SMG2: No more hub world?

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Arc2012

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#1 Arc2012
Member since 2007 • 1535 Posts

From the looks of this new screen it seems like SMG2 will proceed on a path much like older games, with worlds that have galaxies (levels) in them (if that ain't confusing).

What do you guys think? Good idea, bad idea, I'm reading too much into it that's not what the screen shows at all?

If what I'm seeing is true, I don't think I like it.

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Captain_Lorelli

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#2 Captain_Lorelli
Member since 2004 • 1078 Posts

I have no problem with it. If you look at th pic with the example of the 3 worlds, it looks like they are themed around a distinct setting(Much like 2d Mario's).

If you look closely you will see the Mario head on the world the player is on. I believe that the hub world will be in the form of a giant ship.

I like the idea of having progressive worlds, because it gives me hope that perhaps the Koppa Kids will finally be realized in 3d greatness. A guy can dream can't he?

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Pikminmaniac

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#3 Pikminmaniac
Member since 2006 • 11514 Posts

You look to be correct according to that screenshot. I don't mind so much since the first galaxy's hub was pretty pointless space to traverse and this new game makes its predecessor look completely uninovative in comparison.

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bob_newman

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#4 bob_newman
Member since 2006 • 8133 Posts

It almost looks like each "world" is a hub, with several smaller planets or moons surrounding it, each being its own level.

Dunno, can't really gather much from one screenshot.

Can anyone explain what Mario's wearing on his head? Almost looks like a Bowser cap...

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Jaysonguy

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#5 Jaysonguy
Member since 2006 • 39454 Posts

If true it looks like they're really going all out to make this a title for the casual user

Making it linear makes it casual friendly, there's been many interviews saying that the whole point of gaining the casual player's attention is to put them in the gameplay as quickly as possible. By taking out the hub you allow the casual user a straight path for instant gratification.

I think it's a good idea

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Captain_Lorelli

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#6 Captain_Lorelli
Member since 2004 • 1078 Posts

If true it looks like they're really going all out to make this a title for the casual user

Making it linear makes it casual friendly, there's been many interviews saying that the whole point of gaining the casual player's attention is to put them in the gameplay as quickly as possible. By taking out the hub you allow the casual user a straight path for instant gratification.

I think it's a good idea

Jaysonguy

Yea but at the same time, Shiggy previously stated that it would be more difficult than Galaxy 1. I do not know what to make of it.

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#7 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

If true it looks like they're really going all out to make this a title for the casual user

Making it linear makes it casual friendly, there's been many interviews saying that the whole point of gaining the casual player's attention is to put them in the gameplay as quickly as possible. By taking out the hub you allow the casual user a straight path for instant gratification.

I think it's a good idea

Captain_Lorelli

Yea but at the same time, Shiggy previously stated that it would be more difficult than Galaxy 1. I do not know what to make of it.

Ehh, I'm all past that, I think Nintendo is just saying that to make people feel better about the titles

New Super Mario was supposed to be a hard game and look how that turned out too

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intro94

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#8 intro94
Member since 2006 • 2623 Posts

[QUOTE="Captain_Lorelli"]

[QUOTE="Jaysonguy"]

If true it looks like they're really going all out to make this a title for the casual user

Making it linear makes it casual friendly, there's been many interviews saying that the whole point of gaining the casual player's attention is to put them in the gameplay as quickly as possible. By taking out the hub you allow the casual user a straight path for instant gratification.

I think it's a good idea

Jaysonguy

Yea but at the same time, Shiggy previously stated that it would be more difficult than Galaxy 1. I do not know what to make of it.

Ehh, I'm all past that, I think Nintendo is just saying that to make people feel better about the titles

New Super Mario was supposed to be a hard game and look how that turned out too

it was supposed to be harder than SMB DS and it indeed was much harder than it.
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darth-pyschosis

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#9 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="Captain_Lorelli"]

[QUOTE="Jaysonguy"]

If true it looks like they're really going all out to make this a title for the casual user

Making it linear makes it casual friendly, there's been many interviews saying that the whole point of gaining the casual player's attention is to put them in the gameplay as quickly as possible. By taking out the hub you allow the casual user a straight path for instant gratification.

I think it's a good idea

Jaysonguy

Yea but at the same time, Shiggy previously stated that it would be more difficult than Galaxy 1. I do not know what to make of it.

