The Death Of Innovation On Handheld Platforms

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destroyerHHH

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#1 destroyerHHH
Member since 2004 • 772 Posts

Something's been nagging, scratching and clawing at the corners of my mind. Until now, I couldn't really place it but I think I finally have my finger on it. The 3DS's two screens of different sizes have relegated the touch screen to merely a control pad. Its lost its former emphasis as the main screen on the DS

A plethora of games on the DS used the two screens with great effect; The World Ends With You, Contra 4, Magical Starsign and Mario & Luigi: Bowser's Inside Story just to name a few. With the 3DS now, the different aspect ratios and the different sizes make it impossible for developers to use the 3DS to the same effect. What we'll now see is more traditional console type games on it.

To some, this may seem like a good thing but think about the issue the PSP faced; people said it tried to hard to be a console when people preferred those sort of experiences on the big screen.

The DS was dubbed the "Developer's System" because it was the harbinger of 6 years of innovative gameplay that has never been seen before. With the touch screen not being the main screen now, we won't see great innovative games like Scribblenauts, The World Ends With You and The Legend Of Zelda: PH/ST. The 3DS is more a canonical system that doesn't bring too much innovation apart from the 3D. Its more an attempt to stave of competition and catch-up with them than anything else. I think Nintendo is forgetting the essential formula the made the DS so successful and in the long run, I think its going to cost them.

Don't get me wrong, I love the concept of the 3DS, the analog nub, the 3D Screen, gyro sensor, accelerometer and the graphical improvements but I think Nintendo got it wrong this time. These are just my two cents though. What do you guys say?

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SteveTabernacle

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#2 SteveTabernacle
Member since 2010 • 2584 Posts
Innovation is grossly overstated in it's importance to the success of the DS. (and games in general) The DS was a huge hit because it was a Nintendo handheld, and it has a bunch of casual friendly games that everyone can play. The 3DS will be a Nintendo handheld, and it will have a bunch of casual friendly games that anyone can enjoy. That's the formula, and it works.
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CongressManStan

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#3 CongressManStan
Member since 2010 • 918 Posts
I think it's too soon to completely judge this system. Just give it some time.
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xXDante666Xx

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#4 xXDante666Xx
Member since 2004 • 3102 Posts

I think they can still use it as an actual screen other then just a control input. It will just be used in a different manner is all. BUT what I will say is that I believe the big innovation for the 2nd and 3rd gen of the 3DS will most likely include bigger bottom screens to match the tops.

Also, why would they "need to play catch up" when hey are holding the lead over everything by a figurative mile?

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ACL0V3R

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#5 ACL0V3R
Member since 2008 • 2273 Posts

I think it's too soon to completely judge this system. Just give it some time.CongressManStan

This

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NaveedLife

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#6 NaveedLife
Member since 2010 • 17179 Posts

3DS looks amazing and far better then the DS in practically every aspect. If developers REALLY want to use both screens at the same time for games, they can. Just because one screen is bigger doesnt mean they couldnt resolve that issue in many ways. Besides one of the reasons you needed two screens was they were so small, but comparing it to the 3DS screen on top you wont need it nearly as much. I think things will be just fine, you wait and see ;). I am stoked for the 3DS and there is nothing you cannot do on it that you could on the original DS.

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millerjs1986

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#7 millerjs1986
Member since 2009 • 993 Posts

3DS looks amazing and far better then the DS in practically every aspect. If developers REALLY want to use both screens at the same time for games, they can. Just because one screen is bigger doesnt mean they couldnt resolve that issue in many ways. Besides one of the reasons you needed two screens was they were so small, but comparing it to the 3DS screen on top you wont need it nearly as much. I think things will be just fine, you wait and see ;). I am stoked for the 3DS and there is nothing you cannot do on it that you could on the original DS.

