Super Meat Boy NOT Happening on WiiWare!!! :(((

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kenakuma

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#1 kenakuma
Member since 2007 • 3462 Posts

"ATTENTION: there will not be a Wiiware version of SMB. we are looking in to retail Wii, bit its also looking grim. still looking though." - Team Meat, Twiiter

ttp://twitter.com/SuperMeatBoy/status/18065209377685504#

Not gonna say I didn't see this coming :( Can't see the retail version happening either unfortunately......

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OreoMilkshake

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#2 OreoMilkshake
Member since 2009 • 12833 Posts
Guess I'll keep my money then.
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JuarN18

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#3 JuarN18
Member since 2007 • 4981 Posts

I would like a retail version, but i don't think they will release it in that form

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Rod90

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#4 Rod90
Member since 2008 • 7269 Posts
Don't want to be rude, but I guess everyone knows that.
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wiifan001

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#5 wiifan001
Member since 2007 • 18660 Posts
Probably due to hardware issues
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OreoMilkshake

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#6 OreoMilkshake
Member since 2009 • 12833 Posts
Probably due to hardware issueswiifan001
Memory issues.
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wiifan001

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#7 wiifan001
Member since 2007 • 18660 Posts
[QUOTE="wiifan001"]Probably due to hardware issuesOreoMilkshake
Memory issues.

in which the memory in stored in the hard drive with the wii
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OreoMilkshake

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#8 OreoMilkshake
Member since 2009 • 12833 Posts
[QUOTE="OreoMilkshake"][QUOTE="wiifan001"]Probably due to hardware issueswiifan001
Memory issues.

in which the memory in stored in the hard drive with the wii

No. How much data they can put in a Wiiware game.
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AlmightyDerek

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#9 AlmightyDerek
Member since 2002 • 4144 Posts

This was announced about 2 months ago. It's because of the Wii's stupid 42MB Wiiware size limit. There is no reason a game really needs to be that small anymore with the whole SDHC thing. Even with the current method of the system temporarily copying a game to the internal memory before playing a game. It could easily be twice as big without causing many problems. They got SMB to around 60MB after compressing it, Nintendo just needs to up the artificial size limit a little, or release a firmware update for direct streaming from the SD card. It doesn't really matter to me, as I'm not getting it for any system since they switched it from being a Wii exclusive, to the Wii getting it last with less content. It annoys me when developers do that, and also playing 2D games with the 360 controller isn't very fun. There are plenty of other more Wii friendly Wiiware developers that I'd rather give money too.

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darth-pyschosis

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#10 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="wiifan001"][QUOTE="OreoMilkshake"]Memory issues.OreoMilkshake
in which the memory in stored in the hard drive with the wii

No. How much data they can put in a Wiiware game.

Which is a hardware issue, that has in turn forced a MB cap on downloads

Therefore, Hardware issue

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Arc2012

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#11 Arc2012
Member since 2007 • 1535 Posts
Sad, but not surprised.
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BrunoBRS

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#12 BrunoBRS
Member since 2005 • 74156 Posts
if anyone didn't get it because you were waiting for wiiware, DON'T BE BUTTHURT WHINERS AND BUY IT ON STEAM. it's the best platforming game this year.
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elbert_b_23

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#13 elbert_b_23
Member since 2003 • 8247 Posts
no shocker team sell out wont release it on wiiware if we get it on retail i just don't care anymore
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LaytonsCat

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#14 LaytonsCat
Member since 2010 • 3652 Posts

Guess I'll keep my money then.OreoMilkshake

Guess I was going to keep it anyway... Was this a surprise to anyone

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alexh_99

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#15 alexh_99
Member since 2007 • 5378 Posts
if anyone didn't get it because you were waiting for wiiware, DON'T BE BUTTHURT WHINERS AND BUY IT ON STEAM. it's the best platforming game this year.BrunoBRS
SMG2?
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episo

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#16 episo
Member since 2010 • 60 Posts
[QUOTE="BrunoBRS"]if anyone didn't get it because you were waiting for wiiware, DON'T BE BUTTHURT WHINERS AND BUY IT ON STEAM. it's the best platforming game this year.alexh_99
SMG2?

Let's just pretend he said 2D platformer.
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elbert_b_23

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#17 elbert_b_23
Member since 2003 • 8247 Posts
[QUOTE="alexh_99"][QUOTE="BrunoBRS"]if anyone didn't get it because you were waiting for wiiware, DON'T BE BUTTHURT WHINERS AND BUY IT ON STEAM. it's the best platforming game this year.episo
SMG2?

