The Conduit Framerate question

This topic is locked from further discussion.

Avatar image for Vixolus
Vixolus

83

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Vixolus
Member since 2009 • 83 Posts

People have said that The Conduits frame rate is at 30, like locked in. People also said they can fit 60fps in there to make it a lot better, even if they have to tone down polygons. Im asking, why is it only 30, 60, and so on? Why can't they just have like 45 fps?

Avatar image for MrStreetFighter
MrStreetFighter

244

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 MrStreetFighter
Member since 2005 • 244 Posts
I think that has to do something with the way a TV Monitor "refreshes" its screen. You know, the hertz rating it has?
Avatar image for roboccs
roboccs

7851

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 roboccs
Member since 2006 • 7851 Posts
I'm no tech wiz but isn't 30 adequate for most games? Don't most 360 games like Gears of War run at 30 and no one ever complains about it? I'm guessing 90% of the population would not know the difference but 70-80% of the so called "experts" on these boards think they can see the difference.
Avatar image for DaLegendKilla92
DaLegendKilla92

919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 DaLegendKilla92
Member since 2007 • 919 Posts

It was shaky at 60 FPS, but muh better and solid at 30.

Common sense tells me that it is better to find middle ground and go for 45 FPS, but I guess it just doesn't work that way.

Avatar image for boardn720
boardn720

5310

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 boardn720
Member since 2008 • 5310 Posts

I believe television only come in 30, 60 and 120, and 120 has only been around for a year or so and only available on 1080p hdtvs. (I think)

Avatar image for so_hai
so_hai

4385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 89

User Lists: 0

#6 so_hai
Member since 2007 • 4385 Posts
TV (in the US) is 24 fps. So anyone who complains about a mere 30 might be compaining about nothing. The refresh rate is more about the TV or monitor flicker, and has less to do with the animation/draw-speed quality. If you have a 30fps game being displayed at 24 fps, then that's more than enough of a refresh rate. That's how I understand it anyhow.
Avatar image for firefox59
firefox59

4530

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 firefox59
Member since 2005 • 4530 Posts

The standard for the human eye scientifically is around 30 fps. Supposedly motion should seem smooth and crisp at >30 fps.

Avatar image for snover2009
snover2009

1730

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#8 snover2009
Member since 2008 • 1730 Posts

I think that has to do something with the way a TV Monitor "refreshes" its screen. You know, the hertz rating it has?MrStreetFighter

The TV has nothing to do with frames per second (fps)

The games consist of rendered images (stills or picks). One still or pic is placed one after another to show motion. One image is rendered, showed, then the player puts in some form of input or environments do something, a new image must be rendered.

Frames per second is the number of stills that are shown in one second of gameplay.

-60 is a benchmark, it is the point where you don't notice any form of still images

-30 is a minimum for decency, any lower and you can tell that there are seperate images one after the other

-with a powerful enough PC, the frames per second can go as high as 200 - 300 frames per second, except for Crysis, that stays mainly between 25 and 35 on MAXIMUM settings

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 funsohng
Member since 2005 • 29976 Posts
30's good enough for me i played call of duty 1 with single digit fps
Avatar image for ShuichiChamp24
ShuichiChamp24

5014

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 ShuichiChamp24
Member since 2009 • 5014 Posts

[QUOTE="MrStreetFighter"]I think that has to do something with the way a TV Monitor "refreshes" its screen. You know, the hertz rating it has?snover2009

The TV has nothing to do with frames per second (fps)

The games consist of rendered images (stills or picks). One still or pic is placed one after another to show motion. One image is rendered, showed, then the player puts in some form of input or environments do something, a new image must be rendered.

Frames per second is the number of stills that are shown in one second of gameplay.

-60 is a benchmark, it is the point where you don't notice any form of still images

-30 is a minimum for decency, any lower and you can tell that there are seperate images one after the other

-with a powerful enough PC, the frames per second can go as high as 200 - 300 frames per second, except for Crysis, that stays mainly between 25 and 35 on MAXIMUM settings

I'm pretty sure I remember reading something like this before. That's why some games slow down when to much stuff happens. right?