NaveedLife
Couldn't have said it better myself. The 3DS, if nothing else, has more development potential.
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CyberKlown28

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#8 CyberKlown28
Member since 2008 • 1198 Posts
I think the 3DS is full of innovation, the most seen in a handheld gaming system yet, imo. Nothing is stopping the touch screen from being used as well as before though. Sure the bigger 3D screen will take prioirty for some games....but still... think....like..big bang mini? still focus on the touch screen, and you could see your fireworks in 3D, while the touch screen remains the main screen. Things like that....
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#9 BrunoBRS
Member since 2005 • 74156 Posts
i don't see what makes the lower screen discarded on games that use both screens. their resolution is the same, so it's not like they can't do that trick that both screens are "fused" in one big screen.
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Kuribo_Girl

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#10 Kuribo_Girl
Member since 2009 • 218 Posts
[QUOTE="CyberKlown28"]I think the 3DS is full of innovation, the most seen in a handheld gaming system yet, imo. Nothing is stopping the touch screen from being used as well as before though. Sure the bigger 3D screen will take prioirty for some games....but still... think....like..big bang mini? still focus on the touch screen, and you could see your fireworks in 3D, while the touch screen remains the main screen. Things like that....

It would be amazing if they made a Big Bang Mini games for 3DS!
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Kuribo_Girl

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#11 Kuribo_Girl
Member since 2009 • 218 Posts

In my opinion, innovation is not that important, as someone mentioned previously. The quality of the game play is more important to me. Super Nintendo, the first console I owned and gamed on, is an incredibly simple system, and yet it had some of the most wonderful games, like SMB 3 and the Donkey Kong series.

There is far too much emphasis, in the gaming world and in other areas like the arts, on innovation. In gaming, it seems that Nintendo, Sony, and Microsoft are now focused on beating each other in terms of innovation... just look at the motion control explosion. I own a Wii and I hardly ever play it because I find traditional controls, rather than motion controls, much easier, and much more engaging. In art it is similar... make an outlandish and different artwork so that you can sell yourself as a unique brand.

That is, I predict, what the gaming companies would like. To distinguish themselves from one another and give the impression that they are leading the new technologies and innovations.

As someone who has gamed for many years, I know I prefer the older, simpler gameplay of Ocarina of Time and the 2D Mario platformers. Having said that, I absolutely love my DS, it's my favourite console this generation, over my Wii and PS3. The touch screen can be a lot of fun to use in games. 3D is exciting too. But focus on making quality games over new forms of control, and I'm happy.

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SakusEnvoy

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#12 SakusEnvoy
Member since 2009 • 4764 Posts

i don't see what makes the lower screen discarded on games that use both screens. their resolution is the same, so it's not like they can't do that trick that both screens are "fused" in one big screen.BrunoBRS
But the top screen has a resolution of 800x240, which, when enabled for 3D view, is 400x240 for each eye. The bottom screen isn't 3D, isn't really the same resolution (320x240) and of course is a different size. I think the real deal-breaker though is that it's not 3D, so unless a developer has something "flat" they want to show off there, I suspect it will mostly be used as a trackpad.

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ZIVX

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#13 ZIVX
Member since 2008 • 2981 Posts

I've been thinking of this as well. Some games with unique and fun gameplay existed because of the touch screen on the DS: The World Ends With You, Spirit Tracks & Phantom Hourgalss, rythm games like Elite Beat Agents, puzzle games like Professor Layton, shooters on the DS like Metroid, Nintendogs, etc. Some games were also given enourmous improvements from the touch screen. Although many games didn't need a touch screen makeover, those who utilized it gave us a fun experience never felt on any other console and gave us a reason to own a DS and not a PSP.

But the 3DS gives more focus to the top screen with the better graphics and the 3D which extremely discourages touch screen controls. Why stick to the touch screen when there is a far superior one above it? I fear that developers will not develop these unique games anymore because of the higher visual appeal the top screen gives since most of them can only make use of one screen for the gameplay. Basically it comes down to graphics or innovative gameplay.

But there is still hope for innovation on the handheld. Motion control, cameras, gyrosensor, microphone, touch screen, and anolog are all present. Sometimes creativity and enjoyment is limited due to the controls. Some of those games I listed were made because of the touch screen and these newly added controls will definitly be used by developers to create more new experiences.

