Rygar interview. . . Interesting

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exmf

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#1 exmf
Member since 2006 • 77 Posts

I came across this over at gonintendo.com

http://www.1up.com/do/previewPage?cId=3163101

This is. . . a very odd sounding interview.

When asked why this game is a port of a 5 year old PS2 game Keisuke Kikuchi replies with this

"So in the case of a new Rygar, my focus was on how to best utilize the Wii control. Everything is built around the Diskarmor control using the Wii controller. Of course I could have started everything from scratch on a new Rygar project, but if I was to do that it might not have been on Wii, we could have done it for PS3, 360, PS2. However, why we focused on Wii was because of what we could do with the Wii controller. Because of that, even though the game may be based on a five year-old game, as you call it, it will still feel very fresh and very unique on the Wii system. That way I can focus on that one important thing."

WTH is he talking about? Can someone help me out here. . . it seems that he wants this game toreally use the unique motion controls fond only on Wii butfor some reason if he had to make the game from the ground up it "could" have ended up on the 360/PS3 or even the flippingPS2.Doesn't really make sense to me. . . why not make it brandnew?

Heres another odd part when asked about a newRygar onwii/360 or PS3. . .

" to me, working on this Wii version is sort of a stepping stone to the next Rygar, whether it's going to be on 360 or PS3, we don't know yet"

So he plains on doing a new Rygar after this one. . .and than he says this when asked about a new Wii Rygra.

"Yes, if this becomes a successful project, I'd like to do the sequel on the Wii again."

So he bases this game on a PS2 game from 5 years ago with major focus on the Wii mote controls/ changes to the models/ new enemies/ spit shine the look some (but no wide screen. . .) and if, by some stroke of bad luck, this port of a 5 year old game doesn't do very well he will just say "screw it" and make Rygar on one ofthe other systems.

Im sorry but I don't see the logic in this. He wants to make another Rygar, we know that much. But he basicaly makes this Wii Rygar a port with nothing new other thanlooks/ enemies and controlsbecause "the wii mote brings Rygar to the next level" yet is fullywilling to toss the Wii aside if this port of a not-so-well-known PS2 game doesn't do well. It's like the cards are already stackedin favor of this game not doing well yet it's sells/ success are going to make or brake a true new Wii Rygar. . .

IMO Tecmo is lucky that I have never played the Ps2 Rygar and will likely get this because it's priced at $40 and the fact that I think my friend said the PS2 one was good. So they got one sell off me. . . what do you all think? Yall getting this game or skipping it because it's a port?

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LINKloco

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#2 LINKloco
Member since 2004 • 14514 Posts
One word, "milkage."
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Wintry_Flutist

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#3 Wintry_Flutist
Member since 2005 • 14834 Posts
Is it that hard to make a new game and use the Wiimote?
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190586385885857957282413308806

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#4 190586385885857957282413308806
Member since 2002 • 13084 Posts

well the pictures from this game really left me unimpressed and this interview sealed the deal that i won't be wasting time with this game...

good find and yes, that guy seemed pretty foolish with some of the things he was saying.

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m_machine024

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#5 m_machine024
Member since 2006 • 15874 Posts
I will get it.
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JordanElek

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#6 JordanElek
Member since 2002 • 18564 Posts

He didn't want to start from the ground-up because almost all the resources would be spent on simply making the game - the graphics, the storyline, all that stuff. By using a ready-made game, all his team has to do is tweak the graphics to work on the Wii and the rest of the time can be spent mastering the controls. If this is their first Wii game, then I'm sure it will take a lot of work to get a good control scheme going.

I don't know about you guys, but I would think programming a quality control scheme for the Wii remote is extremely difficult and tedious, especially for a first try.

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tgschmidt

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#7 tgschmidt
Member since 2004 • 3167 Posts

He didn't want to start from the ground-up because almost all the resources would be spent on simply making the game - the graphics, the storyline, all that stuff. By using a ready-made game, all his team has to do is tweak the graphics to work on the Wii and the rest of the time can be spent mastering the controls. If this is their first Wii game, then I'm sure it will take a lot of work to get a good control scheme going.