Avatar image for channtheman1
channtheman1

1176

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 channtheman1
Member since 2007 • 1176 Posts
The frames per second of a game has NOTHING to do with what you see but with how it PLAYS. A game with a higher framerate will play much smoother than a lower framerate. You don't play TV so that is why it doesn't matter to have it so low.
Avatar image for manicfoot
manicfoot

2670

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#12 manicfoot
Member since 2006 • 2670 Posts
They originally said they wanted to get it locked at 60 but didn't have enough time to optmise their engine so they settled for locked 30. Frame rates are one of the strengths of the Wii. They're nearly always rock solid in major titles.
Avatar image for Raiko101
Raiko101

3339

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#13 Raiko101
Member since 2005 • 3339 Posts
The frames per second of a game has NOTHING to do with what you see but with how it PLAYS. A game with a higher framerate will play much smoother than a lower framerate. You don't play TV so that is why it doesn't matter to have it so low. channtheman1

It has everything to do with what you see. Whether playing a game or watching TV you are watching interchangable frames, or if you like, images. Frames per second refers to how many of these frames, or images, are displayed within a single second. If something is running at 30fps, it is displaying 30 frames or images every second. This is what you see.

I don't have a clue what you mean when you say framerate is determined by how a game plays. As i've said, when you play a game you are watching interchangable images on a screen. That is no different to watching a TV show. The fact that you interact with a game does not effect how many frames, or images, your eyes will pick up in a single second. Of course a game with a higher frame rate will appear smoother. That's because with more frames you can display a smoother transformation between images. Animations become more detailed and fluid, and that's what you notice with your eyes when looking at the game. I don't know why TV programmes use fewer frames per second than modern games, but it probably has something to do with your own eyes only picking up around 30 frames per second themselves.

Although you may notice minute differences between a game running at 30fps and 60fps, you'd literally be kidding yourself if you said you noticed further improvements beyond that.

Sorry if this sounded like I was having a go at you. I'm really not. I'm merely pointing out what most other users have already done.

:)

Avatar image for tuxbobble
tuxbobble

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 tuxbobble
Member since 2008 • 25 Posts

[QUOTE="MrStreetFighter"]I think that has to do something with the way a TV Monitor "refreshes" its screen. You know, the hertz rating it has?snover2009

The TV has nothing to do with frames per second (fps)

The games consist of rendered images (stills or picks). One still or pic is placed one after another to show motion. One image is rendered, showed, then the player puts in some form of input or environments do something, a new image must be rendered.

Frames per second is the number of stills that are shown in one second of gameplay.

-60 is a benchmark, it is the point where you don't notice any form of still images

-30 is a minimum for decency, any lower and you can tell that there are seperate images one after the other

-with a powerful enough PC, the frames per second can go as high as 200 - 300 frames per second, except for Crysis, that stays mainly between 25 and 35 on MAXIMUM settings

Yes but what you DON'T realize is that hz and framerate need to be somewhat in sync for the most smooth image possible. Hz is refresh rate, so essentially it means the number of times the TV draws a picture per second. Standard TVs are 60hz, which is why 60FPS is the golden standard of video games. Halfing that to 30FPS means each frame is shown for two "refreshes" during the 60hz cycle. Thus, each is shown for an EVEN amount of time. In a situation like 45fps, you will get an odd number--a frame is shown for an integer quantity of refreshes of the screen. So with 45fps, 30 frames will be shown 1 time, and 15 will be shown 2 times. An average person won't care, but in terms of purity, this image is far from pure. This is why 120hz is becoming so popular. 24fps TV/movies divide unevenly into 60hz, but into 120hz, it's perfect. So, I hate to say it, but hz and framerate are not completely inseparable...
Avatar image for Sepewrath
Sepewrath

30712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 Sepewrath
Member since 2005 • 30712 Posts
I think pretty much all FPS run at 30FPS because 60 just really isn't necessary given the pace of the games in the genre. 60 is much more fitting for fighting games and things like Fight Night because of you want it too run as smooth as possible when interacting with the other characters.
Avatar image for Sgt_Crow
Sgt_Crow

6099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#16 Sgt_Crow
Member since 2004 • 6099 Posts
It are just standards. How higher the framerate, how smoother it seems to go. But the human eye can only see 24 frames a second so everything higher is already smooth enough basically.
Avatar image for MadSavage22
MadSavage22

587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 MadSavage22
Member since 2009 • 587 Posts

It are just standards. How higher the framerate, how smoother it seems to go. But the human eye can only see 24 frames a second so everything higher is already smooth enough basically.Sgt_Crow

Yeah the human eye sees only 24fps thats why TV runs at 24fps. With TV running at the same rate as your eyes TV can somewhat hypnotize you. You ever seen someone (or done it yourself), just staring at the TV and when you ask them what they are watching they go "idk let me check" when just a moment ago they were just staring at the screen.. lol so 30fps should be MORE than enough for games.

Avatar image for Sgt_Crow
Sgt_Crow

6099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#18 Sgt_Crow
Member since 2004 • 6099 Posts

[QUOTE="Sgt_Crow"]It are just standards. How higher the framerate, how smoother it seems to go. But the human eye can only see 24 frames a second so everything higher is already smooth enough basically.MadSavage22

Yeah the human eye sees only 24fps thats why TV runs at 24fps. With TV running at the same rate as your eyes TV can somewhat hypnotize you. You ever seen someone (or done it yourself), just staring at the TV and when you ask them what they are watching they go "idk let me check" when just a moment ago they were just staring at the screen.. lol so 30fps should be MORE than enough for games.


Yep.
Well not all tv's though. Here in Europe we have PAL and it runs at 25 or 26 fps iirc.

Avatar image for MadSavage22
MadSavage22

587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 MadSavage22
Member since 2009 • 587 Posts

[QUOTE="MadSavage22"]

[QUOTE="Sgt_Crow"]It are just standards. How higher the framerate, how smoother it seems to go. But the human eye can only see 24 frames a second so everything higher is already smooth enough basically.Sgt_Crow

Yeah the human eye sees only 24fps thats why TV runs at 24fps. With TV running at the same rate as your eyes TV can somewhat hypnotize you. You ever seen someone (or done it yourself), just staring at the TV and when you ask them what they are watching they go "idk let me check" when just a moment ago they were just staring at the screen.. lol so 30fps should be MORE than enough for games.


Yep.
Well not all tv's though. Here in Europe we have PAL and it runs at 25 or 26 fps iirc.

Yeah here in America they are using our own bodies against us! Those bastards LOL

Avatar image for MadSavage22
MadSavage22

587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 MadSavage22
Member since 2009 • 587 Posts

[QUOTE="Sgt_Crow"]It are just standards. How higher the framerate, how smoother it seems to go. But the human eye can only see 24 frames a second so everything higher is already smooth enough basically.MadSavage22

Yeah the human eye sees only 24fps thats why TV runs at 24fps. With TV running at the same rate as your eyes TV can somewhat hypnotize you. You ever seen someone (or done it yourself), just staring at the TV and when you ask them what they are watching they go "idk let me check" when just a moment ago they were just staring at the screen.. lol so 30fps should be MORE than enough for games.

Now that I think about 30fps is probably one of the best rates for games to be running in. Its more than enough for our eyes to enjoy whats going on. It allows more flexibilty with game developing and with it running faster than our eyes can see, than it eleminates the whole getting hypnotized thing...so 30fps isnt half bad at all.

Avatar image for 228623477423185005978085524869
228623477423185005978085524869

604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 228623477423185005978085524869
Member since 2009 • 604 Posts

oh, boy. another thread going to be locked soon. lol

actually, i coudn't care less about the framerate. if they already said they've reached a locked 30fps, then i'm fine.

Avatar image for Raiko101
Raiko101

3339

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#22 Raiko101
Member since 2005 • 3339 Posts
Wow, I was the last person to post in here before the thread was revived. That was nearly 4 months ago. It could have been worse I suppose.
Avatar image for loco145
loco145

12226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 loco145
Member since 2006 • 12226 Posts
You want to keep it to divisors of your display refresh rate in order to avoid screen tearing.
Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#24 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I believe television only come in 30, 60 and 120, and 120 has only been around for a year or so and only available on 1080p hdtvs. (I think)

boardn720

Last week I saw a tv that displayed 240 herts which is 240 FPS. But it was around $2000.