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darth-pyschosis

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#14 darth-pyschosis
Member since 2006 • 9322 Posts

One of the screens has to be lifeless and nothing but maps/menus anyway

So i don't see a problem, the touch screen is nothing more than a control input for the user

I mean what games suffer because of this? Zelda is all I can think of. And that isn't a huge bummer IMO.

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NaveedLife

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#15 NaveedLife
Member since 2010 • 17179 Posts

One of the screens has to be lifeless and nothing but maps/menus anyway

So i don't see a problem, the touch screen is nothing more than a control input for the user

I mean what games suffer because of this? Zelda is all I can think of. And that isn't a huge bummer IMO.

darth-pyschosis

i did not think about that. Maybe Nintendo will go back to using the d pad for an overhead zelda, or the joystick for a 3D zelda. YAY! I hate the controls of phantom hourglass and spirittracks because it made the game way to easy and no more fun.

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trenno2529

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#16 trenno2529
Member since 2007 • 3396 Posts

the fact that the touch screen is smaller does not necessarily mean that it will receive an less attention or be any less involved with gameplay.

you could be somewhat right about being concerned, but we shall see.

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NaveedLife

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#17 NaveedLife
Member since 2010 • 17179 Posts

I am sure SOME titles will use the bottom screen for the game as Nintendogs must be. I personally don't care much but in the right game it can be nice, and if that is needed, the dev will put it in.

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tequilasunriser

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#18 tequilasunriser
Member since 2004 • 6379 Posts
Super Nintendo, the first console I owned and gamed on, is an incredibly simple system, and yet it had some of the most wonderful games, like SMB 3 Kuribo_Girl
SMB3 was on the NES, breh. Not the SNES. As for OP's post, I agree. When I saw the mismatched sized screens I knew there was going to be less emphasis on utilizing both screens. Pretty much the touch screen is going to end up having the functionality of, say, the VMU on the Dreamcast. It will relay stats; Health bars, mini maps, ammo, etc., that prevent the user from having to enter an alternate info screen. It would have been nice if the screens were the same size and the gap between the screens reduced as to give the illusion of one large screen. However, that would be too costly and Nintendo is too cheap. Don't view that as an insult, it's true. The reason Wii motion plus came out several years after initial release is because gyroscopes cost too much money and Nintendo didn't want to be the early adopter who drove the sales down. They left it to Apple, HTC, and other electronic manufacturers and picked the bones clean like the hyenas they are. Their severely under powered hardware is also blatant evidence to this fact. The 3DS could have had 2 screens of the same size and resolution if Nintendo went with the higher frequency SoC, but settled with a lesser processor to keep costs down and as a result couldn't pull enough power for 2 large screens and settled for 1. All in all, I'm quite unimpressed. For being 5 years or older than the PSP it's graphics don't look much better, and after the vast amounts of complaints about the PSP's single analog stick, which Nintendo was sure to listen to as to not repeat Sony's mistakes, Nintendo ended up making the same mistake with one analog stick.
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illmatic87

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#19 illmatic87
Member since 2008 • 17935 Posts

The 3DS as a handheld is bustling with innovation, the amount of 3rd party development so far is promising despite the flood of remakes, handheld versions of console games seen so far.

We'll just have to be patient and hope developers get their head around hardware, it was only recently that iPhone games got the multi-locational D-Pad right. At the end of the day we're the consumer, not the designer and what Nintendo have packed in the 3DS is I think more than enough for the more ambitious game designers to get crafty.

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Kuribo_Girl

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#20 Kuribo_Girl
Member since 2009 • 218 Posts
[QUOTE="tequilasunriser"] SMB3 was on the NES, breh. Not the SNES.