I don't know about you guys, but I would think programming a quality control scheme for the Wii remote is extremely difficult and tedious, especially for a first try.

JordanElek
i agree. this is a new tech for console gaming. they need some experience with it to get good at using it. focusing on the controls will give them that chance.
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#8 kvn7918
Member since 2005 • 1544 Posts

He didn't want to start from the ground-up because almost all the resources would be spent on simply making the game - the graphics, the storyline, all that stuff. By using a ready-made game, all his team has to do is tweak the graphics to work on the Wii and the rest of the time can be spent mastering the controls. If this is their first Wii game, then I'm sure it will take a lot of work to get a good control scheme going.

I don't know about you guys, but I would think programming a quality control scheme for the Wii remote is extremely difficult and tedious, especially for a first try.

JordanElek
Yeah i agree.Look at it this way if the wii version does well,and they nail the controls.They can make a totally rygar game.
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chris3116

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#9 chris3116
Member since 2003 • 12174 Posts
I'll look on it. I never knew there was a Rygar on PS2. I remember the NES game.
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toadster101

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#10 toadster101
Member since 2006 • 12622 Posts
What a weirdo... he basically contradicts everything he says.
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#11 Jaysonguy
Member since 2006 • 39454 Posts

He didn't want to start from the ground-up because almost all the resources would be spent on simply making the game - the graphics, the storyline, all that stuff. By using a ready-made game, all his team has to do is tweak the graphics to work on the Wii and the rest of the time can be spent mastering the controls. If this is their first Wii game, then I'm sure it will take a lot of work to get a good control scheme going.

I don't know about you guys, but I would think programming a quality control scheme for the Wii remote is extremely difficult and tedious, especially for a first try.

JordanElek

Exactly

If it has only luke warm sales on the Wii this will just be another game in the franchise before it moves to the other consoles.

If it sells well on the Wii then they might see the need to make a game from the ground up for the Wii

It's easy to make the Wiimote replace a button action, the hard thing is to make a control scheme that actually revolves around the Wiimote and more importantly the motion that the player does while playing the game.

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#12 Wintry_Flutist
Member since 2005 • 14834 Posts

He didn't want to start from the ground-up because almost all the resources would be spent on simply making the game - the graphics, the storyline, all that stuff. By using a ready-made game, all his team has to do is tweak the graphics to work on the Wii and the rest of the time can be spent mastering the controls. If this is their first Wii game, then I'm sure it will take a lot of work to get a good control scheme going.

I don't know about you guys, but I would think programming a quality control scheme for the Wii remote is extremely difficult and tedious, especially for a first try.

JordanElek

It makes sense putting it that way (although I don't think we should be so easy with devs), but the way he said, it just non sense.

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meimnobody

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#13 meimnobody
Member since 2003 • 5565 Posts

A lot of people didn't know there was a PS2 rygar. However for this port to be recieved well they would need to put it at a budget price, add content galore do a very good job. Do a Resident Evil 4 rather then a Far Cry Vengence or Prince of Persia Rival Swords if you want to use an analogy.

Resident Evil 4 wii made a good amount of money for Capcom a lot of people didn't mind rebuying it because it was budget priced well in the states at least and because it had the most content of any versions.

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Duckman5

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#14 Duckman5
Member since 2006 • 18934 Posts
I never played the PS2 one so I might get this one. He also said if this sells well he'd love to make a true sequel.
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Sepewrath

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#15 Sepewrath
Member since 2005 • 30712 Posts

I have never played a Rygar game so I'm concerned about it being a port, alsoI cant be upset about what he said. This is a buisness and the company wants to do what is best for buisness. If that means jumpng ship from the Wii, well thats thier choice, however I dont know if it was the best move to say it. Anyway its going to be a budget game will probaly sell a few hundred thousand copies, and that should be enough for a5 year old game to warrant a new one.

One last thing I think people are putting too much into that statement about building a new game and it being on the 360, PS3 or PS2. He simply states that because it would be easier to build a game from the ground up on those consoles, especially the PS2 since they already have a game on there. The Wii version would be the most difficult since its thier first time dealing with the Wii and this type of technology in general.