Let's just pretend he said 2D platformer.

donkey kong country returns?
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nini200

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#18 nini200
Member since 2005 • 11484 Posts
no shocker team sell out wont release it on wiiware if we get it on retail i just don't care anymoreelbert_b_23
I remember a time before this news that this developer team was known as great. My how fast thoughts change.

On Topic though,

I never had interest in Meat Boy. Also as many others have said, no big shock there.
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-Skeletor-

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#19 -Skeletor-
Member since 2002 • 1030 Posts

Blame the developers, They brought the game to 50 megs but the wii ware limit is 40 megs.. Most of the data is from MUSIC.

They could replace the music with 8 bit midi which is good enough because people play this game for the gameplay.

Or they could divide it into 2 episodes and throw on extra content.

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DJ-Lafleur

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#20 DJ-Lafleur
Member since 2007 • 35604 Posts

if anyone didn't get it because you were waiting for wiiware, DON'T BE BUTTHURT WHINERS AND BUY IT ON STEAM. it's the best platforming game this year.BrunoBRS

It's also only 7.50 on Steam right now as a Christmas deal! 8)

So go on Steam and buy now! :D

*thumbs up and tooth sparkle*

(That marketing class in college is starting to pay off!)

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Shadowchronicle

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#21 Shadowchronicle
Member since 2008 • 26969 Posts

If you guys are using PC's right now wy not just buy on on the comp. It probably would've been cheaper anyways to buy it off of steam since they always hae coupons and sales. If the wii did have super meat boy I'd still have a confident feeling that steam would be cheaper in numerous ways.

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XboxGuy1537

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#22 XboxGuy1537
Member since 2010 • 2360 Posts

Not surprised. I'll probably just get this on Steam eventaully.

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ActicEdge

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#23 ActicEdge
Member since 2008 • 24492 Posts

no shocker team sell out wont release it on wiiware if we get it on retail i just don't care anymoreelbert_b_23

Don't get mad at them, get mad at Nintendo's piss poor planning for online titles. 512mb of storage? That's absolutely horrible,

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JustPlainLucas

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#24 JustPlainLucas
Member since 2002 • 80441 Posts
Pays to a be a multiple console owner. Sad Wii only owners won't get to play this. It's totally worth it.
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JustPlainLucas

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#25 JustPlainLucas
Member since 2002 • 80441 Posts

Don't get mad at them, get mad at Nintendo's piss poor planning for online titles. 512mb of storage? That's absolutely horrible,

ActicEdge
Agreed. At least Team Meat tried. They just don't want to further reduce the game's size to meet with Nintendo's ridiculous hardware limitations.
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elbert_b_23

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#26 elbert_b_23
Member since 2003 • 8247 Posts

[QUOTE="elbert_b_23"]no shocker team sell out wont release it on wiiware if we get it on retail i just don't care anymoreActicEdge

Don't get mad at them, get mad at Nintendo's piss poor planning for online titles. 512mb of storage? That's absolutely horrible,

thats just a excuse they always could have removed the pointless costumes or even made it into episodes truthfully said they didn't want it on the wii and gave up with the thought" at least we tried just not that hard"
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ActicEdge

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#27 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="elbert_b_23"]no shocker team sell out wont release it on wiiware if we get it on retail i just don't care anymoreelbert_b_23

Don't get mad at them, get mad at Nintendo's piss poor planning for online titles. 512mb of storage? That's absolutely horrible,

thats just a excuse they always could have removed the pointless costumes or even made it into episodes truthfully said they didn't want it on the wii and gave up with the thought" at least we tried just not that hard"

Uh no, why should they have to release an inferior and stripped down game just to meet some stupidly absurd file size limit? Why should we as buyers have to get our game chopped up in 2 pieces when everyone else gets it in one? Why should the dev team spend eextra time on a wii version wwith virtually no benefit? Nintendo should have just gave them permission to skip the limit or they should push the limit higher so more devs have space to work with. We have SD card support, put your games on that. This 2 man team is not to blame, Nintendo is absolutely at fault here. Nintendo's horrible online service has denied Wii owners the chance at several amazing games that easily could have been on the systemotherwise, Braid, Castle Crashers, Meat Boy. When will people stop defending them for this?

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PoindeJ

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#28 PoindeJ
Member since 2005 • 686 Posts

Meh, that's too bad. Guess I'll download it on Steam, and try not to go crazy by not having a controller to play it with.

