Sonic and the Secret Rings - what would you change?

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manicfoot

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#1 manicfoot
Member since 2006 • 2670 Posts

There is no doubt in my mind that SATSR is a step in the right direction for the Sonic franchise.  It comes close to capturing the feel of the old games and the camera issues that have plagued all of Sonic's 3D adventures has pretty much been fixed.  However, it is far from perfect and can be a very frustrating experience.  What could Sega improve on in the sequel? Here are my thoughts:

1.  Lose the mission system - instead of going through the same area's doing slightly different tasks, why not hav bigger, fuller 'zones' like in the old sonic games?  I think the mission system makes the game feel scattered and random. It needs to be linear.

2. Make Sonic accellerate faster from the beginning - I can understand what Sega were trying to do with the level up system, but the fact that Sonic starts off so slowly goes against what the mascot is all about: speed.  It would be great if Sonic reached ful speed in a couple of seconds instead of the 10-20 seconds it curently takes.

3. Tighten the controls - I never feel totally in control of Sonic.  He sometimes locks on to targets I don't want him to and the tilt controls never seem responsive enough when you have to dodge enemies and perilous terrain at high speeds.  I think the control set up is fine, it just needs to be tweaked a little bit.

4.  Move the camera so we can see where we're going when we backtrack - probably the most annoying and simply stupid design flaw in the game. How many times have you died because you ran into an enemy while walking backwards?  For meit is at least a dozen times.  I really hope this is changed in the sequel.

Thats about it for now. Please share your thoughts :)

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zeldredz

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#2 zeldredz
Member since 2006 • 374 Posts
I would go back in time and assasinate its creater before the travisty had an opportunity to be unleashed on the unsuspecting populace
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manicfoot

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#3 manicfoot
Member since 2006 • 2670 Posts

I would go back in time and assasinate its creater before the travisty had an opportunity to be unleashed on the unsuspecting populacezeldredz

Jeeze it's not that bad dude.  It is a far sight better than the 360 game that's for sure :P

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SystemShock2

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#4 SystemShock2
Member since 2003 • 4172 Posts
i'd take out all the stupid goals like finish with no rings, i'd make moving backwards easier, and i'd make flying out of those catapults easier
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Litchie

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#5 Litchie
Member since 2003 • 36097 Posts

[QUOTE="zeldredz"]I would go back in time and assasinate its creater before the travisty had an opportunity to be unleashed on the unsuspecting populacemanicfoot

Jeeze it's not that bad dude. It is a far sight better than the 360 game that's for sure :P

That S&TSR is a better game than the 360 game doesn't make this game better. Sonic should not have anymore games. SEGA have proved this about 10 times by now. I'd like to go back in time and make the game in a 2-D perspective with 3-D elements in it. The repetitiveness of Sonic would probably be a tiny bit alleviated in 2-D.
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manicfoot

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#6 manicfoot
Member since 2006 • 2670 Posts
[QUOTE="manicfoot"]

[QUOTE="zeldredz"]I would go back in time and assasinate its creater before the travisty had an opportunity to be unleashed on the unsuspecting populaceLitchie

Jeeze it's not that bad dude. It is a far sight better than the 360 game that's for sure :P

That S&TSR is a better game than the 360 game doesn't make this game better. Sonic should not have anymore games. SEGA have proved this about 10 times by now. I'd like to go back in time and make the game in a 2-D perspective with 3-D elements in it. The repetitiveness of Sonic would probably be a tiny bit alleviated in 2-D.

Uh... isn't Sonic Rush a 2D Sonic with 3D elements? :? Personally, I have enjoyed the sonic adventure games on the Dreamcast and Sonic Rush, as well as Secret Rings.  People forget that there were bad Sonic games in the 90's too.  Sonic Spinball, Sonic R, Sonic Fighters... Just to name a few.

