Something's been nagging, scratching and clawing at the corners of my mind. Until now, I couldn't really place it but I think I finally have my finger on it. The 3DS's two screens of different sizes have relegated the touch screen to merely a control pad. Its lost its former emphasis as the main screen on the DS
A plethora of games on the DS used the two screens with great effect; The World Ends With You, Contra 4, Magical Starsign and Mario & Luigi: Bowser's Inside Story just to name a few. With the 3DS now, the different aspect ratios and the different sizes make it impossible for developers to use the 3DS to the same effect. What we'll now see is more traditional console type games on it.
To some, this may seem like a good thing but think about the issue the PSP faced; people said it tried to hard to be a console when people preferred those sort of experiences on the big screen.
The DS was dubbed the "Developer's System" because it was the harbinger of 6 years of innovative gameplay that has never been seen before. With the touch screen not being the main screen now, we won't see great innovative games like Scribblenauts, The World Ends With You and The Legend Of Zelda: PH/ST. The 3DS is more a canonical system that doesn't bring too much innovation apart from the 3D. Its more an attempt to stave of competition and catch-up with them than anything else. I think Nintendo is forgetting the essential formula the made the DS so successful and in the long run, I think its going to cost them.
Don't get me wrong, I love the concept of the 3DS, the analog nub, the 3D Screen, gyro sensor, accelerometer and the graphical improvements but I think Nintendo got it wrong this time. These are just my two cents though. What do you guys say?
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