The Conduit and multiplayer

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clil12pr

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#1 clil12pr
Member since 2004 • 194 Posts
I think it's great that HV is showing a lot of The Conduit and listening to our feed back to make the game better. Now HV is working on the mulitplayer and I would like for them to do the same. Online is a big reason I'm into The Conduit so I would like to see how it's turning out and again let us add some input. The game is only 4-5 month away so HV let us help before it becomes to late.
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randomguy15

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#2 randomguy15
Member since 2008 • 1981 Posts

No friend codes= awesomeness

friend codes= what a wasted oppurtunity, shoulda done it on another system.

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SF_KiLLaMaN

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#3 SF_KiLLaMaN
Member since 2007 • 6446 Posts
friendcodes dont really matter, you going to mostly play with random people anyways.
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Mastergamer27

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#4 Mastergamer27
Member since 2007 • 582 Posts
The multiplayer got me excited too:D
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grim_wolf

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#5 grim_wolf
Member since 2008 • 25 Posts

If there are no friend codes then no matter what the score i will buy it

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Chojuto

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#6 Chojuto
Member since 2007 • 2914 Posts
I wish they could've at least put in 2 player split screen though, for offline co-op. Cause last time I checked, I think I remember reading that there wouldn't be any splitscreen at all. And I'm not sure about the co-op.
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firefox59

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#7 firefox59
Member since 2005 • 4530 Posts
They have to add 2 player splitscreen. There is no reason not to.
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dylanmcc

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#8 dylanmcc
Member since 2008 • 2512 Posts
They have to add 2 player splitscreen. There is no reason not to.firefox59
Agreed. I don't see why NOT to add it? I think sales will increase heaps if they do, as people without access to WiFi will have more of a reason to buy it. You think it will get a better score with split screen added?
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Sepewrath

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#9 Sepewrath
Member since 2005 • 30712 Posts

If there are no friend codes then no matter what the score i will buy it

grim_wolf

That makes no sense, also split screen is highly unlikely since it doesn't work very well on the Wii. I mean its doable but it takes alot of work as cutting the screen in two makes aiming erractic.

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Fawlcon_Pawnch

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#10 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

Didnt want to create a new topic for this, but theres a small clip on Youtube showing their mo-cap animations

The Conduit - mo-cap animations

Sorry if old

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goblaa

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#11 goblaa
Member since 2006 • 19304 Posts
I don't see how using frined codes will be a problem as 99% you won't need them.