Sin and Punishment is extremely easy...

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JordanElek

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#1 JordanElek
Member since 2002 • 18564 Posts

....according to Gamespot's old import review.

I've tried to beat it twice today, each time ending with a game over after several levels. I got about twice as far the second time through, which took me to the open air stage above the ocean. Even with twelve continues, I couldn't beat the game. It's supposed to be really short, too.

That doesn't seem like a "complete lack of difficulty" to me. Does anyone else think this game is much harder than the review gives it credit for? Am I just getting worse at games in my old age? Or has our standard of difficulty lowered that much in seven years?

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soulreaper-4

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#2 soulreaper-4
Member since 2007 • 2247 Posts
Hey how good is Sin and Punishment.
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JordanElek

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#3 JordanElek
Member since 2002 • 18564 Posts

Hey how good is Sin and Punishment.soulreaper-4

It's pretty sweet so far. Like I said, I haven't beaten it yet. The levels are intense with a lot of crap on the screen at once (for an N64 game), and nearly everything is destructible. The story makes absolutely no sense to me, but whatever, that's not the point of the game.

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soulreaper-4

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#4 soulreaper-4
Member since 2007 • 2247 Posts
Im thinking on buying this game is it worth 1200 Wii Points
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JordanElek

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#5 JordanElek
Member since 2002 • 18564 Posts

Im thinking on buying this game is it worth 1200 Wii Pointssoulreaper-4

That's your call, I don't know. If it sounds like fun and you have some extra cash, why not?

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slimdave21

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#6 slimdave21
Member since 2003 • 2646 Posts

Im thinking on buying this game is it worth 1200 Wii Pointssoulreaper-4

Yea its worth the points for sure, if you were to get 1 VC game out of the year it's this one.

The controls take abit of getting used to but once you get it is awesome. You need the GC controller for this game.

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slimdave21

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#7 slimdave21
Member since 2003 • 2646 Posts

Oh and whoever said this game was easy probably had the "easy setting" ON. There are harder difficultly level settings.

I dont consider this game easy. It's a challenge for sure.

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yaceka

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#8 yaceka
Member since 2006 • 251 Posts

[QUOTE="soulreaper-4"]Im thinking on buying this game is it worth 1200 Wii Pointsslimdave21

Yea its worth the points for sure, if you were to get 1 VC game out of the year it's this one.

The controls take abit of getting used to but once you get it is awesome. You need the GC controller for this game.

I only have a classic controller (my gamecube controller stopped working randomly 2 months ago), and I have 1200 points (spent 800 on Super Mario World a while back). Do you think I should get Sin and Punishment, or Starfox 64 (looking for a good shooter)?
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gromit007

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#9 gromit007
Member since 2006 • 3024 Posts
[QUOTE="slimdave21"]

[QUOTE="soulreaper-4"]Im thinking on buying this game is it worth 1200 Wii Pointsyaceka

Yea its worth the points for sure, if you were to get 1 VC game out of the year it's this one.

The controls take abit of getting used to but once you get it is awesome. You need the GC controller for this game.

I only have a classic controller (my gamecube controller stopped working randomly 2 months ago), and I have 1200 points (spent 800 on Super Mario World a while back). Do you think I should get Sin and Punishment, or Starfox 64 (looking for a good shooter)?

I would suggest buying a WaveBird (used or new). Best controller ever.

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hensob

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#10 hensob
Member since 2007 • 39 Posts

I have both Starfox 64 and Sin & Punishment, haven't played either that much but so far I think I prefer S&P. I dunno, it's just.... cool.

Using the classic controller is great for this game IMHO.

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Happy_Cloud

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#11 Happy_Cloud
Member since 2006 • 4895 Posts

I have it, and could easily recommend it to anybody who can access the internet from their Wii. The classic controller works very well for the game; I haven't tried the GC controller, and some people have found that easier, so it would be ideal if you had both to cover both eventualities. The difficulty is a little too easy on the easiest setting, but anything higher than that is an amazing and worthwhile challenge.

No matter what inhibitions you may have in buying this game, cast them aside and just buy it.

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Happy_Cloud

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#12 Happy_Cloud
Member since 2006 • 4895 Posts

[QUOTE="soulreaper-4"]Hey how good is Sin and Punishment.JordanElek

The story makes absolutely no sense to me, but whatever, that's not the point of the game.

Once you've blown through it once, it'll make a lot more sense the next time you play. I actually quite like the story; it's simple, yet quite powerful.

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dieworm

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#13 dieworm
Member since 2004 • 6416 Posts
7.1? Wow. It sounded like he wanted it so badly on the VC in that OoT VC playing demonstration, but for a 7.1? O...k...
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Travo_basic

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#14 Travo_basic
Member since 2003 • 38751 Posts

The controls take a lot of getting used to.

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meimnobody

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#15 meimnobody
Member since 2003 • 5565 Posts

Well the thing is the strategy on each boss changes as does the game mechanics. Double jumping and rolling at the proper times makes you invulernable to damage.

Yes I would say it would be harder to someone used to playing games these days since Sin and Punishment reflects an older school of game design.

The standards of difficulty have drastically lowered. In game maps, tutorials, hint systems in games all have made games too easy. Yet as one sees on metroid prime 3 message boards you still see crys for help as to where to go when the game has told them where to go on the ingame map.

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effthat

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#16 effthat
Member since 2007 • 2314 Posts

I played it a bit last night and got to the third lvl or so. It certainly isn't a breeze, but there is a learning curve for controls and it doesn't hold your hand as much as games do nowadays. I've been enjoying it though and the movement of the character (high speeds for sure) and aiming at the same time is a bit tricky. Not the most difficult game I've ever played, but defintely challenging. Glad I spent the money on it.

I found SMB2J to be harder actually. I died on 1-1...

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GAMERILEY

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#17 GAMERILEY
Member since 2007 • 249 Posts
I'm at a part now where I lost a lot of lives. There is a bomb going towards "Saki" in the ocean/boats level and you have to try and stop the bomb. I simply cannot do it. I don't know why.
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meimnobody

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#18 meimnobody
Member since 2003 • 5565 Posts

Do not use the auto

I'm at a part now where I lost a lot of lives. There is a bomb going towards "Saki" in the ocean/boats level and you have to try and stop the bomb. I simply cannot do it. I don't know why.GAMERILEY

Do not use the auto aim. Use the manual aim and when it starts getting closer roll towoards the bomb and whack it with the sword. Hence why you start rolling to be in front of it when Saki pushes the bomb towards you.The sword does the most damage yet there is an incredibly small window that you have to use the sword in. The timer is just bs.

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GAMERILEY

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#19 GAMERILEY
Member since 2007 • 249 Posts

Do not use the auto[QUOTE="GAMERILEY"]I'm at a part now where I lost a lot of lives. There is a bomb going towards "Saki" in the ocean/boats level and you have to try and stop the bomb. I simply cannot do it. I don't know why.meimnobody

Do not use the auto aim. Use the manual aim and when it starts getting closer roll towoards the bomb and whack it with the sword. Hence why you start rolling to be in front of it when Saki pushes the bomb towards you.The sword does the most damage yet there is an incredibly small window that you have to use the sword in. The timer is just bs.

I never use auto, I just didn't know I could hit it with my sword. Thanks.

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meimnobody

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#20 meimnobody
Member since 2003 • 5565 Posts
Well even if you know expect to die. It took two to three times before I nailed it. Like I said you have to roll into it. You do know how to roll right?
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JordanElek

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#21 JordanElek
Member since 2002 • 18564 Posts

Yes I would say it would be harder to someone used to playing games these days since Sin and Punishment reflects an older school of game design.meimnobody

One more classic aspect that I love is the reliance on trial and error. There have been plenty of times where I've gotten to a point and had no idea what to do. But after trying a few things, I eventually got it. This is something that not many games require any more. Prince of Persia is the only one in recent memory that I can think of that really stresses trial and error. Most games, like Zelda and Metroid, give you obvious directions, via a Navi character or a scanning system, respectively. Puzzles and bosses in Zelda would be much more enjoyable if you had to rely entirely on your own wits to figure out how to solve or kill them. The same goes for Metroid. But at least in Metroid, you can turn the hint system off and ignore the advice that scanning gives you.

The other more classic feature is memorization. Since the fun in this game is getting high scores, you'll play each level many, many times. You eventually memorize where everything is; that's really the only way to get the highest scores. This is another thing that's kind of died out over the years. Ikaruga's gameplay revolves almost solely on memorization, as it wouldn't be possible to beat any of the levels if you hadn't memorized them. Star Fox 64 was almost the same way, but maybe that can be considered a classic now.

The standards of difficulty have drastically lowered.meimnobody

I agree. Whenever I try to play old-school games like Megaman or even the original Zelda, I find myself dying way more than I should. But those games were easy for me back in the day. I'm not sure if that's just a sign of my getting older and worse at games, or if I'm just used to newer games being so easy. I think part of it is that when I was a kid, I could play the same game every day for weeks without getting bored of starting from the beginning every time. I couldn't tell you how many times I beat Megaman V from the beginning. Playing a game that much just makes you a pro. I don't have the time or the patience to play games in that way any more.

But that's getting off the point. Most games (not all, of course) are just too easy. It's gotten to the point where getting a game over rarely has any major effect on your game. So you start from your last save point - big deal, that was ten minutes ago. A game over used to mean "start back at the beginning of the game," like in Sin and Punishment. How often do you find that in games any more?

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#22 nintendofreak_2
Member since 2005 • 25896 Posts
Well I think that GS was used to harder games and gamers today are not used to challenges anymore.