I know, but I had the SNES version...
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intro94

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#21 intro94
Member since 2006 • 2623 Posts
[QUOTE="Kuribo_Girl"]Super Nintendo, the first console I owned and gamed on, is an incredibly simple system, and yet it had some of the most wonderful games, like SMB 3 tequilasunriser
SMB3 was on the NES, breh. Not the SNES. As for OP's post, I agree. When I saw the mismatched sized screens I knew there was going to be less emphasis on utilizing both screens. Pretty much the touch screen is going to end up having the functionality of, say, the VMU on the Dreamcast. It will relay stats; Health bars, mini maps, ammo, etc., that prevent the user from having to enter an alternate info screen. It would have been nice if the screens were the same size and the gap between the screens reduced as to give the illusion of one large screen. However, that would be too costly and Nintendo is too cheap. Don't view that as an insult, it's true. The reason Wii motion plus came out several years after initial release is because gyroscopes cost too much money and Nintendo didn't want to be the early adopter who drove the sales down. They left it to Apple, HTC, and other electronic manufacturers and picked the bones clean like the hyenas they are. Their severely under powered hardware is also blatant evidence to this fact. The 3DS could have had 2 screens of the same size and resolution if Nintendo went with the higher frequency SoC, but settled with a lesser processor to keep costs down and as a result couldn't pull enough power for 2 large screens and settled for 1. All in all, I'm quite unimpressed. For being 5 years or older than the PSP it's graphics don't look much better, and after the vast amounts of complaints about the PSP's single analog stick, which Nintendo was sure to listen to as to not repeat Sony's mistakes, Nintendo ended up making the same mistake with one analog stick.

nope, because psp lacked touch pad for control.Which made DS shooters easy to play, and now, even easier, than the single analog. So is not repeating any mistake. People didnt complain much about lack of stick for DS even on its more or less plentiful shooters due to the excelent replacement that was the touch screen.Add touch screen AND analog (and pad for completion sake) and done.
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intro94

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#22 intro94
Member since 2006 • 2623 Posts
[QUOTE="Kuribo_Girl"]Super Nintendo, the first console I owned and gamed on, is an incredibly simple system, and yet it had some of the most wonderful games, like SMB 3 tequilasunriser
SMB3 was on the NES, breh. Not the SNES. As for OP's post, I agree. When I saw the mismatched sized screens I knew there was going to be less emphasis on utilizing both screens. Pretty much the touch screen is going to end up having the functionality of, say, the VMU on the Dreamcast. It will relay stats; Health bars, mini maps, ammo, etc., that prevent the user from having to enter an alternate info screen. It would have been nice if the screens were the same size and the gap between the screens reduced as to give the illusion of one large screen. However, that would be too costly and Nintendo is too cheap. Don't view that as an insult, it's true. The reason Wii motion plus came out several years after initial release is because gyroscopes cost too much money and Nintendo didn't want to be the early adopter who drove the sales down. They left it to Apple, HTC, and other electronic manufacturers and picked the bones clean like the hyenas they are. Their severely under powered hardware is also blatant evidence to this fact. The 3DS could have had 2 screens of the same size and resolution if Nintendo went with the higher frequency SoC, but settled with a lesser processor to keep costs down and as a result couldn't pull enough power for 2 large screens and settled for 1. All in all, I'm quite unimpressed. For being 5 years or older than the PSP it's graphics don't look much better, and after the vast amounts of complaints about the PSP's single analog stick, which Nintendo was sure to listen to as to not repeat Sony's mistakes, Nintendo ended up making the same mistake with one analog stick.

if your idea of innovation is just adding more memory and power(which is exactly the opposite), thats taking a cheap route.Is easy to carry costs to consumers, add the current year generic high power proccessor and pack more memory. I think theres something were we differ brutally between innovation and merely upgrading hardware. I think a console for you would be just a lot of power, expensive and without new generation features, under your examination. if you think about it, its not good for customers or producers. Higher graphics that we wont appreciate on portables(yet cost us more), demanding more battery, more memory (!) ? for games that wont need it? motion sensing and gpus to produce 2 images at once (take it as a constant split screen), and claiming that it barely looks better than an older machine..that runs in 2d? Its bickering at its best. If you honestly expect nintendo to pack even more power, and NOT charge us(thus bleeding money), well thats a bit silly.Nintendo unlike other companies, cant rely on their non gaming division. they cant just bleed money for years . In fact, like most companies, they gotta make a profit. DO we really want even higher graphics than RE Rev in a portable right now?Are we willing ot pay extra for that? We already have to pay for dual cameras and motion sensors.Heck, the system still holds the DS chip for compatibility.I think the majority of consumers will be satisfied with the idea of 3DS rather that what you would think is better.
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Fawkesworthy

