Well, for years one of the knocks on the DS's competition was that the software for that platform was home console concepts slapped onto a handheld, sure this didn't do anything to prevent good games but there was a big focus on more home console s(tyle) gaming on a handheld instead of portablility and pick up and play
Well, a lot of 3DS screenshots have come out with little to nothing on the bottom screen, and the flood of support is very nice but I can't help but notice these things
Resident Evil, a third person action game based off the console versions, a 3D Zelda just like the home console versions, Kid Icarus definetly looks like nothing I've seen on a handheld personally, Star Fox 64 literally (unless changed) is a game you sit for 1 hour or more to unlock the different endings, among other titles
Is anyone frightened that the 3DS is Nintendo approaching a more "consolized" handheld? And if so, why is it seemingly ok for the 3DS to be doing that now?
I hope, to get some epic experiences never seen on handhelds before, but at the same time hope devs keep making the games "portable" concepts instead of shoe horning the home console version into a 3DS cart.
Like the Liberty City and Vice City Stories games, good games, just not portable concepts really.
But Chinatown Wars with its drug selling and pick and play novelty is much more portable s(tyled) GTA, I'd like to see devs continue in this direction making home console based games as similar to their home versions but still keeping it where you can pick it up and play for 5 minutes if you want.
Any thoughts?
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