Actually, it's not a port. A port means the developer adapts existing code of an existing game to work on another system. Wheras a remake means the original code is 1(reworked to look and/or act differently, or 2)tossed out entirely.
This game is a complete remake with the original code being mostly thrown out.
Look at screenshots of the original (titled rygar:the legendary adventure) and compare them to this video, it's obviously not a port. And even if it is still on par with current ps2 graphics, it is far beyond that of the rygar:the legendary adventure for the ps2.
in short, its a new game or a complete remake from scratch. Not a port.StigmatTickles
http://www.1up.com/do/previewPage?cId=3163101
The maker of the game says that it's a port with the same level design, physics engine, animations and graphic data.
"1UP: So basically, by using the PS2 Rygar as the core, it frees you up to concentrate on perfecting the Wii controls, since the level design is already there, the animations and physics are already in place, and the majority of the graphic data is already complete.
KK: Yeah, the basic stage design might be the same, but first of all the last game was developed by another person, so I had nothing to do with it, but the previous version was known as an insect-killing game because of those rolling bugs, so you'd kill many small enemies, which all looked like rollers -- because they were -- which was criticized, of course. This time I've created bigger enemies that are human-based. Before you'd slash through many, but this time I want to focus on each impact, the soothing feeling of a big attack. "
Also probly why it's $40
http://gonintendo.com/?p=24616
It's a port that has a bump in Graphics, replaced enemies, hgihly focused Wii mote controls and a new Wii-mote focused over the should mode.
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