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Kikouken

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#7 Kikouken
Member since 2006 • 15913 Posts
The ways the spike balls were scattered across the map because sometimes you'd come across a lot of them that were jumbled up together and you have no choice but to jump over them. It was really annoying.
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Litchie

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#8 Litchie
Member since 2003 • 36097 Posts
[QUOTE="Litchie"][QUOTE="manicfoot"]

[QUOTE="zeldredz"]I would go back in time and assasinate its creater before the travisty had an opportunity to be unleashed on the unsuspecting populacemanicfoot

Jeeze it's not that bad dude. It is a far sight better than the 360 game that's for sure :P

That S&TSR is a better game than the 360 game doesn't make this game better. Sonic should not have anymore games. SEGA have proved this about 10 times by now. I'd like to go back in time and make the game in a 2-D perspective with 3-D elements in it. The repetitiveness of Sonic would probably be a tiny bit alleviated in 2-D.

Uh... isn't Sonic Rush a 2D Sonic with 3D elements? :? Personally, I have enjoyed the sonic adventure games on the Dreamcast and Sonic Rush, as well as Secret Rings. People forget that there were bad Sonic games in the 90's too. Sonic Spinball, Sonic R... Just to name a few.

Yup, Sonic Rush is a 2-D game with 3-D elements. And look! It doesn't suck a**! It's still repetitive, though, and I wouldn't recommend the game to anyone.
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manicfoot

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#9 manicfoot
Member since 2006 • 2670 Posts
[QUOTE="manicfoot"][QUOTE="Litchie"][QUOTE="manicfoot"]

[QUOTE="zeldredz"]I would go back in time and assasinate its creater before the travisty had an opportunity to be unleashed on the unsuspecting populaceLitchie

Jeeze it's not that bad dude. It is a far sight better than the 360 game that's for sure :P

That S&TSR is a better game than the 360 game doesn't make this game better. Sonic should not have anymore games. SEGA have proved this about 10 times by now. I'd like to go back in time and make the game in a 2-D perspective with 3-D elements in it. The repetitiveness of Sonic would probably be a tiny bit alleviated in 2-D.

Uh... isn't Sonic Rush a 2D Sonic with 3D elements? :? Personally, I have enjoyed the sonic adventure games on the Dreamcast and Sonic Rush, as well as Secret Rings. People forget that there were bad Sonic games in the 90's too. Sonic Spinball, Sonic R... Just to name a few.

Yup, Sonic Rush is a 2-D game with 3-D elements. And look! It doesn't suck a**! It's still repetitive, though, and I wouldn't recommend the game to anyone.

Well you could say that EVERY Sonic game is repetitive.  It has always had very basic gameplay.  You run, you jump, you hit a spring.  Maybe you go crazy and do a spin dash...  Secret Rings is repetitive, but it is at least challenging and is a step in the right direction.  You could say that secret rings is a 3D game with 2D elements.

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Xelioth1

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#10 Xelioth1
Member since 2006 • 286 Posts

I'd take off the fact that jumping kills your speed and you have to regain it once again with the 10 second speeding-up.

I'd remove the mission system and lengthen the levels because the missions are just stupid and pointless.

 I'd also remove he levelling up system because it's completely stupid and pointless.

once all the gameplay issues were settled, I'd find the people responsible for the music and the people responsible for voice-acting and writing, and I'd put them all in a small room with 1,000 angry, starved rodents. then I'd sit back and watch as the people responsible for the first game where I actually want to turn off the game before I have to listen to another second of any part of the game are torn to shreds in a way that they deserve.

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m_machine024

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#11 m_machine024
Member since 2006 • 15874 Posts

Waaaay moooooooore leveeeeels!!!

At least 15 levels would be cool.

Beeing able to see where you are going when walking backwards. (Just realised you said that lol)

Better levels design.

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Litchie

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#12 Litchie
Member since 2003 • 36097 Posts
[QUOTE="Litchie"][QUOTE="manicfoot"][QUOTE="Litchie"][QUOTE="manicfoot"]

[QUOTE="zeldredz"]I would go back in time and assasinate its creater before the travisty had an opportunity to be unleashed on the unsuspecting populacemanicfoot

Jeeze it's not that bad dude. It is a far sight better than the 360 game that's for sure :P

That S&TSR is a better game than the 360 game doesn't make this game better. Sonic should not have anymore games. SEGA have proved this about 10 times by now. I'd like to go back in time and make the game in a 2-D perspective with 3-D elements in it. The repetitiveness of Sonic would probably be a tiny bit alleviated in 2-D.

