Seriously, What's the problem with waggle?

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sonic_spark

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#1 sonic_spark
Member since 2003 • 6196 Posts

I'm sympathize with all us Wii owners that the controls could be far more precise than "waggle".

However, Zelda had "waggle" although I found it a fairly accurate waggle considering horizontal, vertical, and thrust slashes were mapped fairly well although just swinging the controller randomly could achieve the same motions.

But honestly, waggle > button pressing. Sure it's not 1:1 perfect, but a game with waggle doesn't make not want to buy a game. If the waggle works and at least responds well, heck, I'll take it.

So, what is your problem with waggle? Or does waggle not bother you?

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elektrixxx

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#2 elektrixxx
Member since 2004 • 11804 Posts
I'm just sick of waggle.

It's not just waggle though. Waggle is associated with poor production values and a pile of games that just flat out suck.

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Chojuto

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#3 Chojuto
Member since 2007 • 2914 Posts

I personally love the waggle in Twilight Princess. Shaking the remote to slash for me is just much more satisfying than simply pressing a button do slash. And also, shaking the nunchuck to instantly do a spin attack totally owns charging up a spin attack with B button on a GC controller.

And most of the times, waggle is just to replace a button, which usually works okay, or doesn't work much. It's not that big of a deal. Except when it actually uses the direction you swing in, then it has to work good or else.

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SapSacPrime

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#4 SapSacPrime
Member since 2004 • 8925 Posts
I enjoyed TP but 9/10 waggle is not better than buttons, buttons are far more accurate. The wii remote has done really well as a marketing ploy but it has failed as a peripheral, which is why Nintendo need to add motion plus so it can do what it should have done out of the box.
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Lyphe2k

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#5 Lyphe2k
Member since 2007 • 3385 Posts

I enjoy action-adventure games with a refined combat system. Not to say that games that I mean (God of War, Prince of Persia, Devil May Cry) have extrordinary combat systems, but they were sure as hell better than Twilight Princess'. That being said, the waggle just feels limited, and like an unwanted strain.

Basically, I'd rather button mash than waggle.

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webbut

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#6 webbut
Member since 2005 • 2946 Posts
Waggle is like the middle finger to inovation. I excepted motion controls and instead nintendo replaces pressing a button with hitting an invisble button with a wiimote. It really doesnt add to the game and its not as perise has just pusing a button. I really dont mind much because chances are they have some other motion control feature to make up for the waggle but the waggle is getting annoying and i hope its replaced when the M+ comes around
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osan0

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#7 osan0
Member since 2004 • 18235 Posts
as long as it works...it doesent bother me at all. it was grand in TP and the timed waggle combat in okami worked nicely too.
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dtno132

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#8 dtno132
Member since 2008 • 1662 Posts
waggle doesn't bother me at all...
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josh1772

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#9 josh1772
Member since 2005 • 25 Posts
Yeah it's repetitive and junk but I have a question. How is 1:1 ever supposed to work? I'm not doubting the technology but the animation. Are they going to animate Link doing every sort of motion including stabbing yourself? If everything became FP I could understand. If they can get it work, that's great but I'm skeptical.
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osan0

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#10 osan0
Member since 2004 • 18235 Posts

Yeah it's repetitive and junk but I have a question. How is 1:1 ever supposed to work? I'm not doubting the technology but the animation. Are they going to animate Link doing every sort of motion including stabbing yourself? If everything became FP I could understand. If they can get it work, that's great but I'm skeptical.josh1772

well at the controller level, wiimotion+ should get everythign sorted. from what ive read, there not adding 1 but 3 new sensors to the wiimote. to itll be able to tell with more accuracy what direction its pointed in, what angle its at and so fourth.

after that, its a case of taking the data from the controller and, through some incredibly crazy maths and programming, mapping all those motions to the model (or a particular mart of the model like the hand or arm).

weve seen primitive versions of it in wii sports (try baseball and give the wiimote a little movement...the bat will follow ure motions close to 1:1). with the extra sensors it should be able to map alot more complicated movements to the model.

i think 1:1 will come more into its own next gen though. chances are the wii2 will have improved sensors as well as enough horsepower to reallly go crazy with it.

