New Interview with Eric Nofsinger (The Conduit, High Voltage Software)
13th september 2008
The Conduit is one of the most anticipated Wii titles at the time. First Person Shooter with conspiracy theories and space aliens is already praised by game medias. Graphically it has been called almost 360-matching title and the huge amount of features raised the expectations even higher. The lead designer Eric Nofsinger gave KonsoliFIN an interview, and the readers had a nice opportunity to ask few questions from Eric, too.
What is a typical day for you at High Voltage?
Typically my days are full of meetings, trying to nail down all the details of an issue and get everyone on the same page, be it the way an enemy behaves or the music in a mission, etc. But this leaves the other designers free to actually work on the details, which in turn has given us the great game that we have so far.
There has been a great response from Wii gamers all over the world, after The Conduit development was revealed to the public. Did you expect that when you were starting to develop the game?
No expectations like that. We did hope that people would like our game but the sheer amount of praise and interest has been very gratifying... and scary. It's a lot to live up to, but we're trying.
The conspiracy-theory storyline with elements like "all-seeing eye" sounds fun! How the story came up, and are you familiar with David Icke's reptilian conspiracy theories?
Haha, our story has evolved just as the game has. We started with a lot more politics in the story, but dropped that in favor of concentrating on fewer characters. We also drew upon all sorts of conspiracy theories like Mr. Icke's. So yes, we are familiar with him and his work, among a host of others.
Was Wii the first platform that you had in mind for The Conduit?
Absolutely; we chose the Wii because the console is not being used to its full potential. We feel its control scheme is perfect for shooter gameplay; however there are few "good" FPS games out on the platform. Also, we know that the Wii is capable of much better graphics than most games on the console are using.
Can you tell some elements and features, that separates The Conduit from other FPS games available for other systems?
Well, the Wii has the unique motion-sensitive controls that make it the best platform for FPS games; this means we have weapons and gameplay that makes use of motions and movements that other games cannot. We also have some interesting puzzle-solving going on with our All Seeing Eye (ASE) device that allows players to reveal invisible hazards, secrets, and enemies. And last, but not least, its NOT set during World War II.
Will the story continue - any talks of a sequel yet?
There is talk of a sequel, but we won't know more about this until we finalize a deal with a publisher.
What is the main reason that game developers and publishers haven't put out more FPS games for Wii, in your opinion?
The main reason is probably the due to the success of casual games like WiiSports . That opened up a brand new market of gamers that didn't have the same level of expectations that hardcore gamers have. So publishers naturally saw a way to make some easy money, but unfortunately pushed aside the type of players that had sustained them for so long.
Do you plan to keep the Quantum3 Engine exclusively for High Voltage, and have there been an interest from other dev studios for it (especially the ones developing for Wii)?
A few have contacted us, yes. But we are not a middleware company, so there are no current plans to license the engine.
Since High Voltage is a pioneer of paying attention to this genre on Wii, we are already wondering and hoping if you have more titles coming up for Nintendo consoles (also for DS)?
We have other Wii titles in the works, absolutely.
What about your WiiWare titles?
Gyrostarr and VIP Casino Blackjack are already out and available. We are still working on Animales but aren't sure whether to make this another WiiWare game or maybe a full blown Wii title.
You allegedly said that "most of the games on the Wii look like crap" - could you recommend Wii titles for KonsoliFIN readers, that look great?
Well, we really like the ****of Super Mario Galaxy and of course, Metroid Prime 3 Corruption was very visually appealing. We also like Resident Evil 4 , though that was a port from Gamecube.
Your first video game console and the most favorite, of all times?
Personally, my first video game console I ever played was the Nintendo 64. First I ever owned was an Xbox. But I would say my favorite is currently the Wii.
Finally: Here are some KonsoliFIN readers' questions concerning The Conduit:
How is the online play implemented in the game?
We have 16 player online, with the standard modes - Deathmatch, Team Deathmatch, and Capture the Flag. We also hope to offer online LAN multiplayer.
Besides online-multiplayer mode, is there a split-screen local multiplayer or co-op modes available - and can you tell us more about the levels?
We unfortunately cannot do split screen as our graphics are too expensive. We have some possible co-op options we are looking into.
We have nine single player levels that cover all sorts of exciting areas in Washington D.C. For example, you'll get to fight at the White House, the Jefferson Memorial, and the Library of Congress.