Uh... isn't Sonic Rush a 2D Sonic with 3D elements? :? Personally, I have enjoyed the sonic adventure games on the Dreamcast and Sonic Rush, as well as Secret Rings. People forget that there were bad Sonic games in the 90's too. Sonic Spinball, Sonic R... Just to name a few.

Yup, Sonic Rush is a 2-D game with 3-D elements. And look! It doesn't suck a**! It's still repetitive, though, and I wouldn't recommend the game to anyone.

Well you could say that EVERY Sonic game is repetitive. It has always had very basic gameplay. You run, you jump, you hit a spring. Maybe you go crazy and do a spin dash... Secret Rings is repetitive, but it is at least challenging and is a step in the right direction. You could say that secret rings is a 3D game with 2D elements.

Yeah, you're right. Sonic have always been pretty repetitive. The reason I think they should stop making Sonic games is that the games continue its repetitiveness. I think it needs to stop, as the Sonic games clearly aren't getting better. Sonic was ok when it began on SEGA's console (pretty much all games were pretty repetitive back then). Why continue the series all the time, when it just ends up sucking?
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SuzumeCake

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#13 SuzumeCake
Member since 2006 • 4347 Posts
I think the game's fine. but I miss Super Sonic
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Dark_Link142

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#14 Dark_Link142
Member since 2004 • 6726 Posts
Nothing really. I really liked it. Maybe some of the music. There are some parts where it just seems a little broken meaning you have to do it 2 or 3 times to understand how to avoid some dangers. That's a little wierd. Small mistake. Uhhmmm let's see what else? Well personally I thought the game was great. Not much else to say for me.
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manicfoot

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#15 manicfoot
Member since 2006 • 2670 Posts
[QUOTE="manicfoot"][QUOTE="Litchie"][QUOTE="manicfoot"][QUOTE="Litchie"][QUOTE="manicfoot"]

[QUOTE="zeldredz"]I would go back in time and assasinate its creater before the travisty had an opportunity to be unleashed on the unsuspecting populaceLitchie

Jeeze it's not that bad dude. It is a far sight better than the 360 game that's for sure :P

That S&TSR is a better game than the 360 game doesn't make this game better. Sonic should not have anymore games. SEGA have proved this about 10 times by now. I'd like to go back in time and make the game in a 2-D perspective with 3-D elements in it. The repetitiveness of Sonic would probably be a tiny bit alleviated in 2-D.

Uh... isn't Sonic Rush a 2D Sonic with 3D elements? :? Personally, I have enjoyed the sonic adventure games on the Dreamcast and Sonic Rush, as well as Secret Rings. People forget that there were bad Sonic games in the 90's too. Sonic Spinball, Sonic R... Just to name a few.

Yup, Sonic Rush is a 2-D game with 3-D elements. And look! It doesn't suck a**! It's still repetitive, though, and I wouldn't recommend the game to anyone.

Well you could say that EVERY Sonic game is repetitive. It has always had very basic gameplay. You run, you jump, you hit a spring. Maybe you go crazy and do a spin dash... Secret Rings is repetitive, but it is at least challenging and is a step in the right direction. You could say that secret rings is a 3D game with 2D elements.

Yeah, you're right. Sonic have always been pretty repetitive. The reason I think they should stop making Sonic games is that the games continue its repetitiveness. I think it needs to stop, as the Sonic games clearly aren't getting better. Sonic was ok when it began on SEGA's console (pretty much all games were pretty repetitive back then). Why continue the series all the time, when it just ends up sucking?

It probably all bils down to money.  As long as the games sell, you know Sega are gonna keep making them; which is fine with me... Though I doubt it will be fine with you ;)

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SuzumeCake

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#16 SuzumeCake
Member since 2006 • 4347 Posts

I'd take off the fact that jumping kills your speed and you have to regain it once again with the 10 second speeding-up.