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josh1772

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#11 josh1772
Member since 2005 • 25 Posts

[QUOTE="josh1772"]Yeah it's repetitive and junk but I have a question. How is 1:1 ever supposed to work? I'm not doubting the technology but the animation. Are they going to animate Link doing every sort of motion including stabbing yourself? If everything became FP I could understand. If they can get it work, that's great but I'm skeptical.osan0

well at the controller level, wiimotion+ should get everythign sorted. from what ive read, there not adding 1 but 3 new sensors to the wiimote. to itll be able to tell with more accuracy what direction its pointed in, what angle its at and so fourth.

after that, its a case of taking the data from the controller and, through some incredibly crazy maths and programming, mapping all those motions to the model (or a particular mart of the model like the hand or arm).

weve seen primitive versions of it in wii sports (try baseball and give the wiimote a little movement...the bat will follow ure motions close to 1:1). with the extra sensors it should be able to map alot more complicated movements to the model.

i think 1:1 will come more into its own next gen though. chances are the wii2 will have improved sensors as well as enough horsepower to reallly go crazy with it.

I'm just worried people are going to hype it up just to be disappointed that it wasn't what they thought it would it be. I really hope it works. I'm also doubting there will be Mario and Zelda games for Wii. I have this bad feeling they'll be moved to next gen.

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raahsnavj

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#12 raahsnavj
Member since 2005 • 4895 Posts
It's not waggle that bothers me, its the fact it is unresponsive or inconsistent waggle. Gameplay needs to be much more precise for me than what motion controls currently pull off.
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osan0

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#13 osan0
Member since 2004 • 18235 Posts
[QUOTE="osan0"]

[QUOTE="josh1772"]Yeah it's repetitive and junk but I have a question. How is 1:1 ever supposed to work? I'm not doubting the technology but the animation. Are they going to animate Link doing every sort of motion including stabbing yourself? If everything became FP I could understand. If they can get it work, that's great but I'm skeptical.josh1772

well at the controller level, wiimotion+ should get everythign sorted. from what ive read, there not adding 1 but 3 new sensors to the wiimote. to itll be able to tell with more accuracy what direction its pointed in, what angle its at and so fourth.

after that, its a case of taking the data from the controller and, through some incredibly crazy maths and programming, mapping all those motions to the model (or a particular mart of the model like the hand or arm).

weve seen primitive versions of it in wii sports (try baseball and give the wiimote a little movement...the bat will follow ure motions close to 1:1). with the extra sensors it should be able to map alot more complicated movements to the model.

i think 1:1 will come more into its own next gen though. chances are the wii2 will have improved sensors as well as enough horsepower to reallly go crazy with it.

I'm just worried people are going to hype it up just to be disappointed that it wasn't what they thought it would it be. I really hope it works. I'm also doubting there will be Mario and Zelda games for Wii. I have this bad feeling they'll be moved to next gen.

well i dont expect another mario platformer for the wii. usually theres only one platformer per gen. but i do expect 1 more zelda for the wii before ninty move on. the N64 had two as did the GC. whether itll use wiimotion+ though is debateable but i hope it does.

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Chojuto

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#14 Chojuto
Member since 2007 • 2914 Posts

as long as it works...it doesent bother me at all. it was grand in TP and the timed waggle combat in okami worked nicely too.osan0

The waggle combat in Okami was freaking awesome!!!! That's a good example of waggle done well. It actually works, and you have to time it instead of waggling randomly.

