i think u mean shiek (yeah their the same, but with different moves and pro and cons, it is important to note which half ur referring to), cause zelda was a one hiter quiter, and in melee i used almost entirely shiek and never had any problems with being constantly countered with her forward "A" or any of her attacks. but i always charge her attacks, even if only for a split second. zelda hits so hard you knock em too far for them to instantly counter you and shiek hits so fast and (not as) powerfully that i can keep kicking em in the air (alot harder to do in brawl cause of the floaty controls) thats how i played them at least.
maybe i just got so good (none of my friends could beat me :cool: ) that im the exception to the rule, but i never had the issue your describing.
i-rock-socks
Nah, I was actually referring to Zelda (the princess). I rarely use Sheik in either game. Zelda's forward and up smash attacks are multi-hit attacks that would launch on the last hit. The problem I consistently had with Melee's Zelda was that my opponent would bounce away before the entire attack, especially the last hit, connected. Therefore, I could inflict damage fine, but finishing off opponents was too much of a chore. With Brawl's Zelda, I feel like the entirety of her Smash attacks connect much more often, and minus the increased execution it takes to directly connect her mid-air lightning kick, I actually think she's more effective. Much to my surprise, I actually found out she's a low-tier character in Brawl, but I've never really found myself in a situation where it felt like I was in a bad matchup with her.
Oh yeah... I was pretty darn dominant in my friendly circles, as well. :PMadmangamer364
This exactly. Basically your hits felt like the hits had no hit stun nor much connection in Melee. You'd hit them and they'd bounce off your attack and counter before your frames even finished.
I mean look at this fight.
Melee
Falco hits Marth so many times (With multiple different attacks) in the beginning but Marth has basically no hit stun. It's as if Marth has invulnerabilty and Marth isn't even one of the heavy characters.
Brawl
As you see, the hits look like they count more in Brawl. A regular A in Brawl will stun the opponent for a quick moment, in Melee, it looked as if they brushed it off.
Melee was fun, I'm not saying it wasn't, but I think they corrected some issues with the hit stun in Brawl. The tripping mechanic was complete idiocy though.
I loved the stage selection much better in Melee and honestly, I was fine with the fast pacing of Melee but I believe that the game needs to have a slower than Melee but Faster than Brawl pacing for the next one and have the hit stun that Brawl has.
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