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#23 Fawkesworthy
Member since 2006 • 30 Posts

What's all this garglemesh about a system preventinginnovation? Developers will find ways to be innovative on any console. The XBox 360 is the same premise as the NES: A TV for the monitor, multiplayer control, and controllers with buttons on them to perform actions onscreen. But Jonathan Blow managed to overcome this terribly grievous obstacle to create Braid. And Sony, with LittleBIGPlanet. Calm down, spaz.

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Sepewrath

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#24 Sepewrath
Member since 2005 • 30707 Posts
i don't see what makes the lower screen discarded on games that use both screens. their resolution is the same, so it's not like they can't do that trick that both screens are "fused" in one big screen.BrunoBRS
Yeah didn't they make a point of saying the barrier between the screens was smaller? I don't think they would have made that change or said anything about it if they didn't expect developers to continue using both screens. Also just because the screens are different doesn't mean they cant be used in conjunction. In fact it encourages developers to figure out how to play the two screens with their different abilities off of each other. So its quite the contrary, instead of just doing what was done on the DS which is not innovative anymore, they can actually do something innovate. Whether they do it or not is up to them.
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DSfanatic5

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#25 DSfanatic5
Member since 2005 • 936 Posts

You make a great point, one that I thought about deeply. The DS became innovative through it's touch screen, but the 3DS is tucking the touch screen into the back seat, while it opts for a more standardized control scheme with the analog slider. The difference in screen sizes is one reason for concern, as well as the fact that you'll never be able to touch the main gameplay screen. While I hold the DS high for the games that pioneered the touch screen, I also cursed the DS for games that really needed a true analog control.

I feel it will be a fair trade with the 3DS. I'm convinced that Nintendo will be able to produce a system that will accomidate anything the DS was capable of, and much more. One of my favorite GBA games was WarioWare: Twisted! because the gyroscope controls were simply amazing. The 3DS will have this built-in, as well as cameras, touch screen, microphone, and analog. If anything, I feel the next iteration of WarioWare will be the best in the series, with a variety impossible until the 3DS.

I could spend time worrying about the negative aspects of the 3DS, but I'm convinced it's going to impress on every level. Nintendo already has my money, and I can't wait to own one.

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NaveedLife

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#26 NaveedLife
Member since 2010 • 17179 Posts

You make a great point, one that I thought about deeply. The DS became innovative through it's touch screen, but the 3DS is tucking the touch screen into the back seat, while it opts for a more standardized control scheme with the analog slider. The difference in screen sizes is one reason for concern, as well as the fact that you'll never be able to touch the main gameplay screen. While I hold the DS high for the games that pioneered the touch screen, I also cursed the DS for games that really needed a true analog control.

I feel it will be a fair trade with the 3DS. I'm convinced that Nintendo will be able to produce a system that will accomidate anything the DS was capable of, and much more. One of my favorite GBA games was WarioWare: Twisted! because the gyroscope controls were simply amazing. The 3DS will have this built-in, as well as cameras, touch screen, microphone, and analog. If anything, I feel the next iteration of WarioWare will be the best in the series, with a variety impossible until the 3DS.

I could spend time worrying about the negative aspects of the 3DS, but I'm convinced it's going to impress on every level. Nintendo already has my money, and I can't wait to own one.

DSfanatic5

The 3DS does not take anything away, rather it adds to what the DS already has. If a develope sets out to make a game that requires the bottom screen for the gameplay they will make it with that in mind. There is nothing you can do on the DS that cannot be done on the 3DS. I think this will allow for more control over certain games and push devs to make some better and higher quality games. People need to stop worying so much.

