by SEGA, not Nintendo.
source
Zack and Wiki, Okami and No more Heroes did not do good on the Wii. Advertisement has nothing to do with it, core games sell good on the PS3 and 360 without advertisement.
The only way S-E would make a ton of money on the Wii is on casual games.JLF1
Eggzactly.
I'm Pretty sure Mario and Sonic at the Olympic games broke well over 5 million copies at it was developed by SEGA, not Nintendo.
source
whoozwah
Published by Nintendo.
[QUOTE="whoozwah"]
I'm Pretty sure Mario and Sonic at the Olympic games broke well over 5 million copies at it was developed by SEGA, not Nintendo.
source
clicketyclick
Published by Nintendo.
It was actually published by Sega everywhere except Japan[QUOTE="clicketyclick"][QUOTE="whoozwah"]
I'm Pretty sure Mario and Sonic at the Olympic games broke well over 5 million copies at it was developed by SEGA, not Nintendo.
source
air_wolf_cubed
Published by Nintendo.
It was actually published by Sega everywhere except JapanErgo, it was published by Nintendo in Japan.
[spoiler] hahah, Wintry's going to kill us [/spoiler]
[QUOTE="air_wolf_cubed"][QUOTE="clicketyclick"][QUOTE="whoozwah"]
I'm Pretty sure Mario and Sonic at the Olympic games broke well over 5 million copies at it was developed by SEGA, not Nintendo.
source
clicketyclick
Published by Nintendo.
It was actually published by Sega everywhere except JapanErgo, it was published by Nintendo in Japan.
jk
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