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They're really both good games and I don't really have a preference. Although since everyone plays Brawl now that would be the only one I can play people in so I would prefer it but I find Melee to be the overall better game. Here's a copy of what I said in another topic:
It's hard to say, Brawl has much more content then Melee by far, but Brawl also has much more problems then Melee which has little to criticize. Melee gets far less complaints then Brawl and is the installment that made the series so popular and will probably be the only installment to be the best selling game on its respective console.
Melee was harder, Melee's break the targets and home run contest modes were better IMO, It had the trophy, Adventure Mode, and Event Matches thing first, and also had the alternate music on a stage thing which we all know became huge in Brawl.
Basically, every mode in Brawl is an expansion from Melee except for the Stage Builder, Smash Ball (Final Smashes were unbalanced), and Online (which is terrible) so I have to go with Melee for being more innovative for its time and also for perfecting its new additions better then Brawl did.
besides the online, brawl is ten times better than melee
melee didn't have online, so don't complain about brawl's!
Captain Falcon was nerfed in Brawl, Jigglypuff and Ganondorf as well.
Seriously why did 3 people essentially had the SAME FINAL SMASH.
It was to easy to get all the characters.
The single player mode, whatever it was called felt super "meh" the story was wack and the final stage was very very repetive.
Online is also meh, seriously only 2 minute matches?
and many many more things.
which, really, is how the game was intended to be played.Dr_CorndogThat statement is definitely wrong - well, okay, not entirely true.
Like what Dr up there said,
when I first played brawl and saw that they got rid of L-cancelling,
I was immediately turned off. (I was practically like "you can't do anything!")
I think lot of the players [who used L-cancelling] felt the same way.
with L-canceling, you can do things like SHFFL, Wave Dash, and these
allow all sorts of attacks for different characters.
It's sort of like how in Mario Kart wii they try and limit players from doing snaking.
However, players have found all sorts of techniques for Brawl such as DAC, arrow-canceling and etc.
so I see no reason why advanced players would be turned off by Brawl anymore.
[QUOTE="Dr_Corndog"]which, really, is how the game was intended to be played.ZumaJones07That statement is definitely wrong - well, okay, not entirely true.
you're right, it is wrong. No where does it state brawl should be played in any particular way. Play however you like.
BuryMe seems to have provided a good answer though. However, from a competitive and depth standpoint, it's factualy known brawl is worse than melee.
Like what Dr up there said,
when I first played brawl and saw that they got rid of L-cancelling,
I was immediately turned off. (I was practically like "you can't do anything!")
I think lot of the players [who used L-cancelling] felt the same way.
with L-canceling, you can do things like SHFFL, Wave Dash, and these
allow all sorts of attacks for different characters.
It's sort of like how in Mario Kart wii they try and limit players from doing snaking.
However, players have found all sorts of techniques for Brawl such as DAC, arrow-canceling and etc.
so I see no reason why advanced players would be turned off by Brawl anymore.
LuLuClassiC
things like DAC and arrow canceling are character specfic though, meaning not everyone can perform it. Things like SHFFL, dash dancing ect could be performed by everyone in melee.
keep in mind it's not only the loss of advance tech that puts off tourney players, it's the lack of hitsun, making combos nonexistant, tripping, defense being broken, being slower than melee, edgeguarding being almost useless because you can auto grab the ledge now
Like what Dr up there said,
when I first played brawl and saw that they got rid of L-cancelling,
I was immediately turned off. (I was practically like "you can't do anything!")
I think lot of the players [who used L-cancelling] felt the same way.
with L-canceling, you can do things like SHFFL, Wave Dash, and these
allow all sorts of attacks for different characters.
It's sort of like how in Mario Kart wii they try and limit players from doing snaking.
However, players have found all sorts of techniques for Brawl such as DAC, arrow-canceling and etc.
so I see no reason why advanced players would be turned off by Brawl anymore.
LuLuClassiC
Whoa Brawl has advanced techs? What's DAC and arrow-canceling?
Oh and C-stick up dashing is another Brawl thing too right?
Oh and to the people who're saying Brawl wasn't "meant" to be played with 4 people. Well, the box doesn't actually say "recommended with 4 people," but it's a party fighting game, or a fighting party game (well, officially it's a fighting game but we all know it's like 1/4 party game), and party games are meant to be played with friends and other people. So he has a point there.
And I find it kinda funny how in tournaments Metaknight and Snake are so popular. Within my circle of friends, pretty much all of us said Metaknight sucked (well, not me. But when I tried playing with him I was pretty bad. I knew he had potential though). And pretty much same thing happened with Snake. But yeah that's kind off off-topic now.
melee took some more skill there were more things to master like a regular broken fighting game brawl took did a really good job of removing those things and making it much less of traditional fighting game.
plus theres the tripping and how light every char is which annoys me
some reasons why I think brawl sucked compared to melee is because the new stages sucked, getting new characters is really easy compared to melee, I remember a lot of people didn't have mewtwo or mr game and watch, another bad thing about brawl is that getting all the stages is much easier, I still haven't unlocked all the stages in melee while unlocking them on brawl took me like a week, stickers are stupid, there are too many trophies (that might be something good but I don't like that) and the events where a piece of cake
somthing that I think why we might say brawl isn't as good as melee is because we've all grown up, when I was 10 I went to my friends house or they came to my house only to play videogames and we had a really good times, we played for hours but know when they come to my house or I go to their house it's usually only to drink or sleep because we are drunk, now the only videogames we play for more than 10 minutes are fifa and rock band, the last time we played brawl we got bored like in 10 minutes
It improved comboing(by making them tougher to pull off and less cheap)AdRock92lol... Brawl didn't improve comboing. Combos don't exist in Brawl and if one does get combo'd then it's because they don't know how to press the shield button. And what Melee combos were cheap may I ask?