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DSfanatic5

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#27 DSfanatic5
Member since 2005 • 936 Posts

[QUOTE="DSfanatic5"]

You make a great point, one that I thought about deeply. The DS became innovative through it's touch screen, but the 3DS is tucking the touch screen into the back seat, while it opts for a more standardized control scheme with the analog slider. The difference in screen sizes is one reason for concern, as well as the fact that you'll never be able to touch the main gameplay screen. While I hold the DS high for the games that pioneered the touch screen, I also cursed the DS for games that really needed a true analog control.

I feel it will be a fair trade with the 3DS. I'm convinced that Nintendo will be able to produce a system that will accomidate anything the DS was capable of, and much more. One of my favorite GBA games was WarioWare: Twisted! because the gyroscope controls were simply amazing. The 3DS will have this built-in, as well as cameras, touch screen, microphone, and analog. If anything, I feel the next iteration of WarioWare will be the best in the series, with a variety impossible until the 3DS.

I could spend time worrying about the negative aspects of the 3DS, but I'm convinced it's going to impress on every level. Nintendo already has my money, and I can't wait to own one.

NaveedLife

The 3DS does not take anything away, rather it adds to what the DS already has. If a develope sets out to make a game that requires the bottom screen for the gameplay they will make it with that in mind. There is nothing you can do on the DS that cannot be done on the 3DS. I think this will allow for more control over certain games and push devs to make some better and higher quality games. People need to stop worying so much.

You obviously didn't read my post. I'm not worrying at all, but rather confirming what you just said. Try harder next time.

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destroyerHHH

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#28 destroyerHHH
Member since 2004 • 772 Posts
WOAH! Never expected so many replies.

What's all this garglemesh about a system preventinginnovation? Developers will find ways to be innovative on any console. The XBox 360 is the same premise as the NES: A TV for the monitor, multiplayer control, and controllers with buttons on them to perform actions onscreen. But Jonathan Blow managed to overcome this terribly grievous obstacle to create Braid. And Sony, with LittleBIGPlanet. Calm down, spaz.

Fawkesworthy
Maybe innovation was the wrong word... What I meant was that we won't see the unique type of the games that the DS brought forward. We may see 'innovative' uses of the 3D technology where it can be used to make games where depth plays a large role. How to articulate this? Umm... OK. How do you the think the DS style Zelda games would work on the 3DS? Let alone the fact that some people didn't like them but now, you won't see towering two-screen bosses and the Link won't be on the touch screen (most probably) now because its a smaller screen. I for one loved the DS Zelda games and I think the format worked great for handheld systems and that's what I fear the 3DS is taking away.
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SteveTabernacle

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#29 SteveTabernacle
Member since 2010 • 2584 Posts
How do you the think the DS style Zelda games would work on the 3DS? Let alone the fact that some people didn't like themdestroyerHHH
I think it's more than some, and the simple answer is, they probably won't work the same way. They'll do something else with them. If you don't like that, you're free to express that by simply not buying them.
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#30 tequilasunriser
Member since 2004 • 6379 Posts

[QUOTE="tequilasunriser"][QUOTE="Kuribo_Girl"]Super Nintendo, the first console I owned and gamed on, is an incredibly simple system, and yet it had some of the most wonderful games, like SMB 3 intro94
SMB3 was on the NES, breh. Not the SNES. As for OP's post, I agree. When I saw the mismatched sized screens I knew there was going to be less emphasis on utilizing both screens. Pretty much the touch screen is going to end up having the functionality of, say, the VMU on the Dreamcast. It will relay stats; Health bars, mini maps, ammo, etc., that prevent the user from having to enter an alternate info screen. It would have been nice if the screens were the same size and the gap between the screens reduced as to give the illusion of one large screen. However, that would be too costly and Nintendo is too cheap. Don't view that as an insult, it's true. The reason Wii motion plus came out several years after initial release is because gyroscopes cost too much money and Nintendo didn't want to be the early adopter who drove the sales down. They left it to Apple, HTC, and other electronic manufacturers and picked the bones clean like the hyenas they are. Their severely under powered hardware is also blatant evidence to this fact. The 3DS could have had 2 screens of the same size and resolution if Nintendo went with the higher frequency SoC, but settled with a lesser processor to keep costs down and as a result couldn't pull enough power for 2 large screens and settled for 1. All in all, I'm quite unimpressed. For being 5 years or older than the PSP it's graphics don't look much better, and after the vast amounts of complaints about the PSP's single analog stick, which Nintendo was sure to listen to as to not repeat Sony's mistakes, Nintendo ended up making the same mistake with one analog stick.

