SSX Blur, I'm totally pumped.

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BaconBallz1337

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#1 BaconBallz1337
Member since 2006 • 3017 Posts

Until a few days ago, I saw SSX Blur as being a fairly neat game...although...after reading what IGN AU wrote, this game's being in my mind as No. 1 Priority buy.

The Article that got me hyped about how insanly fun it's going to be:

SSX Blur AU Top 5The reasons it's going to rock.Australia, February 8, 2007 - SSX Blur has been getting some really positive press over the last few months, and it's not hard to see why. The game picks up where previous titles left off, with a compelling mix of racing and tricks, huge environments, great music and stylised graphics, only this time the level of immersion is just that much higher, thanks to the new control system. Here are our Top 5 reasons why SSX Blur is going to rock.

1.) Flip it and Reverse it
EA Montreal has really worked hard to bring an intuitive control experience to SSX Blur, and has succeeded admirably. The motion sensitive controls aren't shoehorned in - they're an integral part of the game, bringing a tactile element that really raises the level of immersion.

Forget using an analogue stick to steer (although it does come into play if you need to do a really sharp turn). In SSX Blur you simply tilt the Nunchuk from side to side to get your powder carve on, then flick it up to catch air. Once you're in the air, different grabs are executed by holding the Z trigger and tilting it in a direction. Of course, why do a simple grab when you could be spinning and flipping at the same time? This is where the Wiimote comes in. Move the Wiimote left or right to spin, or flick it down or up for front and back flips. Hell, do all of the above if you've got enough air!

As in previous SSX games, sticking the landing is pretty easy too. The A and B buttons come in handy here, letting you finish your tricks as well as re-orientating your character into a landing position. Choke on the landing, mind you, and you'll have to shake both controllers to get back up again. It's the Wii equivalent of a brisk slap to the face.

SSX Blur really uses two control systems - one for air time, and one for the ground. Other ground controls you'll want to know about are Z button to boost, B to throw snowballs at other racers, and C for hopping into a tail press or to pivot when on skis.

The coolest thing about the new controls is that it's not just the big tricks that feel great to pull off, it's the small stuff too. Carving using the Nunchuk is its own reward, while flicking both the Nunchuk and Wiimote up to pull off a cheeky backflip on the flat is fantastic too. Of course, the big tricks are important as well, which leads us to our next point…


2.) Uber's in the Heart
Nailing big snowboarding tricks is all about rhythm, and this is something that EA Montreal has tried to bring to SSX Blur. Forget pressing buttons to execute Uber tricks, for Blur you actually have to "draw" specific shapes on screen using one or both controllers to unleash the biggest tricks in the game. There are stacks of these, ranging from a simple M or heart shape through to double loops and the like. Each Uber trick needs to be unlocked by collecting icons scattered about the game's runs. Get 20 pickups and you'll unlock a new Uber trick. There are 12 in all, and while the movements themselves are still somewhat abstract, they work well to bring a level of precision and rhythm to the game's most death defying moves.


3.) Get Your Groove on
Music has always been a big part of the SSX experience, and Blur takes it to a new level. As your build your Groove Meter (a.k.a. your boost bar) by landing tricks, the intensity of the tune you're listening to also increases. There are four levels to the Meter and as you move up through them, new elements come in to build the soundtrack, while musical notes start streaming out around your character; all to reflect how much butt you're kicking. Wipe out and the tune goes with it, before kicking back in at a slightly more minimal level.


4.) Stay the Course
SSX Blur has twelve tracks across three peaks. Many of these are remixed versions of old tracks, while some are entirely new. Veterans can experience some of their favourite old courses with a fresh coat of paint and completely different controls, while there'll still be plenty of new powder to carve up. One thing's for sure, this game is no slouch in the visuals department. Sure, it's not necessarily "next-gen", but SSX has always been about forbidden>Truely, I am pumped for this Nintendo Wii exclusive. EA Big might have made a wonderful first Snowboarding/Skiing game. Sw33t.
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hazbazz

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#2 hazbazz
Member since 2005 • 7709 Posts
Great thread, the more I see of this game the more excited I am for it
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redhawk360

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#3 redhawk360
Member since 2006 • 723 Posts
awsome thread this game looks great i new the contols would be uniqe but that sounds awsome i hope that its better than ssx on tour 
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scout10101

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#4 scout10101
Member since 2006 • 594 Posts

Looks Great, now I need a Wii.

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#5 black_steel_4u
Member since 2006 • 904 Posts
looks good i think im going to get it. as well as the god father cant wait for that game to ! the wii is my master
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#7 GumbieuK
Member since 2005 • 581 Posts
I too class this as a priority buy, i simply cannot wait for release. Nice thread too :)
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Linkthedueler

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#8 Linkthedueler
Member since 2003 • 4389 Posts

Until a few days ago, I saw SSX Blur as being a fairly neat game...although...after reading what IGN AU wrote, this game's being in my mind as No. 1 Priority buy.