wavedashing (by taking it out LOL)AdRock92It wasn't taken out. Air dodging in Brawl was changed which essentially removed wavedashing. Now whether or not the reasoning behind changing the air dodge mechanic was to get rid of wavedashing is debatable. We'll never know because the same guys who changed it also put in tripping. :roll:
ledgegrabs, air dodging, perfect shielding, etc.AdRock92Ledgegrabbing wasn't improved, it was noobafied. If you're not facing the ledge how the hell can you grab it? This new ledgegrab made Mario's cape useless. I was sad to find that out since I mained Dr. Mario in Melee. :( Air dodging and defense in general are broken in this game because it prevents true combos I realized I've been talking about Smash a lot lately :lol:
[QUOTE="AdRock92"]It improved comboing(by making them tougher to pull off and less cheap)ZumaJones07lol... Brawl didn't improve comboing. Combos don't exist in Brawl and if one does get combo'd then it's because they don't know how to press the shield button. And what Melee combos were cheap may I ask?
wavedashing (by taking it out LOL)AdRock92It wasn't taken out. Air dodging in Brawl was changed which essentially removed wavedashing. Now whether or not the reasoning behind changing the air dodge mechanic was to get rid of wavedashing is debatable. We'll never know because the same guys who changed it also put in tripping. :roll:
ledgegrabs, air dodging, perfect shielding, etc.AdRock92Ledgegrabbing wasn't improved, it was noobafied. If you're not facing the ledge how the hell can you grab it? This new ledgegrab made Mario's cape useless. I was sad to find that out since I mained Dr. Mario in Melee. :( Air dodging and defense in general are broken in this game because it prevents true combos I realized I've been talking about Smash a lot lately :lol:
you and me both dude :P
Brawl has a completely different physics engine that is significantly slower than that of Melee. Sorry, but inspite of the glitches, I prefer Melee's faster paced gameplay.
And there's no Mewtwo or Fourside. The hell with that.
I'm sorry but if the publishers didn't intend it to be in the game then it shouldn't be there. Wave dashing wasn't purposely put into the game, or those other gimmicks. I enjoy how you don't have to do specific things just to be good in Super Smash Bros.BangaaslayerYou still haven't specified what other gimmicks Melee had... Brawl has WAY more gimmicks than Melee did :? You enjoy the fact that you can press B and win? What you mean to say is that you're glad they lowered the gap between the best and the worst because you couldn't get the techniques down in the olden days so you could be as good as everyone else without much effort. Well you got what you wanted. Brawl.
[QUOTE="Bangaaslayer"]I'm sorry but if the publishers didn't intend it to be in the game then it shouldn't be there. Wave dashing wasn't purposely put into the game, or those other gimmicks. I enjoy how you don't have to do specific things just to be good in Super Smash Bros.ZumaJones07You still haven't specified what other gimmicks Melee had... Brawl has WAY more gimmicks than Melee did :? You enjoy the fact that you can press B and win? What you mean to say is that you're glad they lowered the gap between the best and the worst because you couldn't get the techniques down in the olden days so you could be as good as everyone else without much effort. Well you got what you wanted. Brawl.
What are you talking about? The gap is still as big as it used to be. I respect your opinion but honestly when I say gimmicks I don't literally mean glitches or anything. I'm talking about wave dashing, L canceling, shield grabbing (Even though it's also in Brawl, just to name a few. I loved melee and still do but I see Brawl as a more polished version of melee. And yes some can consider it to be a more "Noob-friendly melee" but to me that opinion isn't completely right or wrong.
How is being able to perform an advanced technique through practice and training a gimmick? Are you essentially saying that since you couldn't perform such techniques that they needed to be removed? No one is telling you to play that way. You've named only two "gimmicks" that Melee had. In Brawl you can DAC, double arrow, jump infinitely, zap jump, Chain grab someone for a zero to death combo with certain characters on certain stages, Wall tech (which was in Melee), 0-death chain grab with Ice Climbers, swallow people off the ledge with DDD, Kirby and Wario, short hop double laser with Falco, edgegaurd tether characters,, buffer your attacks, and so much more. These "gimmicks" are mostly character specific so certain characters will be losing before they even start playing. And I still believe Brawl to be noob-friendly. Did you see that vid of the Brawl match I posted? The Meta Knight in that video happens to be considered a "pro" and all he did was press B a lot. You couln't get away with spamming in Melee like you can in Brawl which leads me to say it's more noob friendly. You saying that they took out what made Melee a more advanced fighter also kinda says the same thing :? :lol: ...and don't get me wrong here, I love Brawl, but Melee was better.What are you talking about? The gap is still as big as it used to be. I respect your opinion but honestly when I say gimmicks I don't literally mean glitches or anything. I'm talking about wave dashing, L canceling, shield grabbing (Even though it's also in Brawl, just to name a few. I loved melee and still do but I see Brawl as a more polished version of melee. And yes some can consider it to be a more "Noob-friendly melee" but to me that opinion isn't completely right or wrong.
Bangaaslayer
It's not that I couldn't wave dash. I would just get frustrated at the fact that by doing it I had a higher chance of winning rather than playing without it.
At first i liked brawl since they got rid of all the techs, and i thought the characters were more balanced because my bowser has a great chance of beating a fox now. After a while and techs were found in brawl made the game possibly more broken than melee.
The gameplay is more slower, spamming moves can get you wins (ask Ike and Metaknight) , and the character skill range differs tremendously.
Brawl online sucks, no point to it.
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