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#17 exmf
Member since 2006 • 77 Posts
[QUOTE="JordanElek"]

He didn't want to start from the ground-up because almost all the resources would be spent on simply making the game - the graphics, the storyline, all that stuff. By using a ready-made game, all his team has to do is tweak the graphics to work on the Wii and the rest of the time can be spent mastering the controls. If this is their first Wii game, then I'm sure it will take a lot of work to get a good control scheme going.

I don't know about you guys, but I would think programming a quality control scheme for the Wii remote is extremely difficult and tedious, especially for a first try.

Wintry_Flutist

It makes sense putting it that way (although I don't think we should be so easy with devs), but the way he said, it just non sense.

Hummm, I think I understand both view points of this intereview better now. But yes, he does sound like he is just saying non-sense on the surface.

I get that it would be harder to make the game for Wii from the ground up AND give it great controls which is why he made this mostly a pretty looking port (well, mostly pretty looking) that is focused on the wii-mote.

But what I don't really get is his willing-ness to throw his hands up and say "screw the Wii, we tried" and make the real new Ryar on another console. I mean, if this portof a not-very-well-known-PS2-game-from-5-years-ago doesn't do well because of how much Wii fans are tried of this porting mess with 3rd partiesthan he will likely give up on a real new Wii Ryar and just make it's real new game on another console even thou he openly says that "the wiimote brings Rygar to the next level".

I have already seen people hyped for it turn around and say "screw this! It's just a port!" which makes me wonder how well it could REALLY do.

IMO it's like. . . a race. Like he is saying to the Wii racer "Hey! I really like your uniqueness in control and what not! Your just what Im looking for!" But than he says that the only way to get the chance to be in the BIG race is if the Wii racer can clear the 100m dash in a good time after throwing a heavy back-pack on it and stabbing it once in both legs. . .

I hope he does some more intereviews. . .

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#18 Nintendoes
Member since 2007 • 638 Posts

I came across this over at gonintendo.com

http://www.1up.com/do/previewPage?cId=3163101

This is. . . a very odd sounding interview.

When asked why this game is a port of a 5 year old PS2 game Keisuke Kikuchi replies with this

"So in the case of a new Rygar, my focus was on how to best utilize the Wii control. Everything is built around the Diskarmor control using the Wii controller. Of course I could have started everything from scratch on a new Rygar project, but if I was to do that it might not have been on Wii, we could have done it for PS3, 360, PS2. However, why we focused on Wii was because of what we could do with the Wii controller. Because of that, even though the game may be based on a five year-old game, as you call it, it will still feel very fresh and very unique on the Wii system. That way I can focus on that one important thing."

WTH is he talking about? Can someone help me out here. . . it seems that he wants this game toreally use the unique motion controls fond only on Wii butfor some reason if he had to make the game from the ground up it "could" have ended up on the 360/PS3 or even the flippingPS2.Doesn't really make sense to me. . . why not make it brandnew?

Heres another odd part when asked about a newRygar onwii/360 or PS3. . .

" to me, working on this Wii version is sort of a stepping stone to the next Rygar, whether it's going to be on 360 or PS3, we don't know yet"

So he plains on doing a new Rygar after this one. . .and than he says this when asked about a new Wii Rygra.

"Yes, if this becomes a successful project, I'd like to do the sequel on the Wii again."

So he bases this game on a PS2 game from 5 years ago with major focus on the Wii mote controls/ changes to the models/ new enemies/ spit shine the look some (but no wide screen. . .) and if, by some stroke of bad luck, this port of a 5 year old game doesn't do very well he will just say "screw it" and make Rygar on one ofthe other systems.

Im sorry but I don't see the logic in this. He wants to make another Rygar, we know that much. But he basicaly makes this Wii Rygar a port with nothing new other thanlooks/ enemies and controlsbecause "the wii mote brings Rygar to the next level" yet is fullywilling to toss the Wii aside if this port of a not-so-well-known PS2 game doesn't do well. It's like the cards are already stackedin favor of this game not doing well yet it's sells/ success are going to make or brake a true new Wii Rygar. . .