Are there different difficulty levels to choose from - and how long the game will approximately be with the easiest setting?
Yes, we have three difficulty levels. We estimate about 8-10 hours of gameplay on the Normal setting, so a bit less perhaps on Easy.
Since the platform for The Conduit is Wii, people are expecting a lot from controls. Can you tell us something about how they work in the game?
We've worked long and hard on our controls, drawing from the success of games like Metroid Prime 3 and Medal of Honor Heroes . The biggest feature is that our controls are totally customizable. You can adjust sensitivity or bounding box sizes on the fly IN GAME, so you can immediately see how they feel. Also, we will let you remap your button layout, so you can put features on the control or motion that you want. We realize that every player is different and we want to embrace those differences.
When can you reveal the publisher?
Hopefully within two or three weeks.
Any plans of downloadable content?
No plans for downloadable content, as the storage capacity on the Wii is not that large. We'd rather you use that for our WiiWare titl.
Thank you a lot, any other message for gamers?
Just to say "Thank You" to all of you for your support and interest in our game. We always hope that what we do will reach people and it's very gratifying to know that we have. So thank you all !
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Thoughts: Not much new but no DLC and clearing up to everyone that the splitscreen mode that many people quoted them on from another interview was a misunderstanding, and they were first talking of licensing the Quantum 3 engine but now seem to have no interest, hopefully that won't be the case as it could really help many other third parties put out quality titles with ease on the Wii.
Still no word on who the publisher is, that makes me really want to know what the big to do is but we're still left in the dark. My money is still on EA, seems like a good fit for the game they invision.
Still very excited to see how this game will turn out, still 6 months to wait but they can't go by fast enough.
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No DLC planned for The Conduit, may be available in sequel
September 13th, 2008Mini-update: I thought I'd transcribe the part about friend codes to make things clearer...
"We are working very closely with Nintendo. We're looking at some possibilities and some options. If we have to use friend codes, which, you know, we probably will...I'll just say that and make that admission right now...But we're going to make it as streamlined and as fast as possible...Every time Nintendo has come out with a new multiplayer game, which you'll notice, other than EA, Nintendo first-party games are the only ones that have multiplayer...Every time they've done that, there have been small improvements to the system and, you know, we're going to try and build up on that as well and work with them to make it even more improved than it has been in the past. I mean we definitely want gamers to know that we're not completely all hyped up about friend codes, especially in the first iterations of games that it was used in and we are definitely interested in getting the best online experience you can get. We're not by any means fans of friend codes...We're looking at every possible option we can possibly have to just get you guys online and playing games with friends as fast as possible."
"Folks have to realistically understand it's Nintendo's system, it's their console. We have to have their permission and their signoff for whatever we put into the game. And if friend codes are what it is, that's what it's gonna be..."
Rob Nicholls from High Voltage Software, in an audio interview with Nintendo Radio, revealed that there are no plans to make DLC available in The Conduit. It was explained that the decision was partially due to the fact that the Wii is very limited from a storage standpoint. However, Nicholls also added that although DLC will be absent from the first game, High Voltage would consider it for the sequel (most likely if Nintendo created a storage solution at that point.)
Here are some more important points from the interview, some of which we've heard about before:
- The Conduit's control scheme partially based on Metroid, Medal of Honor
- Gimmicky Wii waggle is limited because they didn't want to disrupt the pacing of the game - Other ideas concerning waggle are a "little more out there," might be considered for the sequel
- Trying to get a lot of "Oh my God" moments in the game, things you wouldn't expect
- If you want, you can pay attention to the story or just ignore it
- Definitely looking into WiiSpeak and MotionPlus - Will only incorporate them they aren't afterthoughts
- If the developers have to use friend codes (and they admit they will probably have to), they will make it as streamlined and fast as possible. Still looking at every possible option.
- 3 types of weapons: Alien weapons, human weapons, weapons you get from Trust
- Once again, can't do splitscreen with the graphics-level (Developers weren't trying to tick off gamers. Rendering has to be displayed with different angles two times.) Will look into it in the future. Looking into some types of co-op play. Possibly come up with a seperate co-op mode (not the story mode)
- Have not started a second Conduit. Sequel a part of negotiations with publisher
What do you think of THAT?
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