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fabz_95

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#15 fabz_95
Member since 2006 • 15425 Posts
Waggle can be used well in certain games such as TP but its just that the games that don't use them well make people hate waggle
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Sepewrath

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#16 Sepewrath
Member since 2005 • 30706 Posts
I dont have a problem with waggle per-say its just that in most instances it shows a lack of effort. Like for zelda it was suppose to be for sword swings and it wasnt exactly waggling. What I consider waggling is the random shaking of the remote to replace a button press. Sort of like the combo's in Spiderman 3, the random waggling in no way mimiced the combat so it was just random shaking of the wiimote. there is nothing innovative about that. Movement of the wiimote that mimics actual motion is fine, random shaking that could have easily been 4 press of the A button is not fine.
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forgot_it

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#17 forgot_it
Member since 2004 • 6756 Posts

Waggle is the equivalent to pressing a button. I could've done any which motion I wanted and Link would do the same thing over and over again. I could stab myself with the remote, I could make sexual motions, I could attach the Wii remote to my lef and then bop it up and down...anything and the game would do the same thing over and over again. The nunchuk atleast tried to do something else but it was so unresponsive compared to the Wiimote they should've just switched the two around.

Games that need the Wii remote to do something use the Wii remote well. Games that don't need the Wii remote to do anything don't need to tack on useless waggling to justify the use of the Wii. Smash Bros. didn't do it, Tales of Symphonia isn't doing it, and many other games decided to just accept that motion sensing doesn't work for everything at the moment.

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deactivated-5967f36c08c33

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#18 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts
It's used more as just a way to implement motion sensing into a game just to be there rather than actually finding a way to improve a game with the motion sensing.When utilized properly,it can improve a game,but a fair fraction of the time,it isn't.
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#19 snowman6251
Member since 2006 • 5321 Posts

I always thought of waggle as a selling point not a demerit. When I heard about waggle I was like "wow thats cool I want that one".

If I didn't like waggle I really wouldn't have gotten a wii

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wiifan001

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#20 wiifan001
Member since 2007 • 18660 Posts
I personally like waggle, however buttons are more accurate. Sometimes a player actually wants to be able to slash like they were holding a real sword instead of simply shaking the wrist.
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clicketyclick

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#21 clicketyclick
Member since 2008 • 7136 Posts

Basically, I'd rather button mash than waggle.

Lyphe2k

What's the difference between spastic waggling and button mashing? :roll:

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forgot_it

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#22 forgot_it
Member since 2004 • 6756 Posts
[QUOTE="Lyphe2k"]

Basically, I'd rather button mash than waggle.

clicketyclick

What's the difference between spastic waggling and button mashing? :roll:

Nothing, and if you can accomplish the waggling just as easily as with button mashing, then the Wii isn't doing what it said it would be doing.
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clicketyclick

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#23 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="clicketyclick"][QUOTE="Lyphe2k"]

Basically, I'd rather button mash than waggle.

forgot_it

What's the difference between spastic waggling and button mashing? :roll:

Nothing, and if you can accomplish the waggling just as easily as with button mashing, then the Wii isn't doing what it said it would be doing.

Precisely. Replacing mashing with waggling isn't exactly a revolution. The IR pointing though is great and the tilt sensing is fun as well. But waggle has been a disappointment.

I was unimpressed that TP didn't even attempt to replicate your movement. Surely they could have made the game distinguish between at least horizontal and vertical slashes.

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-kazoku-

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#24 -kazoku-
Member since 2004 • 116 Posts
Waggle is a half-baked attempt at replacing a perfectly valid, tried-and-true control mechanism, the button press. Usually less is more but in the case of waggle, less is less. It's a lackluster attempt at innovation.
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Cheeserific

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#25 Cheeserific
Member since 2007 • 73 Posts

I dont mind waggling, but some games just over-utilize it as a control scheme. Twilight Princess was a game that used waggling, but mind you the game didnt have a complex battle system. No More Heroes, same thing, great controls but simple battle system.

Waggling is just so imprecise. When I played Marvel: UA, the game cant tell if I thrust forward with the Wii-mote or if I flicked it up. Hopefully, the Motion-Plus attachment will actually make waggle recognition a more viable control scheme.

I think its just that developers need to make sure that waggling is put in logically, and not as a way to capitlize on every niche that the Wii brings.

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Lyphe2k

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#26 Lyphe2k
Member since 2007 • 3385 Posts
[QUOTE="Lyphe2k"]

Basically, I'd rather button mash than waggle.

clicketyclick

What's the difference between spastic waggling and button mashing? :roll:

I hate that god damn emoticon. Damnit it doesn't make your reply sound any smarter.

