The Conduit: Control Customization Video

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bob_newman

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#1 bob_newman
Member since 2006 • 8133 Posts

I'm not a fan of this game yet, but I have to say, I like how much they're putting into the control customization. I wish Metroid had these options (No dead zone FTL).

LINK

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air_wolf_cubed

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#2 air_wolf_cubed
Member since 2004 • 10233 Posts
cool
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movin_target

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#3 movin_target
Member since 2005 • 3412 Posts
Mhmmm, dead zone.
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thriteenthmonke

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#4 thriteenthmonke
Member since 2005 • 49823 Posts
This video makes me wonder if anyone has considered circular or elliptical dead zones, I would think those would be more natural.
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Dark_Link142

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#5 Dark_Link142
Member since 2004 • 6726 Posts
Very nice. It looks like a very smooth game. The initial settings before the changes were really sort of frantic. I'm glad you can turn down the sensitivity.
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Jdog30

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#6 Jdog30
Member since 2008 • 4509 Posts
Mhmmm, dead zone.movin_target
what is a dead zone? and those menus looked sick! lol :lol: and nice to see all that customization, like running speed, turning speed,
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thriteenthmonke

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#7 thriteenthmonke
Member since 2005 • 49823 Posts
[QUOTE="movin_target"]Mhmmm, dead zone.Jdog30
what is a dead zone? and those menus looked sick! lol :lol: and nice to see all that customization, like running speed, turning speed,

In this case a dead zone is a section of the screen in which you can aim without changing your view.
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bob_newman

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#8 bob_newman
Member since 2006 • 8133 Posts

This video makes me wonder if anyone has considered circular or elliptical dead zones, I would think those would be more natural.thriteenthmonke

It would be more natural, yes, but seeing as the screen is square (or, at least, not round), then it makes sense that they did it that way.

A circular option would be cool though.

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Picklechugger

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#9 Picklechugger
Member since 2004 • 1465 Posts

[QUOTE="thriteenthmonke"]This video makes me wonder if anyone has considered circular or elliptical dead zones, I would think those would be more natural.bob_newman

It would be more natural, yes, but seeing as the screen is square (or, at least, not round), then it makes sense that they did it that way.

A circular option would be cool though.

Yea it would be awesome to be able to change the shape of the dead zone. Banana dead zone FTW!

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legend26

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#10 legend26
Member since 2007 • 16010 Posts
verry awesome, im glad HV has takin time with the controls. enviornments need alittle more work but my god those are the best hand models on the wii lol
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Chojuto

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#11 Chojuto
Member since 2007 • 2914 Posts
Freaking awesome control options...
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jsquared0905

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#12 jsquared0905
Member since 2008 • 57 Posts

Im really liking the control customizing after seeing that. Still prayin for splitscreen.

Notice how the video is NOT in HD.

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randomguy15

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#13 randomguy15
Member since 2008 • 1981 Posts
Looks cool, but still waiting for a video on multiplayer.
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thriteenthmonke

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#14 thriteenthmonke
Member since 2005 • 49823 Posts
I also think it could be cool if they let you customize the function that controlled the turn rate as you move outwards from the deadzone. You could select from linear, exponential, or logarithmic, and set vertical, or horizontal offsets, and stuff.
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Lto_thaG

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#15 Lto_thaG
Member since 2006 • 22611 Posts
It's cool that you can do those in realtime.
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monty_4256

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#16 monty_4256
Member since 2004 • 8577 Posts

This video makes me wonder if anyone has considered circular or elliptical dead zones, I would think those would be more natural.thriteenthmonke

a lot harder to program tho

the square works very easily with the x-axis, and y-axis format

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monty_4256

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#17 monty_4256
Member since 2004 • 8577 Posts

I also think it could be cool if they let you customize the function that controlled the turn rate as you move outwards from the deadzone. You could select from linear, exponential, or logarithmic, and set vertical, or horizontal offsets, and stuff.thriteenthmonke

well linear works fine, exponential would lead to huge turning effects and the sides (and probably make it very hard to control)

and logarithmic just don't make sense since a log graph runs on a y-axis curve

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alexh_99

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#18 alexh_99
Member since 2007 • 5378 Posts
i like all the customizations that you can do. Glad to see that they are trying