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elbert_b_23

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#29 elbert_b_23
Member since 2003 • 8247 Posts

[QUOTE="elbert_b_23"][QUOTE="ActicEdge"]

Don't get mad at them, get mad at Nintendo's piss poor planning for online titles. 512mb of storage? That's absolutely horrible,

ActicEdge

thats just a excuse they always could have removed the pointless costumes or even made it into episodes truthfully said they didn't want it on the wii and gave up with the thought" at least we tried just not that hard"

Uh no, why should they have to release an inferior and stripped down game just to meet some stupidly absurd file size limit? Why should we as buyers have to get our game chopped up in 2 pieces when everyone else gets it in one? Why should the dev team spend eextra time on a wii version wwith virtually no benefit? Nintendo should have just gave them permission to skip the limit or they should push the limit higher so more devs have space to work with. We have SD card support, put your games on that. This 2 man team is not to blame, Nintendo is absolutely at fault here. Nintendo's horrible online service has denied Wii owners the chance at several amazing games that easily could have been on the systemotherwise, Braid, Castle Crashers, Meat Boy. When will people stop defending them for this?

but like i said there are ways around it extra time they started the wiiware version over 2 years ago really there was no extra time needed to make it for wiiware, and a inferior and stripped down game is better then no game but to refuse version is just lazy god knows team meat has nothing else to do
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ActicEdge

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#30 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="elbert_b_23"] thats just a excuse they always could have removed the pointless costumes or even made it into episodes truthfully said they didn't want it on the wii and gave up with the thought" at least we tried just not that hard"elbert_b_23

Uh no, why should they have to release an inferior and stripped down game just to meet some stupidly absurd file size limit? Why should we as buyers have to get our game chopped up in 2 pieces when everyone else gets it in one? Why should the dev team spend eextra time on a wii version wwith virtually no benefit? Nintendo should have just gave them permission to skip the limit or they should push the limit higher so more devs have space to work with. We have SD card support, put your games on that. This 2 man team is not to blame, Nintendo is absolutely at fault here. Nintendo's horrible online service has denied Wii owners the chance at several amazing games that easily could have been on the systemotherwise, Braid, Castle Crashers, Meat Boy. When will people stop defending them for this?

but like i said there are ways around it extra time they started the wiiware version over 2 years ago really there was no extra time needed to make it for wiiware, and a inferior and stripped down game is better then no game but to refuse version is just lazy god knows team meat has nothing else to do

The only way around it was to split a complete game into 2 parts, why on earth should them as a developer who have already made a pretty penny off the game have to now go through the extra work of altering the game even more just for the minimal extra sales Wiiware would add? why should they risk the reputation of their excellent game? The game is massive on the PC, and you expect them to compress the game into 40 friggin megabytes? Are you serious? And no, a stripped down game is not better then no game, no game is better then playing something that has to be so low quality to the point where it doesn't resemble its past self. The fact that you are calling a 2 man team lazy and defending Nintendo's piss poor online service is ass backwards.

http://www.joystiq.com/2010/12/24/super-meat-boy-what-went-wrong-with-wiiware/


If Super Meat Boy were to launch on WiiWare today, it would have no leaderboards, no Dark World levels and no support for downloadable additions. Boss fights and cutscenes would have no musical accompaniment, and only six music tracks (including just one for retro-themed levels) would be present. In the words of designer Edmund McMillen, it would be "a piece of**** version of Super Meat Boy."

When McMillen and programmer Tommy Refenes, who together form Team Meat, tested a version of their loopy platformer that could fit under the (previously disputed) 40MB file-size limit imposed by Nintendo's WiiWare service, they weren't satisfied with the compromises and decided to cancel it. "There is no way to avoid the fact that if we released a 40MB version of Super Meat Boy it would be a**** version of the game," McMillen told Joystiq. "It's a lose lose situation, but the fact of the matter is if we release a **** game, we will have to live with that for the rest of our careers and have to cop to the fact that it is a****** game."

Having grown in size and ambition since it was announced for WiiWare in early 2009, the Super Meat Boy of today would have to shed several features -- picked up on the way to Xbox Live Arcade, PC and Mac -- before it could circle back to Wii. Team Meat wasn't going to budge and, contrary to their early assumption, neither was Nintendo.

"We knew of the limits early on but overestimated our ability to get Nintendo to raise the file size," McMillen said. "It's lame that there is a 40MB cap on WiiWare games ... but it was our fault for blindly assuming this cap wasn't set in stone, and we are sorry for that." McMillen added that the team's finances would take a hit after the file-size showdown, but it wouldn't wither their support of Nintendo platforms in the future.

Team Meat has sought some breathing room on a Wii retail disc, but at least three publishers find third-party success stories a bit too rare. "We assumed our options would be good, and they might get better now that we have won some awards," McMillen said. "Right now we have talked to three larger publishers who have passed on the title because they believe Wii retail is a bad idea profit wise. Most places we have talked to believe that only Nintendo brand games sell well on their system and don't even understand why we want to release Wii retail." McMillen and Refenes will still stalk some smaller publishers, but have expressed concern over the attitudes they've encountered thus far.

