SSBB trailers characterize how Donkey Kong games SHOULD be.........

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sonic_rusher

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#1 sonic_rusher
Member since 2007 • 2185 Posts

Dont go tattle to your mods because this isnt about SSBB.

i was just noticing how cool DK could be again if they would just make an in house DK game.

If any of you havent noticed the DK series has been considerably downhill in the past few years. The most we see of DK now is mini series and side games.

I know they probabaly have been holding back because of the similarity to Mario in terms of platforming. There is a simple solution. INOVATE THE SERIES. The game does not need to be a pure platformer and it does not need all these random characters added to it. Why not make the game more of a freeroaming game that focuses on beating the crap out of bosses and travelling across a huge land for some purpose. Why does it always have to be about collecting coins or stars?

They could make it about Captain K. Rool capturing one of his friends/family and instead of collecting bananas and coins to find them why not make it about kicken ass and taking names. This means you get information by whooping people and scaring them to tell you and by doing favors for others by whooping one of their enemies.

Now DK island is a real sprawling Jungle instead of this tiny mountain make it a huge island with all sorts of environments like ice, mines, jungle, swamp and all of that from the old ones.

Boss fights consist of attacks by DK meaning punching and kicking and by using the environment to hurt them. The old DK games used either jumping on the enemy or using the environment to kill them, for the first time there can be intricate battles which involves both. Smaller bosses involve more hand to hand fighting bigger bosses involve more TNA and large rocks.

To summarize Nintendo should make a full blown DK game, but its more of an open world platformer where you are travelling through areas to get to these bosses and yes there task you have to complete for some people but they cant overdue it like they did in DK64.

ANd for those who believe using programmable shaders of high quality music for dK is foolish they are dead wrong. DK games that were actually good like DK64 sold amazingly well. DK64 sold almost 6 million copies. Mario 64 sold12 million. So these games are worth making.

What do you think?

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Jakendo

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#2 Jakendo
Member since 2007 • 3841 Posts
I totally agree... I would buy that game in a heartbeat...but Rare is own by MS now (I think) so that might be a problem. But if a different developer made this and tried to make it similar than it could work out.
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JordanElek

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#3 JordanElek
Member since 2002 • 18564 Posts

Donkey Kong 64 stayed fairly true to the SNES formula on a 3D plane. I think if another DK game is made, it should follow that same proven formula. The reason we haven't seen one of these in two generations might be because Nintendo hasn't found a developer proven in that genre that could work on a DK game. It seems that the in-house Nintendo teams are devoted to other franchises, which is probably why they got Rare to make all the true platformer DK games up to this point. Now that Rare (as it once was) no longer exists, maybe they're having trouble finding a team that could potentially work on the game.

Back to your idea... it could work, but I'm not sure it's necessary for the franchise. Platformers similar to Mario have existed alongside it every generation (except maybe last generation, interestingly). And DK is different enough in style that it can't really be accused of being a Mario clone. Playing DK64 is an entirely different experience from playing Super Mario 64, for example. The same is true for the SNES games.

Your idea sounds almost like a Zeldazation of Donkey Kong ("an open world platformer"). That was done with Star Fox last generation with mild success. In that case, though, the Star Fox name was tacked on basically as an afterthought. But then again, Mario was thrown into the RPG realm and succeeded with Super Mario RPG and more recently the Paper Mario series. But those games exist in addition to the traditional platforming Mario games.

I agree that a full-blown DK game should be made because it'd be fun for us and profitable for Nintendo, but I don't think there needs to be any major innovation. I'd rather have a more linear game instead of an open world, in all honesty, which would stick more closely to the original Donkey Kong Country formula.

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PlasmaBeam44

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#4 PlasmaBeam44
Member since 2007 • 9052 Posts

Donkey Kong 64 stayed fairly true to the SNES formula on a 3D plane. I think if another DK game is made, it should follow that same proven formula. The reason we haven't seen one of these in two generations might be because Nintendo hasn't found a developer proven in that genre that could work on a DK game. It seems that the in-house Nintendo teams are devoted to other franchises, which is probably why they got Rare to make all the true platformer DK games up to this point. Now that Rare (as it once was) no longer exists, maybe they're having trouble finding a team that could potentially work on the game.

