Shading in the "Everybody votes Channel"...

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A7Xfan

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#1 A7Xfan
Member since 2004 • 3962 Posts
You know Nintendo didn't include any shader technology in the Wii (more specifically no "shaders") which had me weary (but my worries have been shot and I no longer worry.).
So anyways I was just on the Everybody Votes Channel and sure enough they have some kind of predetermined shading done to the Miis and they've never looked better. Just hoping we see more software shaders in the future.
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Duckman5

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#2 Duckman5
Member since 2006 • 18934 Posts
It's got TEV. It's a long story, but it can be (If implemented right) better than shaders.
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Jaysonguy

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#3 Jaysonguy
Member since 2006 • 39454 Posts
We has it's own programming which is better then a shader.
This has never been an issue
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reggie186

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#4 reggie186
Member since 2004 • 3910 Posts
I didn't notice the shading...I'll check it out next time I'm on.
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shark2k6

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#5 shark2k6
Member since 2006 • 1512 Posts

I didn't notice the shading...I'll check it out next time I'm on.reggie186

This quote just proves that Wii can do beautiful graphics:

5. Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii?

Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am.

Here is where it's from: http://wii.ign.com/articles/762/762984p1.html

-Shark2k

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overfeind

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#6 overfeind
Member since 2004 • 2984 Posts

[QUOTE="reggie186"]I didn't notice the shading...I'll check it out next time I'm on.shark2k6

This quote just proves that Wii can do beautiful graphics:

5. Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii?

Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am.

Here is where it's from: http://wii.ign.com/articles/762/762984p1.html

-Shark2k

Yup exactly what he said.
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music4life927

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#7 music4life927
Member since 2006 • 133 Posts
hey, out of curiosity, did the gamecube have shaders?
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reyad-u

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#8 reyad-u
Member since 2006 • 6960 Posts
hey, out of curiosity, did the gamecube have shaders?music4life927
not physical shaders. it could emulate it like some games show.