There'll be plenty of attitude coming at them from disappointed day-one fans, but McMillen believes they'll understand or play the game on a different platform. And take this advice about assumptions: "Don't let this or the fact that SMB isnt releasing on PS3 or Wiiware fool you into thinking we don't [love] Sony or Nintendo, we love them all," he said. "If we had the ability the game would be released on ALL systems, but it just doesn't seem like that was in the cards this time."

When asked if Super Meat Boy's problematic squishing crisis could have been foreseen back in 2009, Edmund gave us this answer: "Probably, honestly we got so lost in making a cool game we totally forgot about how strict the limitations for the Wii were, we just wanted to make something huge and the game got a little out of control." It's that out-of-control nature -- regardless of WiiWare's limitations -- that has made Super Meat Boy a favorite among critics in 2010.

They tried and are still trying, they made a stupid mistake (that should have never had to happen if nintendo didn't suck at online so much). Now you were saying?

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Fusionmix

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#31 Fusionmix
Member since 2010 • 1656 Posts

It's too hardcore for the Wii. Its hardcoreness would cause WiiWare to implode.

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kenakuma

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#32 kenakuma
Member since 2007 • 3462 Posts

They tried and are still trying, they made a stupid mistake (that should have never had to happen if nintendo didn't suck at online so much). Now you were saying?

ActicEdge

I wouldn't exactly say they were making a mistake by not limiting their game/vision!

And if it is a mistake its one of those ones along the lines of accidentally mixing peanut butter and jelly for the first time when making a sandwich, the end product came out even better :P

At least we have other platforms where we can access the FULL experience and rather cheap to!

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ActicEdge

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#33 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

They tried and are still trying, they made a stupid mistake (that should have never had to happen if nintendo didn't suck at online so much). Now you were saying?

kenakuma

I wouldn't exactly say they were making a mistake by not limiting their game/vision!

And if it is a mistake its one of those ones along the lines of accidentally mixing peanut butter and jelly for the first time when making a sandwich, the end product came out even better :P

At least we have other platforms where we can access the FULL experience and rather cheap to!

The stupid mistake was thinking they could get Nintendo to channge the size limit for them. That was dumb, I still stand by every decision they made in regards to the actual game however.

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kenakuma

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#34 kenakuma
Member since 2007 • 3462 Posts

The stupid mistake was thinking they could get Nintendo to channge the size limit for them. That was dumb, I still stand by every decision they made in regards to the actual game however.

ActicEdge

Oh, ok.

Got ya ;)

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BrunoBRS

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#35 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"]if anyone didn't get it because you were waiting for wiiware, DON'T BE BUTTHURT WHINERS AND BUY IT ON STEAM. it's the best platforming game this year.alexh_99
SMG2?

it's hard to explain but... yes, super meat boy beats SMG2 as a platformer. but not as a game. SMB (hey, the acronym is the same for super mario bros! O_o) is platforming to it's core, in the most pure form. and it beats galaxy 2 on that category. but as a game, SMG2 offers much more, which is why it's the best game of the two. confusing? :P
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kenakuma

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#36 kenakuma
Member since 2007 • 3462 Posts

[QUOTE="alexh_99"][QUOTE="BrunoBRS"]if anyone didn't get it because you were waiting for wiiware, DON'T BE BUTTHURT WHINERS AND BUY IT ON STEAM. it's the best platforming game this year.BrunoBRS
SMG2?

it's hard to explain but... yes, super meat boy beats SMG2 as a platformer. but not as a game. SMB (hey, the acronym is the same for super mario bros! O_o) is platforming to it's core, in the most pure form. and it beats galaxy 2 on that category. but as a game, SMG2 offers much more, which is why it's the best game of the two. confusing? :P

I've played through both and get what your saying!

SMG2 offers other gameplay elements within its platforming like collecting items, defeating enemies/bosses, and exploration to reach goals.

Meat Boy is point a to point b straight up platforming but dang does it do it good!

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kenakuma

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#37 kenakuma
Member since 2007 • 3462 Posts

[QUOTE="episo"][QUOTE="alexh_99"] SMG2?elbert_b_23
Let's just pretend he said 2D platformer.

donkey kong country returns?

I'd say DKCR is better (but not by much) but I know a ton of people/websites/GOTY lists that would easily go with SMB on this one!

Their both great games that a lot of people love!

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ZumaJones07

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#38 ZumaJones07
Member since 2005 • 16457 Posts

It's too hardcore for the Wii. Its hardcoreness would cause WiiWare to implode.

Fusionmix
Honestly, this is the best answer. :lol: