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Well, I should be able to answer your questions...
The bottom line of the plot is basically "save the world", but with time travel as an aspect, it is presented differently than most "save the world" RPGs...
Basically, you stumble into destroyed future of the world, and discover the visual record of the apocolypse... you then proceed to travel through time to figure out a way to stop the destruction of the world. You're able to access the final battle at almost any time throughout the adventure (in fact, that's how you would get alternate endings), though unless you're on a New Game +, you'll die a horrible death if you attempt it...
Combat-wise, it still manages to be a pretty unique system: It's an active turn-based battle, so time flows constantly buring battle. Each of your characters have unique abilities which are tied to their elemental affinity. These abilities can be combined between the characters to create new or more powerful attacks...
Also, you'll always fight on the same field screen that you walk around on, and most of the time, you'll see the enemies on the field before a fight. During battles, enemies move around, which affects whether certain techs will be effective or not.
... Clear enough? Any other questions?
sounds awesomeWell, I should be able to answer your questions...
The bottom line of the plot is basically "save the world", but with time travel as an aspect, it is presented differently than most "save the world" RPGs...
Basically, you stumble into destroyed future of the world, and discover the visual record of the apocolypse... you then proceed to travel through time to figure out a way to stop the destruction of the world. You're able to access the final battle at almost any time throughout the adventure (in fact, that's how you would get alternate endings), though unless you're on a New Game +, you'll die a horrible death if you attempt it...
Combat-wise, it still manages to be a pretty unique system: It's an active turn-based battle, so time flows constantly buring battle. Each of your characters have unique abilities which are tied to their elemental affinity. These abilities can be combined between the characters to create new or more powerful attacks...
Also, you'll always fight on the same field screen that you walk around on, and most of the time, you'll see the enemies on the field before a fight. During battles, enemies move around, which affects whether certain techs will be effective or not.
... Clear enough? Any other questions?
Toki1776
Well, I should be able to answer your questions...
The bottom line of the plot is basically "save the world", but with time travel as an aspect, it is presented differently than most "save the world" RPGs...
Basically, you stumble into destroyed future of the world, and discover the visual record of the apocolypse... you then proceed to travel through time to figure out a way to stop the destruction of the world. You're able to access the final battle at almost any time throughout the adventure (in fact, that's how you would get alternate endings), though unless you're on a New Game +, you'll die a horrible death if you attempt it...
Combat-wise, it still manages to be a pretty unique system: It's an active turn-based battle, so time flows constantly buring battle. Each of your characters have unique abilities which are tied to their elemental affinity. These abilities can be combined between the characters to create new or more powerful attacks...
Also, you'll always fight on the same field screen that you walk around on, and most of the time, you'll see the enemies on the field before a fight. During battles, enemies move around, which affects whether certain techs will be effective or not.
... Clear enough? Any other questions?
Toki1776
Thanks a bunch, man. This was very helpful. Sounds like a game I would really like so I'll pick it up sooner or later. My only question is, what's the difficulty level? I'm not too great at rpg's (I like them, I just suck at them). To give you an example of my skill level: Pokemon was too easy for me, but I'm struggling with Paper Mario 64.
To me, difficulty of any JRPG is what level you are before fighting any major boss. If youve ever played Final Fantasy, you can sum up the difficulty there. It's a traditional RPG in a sense. What Toki forgot to mention was how LOOOOOOOOONG the story is. When he mentioned the time travel aspect, he didn't point out that you constantly travel back and forth between the past and present. If you need an idea, let's just say after so many hours using a guide and thinking I'm pretty far in, I was only about 1/10th through the guide. Should last 35-40 hours total.jjtiebuckle
... :)
Didn't really think about that aspect of it...It was one of the first JRPGs i ever played, so it's been a long time since I had no idea where to go or what to do in the game; I've gone through it at least a dozen times since it came first out on the SNES, so I generally fly through the story. I did end up putting about 50 hours into my first run on the DS, defeating the final boss at about 40 hours, the other ten was spent obtaining the new ending, and items and equipment that I had missed.
As far as difficulty, my opinion may be a little biased due to the fact i know things like bosses weaknesses and item locations like the back of my hand, but here goes...
Some of the bosses can be kind of tricky, but if you're keeping up with your equipment (and being thorough when exploring dungeons), you generally shouldn't encounter too many problems with being under-leveled, and several fights can be made easier by modifying your equipment or party setup... Chrono Trigger has a remarkably good balance of difficulty, making constant level grinding largely unnecessary.
Yes, I also have a question.
Is it possible for the game to be a bit open-ended?
I hate linear games where I HAVE to do that and THEN that and THEN that
I like exploring, doing my own thing with my own decisions and equipment.
-C
carsonfb
My answer: The beginning of the game is (fairly) linear, but once you get your flying time machine, the game opens up quite a bit, because you can then freely explore the world in all accessable eras... New Game + adds some freedom in that the final battle is accessible from the very beginning of the game. The point in the story that you defeat it determines the ending you'll get...
It is a JRPG, though, so the story itself isn't incredibly open-ended. There is an optional character, though...
the really important thing is that the characters are all instantly likeable. for me, as long as i like the characters, it doesnt matter what predicaments they get into. throw in kick ass music, crazy innovative battle system (for its time at least), excellent plot progression and LENGTH (something u don't find these days, not even in rpgs) and you've got a winner.
the battle system is basically crisis core's (altho its really the other way round) except that you can see the enemies on the overworld and that the battles are traditionally turn based.
Just get the game. Chrono Trigger is the standard for rpg's. No other rpg can stand up to it except Chrono Cross or FF VI & VII.I concur, but what about Dragon Quest 8?
Lynx777
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