Ehh, I'm all past that, I think Nintendo is just saying that to make people feel better about the titles

New Super Mario was supposed to be a hard game and look how that turned out too

I thought parts of it were very hard, i guess you didn't have trouble with those parts?

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intro94

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#10 intro94
Member since 2006 • 2623 Posts
making a game harder and at the same time more direct are both good ideas.
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Arc2012

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#11 Arc2012
Member since 2007 • 1535 Posts

You look to be correct according to that screenshot. I don't mind so much since the first galaxy's hub was pretty pointless space to traverse and this new game makes its predecessor look completely uninovative in comparison.

Pikminmaniac
Very true about Galaxy 1's hub being pointless. I thought they would try to give it some life with the sequel though (like Peach's castle in 64), rather than ditch it altogether.

It almost looks like each "world" is a hub, with several smaller planets or moons surrounding it, each being its own level.

Dunno, can't really gather much from one screenshot.

Can anyone explain what Mario's wearing on his head? Almost looks like a Bowser cap...

bob_newman
Now, that's actually an idea that I like. I'm not sure if that's Mario or one of the Mario's head themed planets.
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#12 Captain_Lorelli
Member since 2004 • 1078 Posts

[QUOTE="Captain_Lorelli"]

[QUOTE="Jaysonguy"]

If true it looks like they're really going all out to make this a title for the casual user

Making it linear makes it casual friendly, there's been many interviews saying that the whole point of gaining the casual player's attention is to put them in the gameplay as quickly as possible. By taking out the hub you allow the casual user a straight path for instant gratification.

I think it's a good idea

Jaysonguy

Yea but at the same time, Shiggy previously stated that it would be more difficult than Galaxy 1. I do not know what to make of it.

Ehh, I'm all past that, I think Nintendo is just saying that to make people feel better about the titles

New Super Mario was supposed to be a hard game and look how that turned out too

Agreed, but perhaps that is because we have more experience with games than the average gamer. I believe NSMBW was definately harder than SMW, but no where close to SMB3. I think what hurts Galaxy difficulty wise is that there is not a whole lot of ways to bite the dust. Very rarely in Galaxy 1 were there levels that when you fell off the level you died. You basically had to run into enemies 5 times to die and there were coins floating around everywhere. I dunno, I loved number 1 and I know 2 will deliver for me at least.

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pierst179

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#13 pierst179
Member since 2006 • 10805 Posts

Mario's head will be the hub world just pay attention to the World Selection screenshot! :D

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#14 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="Jaysonguy"]

If true it looks like they're really going all out to make this a title for the casual user

Making it linear makes it casual friendly, there's been many interviews saying that the whole point of gaining the casual player's attention is to put them in the gameplay as quickly as possible. By taking out the hub you allow the casual user a straight path for instant gratification.

I think it's a good idea

I think your confusing casualization with stream lining
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wiifan001

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#15 wiifan001
Member since 2007 • 18660 Posts
I don't recall anyone saying they're not picking smg2 up because they were intimidated by the fact that the sequel is said to be harder
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#16 Omzzz
Member since 2010 • 1440 Posts
From the picture alone...seems like it
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#17 -Skeletor-
Member since 2002 • 1030 Posts

I believe NSMBW was definately harder than SMW, but no where close to SMB3. I think what hurts Galaxy difficulty wise is that there is not a whole lot of ways to bite the dust. In order to make a 20 minutes game worth $50 they made it tough as nails so it would hundreds of replays to try and get to the end.

Captain_Lorelli

I agree with your post, but people need to keep in mind SMB3 was from the nes era when games were insanely difficult and frustrating for your average game player..

NSMB was able to get away with a tougher game than most recent Mario's because of the aided walkthrough built into the game.. Galaxy will not have this, but I expect more crazy challenges like luigi's purple coins as optional parts of the game as in the first.

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#18 bob_newman
Member since 2006 • 8133 Posts

NSMB was able to get away with a tougher game than most recent Mario's because of the aided walkthrough built into the game.. Galaxy will not have this

-Skeletor-

Is that confirmed or did you just make that up?

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#19 Arc2012
Member since 2007 • 1535 Posts

[QUOTE="-Skeletor-"]

NSMB was able to get away with a tougher game than most recent Mario's because of the aided walkthrough built into the game.. Galaxy will not have this

bob_newman

Is that confirmed or did you just make that up?

Wondering this myself. I thinks its a perfect game to try out the Super Guide in a 3D environment. But I didn't think it was confirmed either way.
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#20 Jamisonia
Member since 2009 • 896 Posts

[QUOTE="Captain_Lorelli"]

[QUOTE="Jaysonguy"]

If true it looks like they're really going all out to make this a title for the casual user

Making it linear makes it casual friendly, there's been many interviews saying that the whole point of gaining the casual player's attention is to put them in the gameplay as quickly as possible. By taking out the hub you allow the casual user a straight path for instant gratification.

I think it's a good idea

Jaysonguy

Yea but at the same time, Shiggy previously stated that it would be more difficult than Galaxy 1. I do not know what to make of it.

Ehh, I'm all past that, I think Nintendo is just saying that to make people feel better about the titles

New Super Mario was supposed to be a hard game and look how that turned out too

It turned out to be a damn hard game. IMO only Lost Levels is harder

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kenakuma

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#21 kenakuma
Member since 2007 • 3462 Posts

Whatever I'm fine with it. The hub world in galaxy 1 was bland and forgetable for me anyways :(

If they want to bring back the hub it needs to be on par with SMS or at least M64!

As for NSMBW being tough, ya I guess it was at points, still nothing like SMB3 and SMBW so I dont find it to be one of the hardest marios, imo its in rank with one of the easiest!

As for NSMBW being specifically for casuals, yeah I think that was sort of the plan. I mean party mode (the mode aimed at casuals) gave everyone infinte lives so you didnt have to worry about losing lives and being knocked back like 5 levels due to game over, that plus the super guide which is self explanitory.....

That game had casuals covered for the most part! Heck my 4 1/2 year old brother got it for christmas and he's already on world 7 WHILE he cant even get past world one in SMW or SMB3 :roll:

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#22 unrealtron
Member since 2010 • 3148 Posts

that won´t be a problem for me

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#23 BrunoBRS
Member since 2005 • 74156 Posts
it's not like you had something useful to do on SMG's hub world.
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#24 chocolate1325
Member since 2006 • 33007 Posts

If there is no hub world then thats fine. Maybe a possiblity the Koopalings might be in it.

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#25 JohnnyDanger87
Member since 2009 • 315 Posts

Mario's head will be the hub world just pay attention to the World Selection screenshot! :D

Pierst179

After looking at the screen shot, you might be right.

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#26 BubbyJello
Member since 2007 • 2750 Posts

It almost looks like each "world" is a hub, with several smaller planets or moons surrounding it, each being its own level.

Dunno, can't really gather much from one screenshot.

Can anyone explain what Mario's wearing on his head? Almost looks like a Bowser cap...

bob_newman
Man I hope you're right. One of my favorite things from 3D Marios is the overwold.
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#27 Sepewrath
Member since 2005 • 30712 Posts
lol that screen looks just like the Galaxy map from Mass Effect, is Nintendo ripping off BioWare? :P If that is the case, the hub world may be a moving hub world like the Normandy(a spaceship) or he may go to different hub worlds. Also even if it was a level system like in the 2D Mario's, you could probably travel to any Galaxy within a level and back to other levels and so on, you know standard fare. Remember, unlike the 2D games where the goal is just get to exit and at most you play a stage twice to get a secret entrance. 3D Mario's use the star system, where you have to collect six for each world, that system doesn't lend itself well to linear design. Their not going to make you get all six stars and then go the get next stage and do that as well. Even if they removed the hub world, I doubt much will change.
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#28 BrunoBRS
Member since 2005 • 74156 Posts
lol that screen looks just like the Galaxy map from Mass Effect, is Nintendo ripping off BioWare? :P If that is the case, the hub world may be a moving hub world like the Normandy(a spaceship) or he may go to different hub worlds. Also even if it was a level system like in the 2D Mario's, you could probably travel to any Galaxy within a level and back to other levels and so on, you know standard fare. Remember, unlike the 2D games where the goal is just get to exit and at most you play a stage twice to get a secret entrance. 3D Mario's use the star system, where you have to collect six for each world, that system doesn't lend itself well to linear design. Their not going to make you get all six stars and then go the get next stage and do that as well. Even if they removed the hub world, I doubt much will change. Sepewrath
in other words, it looks like you teleport from one "black luma screen" to another with a simple click. the system remains the same, just without a hub separating each "sub-world"
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#29 Meinhard1
Member since 2010 • 6790 Posts
Dang I REALLY want a hub world. And I still think we may get one - the original galaxy was kind of like this too, as far as how the different levels of each world are organized on a 2D plain with a space background.
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#30 Meinhard1
Member since 2010 • 6790 Posts

Mario's head will be the hub world just pay attention to the World Selection screenshot! :D

Pierst179
Holy Crap. This / topic. And if you look at the screenshot of Mario's head the'res a steering wheel and a smoke stack. :D
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#31 pierst179
Member since 2006 • 10805 Posts

[QUOTE="Pierst179"]

Mario's head will be the hub world just pay attention to the World Selection screenshot! :D

Meinhard1

Holy Crap. This / topic. And if you look at the screenshot of Mario's head the'res a steering wheel and a smoke stack. :D

I hadn't noticed the steering wheel! Nice detail! I noticed a Yoshi Egg on the tip of Mario's nose, does that mean we will be able to take Yoshi to any Galaxy we wish to? :shock:

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#33 sonic_spark
Member since 2003 • 6196 Posts

The Hub world was terrible in Galaxy. I loved the castle though in Mario 64.

The only thing good about having one hub is that you don't need to beat all the levels in one world in order to unlock other ones (hence collecting stars). If they can avoid making it so you have to beat 1 world at a time, and keep it the classic 3d Mario way, then I'll be okay with this move.

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Sky-

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#34 Sky-
Member since 2010 • 4682 Posts

According to IGN's impression, there wasn't really any sort of menu system in place for the demo...I think that the hub world could be considered as part of that menu system. Matt C. said that it looked like the galaxy map was quickly programmed together.

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#35 AmayaPapaya
Member since 2008 • 9029 Posts

According to IGN's impression, there wasn't really any sort of menu system in place for the demo...I think that the hub world could be considered as part of that menu system. Matt C. said that it looked like the galaxy map was quickly programmed together.

Sky-

Nintendo said they were still putting in things. A few things here and there. They didn't even have the orcastrated music yet. Atleast I think?

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#36 Sepewrath
Member since 2005 • 30712 Posts

According to IGN's impression, there wasn't really any sort of menu system in place for the demo...I think that the hub world could be considered as part of that menu system. Matt C. said that it looked like the galaxy map was quickly programmed together.

Sky-
Yeah I was just reading that hands on and thats what I got from it too. The hub world, just hasn't been added to the game yet.
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#37 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Sky-"]

According to IGN's impression, there wasn't really any sort of menu system in place for the demo...I think that the hub world could be considered as part of that menu system. Matt C. said that it looked like the galaxy map was quickly programmed together.

Sepewrath
Yeah I was just reading that hands on and thats what I got from it too. The hub world, just hasn't been added to the game yet.

or they simply didn't add it on the demo. they CAN choose what features show up in the demo.
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#38 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I don't really like the Hub world in 3D Mario games they always seemed useless I liked how it was in the 2D titles. Although I do admit once I got used to it in SMS I did like Delfino Plaza.

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#39 HawkEye1997
Member since 2009 • 1070 Posts
If the hub world wpould be like 64 great if it would be like sunshine(you know with roofs and bulidings everywhere loved that :P) AWESOME!!! If it would be like Galaxy....boring!
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#40 garrett_duffman
Member since 2004 • 10684 Posts
it's not like you had something useful to do on SMG's hub world.BrunoBRS
besides getting lives thrown at you constantly.... that was annoying
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#41 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"]it's not like you had something useful to do on SMG's hub world.garrett_duffman
besides getting lives thrown at you constantly.... that was annoying

well, it was the only place you could use the red star other than that stage... *gets a 1-up thrown in the head* i never understood why would luigi get freaking 20 1-ups every time you turned the game on >.>
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#42 1-Up_Gamer
Member since 2009 • 483 Posts

[QUOTE="garrett_duffman"][QUOTE="BrunoBRS"]it's not like you had something useful to do on SMG's hub world.BrunoBRS
besides getting lives thrown at you constantly.... that was annoying

well, it was the only place you could use the red star other than that stage... *gets a 1-up thrown in the head* i never understood why would luigi get freaking 20 1-ups every time you turned the game on >.>

That's because Luigi was harder to play as. He would slip every time he stopped running, and that could be a problem on tricky spots.

I wouldn't mind not having a hub world as long as something handy replaces it. Running from one group of galaxies to the next on the Comet Observatory was repetitive.

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#43 mkDSpro63
Member since 2006 • 781 Posts

That won't be the actual interface of the game.

According to IGN's hands-on, it's simply a quickly-programmed menu. Keep in mind that it's a demo.

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#44 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="BrunoBRS"][QUOTE="garrett_duffman"] besides getting lives thrown at you constantly.... that was annoying1-Up_Gamer

well, it was the only place you could use the red star other than that stage... *gets a 1-up thrown in the head* i never understood why would luigi get freaking 20 1-ups every time you turned the game on >.>

That's because Luigi was harder to play as. He would slip every time he stopped running, and that could be a problem on tricky spots.

I wouldn't mind not having a hub world as long as something handy replaces it. Running from one group of galaxies to the next on the Comet Observatory was repetitive.

well, i don't know about you, but most people can compensate for the added distance... there is no need for all of those lives.
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fmacraze

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#45 fmacraze
Member since 2007 • 5658 Posts
looks different but easy to understand
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#46 Number_1_Gamer
Member since 2007 • 1786 Posts

From the looks of this new screen it seems like SMG2 will proceed on a path much like older games, with worlds that have galaxies (levels) in them (if that ain't confusing).

What do you guys think? Good idea, bad idea, I'm reading too much into it that's not what the screen shows at all?

If what I'm seeing is true, I don't think I like it.

Arc2012
You obviously haven't read the impressions. The just put together the front-end (level choosing) screen for the demo. It's not what the final game will be like.
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#47 redlightstudios
Member since 2010 • 570 Posts

I don't really like the Hub world in 3D Mario games they always seemed useless I liked how it was in the 2D titles. Nintendo_Ownes7

There was actually things to do in the hub worlds included in the first two 3d games. Whether it was collecting secret stars, unlocking the colored switches for the hats, or entering the worlds through the paintings. It wasn't just a world connector.

Same goes with delfino isle.

Galaxy's hub was pointless unless you count talking to Toads or having a child's story read to you.

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ElTriforceo

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#48 ElTriforceo
Member since 2009 • 1130 Posts

If true it looks like they're really going all out to make this a title for the casual user

Making it linear makes it casual friendly, there's been many interviews saying that the whole point of gaining the casual player's attention is to put them in the gameplay as quickly as possible. By taking out the hub you allow the casual user a straight path for instant gratification.

I think it's a good idea

Jaysonguy
*facepalm* You should read what you write before you post it sometimes Jason....... The original Galaxy hub was nice, but pointless. I'm all for it, it probably would mean many more traditional platforming levels and less coin collecting or whatever levels. I'm all for that. However it doesn't necessarily look like there's no hub, that screen could just be a slightly different looking version of the original galaxy select screens.
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AmayaPapaya

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#49 AmayaPapaya
Member since 2008 • 9029 Posts

[QUOTE="Meinhard1"][QUOTE="Pierst179"]

Mario's head will be the hub world just pay attention to the World Selection screenshot! :D

Pierst179

Holy Crap. This / topic. And if you look at the screenshot of Mario's head the'res a steering wheel and a smoke stack. :D

I hadn't noticed the steering wheel! Nice detail! I noticed a Yoshi Egg on the tip of Mario's nose, does that mean we will be able to take Yoshi to any Galaxy we wish to? :shock:

I think I read somewhere where it was said that yoshi will only be in SOME levels. I really hope Yoshi can be in every level. I hope they mean that you can only find the egg in certain levels, or you get the egg as an unlockable like the red star in Galaxy 1...except yoshi can go with you to levels :D

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Crisis_Eye

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#50 Crisis_Eye
Member since 2006 • 1554 Posts

It almost looks like each "world" is a hub, with several smaller planets or moons surrounding it, each being its own level.

Dunno, can't really gather much from one screenshot.

Can anyone explain what Mario's wearing on his head? Almost looks like a Bowser cap...

bob_newman
I would like that a lot. I hope you are correct. As for what's on Marios head, it looks like a camo hat or something to me. XD I can't really tell.