Ok, got that out of my system. The difference is that button mashing takes a lot less effort than shaking your wrist back and forth. May not seem like a big deal, but little things like that add up to how much you enjoy your game. I'm more comfortable pressing buttons to unleash an attack than rapidly shaking my wrist until the other guy dies. Plus, what kind of combo can you do with waggle? It's probably going to involve using the nunchuk, holding down buttons and then wagging both of your hand like an idiot. No thanks.

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clicketyclick

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#27 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="clicketyclick"][QUOTE="Lyphe2k"]

Basically, I'd rather button mash than waggle.

Lyphe2k

What's the difference between spastic waggling and button mashing? :roll:

I hate that god damn emoticon. Damnit it doesn't make your reply sound any smarter.

You're right; the smartness level was already maxed out. :P

Ok, got that out of my system. The difference is that button mashing takes a lot less effort than shaking your wrist back and forth. May not seem like a big deal, but little things like that add up to how much you enjoy your game. I'm more comfortable pressing buttons to unleash an attack than rapidly shaking my wrist until the other guy dies. Plus, what kind of combo can you do with waggle? It's probably going to involve using the nunchuk, holding down buttons and then wagging both of your hand like an idiot. No thanks.

Lyphe2k

The point I was getting at is that button-mashing doesn't take skill and neither does waggle. It doesn't solve any problems nor does it make control more intuitive. Or responsive...

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Skie7

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#28 Skie7
Member since 2005 • 1031 Posts

My biggest problem with waggle is that it's often less responsive than button pressing. And, that makes waggling frustrating. Pressing a button is simply an on/off and works 100% of the time.

The waggle in Super Mario Galaxy and Mario Kart were spot on. It worked everytime and didn't feel out of place. Sure, a button could've been used, but there was no downside to waggle. And, in the case of Mario Kart, waggle made it little easier to pull off wheelies.

Zack & Wiki waggle is excellent and makes the game more immerseive. But, when you do the music mini-games it simply sucks.

The waggle in Twilight Princess is a mixed bag. The sword waggling worked OK, but the nunchuk waggling and some of the waggle related special moves fail to work. Butting someone with my shield was out of the question because I could only get it to happen like 1/5 times.

The waggle in Okami for attacking is frustrating because it's so unresponsive. I know the people on the forums say there's a rhythm to it, but if it were a button I know I wouldn't have the same problem.

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Minishdriveby

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#29 Minishdriveby
Member since 2006 • 10519 Posts
if it's used subtly in games it's fine. Mario kart used it pretty well with the wheelies, Galaxy used it pretty well too. Some games though can be annoying with all the waggle.
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clicketyclick

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#30 clicketyclick
Member since 2008 • 7136 Posts

My biggest problem with waggle is that it's often less responsive than button pressing. And, that makes waggling frustrating. Pressing a button is simply an on/off and works 100% of the time.Skie7

Ehhh, you haven't played many bad games. :P Some games have weird button mapping that makes it difficult to pull off moves. Others have lag from when you push the button to when you execute the move on-screen, which is problematic. The 360's D-pad reportedly has some responsiveness issues. Most issues with pulling off moves seem to involve the analog stick though.

The waggle in Twilight Princess is a mixed bag. The sword waggling worked OK, but the nunchuk waggling and some of the waggle related special moves fail to work. Butting someone with my shield was out of the question because I could only get it to happen like 1/5 times.Skie7

That's actually a case of the controller being faulty rather than the implementation. The nunchuk's motion sensor is pretty notoriously poor. Many games have problems with it. You really have to jerk it around until you hear the motion sensor rattling inside to get it to register movement. Twilight Princess had a problem with it, Okami had a problem with it (as you pointed out), No More Heroes had a problem with it, to just name a few examples.

Z&W waggle was annoying at times. When I had to twist something that was horizontal, it was difficult to get it to go the way I wanted (and not slide back either.) Also, the motions are built right-handed. I frequently had to remove the wiimote off my wrist and switch it to my other hand so it would work properly. Music games are impossible for me too. I just can't do them.