IMO Tecmo is lucky that I have never played the Ps2 Rygar and will likely get this because it's priced at $40 and the fact that I think my friend said the PS2 one was good. So they got one sell off me. . . what do you all think? Yall getting this game or skipping it because it's a port?

exmf

This is exactly the same as what Capcom is doing with Resident Evil 4 and 5. They made a game for a sixth generation console several years ago and now, on a budget price, ported it to the Wii because of how the unique controls would make the game feel that much better and refreshing. If that sixth generation game which was ported to the Wii sells well on the Wii, (along with Resident Evil: The Umbrella Chronicles), they would consider porting the seventh generation sequel, a game that is currently being made, to the Wii.

"Yall getting this game or skipping it because it's a port?"

Why would we skip it? It's a budget game that is supposed better than the original because of the refreshing and unique controls. No one that I know of skipped Resident Evil 4: Wii edition because it was a port. People say that even if one played any of the original versions of Resident Evil 4 that the Wii version was far superior and worth a purchase because of how good and reinvigorating the controls are.

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deactivated-62cbf5c22ef38

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#19 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts

i`m planning on getting it. especially bc i did ot play theone of ps2.. thus i was hoping for more than i remake.

and hey.. he said he may do the sequel for wii as well so :)

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meimnobody

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#20 meimnobody
Member since 2003 • 5565 Posts
If this port or remake gets decent reviews unlike some other port jobs then yes by all means buy the game.
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#21 JordanElek
Member since 2002 • 18564 Posts

But what I don't really get is his willing-ness to throw his hands up and say "screw the Wii, we tried" and make the real new Ryar on another console.exmf

I think part of the problem is that he honestly doesn't know what's going to happen. Kikuchi may be in charge of game development, but he probably doesn't make all the decisions. I'm sure the decision about the next Rygar game will be made by the execs of Tecmo, the higher-ups, the people who analyze the financial aspects of game-making.

Kikuchi says he'd like to do the sequel on the Wii; he means that he hopes the game sells well enough for the higher-ups to justify making the next game a Wii project. He thinks the Wii remote is a strong feature that "can take Rygar to the next level." He hopes to make believers out of the consumers so that he is given the go-ahead to create the next game from the ground-up on the Wii.

But if it doesn't sell well, he'll probably end up having to make it for another console. But from the interview, it sounds like he is really hoping to work on another Wii game.

I have already seen people hyped for it turn around and say "screw this! It's just a port!" which makes me wonder how well it could REALLY do.exmf

In the grand scheme of things, I think that mentality only affects gamers who have already played the PS2 version. But even then, it has a different title and apparently much different design, so how would most people even know that it's basically the same game? You forget that the vast majority of gamers don't use internet forums or read reviews. They may look at review scores and occasionally watch a trailer or two, but most people buy games based on either name recognition or box design.

My point is that the number of people who will be turned off by this game's being a PS2 port is a very minor percentage of potential consumers.

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#22 haziqonfire
Member since 2005 • 36392 Posts
i think it looks pretty good from the trailer, hopefully it does turn out good.. then a sequal can ensue -- so far it looked solid from the trailer
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#23 meimnobody
Member since 2003 • 5565 Posts

Well hopefully they will add the character shadows something the PS2 version had. Also could someone explain why Japanese game designers either make androgneys males who are easily mistaken for women yet are considered masculine or make female characters obviously female yet make them quite alien or have very loud clothing? This is an enemy character from the game btw.

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m_machine024

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#24 m_machine024
Member since 2006 • 15874 Posts
^^Can't wait to beat the crap out of that guy.
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#25 exmf
Member since 2006 • 77 Posts

Humm, that looks like a female.

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m_machine024

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#26 m_machine024
Member since 2006 • 15874 Posts

Euh... yeah... true. lol. Didn't look closely enough.

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#27 bc1391
Member since 2004 • 11906 Posts
I've never played the PS2 version so I could care less if its a port, the trailer looked good so I'll pick this game up. If it sells well enough then the Wii can get a sequel which is good in the grand scheme of things.
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#28 bugsonglass
Member since 2004 • 5536 Posts
I own the PS2 Rygar so whether I get this or not will depend on reviews. I don't care about the nonsense the developer guy spewed out, but i need to listen to some actual hands on opinions before I make up my mind, but i'm not ruling this game out because it's a port.