The Article that got me hyped about how insanly fun it's going to be:

SSX Blur AU Top 5The reasons it's going to rock.Australia, February 8, 2007 - SSX Blur has been getting some really positive press over the last few months, and it's not hard to see why. The game picks up where previous titles left off, with a compelling mix of racing and tricks, huge environments, great music and stylised graphics, only this time the level of immersion is just that much higher, thanks to the new control system. Here are our Top 5 reasons why SSX Blur is going to rock.

1.) Flip it and Reverse it
EA Montreal has really worked hard to bring an intuitive control experience to SSX Blur, and has succeeded admirably. The motion sensitive controls aren't shoehorned in - they're an integral part of the game, bringing a tactile element that really raises the level of immersion.

Forget using an analogue stick to steer (although it does come into play if you need to do a really sharp turn). In SSX Blur you simply tilt the Nunchuk from side to side to get your powder carve on, then flick it up to catch air. Once you're in the air, different grabs are executed by holding the Z trigger and tilting it in a direction. Of course, why do a simple grab when you could be spinning and flipping at the same time? This is where the Wiimote comes in. Move the Wiimote left or right to spin, or flick it down or up for front and back flips. Hell, do all of the above if you've got enough air!

As in previous SSX games, sticking the landing is pretty easy too. The A and B buttons come in handy here, letting you finish your tricks as well as re-orientating your character into a landing position. Choke on the landing, mind you, and you'll have to shake both controllers to get back up again. It's the Wii equivalent of a brisk slap to the face.

SSX Blur really uses two control systems - one for air time, and one for the ground. Other ground controls you'll want to know about are Z button to boost, B to throw snowballs at other racers, and C for hopping into a tail press or to pivot when on skis.

The coolest thing about the new controls is that it's not just the big tricks that feel great to pull off, it's the small stuff too. Carving using the Nunchuk is its own reward, while flicking both the Nunchuk and Wiimote up to pull off a cheeky backflip on the flat is fantastic too. Of course, the big tricks are important as well, which leads us to our next point…


2.) Uber's in the Heart
Nailing big snowboarding tricks is all about rhythm, and this is something that EA Montreal has tried to bring to SSX Blur. Forget pressing buttons to execute Uber tricks, for Blur you actually have to "draw" specific shapes on screen using one or both controllers to unleash the biggest tricks in the game. There are stacks of these, ranging from a simple M or heart shape through to double loops and the like. Each Uber trick needs to be unlocked by collecting icons scattered about the game's runs. Get 20 pickups and you'll unlock a new Uber trick. There are 12 in all, and while the movements themselves are still somewhat abstract, they work well to bring a level of precision and rhythm to the game's most death defying moves.


3.) Get Your Groove on
Music has always been a big part of the SSX experience, and Blur takes it to a new level. As your build your Groove Meter (a.k.a. your boost bar) by landing tricks, the intensity of the tune you're listening to also increases. There are four levels to the Meter and as you move up through them, new elements come in to build the soundtrack, while musical notes start streaming out around your character; all to reflect how much butt you're kicking. Wipe out and the tune goes with it, before kicking back in at a slightly more minimal level.


4.) Stay the Course
SSX Blur has twelve tracks across three peaks. Many of these are remixed versions of old tracks, while some are entirely new. Veterans can experience some of their favourite old courses with a fresh coat of paint and completely different controls, while there'll still be plenty of new powder to carve up. One thing's for sure, this game is no slouch in the visuals department. Sure, it's not necessarily "next-gen", but SSX has always been about forbidden>Truely, I am pumped for this Nintendo Wii exclusive. EA Big might have made a wonderful first Snowboarding/Skiing game. Sw33t.BaconBallz1337


I wanna get it 2. It looks good. And i STILL LOVE your sig it's awsome!
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DrPepper1998

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#9 DrPepper1998
Member since 2006 • 374 Posts
 I don't support games that say "uber".
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#10 AZNGM
Member since 2007 • 25 Posts
it looks crazy!
We went on a field trip to EA Montreal
and they were working on both SSX Blur and Army of Two for PS3 (Which looks pretty Intense)
During the tour everone was hoping to get our hands on one of those
Wii controllers and take the game for a test drive, but like expected they didnt let us:cry:
Oh well. All I can say is I am definatley buying it when it comes out also
The SSX series just gets better and better with each gamegame
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#11 c0mplex
Member since 2002 • 15382 Posts
the controls have my interest hooked. i can't wait for the game too come out... although i wish there was an online component. aside from racking up points to do tricks... there is a racing mode in this game, right?
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#12 Litchie
Member since 2003 • 36097 Posts
I'm totally looking forward to this too. I absolutely loved SSX 3, so I hope this'll be as good, or better.
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#13 Kikouken
Member since 2006 • 15913 Posts
I'm getting this game. I want it so bad. Thank god it's coming out the same week as my birthday.
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#14 Duckman5
Member since 2006 • 18934 Posts
Eh. For me I'll get The godfather first, this second and maybe heetseeker last.