Back to your idea... it could work, but I'm not sure it's necessary for the franchise. Platformers similar to Mario have existed alongside it every generation (except maybe last generation, interestingly). And DK is different enough in style that it can't really be accused of being a Mario clone. Playing DK64 is an entirely different experience from playing Super Mario 64, for example. The same is true for the SNES games.

Your idea sounds almost like a Zeldazation of Donkey Kong ("an open world platformer"). That was done with Star Fox last generation with mild success. In that case, though, the Star Fox name was tacked on basically as an afterthought. But then again, Mario was thrown into the RPG realm and succeeded with Super Mario RPG and more recently the Paper Mario series. But those games exist in addition to the traditional platforming Mario games.

I agree that a full-blown DK game should be made because it'd be fun for us and profitable for Nintendo, but I don't think there needs to be any major innovation. I'd rather have a more linear game instead of an open world, in all honesty, which would stick more closely to the original Donkey Kong Country formula.

JordanElek

I agree with you 100%. DK 64 is one of my favorite games and a new one should be made soon.

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sonic_rusher

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#5 sonic_rusher
Member since 2007 • 2185 Posts

As a response to the mod, it really has nothing to do with/like Zelda or new Star Fox games. Maybe I did not explain it good enough but what I am suggesting is blurring the lines bewteen different genres. For people who played DK64 in depth you could see that it was strikingly similar to Mario 64. SMG is going to make a HUGE shadow and I think the only way to properly make another DK game is to make it unique.

The game would need to be in house. Rare is not what they used to be, even if they went back to Nintendo too many key members of their team left. Nintendo would have to do it esp with things like programmable shaders and the proper attitude of DK.

What I am trying to say are there are routes to these bosses but they feel like a real open world. Youll have to get past enemies and such.

DK64 was a gem but there simply was too many mini games.

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Billie_Jean

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#6 Billie_Jean
Member since 2003 • 150 Posts
DK has so much potential. I can see a Donkey Kong country type game made in the same level as galaxy. They just have to put thier soul into making it happen.
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miniduck

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#7 miniduck
Member since 2003 • 1063 Posts
Personally, I'm hoping for a new DK Jungle Beat-esque game. Just no drums...
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JordanElek

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#8 JordanElek
Member since 2002 • 18564 Posts

For people who played DK64 in depth you could see that it was strikingly similar to Mario 64.sonic_rusher

It's been a long time since I played the game, so it's hard for me to remember all the details, but I'll try.

Mario 64, Banjo Kazooie, and DK64 all share some common features. Collecting little shiny things (coins, notes, bananas) and collecting big shiny things (stars, puzzle pieces, golden bananas) in stages that are connected through a central hub. That formula defined the N64 platformer. At that time, for a developer (i.e. Rare) to deviate from that formula meant that they weren't creating a true platformer. Mario 64 established the 3D platforming genre, and those games fed off its success.

Yet those games all had a different style and overall feel. Just because they share common core features doesn't mean that they're all the same. That would be like saying every film in a certain genre is the same, like that all comedies are the same because they begin with stability, degenerate into chaos, then return to stability at the end. A genre by definition is a category of shared features. Sometimes we enjoy something from a genre because we recognize the features it has in common with other members of that genre.

So I stand by my claim that a new DK game, even if it is similar to the Mario formula, can still be enjoyable and successful, especially with the lack of traditional platformers on the Wii.

Maybe I did not explain it good enough but what I am suggesting is blurring the lines bewteen different genres.sonic_rusher

Blurring the lines between genres is risky. Like I said before, we often enjoy something because it fits neatly into a generic mold. When elements from two different genres are thrown at us, it can be disorienting and unpleasant. Or it could work great. It's a hit or miss kind of risk. Metroid Prime is a perfect example of this. It blends elements of adventure and first-person shooter brilliantly; yet we've all seen people complain that it's boring or too slow-paced. This is due to generic expectations. People see that it's in the first person and expect it to play like a traditional FPS. The adventure elements can disorient the gamer and make him think that it's a poorly designed game. But it can also add to the experience, if done cautiously. I think your idea would have to be extremely well executed for it to work.