@Pikminmaniac said:
We need more Super Metroid/Metroid Prime and less Metroid Fusion/Other M. I like the open ended open world approach where you backtrack to explore your new potential when you get a new ability. I don't like the direction the series took in Fusion and Other M where you were always told exactly what to do.
This is very true, as much as I liked Metroid Fusion/Other M the were far too restrictive. I didn't even 100% Fusion because it doesn't want you to backtrack, you have to know the secret passages through all of the zones to collect everything at the end, and I just gave up trying because I accidentally ended up at the point of no return in all of my runs.
I'll also be glad if they decide to leave in sequence breaks this time (as long as they are breaking the game too much) instead of trying to patch it out like they did with Metroid Prime.
All in all, backtracking is a must in the series because Metroid allows you freedom, backtracking is a great way to let the player see stuff that they can't get at the moment, and later if they feel like it or get lost they can walk around and still have stuff to enjoy.
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