Yes I would say it would be harder to someone used to playing games these days since Sin and Punishment reflects an older school of game design.meimnobody
One more classic aspect that I love is the reliance on trial and error. There have been plenty of times where I've gotten to a point and had no idea what to do. But after trying a few things, I eventually got it. This is something that not many games require any more. Prince of Persia is the only one in recent memory that I can think of that really stresses trial and error. Most games, like Zelda and Metroid, give you obvious directions, via a Navi character or a scanning system, respectively. Puzzles and bosses in Zelda would be much more enjoyable if you had to rely entirely on your own wits to figure out how to solve or kill them. The same goes for Metroid. But at least in Metroid, you can turn the hint system off and ignore the advice that scanning gives you.
The other more classic feature is memorization. Since the fun in this game is getting high scores, you'll play each level many, many times. You eventually memorize where everything is; that's really the only way to get the highest scores. This is another thing that's kind of died out over the years. Ikaruga's gameplay revolves almost solely on memorization, as it wouldn't be possible to beat any of the levels if you hadn't memorized them. Star Fox 64 was almost the same way, but maybe that can be considered a classic now.
The standards of difficulty have drastically lowered.meimnobody
I agree. Whenever I try to play old-school games like Megaman or even the original Zelda, I find myself dying way more than I should. But those games were easy for me back in the day. I'm not sure if that's just a sign of my getting older and worse at games, or if I'm just used to newer games being so easy. I think part of it is that when I was a kid, I could play the same game every day for weeks without getting bored of starting from the beginning every time. I couldn't tell you how many times I beat Megaman V from the beginning. Playing a game that much just makes you a pro. I don't have the time or the patience to play games in that way any more.
But that's getting off the point. Most games (not all, of course) are just too easy. It's gotten to the point where getting a game over rarely has any major effect on your game. So you start from your last save point - big deal, that was ten minutes ago. A game over used to mean "start back at the beginning of the game," like in Sin and Punishment. How often do you find that in games any more?
Log in to comment