Xelioth1

it's the complete opposite. equip boost landing. Jumping becomes the trigger to reach max speed once you've the boost landing skills.

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Litchie

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#17 Litchie
Member since 2003 • 36097 Posts
:lol: No, it's not fine with me..
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narmi819

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#18 narmi819
Member since 2003 • 5311 Posts
THE AWKWARD CONTROLS.
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SuzumeCake

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#19 SuzumeCake
Member since 2006 • 4347 Posts

Nothing really. I really liked it. Maybe some of the music. There are some parts where it just seems a little broken meaning you have to do it 2 or 3 times to understand how to avoid some dangers. That's a little wierd. Small mistake. Uhhmmm let's see what else? Well personally I thought the game was great. Not much else to say for me.Dark_Link142

but wouldn't that make the game too easy? look at games such as R-TYPE, in which you've to replay the stage over & over again because you've to memorize the pattern of the layout. I think this is just an addition which gets added if you increase the difficulty of a game.

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zeldredz

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#20 zeldredz
Member since 2006 • 374 Posts
Sonic games should have stopped coming out altogether about ten years ago. and i think this game is the worste one to date the gc ones were much better but i havent played it on 360 or ps3
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FireEmblem24

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#21 FireEmblem24
Member since 2007 • 1097 Posts
I would change the main character, change the setting, and change the franchise completely.
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#22 StarFoxCOM
Member since 2006 • 5605 Posts
I'd make a simple dash attack and i'd get more levels and no skill Ring or side missions to get to the next Stage.
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#23 coolbgdog
Member since 2004 • 1409 Posts
They need to fix the backwards walking thing to at least just a whole turn around and whatnot. The mission level thing was annoying because I hated those "don't get no rings" missions because they're pointless and are frustrating. It would be cool if they had a overworld but I don't know how would you be able to maneuver the world where sonic is constantly running straight ahead.
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#24 Niebz
Member since 2007 • 207 Posts

I love this game the way it is.  The missions add content so I would keep them.  The only thing I would change is make going backwards a bit easier and make all the cutscenes like the opening sequence.

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chocolate1325

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#25 chocolate1325
Member since 2006 • 33007 Posts
Some new badniks like in the first Sonic games on different levels. There's not enough of them. Decent Gameplay. A 2D game would be good for Sonic.
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Travo_basic

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#26 Travo_basic
Member since 2003 • 38751 Posts
Make walking backwards easier.
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#27 goblaa
Member since 2006 • 19304 Posts

Personal list of changes

 

1. Let players have a zoom control for the camera! You don't have to give full camera control, just a zoom option.

2. No walking backwards. Have a button that turns sonic around and moves the camera with him. This way we can see where we are going when we back track...novel concept, I know. :roll:

3. Get rid of the homing attack. The homing attack just tunrs enemies into glorified spring boards. When sonic jumps he should be spinning so he can hurt stuff. If you want sonic to cross a large gap, put a spring board there, not some enemy that just floats there waitning to die.

4. No auto run. Just make an acceleration button or tilt forward to run.

5. Focus on the orginal 2-D games for platforming and level design ideas.

6. Get rid of that God awful music and voice acting.

7. Cell shade. It will be much more clean and more fitting of the series.

8. Missions suck. No one cares if sonic is linear. It's ok to just have standard stages.

9. Don't bother with mini-games. Leave that to monkey ball.

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RogerC44

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#28 RogerC44
Member since 2006 • 2504 Posts
The controls they get frustrating sometimes.
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#29 fleig_man
Member since 2006 • 858 Posts

Personal list of changes

 

1. Let players have a zoom control for the camera! You don't have to give full camera control, just a zoom option.

2. No walking backwards. Have a button that turns sonic around and moves the camera with him. This way we can see where we are going when we back track...novel concept, I know. :roll:

3. Get rid of the homing attack. The homing attack just tunrs enemies into glorified spring boards. When sonic jumps he should be spinning so he can hurt stuff. If you want sonic to cross a large gap, put a spring board there, not some enemy that just floats there waitning to die.