if your idea of innovation is just adding more memory and power(which is exactly the opposite), thats taking a cheap route.Is easy to carry costs to consumers, add the current year generic high power proccessor and pack more memory. I think theres something were we differ brutally between innovation and merely upgrading hardware. I think a console for you would be just a lot of power, expensive and without new generation features, under your examination. if you think about it, its not good for customers or producers. Higher graphics that we wont appreciate on portables(yet cost us more), demanding more battery, more memory (!) ? for games that wont need it? motion sensing and gpus to produce 2 images at once (take it as a constant split screen), and claiming that it barely looks better than an older machine..that runs in 2d? Its bickering at its best. If you honestly expect nintendo to pack even more power, and NOT charge us(thus bleeding money), well thats a bit silly.Nintendo unlike other companies, cant rely on their non gaming division. they cant just bleed money for years . In fact, like most companies, they gotta make a profit. DO we really want even higher graphics than RE Rev in a portable right now?Are we willing ot pay extra for that? We already have to pay for dual cameras and motion sensors.Heck, the system still holds the DS chip for compatibility.I think the majority of consumers will be satisfied with the idea of 3DS rather that what you would think is better.

Always fun when the village idiot puts words into my mouth.

First, I never said that innovation was more memory and power. On the contrary, I've been very outspoken on these forums that more power does not equate innovation.

Second, what innovation does the 3DS bring to gaming that hasn't been done? Autostereoscopic 3D is a given, even though its function is purely optional eye candy (i.e. "3D" will not be necessary for any game, it is, and always will be, optional), but what else?

Also, don't even think about mentioning accelerometers or gyroscopes iPhone/Pod has that area covered, and If you say the iPhone/Pod is not a legitimate gaming device I advise you to scroll up and notice the iPhone gaming tab.

Don't translate this as hate towards Nintendo. I love Ninty and want a 3DS, I just feel they haven't done the 3DS proper justice in its current state. One good point you bring up though is price. They would not be able to maintain a reasonable price and day one profits without forgoing the luxury of top-of-the-line hardware.

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enterawesome

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#31 enterawesome
Member since 2009 • 9477 Posts
On the contrary, I think the 3DS is the ultimate pallet of tools for developers. It not only has two screens, the analog slider, and a touch screen, as well as improved graphical prowess and a wide screen format for the top screen, it also has innovations even the consoles are struggling to keep up with, such as 3-D without glasses, motion controls, and a camera.
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NaveedLife

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#32 NaveedLife
Member since 2010 • 17179 Posts

WOAH! Never expected so many replies. [QUOTE="Fawkesworthy"]

What's all this garglemesh about a system preventinginnovation? Developers will find ways to be innovative on any console. The XBox 360 is the same premise as the NES: A TV for the monitor, multiplayer control, and controllers with buttons on them to perform actions onscreen. But Jonathan Blow managed to overcome this terribly grievous obstacle to create Braid. And Sony, with LittleBIGPlanet. Calm down, spaz.

destroyerHHH

Maybe innovation was the wrong word... What I meant was that we won't see the unique type of the games that the DS brought forward. We may see 'innovative' uses of the 3D technology where it can be used to make games where depth plays a large role. How to articulate this? Umm... OK. How do you the think the DS style Zelda games would work on the 3DS? Let alone the fact that some people didn't like them but now, you won't see towering two-screen bosses and the Link won't be on the touch screen (most probably) now because its a smaller screen. I for one loved the DS Zelda games and I think the format worked great for handheld systems and that's what I fear the 3DS is taking away.