4. No auto run. Just make an acceleration button or tilt forward to run.

5. Focus on the orginal 2-D games for platforming and level design ideas.

6. Get rid of that God awful music and voice acting.

7. Cell shade. It will be much more clean and more fitting of the series.

8. Missions suck. No one cares if sonic is linear. It's ok to just have standard stages.

9. Don't bother with mini-games. Leave that to monkey ball.

goblaa

I agree with you, though seeing as how I got the game yesterday for my birthday, I am enjoying it so far

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Mad1846

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#30 Mad1846
Member since 2006 • 283 Posts

i'd take out all the stupid goals like finish with no rings, i'd make moving backwards easier, and i'd make flying out of those catapults easierSystemShock2

lol yeah! them catapults are well annoying :lol:

like everyone else i think the walking backwards and not being able to see is annoying.

also if you want to line yourself up for something and you are on a little bridge the controls really suk. like if you hold brake to stop and just want to move left a tiny bit you tend to fly to the left and go off the edge of the bridge =/

i also think the missions are stupid. but not the missions themselves, i just think if you actually could play them in order, it would be tons better...

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Dannyrmar

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#31 Dannyrmar
Member since 2007 • 117 Posts

The part were it say"sonic and the secreate rings"  I would change it to be" Mario and  the secrtaete rings":shock:

 

 

Sorry for misspelling :cry:

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deactivated-61cf0c4baf12e

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#32 deactivated-61cf0c4baf12e
Member since 2006 • 6013 Posts
[QUOTE="manicfoot"]

[QUOTE="zeldredz"]I would go back in time and assasinate its creater before the travisty had an opportunity to be unleashed on the unsuspecting populaceLitchie

Jeeze it's not that bad dude. It is a far sight better than the 360 game that's for sure :P

That S&TSR is a better game than the 360 game doesn't make this game better. Sonic should not have anymore games. SEGA have proved this about 10 times by now. I'd like to go back in time and make the game in a 2-D perspective with 3-D elements in it. The repetitiveness of Sonic would probably be a tiny bit alleviated in 2-D.

I think S & TSR is a great game, and it's by far my best wii title. 

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poo429

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#33 poo429
Member since 2005 • 600 Posts
if i could make a change i would change the game from existant to non-existant
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#34 AsadMahdi59
Member since 2005 • 7226 Posts

make the music just instrumental no lyrics. simple story like mario, make backwards movement easier. instead of party i'd do split screen vs.

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#35 Morgario
Member since 2005 • 2534 Posts

I love this game personally, I finally unlocked the Wind crest today so my Sonic is ridiculously fast; and he's still only level 68. A brilliant game for hardcore players; burning through a level at super sonic speed and not getting touched once is so rewarding, and the leveling up/upgrading system adds a lot of extra depth to the game; I love how you can really feel and see the difference the unlockable upgrades and crests make.

  1. Onto the things I would have changed:
  2. Multiplayer on the actual levels- racing against friends would be a lot of fun IMO
  3. Unlocking Super Sonic after getting all gold medal would be brilliant
  4. Maybe a few more levels
  5. My number one complaint is how slow the pause menu is to react (which gets very annoying when you're having to frequently restart the level and you want to do so quickly)
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KevinCamp24

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#36 KevinCamp24
Member since 2006 • 626 Posts
More levels, and I want to have Sonic's forward movement in there too.
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johnnyv2003

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#37 johnnyv2003
Member since 2003 • 13762 Posts

There are only a few things i would change about this Sonic

1. Most importantly i wouldn't go off on a tangent with the storyline....the characters were lame, the Djinn was cool looking but the character itself was terrible....all of the voice acting was awful...but all of these things are little things when it comes to Sonic. And the cutscenes were the worst kinda cheese imaginable...there's good kinda of cheesy, and then there's puke out my patio door cheesy.

 

2. The Mission System- I like the mission system but i would change it to where it was optional for unlocking content or lvling up Sonic, not necessarily "having" to do the missions to progress, they should harken back to the good ol' days and make each level broken up into 3 sub levels and then a boss stage.

 

3. Include Knuckles as a main character in the next one.