The DS zelda games were fun because they were zelda, but at the same time they were WAY too easy because of the controls. I am happy that a 3DS zelda will probably be controlled by the joystick as in the OoT remake (I am assuming). The touch screen for this game made it too easy and I hate having my hand over the screen and in my vision. If it is an overhead zelda I hope they go back to d pad controls, otherwise a joystick for 3D is great. I was just playing oracle of seasons again and it is SO much better then PH because of the controls really.

Oh and the same goes for Animal Crossing. A joystick is much better then the touch pad IMO.

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BrunoBRS

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#33 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="destroyerHHH"]WOAH! Never expected so many replies. [QUOTE="Fawkesworthy"]

What's all this garglemesh about a system preventinginnovation? Developers will find ways to be innovative on any console. The XBox 360 is the same premise as the NES: A TV for the monitor, multiplayer control, and controllers with buttons on them to perform actions onscreen. But Jonathan Blow managed to overcome this terribly grievous obstacle to create Braid. And Sony, with LittleBIGPlanet. Calm down, spaz.

NaveedLife

Maybe innovation was the wrong word... What I meant was that we won't see the unique type of the games that the DS brought forward. We may see 'innovative' uses of the 3D technology where it can be used to make games where depth plays a large role. How to articulate this? Umm... OK. How do you the think the DS style Zelda games would work on the 3DS? Let alone the fact that some people didn't like them but now, you won't see towering two-screen bosses and the Link won't be on the touch screen (most probably) now because its a smaller screen. I for one loved the DS Zelda games and I think the format worked great for handheld systems and that's what I fear the 3DS is taking away.

The DS zelda games were fun because they were zelda, but at the same time they were WAY too easy because of the controls. I am happy that a 3DS zelda will probably be controlled by the joystick as in the OoT remake (I am assuming). The touch screen for this game made it too easy and I hate having my hand over the screen and in my vision. If it is an overhead zelda I hope they go back to d pad controls, otherwise a joystick for 3D is great. I was just playing oracle of seasons again and it is SO much better then PH because of the controls really.

Oh and the same goes for Animal Crossing. A joystick is much better then the touch pad IMO.

if it was really the controls that made PH easy (spirit tracks isn't that easy), then go ahead and play ninja gaiden DS.
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Oblivion_540

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#34 Oblivion_540
Member since 2009 • 206 Posts

Developers tested the bottom screen as a 3D screen but resulted in blurryness and inaccurate controls. The screen size difference adds to the uncertainty if the innovativ dual screen gameplay will ever be used, or if it will become like the PSP.

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Sepewrath

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#35 Sepewrath
Member since 2005 • 30707 Posts
^One its common on the DS, which means its not innovative anymore. QTE's was innovative at a point, I think its safe to says its not anymore. Two, the screens different sizes in no way affects developers using both screens, either as an input or as a top/bottom routine, since the screens show two different things. The different size is completely inconsequential.
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starfox15

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#36 starfox15
Member since 2006 • 3988 Posts

In a nutshell, your argument is the idea that innovation won't be as epic due to the size differences on the new handheld.

To a certain extent I can see your point, but at the same time, and you already mentioned this, the 3DS has a number of new aspects and features that new innovators will be able to work with.

You close a small door, but you open up a hundred more, to be metaphorical.

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#37 ZachMasta
Member since 2010 • 579 Posts
Nintendo knows what they are doing!! Just like developers found new inventive ways of gaming with the 2 screen/ touchscreen of the DS, developers will continue to change the wheel by putting the two screens, 3D effect, improved graphics, and gyroscope to creative use. If some new facets of the device are to be sacrificed in certain games so be it; as long as we see some innovation with the new tech. Don't forget, the 3DS does everything a DS does and more!